# File: Makefile

# This is not a very "nice" Makefile, but it usually works.

#
# Note that you may have to make modifications below according
# to your machine, available libraries, compilation options,
# and your "visual module" of choice.  This Makefile is intended
# for use with Unix machines running X11, Curses, Ncurses, or Vt100,
# or possibly for "Atari" or "Amiga" computers with "Curses" ports,
# see below for more information.
#
# Note that "main-mac.c", the visual module for the Macintosh,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-win.c", the visual module for Windows,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-ibm.c", "main-emx.c", and "main-286.c",
# the visual modules for various types of IBM-PC computers,
# must be compiled with special Makefiles, see elsewhere.
#
# Note that "main-lsl.c", the visual module for ???,
# must be compiled with "Makefile.lsl", see elsewhere.
#
# Note that "main-acn.c", the visual module for Risc Acorn,
# must be compiled with "Makefile.acn", see elsewhere.
#
# Note that "Makefile.w31" and "Makefile.wat" are slight variations
# on "Makefile.win" and "Makefile.ibm", respectively, which allow
# the use of the "main-win.c" and "main-ibm.c" files, respectively,
# with special compilers.
#
# If you are able to construct "main-xxx.c" and/or "Makefile.xxx"
# files for a currently unsupported system, please send them to me
# (benh@phial.com) for inclusion in future versions.
#
# This Makefile comes with "default" dependancies that may be obsolete.
#


#
# The "source" and "object" files.
#

#SRCS = \
#	z-util.c z-virt.c z-form.c z-rand.c z-term.c \
#	variable.c tables.c util.c cave.c \
#	object1.c object2.c monster1.c monster2.c \
#	xtra1.c xtra2.c spells1.c spells2.c \
#	melee1.c melee2.c save.c files.c floors.c \
#	cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c \
#	store.c birth.c load.c \
#	wizard1.c wizard2.c grid.c streams.c rooms.c \
#	generate.c dungeon.c init1.c init2.c \
#	effects.c racial.c report.c\
#	artifact.c autopick.c mutation.c flavor.c spells3.c \
#	mspells1.c mspells2.c scores.c mind.c mane.c hissatsu.c \
#	bldg.c obj_kind.c wild.c avatar.c japanese.c mspells3.c \
#	main-cap.c main-gcu.c main-x11.c main-xaw.c main.c

SRCS = \
	artifact.c autopick.c birth.c bldg.c cave.c \
	cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c \
	dungeon.c effects.c files.c flavor.c floors.c generate.c \
	grid.c init1.c init2.c japanese.c \
	load.c melee1.c melee2.c \
	monster1.c monster2.c mspells1.c mspells2.c \
	mutation.c \
	obj_kind.c object1.c object2.c racial.c \
	report.c rooms.c save.c scores.c spells1.c \
	spells2.c spells3.c store.c streams.c tables.c util.c \
	variable.c wild.c wizard1.c wizard2.c xtra1.c xtra2.c \
	z-form.c z-rand.c z-term.c z-util.c z-virt.c \
	main-gcu.c main-x11.c main-xaw.c main.c

#OBJS = \
#	z-util.o z-virt.o z-form.o z-rand.o z-term.o \
#	variable.o tables.o util.o cave.o \
#	object1.o object2.o monster1.o monster2.o \
#	xtra1.o xtra2.o spells1.o spells2.o \
#	melee1.o melee2.o save.o files.o floors.o \
#	cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o \
#	store.o birth.o load.o \
#	wizard1.o wizard2.o grid.o streams.o rooms.o \
#	generate.o dungeon.o init1.o init2.o \
#	effects.o racial.o report.o \
#	artifact.o autopick.o mutation.o flavor.o spells3.o \
#	mspells1.o mspells2.o scores.o mind.o mane.o hissatsu.o \
#	bldg.o obj_kind.o wild.o avatar.o japanese.o mspells3.o \
#	main-cap.o main-gcu.o main-x11.o main-xaw.o main.o

OBJS = \
	artifact.o autopick.o birth.o bldg.o cave.o \
	cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o \
	dungeon.o effects.o files.o flavor.o floors.o generate.o \
	grid.o init1.o init2.o japanese.o \
	load.o melee1.o melee2.o \
	monster1.o monster2.o mspells1.o mspells2.o \
	mutation.o \
	obj_kind.o object1.o object2.o racial.o \
	report.o rooms.o save.o scores.o spells1.o \
	spells2.o spells3.o store.o streams.o tables.o util.o \
	variable.o wild.o wizard1.o wizard2.o xtra1.o xtra2.o \
	z-form.o z-rand.o z-term.o z-util.o z-virt.o \
	main-gcu.o main-x11.o main-xaw.o main.o


##
## Following are some "system" definitions
##
## No changes are needed to compile a version that will run on both
## X11 and Curses, in debugging mode, with maximal warnings, on many
## normal Unix machines of the Sun OS variety (non-solaris).
##
## To use an "alternative" definition, simply "modify" (or "replace")
## the definition below with one that you like.  For example, you can
## change the compiler to "cc", or remove the "debugging" options, or
## remove the X11 or Curses support, etc, as desired.
##
## See also "z-config.h" and "h-config.h" for important information.
##
## Some "examples" are given below, they can be used by simply
## removing the FIRST column of "#" signs from the "block" of lines
## you wish to use, and commenting out "standard" block below.
##
## This is not intended to be a "good" Makefile, just a "simple" one.
##


#
# This is my compiler of choice, it seems to work most everywhere
#
CC = gcc


###################################################################
#
# Options for Japanese version (comment out for English version)

JP_OPT= -D"JP" -D"EUC" -DDEFAULT_LOCALE="\"ja_JP.eucJP\""

###################################################################


#
# Standard version (see main-x11.c and main-gcu.c)
#
# This version supports both "X11" and "curses" in a single executable.
#
# You may have to add various X11 include/library directories to the
# "CFLAGS", if your machine places files in a weird location.
#
# You may be able to remove "-ltermcap" on some machines (ex: Solaris).
#
# You may have to replace "-lcurses" with "-lncurses" to use the
# "new curses" library instead of the "old curses" library, and
# you may have to add "-l/usr/include/ncurses" to the "CFLAGS".
#
# See "main-gcu.c" and "z-config.h" for some optional "curses" defines,
# including "USE_GETCH" and "USE_CURS_SET".  Note that "z-config.h" will
# attempt to "guess" at many of these flags based on your system.
#
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU"
#LIBS = -lX11 -lcurses -ltermcap

CFLAGS = -Wall -O2  -fno-strength-reduce -m486 -pipe -g -D"USE_X11" $(JP_OPT) -D"USE_GCU" -I/usr/X11R6/include
LIBS = -L/usr/X11R6/lib -lX11 -lncurses


##
## Variation -- Compile for Linux
##
#CFLAGS = -Wall -O2 -m486 -pipe -g -D"USE_XAW" -D"USE_GCU"
#LIBS = -L/usr/X11R6/lib -lXaw -lXext -lSM -lICE -lXmu -lXt \
#	-lX11 -lcurses


##
## Variation -- Only support "main-x11.c" (not "main-gcu.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11"
#LIBS = -lX11


##
## Variation -- Only support "main-gcu.c" (not "main-x11.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU"
#LIBS = -lcurses -ltermcap


##
## Variation -- Use "main-xaw.c" instead of "main-x11.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_XAW" -D"USE_GCU"
#LIBS = -lXaw -lXmu -lXt -lX11 -lcurses -ltermcap


##
## Variation -- Use "main-cap.c" instead of "main-gcu.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_CAP"
#LIBS = -lX11 -ltermcap


##
## Variation -- Only work on simple vt100 terminals
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_CAP" -D"USE_HARDCODE"


##
## Variation -- this might work for Linux 1.1.93 using ncurses-1.8.7.
##
#CFLAGS = -I/usr/X11R6/include -I/usr/include/ncurses \
#         -Wall -O2 -fomit-frame-pointer -m486 \
#         -D"USE_X11" -D"USE_GCU"
#LIBS = -L/usr/X11R6/lib -lX11 -lncurses -ltermcap

##
## Variation -- this might work better than the suggestion above
##
#CFLAGS = -I/usr/include/ncurses \
#         -Wall -O2 -fomit-frame-pointer \
#         -D"USE_X11" -D"USE_GCU" \
#         -D"USE_TPOSIX" -D"USE_CURS_SET"
#LIBS = -lX11 -lncurses
#LDFLAGS = -s


##
## Variation -- compile for Solaris
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"SOLARIS"
#LIBS = -lX11 -lsocket -lcurses


##
## Variation -- compile for SGI Indigo runnig Irix
##
#CFLAGS = -Wall -O2  -fno-strength-reduce -g -D"USE_X11" $(JP_OPT) -D"USE_GCU" -I/usr/X11R6/include
#LIBS = -L/usr/X11R6/lib -lX11 -lncurses -ltermcap -lsun



##
## Variation -- compile for Dec ALPHA OSF/1 v2.0
##
#CC     = cc
##CFLAGS = -std -O -g3 -Olimit 4000 -D"USE_X11" -D"USE_GCU"
#CFLAGS = -std -g -D"USE_X11" -D"USE_GCU"
#LIBS   = -lX11 -lcurses -ltermcap -lrpcsvc


##
## Variation -- compile for Interactive Unix (ISC) systems
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"ISC"
#LIBS = -lX11 -lcurses -lnsl_s -linet -lcposix


##
## Variation -- Support fat binaries under NEXTSTEP
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU" -arch m68k -arch i386
#LIBS = -lcurses -ltermcap


##
## Variation -- compile for FreeBSD
##
# (for Japanese ver.)
#CFLAGS = -Wall -O2  -fno-strength-reduce -m486 -pipe -g -D"USE_X11" -D"JP" -D"EUC" -D"USE_GCU" -I/usr/X11R6/include -DUSE_NCURSES -DDEFAULT_LOCALE="\"ja_JP.EUC\""
#LIBS = -L/usr/X11R6/lib -lX11 -lncurses -lmytinfo -lxpg4

##
## Variation -- compile for other BSD-like OS
##
#CFLAGS = -Wall -O2  -fno-strength-reduce -m486 -pipe -g -D"USE_X11" $(JP_OPT) -D"USE_GCU" -I/usr/X11R6/include -DSPECIAL_BSD
#LIBS = -L/usr/X11R6/lib -lX11 -lcurses




#
# Hack -- "install" as the base target
#

install: toband
	cp toband ..
#	chmod u+s ../toband


#
# Build the "Angband" program
#

toband: $(OBJS)
	$(CC) $(CFLAGS) -o toband $(OBJS) $(LDFLAGS) $(LIBS)


#
# Clean up old junk
#

clean:
	-\rm -f *.bak *.o


#
# Generate dependencies automatically
#

depend:
	makedepend -D__MAKEDEPEND__ $(SRCS)


#
# Hack -- some file dependencies
#

HDRS = \
	h-basic.h \
	h-define.h h-type.h h-system.h h-config.h

INCS = \
	angband.h \
	z-config.h defines.h types.h externs.h \
	z-term.h z-rand.h z-util.h z-virt.h z-form.h $(HDRS)


artifact.o: artifact.c $(INCS)
bldg.o: bldg.c $(INCS)
birth.o: birth.c $(INCS)
cave.o: cave.c $(INCS)
cmd1.o: cmd1.c $(INCS)
cmd2.o: cmd2.c $(INCS)
cmd3.o: cmd3.c $(INCS)
cmd4.o: cmd4.c $(INCS)
cmd5.o: cmd5.c $(INCS) spellstips.h
cmd6.o: cmd6.c $(INCS)
dungeon.o: dungeon.c $(INCS)
effects.o: effects.c $(INCS)
files.o: files.c $(INCS)
flavor.o: flavor.c $(INCS)
floors.o: floors.c $(INCS)
generate.o: generate.c $(INCS) generate.h grid.h rooms.h streams.h
grid.o: grid.c $(INCS) grid.h generate.h
rooms.o: rooms.c $(INCS) grid.h rooms.h generate.h
streams.o: streams.c $(INCS) grid.h generate.h
init1.o: init1.c $(INCS)
init2.o: init2.c $(INCS)
japanese.o: japanese.c $(INCS)
load.o: load.c $(INCS)
main-cap.o: main-cap.c $(INCS)
main-gcu.o: main-gcu.c $(INCS)
main-x11.o: main-x11.c $(INCS)
main-xaw.o: main-xaw.c $(INCS)
main.o: main.c $(INCS)
mane.o: mane.c $(INCS)
melee1.o: melee1.c $(INCS)
melee2.o: melee2.c $(INCS)
monster1.o: monster1.c $(INCS)
monster2.o: monster2.c $(INCS)
mspells1.o: mspells1.c $(INCS)
mspells2.o: mspells2.c $(INCS)
mspells3.o: mspells3.c $(INCS)
mutation.o: mutation.c $(INCS)
object1.o: object1.c $(INCS)
object2.o: object2.c $(INCS)
obj_kind.o: obj_kind.c $(INCS)
racial.o: racial.c $(INCS)
report.o: report.c $(INCS)
scores.o: scores.c $(INCS)
save.o: save.c $(INCS)
spells1.o: spells1.c $(INCS)
spells2.o: spells2.c $(INCS)
spells3.o: spells3.c $(INCS)
store.o: store.c $(INCS)
tables.o: tables.c $(INCS)
util.o: util.c $(INCS)
variable.o: variable.c $(INCS)
wild.o: wild.c $(INCS)
wizard1.o: wizard1.c $(INCS)
wizard2.o: wizard2.c $(INCS)
xtra1.o: xtra1.c $(INCS)
xtra2.o: xtra2.c $(INCS)
z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h
z-rand.o: z-rand.c $(HDRS) z-rand.h
z-term.o: z-term.c $(HDRS) z-term.h z-virt.h
z-util.o: z-util.c $(HDRS) z-util.h
z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h

