Coordinate System
Prev | Chapter 1. Data Types and Coordinate System | Next

## Coordinate System

Coordinate system of wm3d is right-handed.

X-axis: towards right
Y-axis: towards down
Z-axis: towards display

The geometric center is placed on the origin(0,0,0), unless the origin is specified by the user. Camera locates on the Z-axis and can move along the Z-axis (its z-position should be negative). Camera is always looking towards positive-z direction.

Prev | Up | Next
Chapter 1. Data Types and Coordinate System | Home | Chapter 2. XML elements and attributes