'Translation dictionary'!
'From Squeak4.3 of 22 December 2011 [latest update: #11860] on 22 July 2012 at 4:18:47 pm'!

!(NaturalLanguageTranslator localeID: (LocaleID isoString: 'ja'))!
('
(currently '->'
(現在: ')!
('
more commands'->'
より多くのコマンド')!
('          rest          '->'          休符          ')!
('  ({1} pages)'->'  ({1} ページ)')!
('  soft '->'  音量小  ')!
(' Apply changes to entire text '->'変更をテキスト全体に適用する')!
(' Auto-Fit'->' 内容の幅に自動的に合わせる')!
(' Basic 1 '->' 基本1 ')!
(' Basic 2 '->' 基本2 ')!
(' Bookmark '->' ブックマーク ')!
(' Cancel '->' キャンセル ')!
(' Change morph '->' モーフの変更 ')!
(' Drop shadow color'->' 影の色')!
(' Gradient fill'->' グラデーション')!
(' Lock'->' ロック')!
(' Mediates between a score such as a MIDIScore, a PianoRollScoreMorph, and the actual SoundPlayer synthesizer'->' MIDIScoreやPianoRollScoreMorphのような楽譜とSoundPlayerシンセサイザの間を取り持つもの')!
(' Mouse-down action'->' マウスダウンの動作')!
(' Mouse-down look '->' マウスダウン時の見た目')!
(' Mouse-down repeating '->' マウスダウン時のリピート機能 ')!
(' Mouse-enter look '->' マウスが入ったときの見た目 ')!
(' Mouse-over highlighting'->' マウスオーバー時のハイライト')!
(' Mouse-up action'->' マウスアップ時の動作')!
(' OK '->'了解')!
(' Radial gradient'->' 同心円型グラデーション')!
(' Rounded corners'->' 角の丸み')!
(' Solid fill'->' 単色の塗りつぶし')!
(' Sticky'->' 貼り付き')!
(' Wrapping'->' 折り返し')!
(' already exists'->'はすでに存在します')!
(' already exists in the package'->'はパッケージ内にすでに存在します')!
(' end'->' 最後尾')!
(' fast'->' 早送り')!
(' grid'->'グリッド')!
(' loud'->' 音量大')!
(' please correct, or cancel:'->' 訂正またはキャンセルしてください:')!
(' rounding window corners'->' ウィンドウの角を丸める')!
(' scripts:'->'スクリプト一覧')!
('"Celeste", an e-mail client'->'"Celeste", emailクライアント')!
('"Scamper", a web browser'->'"Scamper", Webブラウザ')!
('"The style of the object''s border'->'輪郭線のスタイル')!
('$	Fixing fonts	$	'->'$	フォント更新中	$	')!
('''s'->'の')!
('(collecting resources...)'->'(リソース収集中...)')!
('(currently '->'(現在: ')!
('(untitled)'->'(名称未設定)')!
('(uploading {1}...)'->'({1}をアップロード中...)')!
('+Package'->'+パッケージ')!
('+Repository'->'+リポジトリ')!
('- checked {1} phrases of {2} ({3}%)...'->'- {2}中{1}個の語句をチェックしました({3}%)...')!
('.bo size mismatch.  Please tell Ted what you just did to this book.'->'.boの大きさが不正です。Tedに連絡を取ってみてください。')!
('2nd gradient color'->'グラデーションの2番目の色')!
('3-D'->'3次元')!
('3D fog'->'3次元フォグ')!
('3ds'->'3ds')!
(':'->'<-')!
('< Back'->'< 戻る')!
('< PREV'->'< 前へ')!
('<language display name>'->'Japanese (日本語)')!
('<select a phrase from the upper list>'->'上の欄から語句を選んでください')!
('<select a translation from the upper list>'->'上の欄から翻訳を選んでください')!
('?'->'?')!
('? Help'->'? ヘルプ')!
('A 3-D rotating cube'->'回転する立方体')!
('A Balloon-3D Morph that steadily rotates'->'一定速度で回転するBalloon-3Dモーフ')!
('A Browser is a tool that allows you to view all the code of all the classes in the system'->'Browserを使うとすべてのクラスのすべてのコードを参照することができます。')!
('A File List is a tool for browsing folders and files on disks and on ftp types.'->'File Listを使うとディスクやFTPサーバーにあるフォルダとファイルを参照することができます。')!
('A Personal Digital Assistant'->'携帯電子秘書')!
('A Player for MPEG movies'->'MPEGムービーのプレイヤ')!
('A Process Browser shows you all the running processes'->'プロセスブラウザを使うと動いているすべてのプロセスを参照できます。')!
('A Scriptable button'->'スクリプトを書けるボタン')!
('A Transcript is a window usable for logging and debugging; browse references to #Transcript for examples of how to write to it.'->'Transcriptは記録をとったりデバッグをしたりするときに便利です。使用例は#Transcriptを参照しているコードを見てください。')!
('A Workspace is a simple window for editing text.  You can later save the contents to a file if you desire.'->'Workspaceはテキスト編集のできるウィンドウです。内容をファイルにセーブすることもできます。')!
('A board game implementedby Tim Olson, based on a game originally written for UNIX by Eiji Fukumoto.'->'Eiji FukumotoのUNIX版を元にTim Olsenが書いたゲーム。')!
('A broom to align Morphs with'->'他のモーフを並べるときに使うほうき')!
('A button that takes the user to the next card in the stack'->'次のカードへ移動するためのボタン')!
('A button that takes the user to the previous card in the stack'->'前のカードへ移動するためのボタン')!
('A button that takes you to the next page'->'次のページへ移動するためのボタン')!
('A button that takes you to the previous page'->'前のページへ移動するためのボタン')!
('A button to use with tile scripting; its script will be a method of its containing playfield'->'タイルスクリプティングで使うためのボタン。スクリプトはボタンの入っている遊び場に定義されます。')!
('A button which, when clicked, takes the reader to the next page of a book'->'次のページへ移動するためのボタン')!
('A button whose script will be a method of the background Player'->'背景のプレイヤのメソッドを起動するためのボタン')!
('A circle that flashes'->'点滅する円形のモーフ')!
('A confined place for drawing and scripting, with its own private stop/step/go buttons.'->'絵を描いたりスクリプトを書いたりでき、専用の停止/ステップ/開始ボタンを持った独立した場所')!
('A curve'->'曲線')!
('A curved line with an arrowhead.  Shift-click to get handles and move the points.'->'矢印を持った曲線。Shift-Clickするとハンドルが表示されます。')!
('A database of any sort -- slide show, rolodex, and any point in between'->'データベースのようなもの。スライドショーや名刺立て、それらの中間とか。')!
('A device for making sound recordings.'->'音声の録音をするための装置')!
('A digital clock'->'デジタル時計')!
('A fine game of chess'->'チェスゲーム')!
('A five-paned tool that lets you see all the code in the system'->'枠が5つあるコード閲覧用ツール。')!
('A flap housing the paint palette.  Click on the closed tab to make make a new painting'->'ペイントパレットを持つフラップです。新しいペイントを始めるには閉じているタブをクリックしてください')!
('A graph of numbers, normalized so the full range of values just fits my height.  I support a movable cursor that can be dragged with the mouse.'->'グラフ。最大のものがいっぱいに表示されるように値が正規化されています。カーソルをドラッグすることができます。')!
('A graphic for the current frame'->'現在のフレームを抜き出した画像です')!
('A joystick-like control'->'ジョイスティックのようなコントロール')!
('A line with an arrowhead.  Shift-click to get handles and move the ends.'->'矢印を持った直線。Shift-Clickするとハンドルが表示されます。')!
('A magnifying glass'->'虫めがね')!
('A magnifying glass that also shows Morphs in the Hand and displays the Hand position.'->'マウスでつかんでいるモーフも表示できる虫めがね。')!
('A menu of choices useful for authoring'->'オーサリングに役立つ項目を持つメニューです')!
('A menu of commands relating to use of projects'->'プロジェクトの使用法に関係したコマンドのメニューです')!
('A menu of options pertaining to this object as viewed as a playfield'->'このオブジェクトを遊び場として見たときに関係するメニューです')!
('A menu relating to use of flaps.  For best results, use "keep this menu up"'->'フラップの使用法に関係するメニューです。このメニューを表示したままにしておくと便利です')!
('A message browser that tracks the most recently-submitted methods'->'最近修正されたメソッドを保持しているメッセージ・ブラウザ')!
('A multi-card data base'->'カード型データベース')!
('A multi-paged structure'->'複数ページつづり')!
('A newer version exists on the server.'->'サーバー上に新しい版があります')!
('A non-editable picture of something'->'編集できない絵')!
('A non-editable picture.  If you use the Paint palette to make a picture, you can edit it afterwards.'->'編集できない画像。ペイントツールを使って作った画像は編集できます。')!
('A number readout for a Stack.  Shows current value.  Click and type the value.'->'スタック用の数値見張り。現在の値を表示します。値の入力もできます。')!
('A number readout for a Stack.  Shows current value.  Click and type the value.  Shift-click on title to edit.'->'スタック用の数値見張り。現在の値を表示します。値の入力もできます。Shiftクリックで入力してください。')!
('A number representing the current position of the knob.'->'ノブの現在位置の数値です')!
('A number representing the current position of the movie/sound.'->'動画・音声内での位置を示す数値です')!
('A number representing the volume of the movie.'->'動画・音声の音量を示す数値です')!
('A patch of primordial slime'->'原生粘菌の塊')!
('A piano keyboard'->'ピアノの鍵盤')!
('A place for assembling parts or for staging animations'->'部品を組みたてたり、アニメーションを上演したりするための遊び場')!
('A place for storing alternative pictures in an animation, ec.'->'補助用の画像などをしまうための場所')!
('A place for storing alternative pictures in an animation, etc.'->'アニメーションなどで使う替わる絵を入れる入れ物')!
('A place to assemble content and associated flowing text'->'画像などと回りこみテキストをしまうための場所。')!
('A place to obtain many kinds of objects'->'いろいろなオブジェクトを取り出すための場所')!
('A place to present annotated content'->'注釈付きの情報を置く場所')!
('A player for MPEG and JPEG movies '->'MPEGとJPEGムービーのプレイヤ')!
('A quick way to get browsers, change sorters, file lists, etc.'->'ブラウザやチェンジソータ、ファイルリストなどを得る迅速な手段です')!
('A random-number tile for use with tile scripting'->'タイルスクリプトで使える乱数タイルです')!
('A raw piece of text which you can edit into anything you want'->'なんでも好きな文字を書き込めるテキスト')!
('A readout that allows you to monitor the frame rate of your system'->'一秒あたりの描画数を示す読み取り器')!
('A rectangle'->'四角形')!
('A rectangle which continuously reports its size in pixels'->'自分の大きさを示しつづける長方形')!
('A rectangle with a diagonal gradient'->'斜めにグラデーションの掛けられた四角形')!
('A rectangle with a horizontal gradient'->'水平のグラデーションが掛けられた四角形')!
('A rectangle with rounded corners'->'角丸四角形')!
('A rectangular shape, with border and fill style'->'四角形、枠線と塗りつぶしのスタイルを指定できる')!
('A round magnifying glass'->'丸い虫めがね')!
('A scriptable control that allows you to choose a numeric value by dragging a knob.'->'ノブをつかんで動かすと数値が変えられるオブジェクト')!
('A scrollable, editable body of text'->'入力可能なスクロールバーつきテキスト')!
('A searchable source of new objects.'->'オブジェクトツールを開きます')!
('A series of connected line segments, which may be a closed solid, or a zig-zag line.  Shift-click to get handles and move the points.'->'直線を順につないだもの。閉曲線または開曲線にできます。Shift-Clickするとハンドルが表示され、頂点を移動することができます。')!
('A short text in a beautiful font.  Use the resize handle to change size.'->'きれいなフォントで表示される短いテキスト。 ハロで大きさを変更できる')!
('A simple digital clock'->'簡単なデジタル時計')!
('A slider for showing and setting numeric values.'->'数値を表示したり設定するためのスライダ')!
('A smooth wiggly curve, or a curved solid.  Shift-click to get handles and move the points.'->'波打った曲線や閉曲線。Shift-Clickするとハンドルが表示されます')!
('A source for many basic types of objects'->'基本的なオブジェクトの元がたくさんしまわれています')!
('A source for single-letter objects'->'1文字オブジェクトの元')!
('A star'->'星 ')!
('A storyboard authoring tool'->'ストーリーボードのオーサリングツール')!
('A straight line.  Shift-click to get handles and move the ends.'->'直線。シフト・クリックするとハンドルが表示されます')!
('A straight-sided figure with any number of sides'->'直線の辺と頂点を持つ任意多角形')!
('A structure with tabs'->'タブ付きのパレット')!
('A symmetrical polygon in the shape of a star'->'星型の対称な多角形')!
('A tabbed palette of books'->'本に使うタブ型パレット')!
('A text field with border'->'枠つきのテキスト・フィールド')!
('A tile that will produce a random number in a given range'->'指定された範囲内の乱数を生成するタイル')!
('A tool allowing you to browse any file'->'ファイルをブラウズできるツール')!
('A tool allowing you to monitor and change the status of all scripts in your project'->'プロジェクト内にあるすべてのスクリプトの状態を観察・変更できるツール')!
('A tool allowing you to view the methods in a single change set'->'チェンジセット内のメソッドを表示するツール')!
('A tool for collaborating with other Squeak users'->'他のSqueakユーザーと協同作業をする')!
('A tool for discarding objects'->'オブジェクト用ごみ箱')!
('A tool for discovering methods'->'メソッドを見つけるためのツール')!
('A tool for finding and obtaining many kinds of objects'->'多種のオブジェクトを探すためのツールです')!
('A tool showing all the players in your project'->'プロジェクト内のすべてのプレイヤ一覧')!
('A tool that lets you browse the catalog of available objects'->'使えるオブジェクトのカタログを見ることができます')!
('A tool that lets you browse the catalog of objects'->'モーフのカタログを眺めるするためのツール')!
('A tool that lets you find out about all the players used in this project'->'このプロジェクト内にあるすべてのプレイヤ一覧を表示します')!
('A tool that lets you navigate back to recently-visited projects'->'どのプロジェクトを見ていたかの記録')!
('A tool that lets you navigate through a thread of projects.'->'プレゼンテーションでプロジェクトを表示する 順番を設定するツールです')!
('A tool that lets you see and control all the running scripts in your project'->'プロジェクトの中で動いているすべてのスクリプトを見たり操作したりするためのツール')!
('A unique solitaire card game'->'とっても珍しい一人カードゲーム')!
('A variety of controls and media tools'->'様々なコントロールとメディアツールです')!
('A web browser'->'Webブラウザ')!
('A window for composing text'->'テキスト入力できるウインドウ')!
('A window set up for simple scripting.'->'もう使う必要はないでしょう')!
('A workbench for seing and editing wave forms'->'波形を編集するための道具箱')!
('Abandon'->'中止')!
('About Objects'->'オブジェクトについて')!
('About Preferences'->'プリファレンスについて')!
('About Squeak...'->'Squeakについて...')!
('About the All Scripts tool'->'全スクリプトについて')!
('About this System'->'このシステムについて')!
('Abstract class variable'->'クラス変数の抽象化')!
('Abstract instance variable'->'インスタンス変数の抽象化')!
('Accept'->'了解')!
('Accept (s)'->'了解 (s)')!
('Accept(s)'->'了解(s)')!
('Action: '->'アクション: ')!
('Add'->'追加')!
('Add (a)'->'追加 (a)')!
('Add Category'->'カテゴリを追加')!
('Add a new morph'->'新しいモーフの追加')!
('Add a new page after this one'->'この後に新しいページを追加します')!
('Add a new patch variable'->'新しいパッチ変数を追加し
マウスカーソルでつかみます')!
('Add a new script that will work for this object and all of its siblings'->'私と兄弟皆で使えるスクリプトを追加します')!
('Add a new turtle'->'新しいタートルを作り
マウスカーソルでつかみます')!
('Add a new variable to this object and all of its siblings.  You will be asked to supply a name for it.'->'私と兄弟皆に変数を追加します。')!
('Add class variable'->'クラス変数の追加')!
('Add instance variable'->'インスタンス変数の追加')!
('Add items to, or remove them from, this selection.'->'この選択から項目を追加、あるいは削除します。')!
('Add label'->'ラベルの追加')!
('Add method'->'メソッドの追加')!
('Add parameter'->'引数の追加')!
('Add the object at the beginning of my contents list.'->'オブジェクトを内容リストの先頭に追加する')!
('Add the object to my content, placing it after all the other objects currently within me.'->'自分の内容にオブジェクトを加えます')!
('Add the object to my content, placing it before all the other objects currently within me.'->'私の内容リストの先頭にオブジェクトを追加します')!
('Add the object to my contents'->'オブジェクトを追加する')!
('Add the object to my contents at my current cursor position'->'指定されたオブジェクトをカーソル位置に入れます')!
('Add the object to the end of my contents list.'->'オブジェクトを内容リストの最後に追加する')!
('Adopt'->'採用')!
('Alignment'->'アライメント')!
('All'->'すべて')!
('All Scripts'->'全スクリプト')!
('All my characters except the first one'->'最初の文字を除いたすべての文字です')!
('All scripts in this project'->'このプロジェクトのスクリプト一覧')!
('Allow this area to be separately governed by its own controls.'->'この領域がそれ自身のコントロールによって制御されるようにします')!
('Allows you to change the font used to display the numbers.'->'数値を表示する時のフォントを変えることができます。')!
('Allows you to control numerous options'->'多くのオプションを設定できます
')!
('Allows you to create a new Sketch by grabbing a rectangular patch from the screen'->'画面上の長方形を指定して、新しいお絵かきを作ります。')!
('Allows you to create a new Sketch by lassoing an area from the screen'->'自由曲線で画面を囲んで新しいスケッチを作ります')!
('Allows you to specify a new color for the hands of the watch.  Note that actual *watch* color can be changed simply by using the halo''s recoloring handle.'->'針の色を変えることができます。時計の色は、色の変更ハロを使って変えることができます。')!
('Allows you to specify a new color to be used during PM hours for the center portion of the watch; during AM hours, a lighter shade of the same color will be used.'->'午後に異なる色を中央部分に表示できるようにします。午前中は薄い色が使われます。')!
('Allows you to specify the annotations to be shown in the annotation panes of browsers, etc.'->'ブラウザの注釈欄に注釈を表示する')!
('Allows you to view all the scripts in the project'->'このプロジェクト内にあるすべてのスクリプト一覧を表示します')!
('Allows you to view all the scripts in the project in a traditional programmers'' "browser" format'->'このプロジェクト内にあるすべてのスクリプトを従来からのプログラマ向け形式で表示します')!
('Alphabet'->'アルファベット')!
('Alphabetical'->'アルファベット順')!
('An analog clock face'->'アナログ時計')!
('An editor for the http proxy settings'->'HTTPプロクシ設定エディター')!
('An ellipse or circle'->'楕円あるいは円')!
('An elliptical or circular shape'->'円・楕円形')!
('An error has occurred; you should probably just hit ''abandon''.  Sorry!!'->'エラーが起きました。「Abandon」ボタンをクリックしてください。ごめんね!!')!
('An example of how to use double-click in moprhic'->'モーフィックでのダブルクリックの使用例')!
('An extreme-wide-angle lens'->'超広角のレンズ')!
('An eye which follows the cursor'->'カーソルを見続ける眼')!
('An indicator of how fast your system is running'->'どのくらい速くシステムが動作しているかの表示装置')!
('An object that presents the things within it in a column'->'他のものを縦に並べるための入れ物')!
('An object that presents the things within it in a row'->'他のものを横に並べるための入れ物')!
('And I called my cow, no help now'->'それで牛さん呼びました。それでもヘルプは呼べません。')!
('Annotation Setup'->'アノテーションの設定')!
('Annotations'->'注釈')!
('Apply the translations as much as possible.'->'この翻訳を出来るだけ反映させる。')!
('Apps'->'アプリ')!
('Are you certain that you
want to delete this page and
everything that is on it? '->'本当に、ページを中身ごと
すべて消してしまっても
良いですか？')!
('Are you sure you want to Quit Squeak?'->'本当にスクイークを終了しますか?')!
('Are you sure you want to destroy this Project\ and revert to an older version?\\(From the parent project, click on this project''s thumbnail.)'->'このプロジェクトを破棄して\古い版にもどっても良いですか？\\(親プロジェクトからはサムネイルをクリックしてください)')!
('Arrow'->'矢印')!
('Arrow Editor'->'矢印エディター')!
('Art'->'画像')!
('Atoms, mate'->'原子の仲間が跳ね回る')!
('Attachment Adjuster'->'接続点エディター')!
('Attachment Point Adjuster'->'接続点エディター')!
('Audio chat'->'オーディオ・チャット')!
('Author'->'開発者')!
('Author:'->'著者:')!
('Authors'->'開発者')!
('BMP file'->'BMP ファイル')!
('Back'->'戻る')!
('Background'->'背景')!
('Background field, individual values'->'背景のフィールド。個別の値。')!
('Background field, shared value'->'背景のフィールド。共通の値。')!
('Backport'->'バックポート')!
('Badge'->'バッジ')!
('Basic'->'基本')!
('Basic Shape'->'基本形')!
('Before calling tempCommand, you
should first give it a definition.  To
do this, choose "define tempCommand"
from the debug menu.'->'tempCommandは呼ぶ前に定義する必要があります。
デバッグメニューからtempCommandを定義するを選んでください。')!
('Begin recording'->'記録を開始します')!
('Blob'->'ブロブ')!
('Book'->'本')!
('Bookmark'->'ブックマーク')!
('Books'->'本')!
('Boolean'->'真偽値')!
('Border Color'->'輪郭線の色')!
('Border style'->'輪郭線のスタイル')!
('Border width'->'輪郭線の幅')!
('BorderStyle'->'輪郭線のスタイル')!
('Bouncing Atoms'->'はねる原子')!
('BouncingAtoms'->'はねる原子')!
('Bring all out-of-container subparts back into view.'->'外にはみ出したオブジェクトを見えるところに戻します')!
('Bring back all objects whose current coordinates keep them from being visible, so that at least a portion of each of my interior objects can be seen.'->'座標が表示可能領域外になっているオブジェクトを連れ戻し、少なくとも一部が表示されるようにします。')!
('Brings an open MessageNames window to the front, creating one if necessary, and makes it the active window'->'すでに存在しているメッセージ名検索ウィンドウ、あるいは新しく作ったものを前面に持ってきます。')!
('Brings an open Transcript to the front, creating one if necessary, and makes it the active window'->'すでに存在しているトランスクリプト、あるいは新しく作ったものを前面に持ってきます。')!
('Brings an open change sorter to the front, creating one if necessary, and makes it the active window'->'すでに存在しているチェンジソーター、あるいは新しく作ったものを前面に持ってきます。')!
('Brings an open fileList  to the front, creating one if necessary, and makes it the active window'->'すでに存在しているファイルリスト、あるいは新しく作ったものを前面に持ってきます。')!
('Broom'->'ほうき')!
('Browse'->'ブラウズ')!
('Browse My Changes'->'自身の変更をブラウズ')!
('Browse sent messages'->'送られているメッセージをブラウズ')!
('Browser'->'ブラウザ')!
('Browser Reentry'->'ウィンドウにもどる')!
('Button'->'ボタン')!
('Button Flap'->'ボタン・フラップ')!
('Button Properties for {1}'->'{1}のボタンプロパティ')!
('ButtonBar'->'ボタン・バー')!
('ButtonDown?'->'ボタンダウン？')!
('ButtonPhase'->'ボタン状態')!
('ButtonProperties'->'ボタンプロパティ')!
('ButtonUp?'->'ボタンアップ？')!
('Buttons to run, stop, or single-step scripts'->'スクリプトを実行・停止・ステップ実行するためのボタン')!
('CAUTION!! This will destroy all the shared
flaps, so that they will not be present in 
*any* project.  If, later, you want them
back, you will have to reenable them, from
this same menu, whereupon the standard
default set of shared flaps will be created.
Do you really want to go ahead and clobber
all shared flaps at this time?'->'注意!! すべての共有フラップが破棄され、
どのプロジェクトにも表示されなくなります。
元に戻したい場合は同じメニューから
また有効にしてください。
その場合は初期状態のフラップに戻ります。
本当にすべての共有フラップを破棄しますか?')!
('CLEAR'->'けす')!
('Can''t exit the top project'->'最初のプロジェクトからは戻れません')!
('Cancel'->'取消')!
('Cancel (l)'->'取消 (l)')!
('Cancel the proxy settings'->'プロクシ設定のキャンセル')!
('Cancel this Publish operation.'->'公開を中止します')!
('Cancel this search'->'中止します')!
('Cancel(l)'->'取消(l)')!
('Caption for this butn?'->'作るボタンのラベルは？')!
('Categories'->'カテゴリ')!
('Categorize all'->'全てをカテゴリに')!
('Categorize all uncategorized'->'未分類をカテゴリに入れる')!
('Category'->'カテゴリ')!
('Category:'->'カテゴリ:')!
('CategoryViewer'->'カテゴリ・ビューワ')!
('Caution -- DANGER. Change the order of the variables on the cards'->'注意: これらのカードにある変数の順番を変更します。')!
('Caution -- every card of this background
formerly had its own value for this
item.  If you put it on the foreground,
the values  of this item on all other
cards will be lost'->'注意 -- このバックグラウンドのすべてのカードは
それぞれ別の値になっていました。
もしこのアイテムを前面に出すと、
他のカード上のこの値は失われます。')!
('Caution -- this destroys this script
permanently; are you sure you want to do this?'->'警告 -- このスクリプトを完全に
捨ててしまいます: 本当に削除しますか?')!
('Caution -- this is permanent!!  Do
you really want to do this? '->'注意: この動作は元に戻せません。本当に実行しますか？')!
('Caution -- this script was changed
textually; if you revert to tiles at this
point you will lose all the changes you
may have made textually.  Do you
really want to do this?'->'注意 -- このスクリプトは文字形式で
編集されています。タイル表示に戻ると
文字形式で行った変更が消えてしまいます。
それでも戻りますか？')!
('Caution -- this would permanently
remove this flap, so it would no longer be
available in this or any other project.
Do you really want to this? '->'注意: このフラップは永久に
削除され、どのワールドからも
使えなくなります。
本当に実行しますか？')!
('Caution!!  There may be scripts belonging to
other objects that may rely on the presence of
this variable.  If there are, they may now be broken.
You may need to fix them up manually.'->'注意!!
他のオブジェクトに属するスクリプトで、
この変数を使っているものがあるかもしれません。
スクリプトがエラーを起こす可能性があります。
その場合は手動で修正してください。
')!
('Caution!!  This is irreversibly destructive -- it removes the script from the system.'->'注意!! このスクリプトは永久に失われます。')!
('Caution!! This method may have been
changed elsewhere since you started
editing it here.  Accept anyway?'->'注意!! このメソッドは別のところで変更された可能性があります。保存しますか?
')!
('Celeste'->'セレステ')!
('Celeste -- an EMail reader'->'セレステ -- eメール・リーダー')!
('Change Set'->'チェンジ・セット')!
('Change Sorter'->'チェンジ・ソーター')!
('Change color'->'色を変える')!
('Change color (press shift for more properties)'->'色の変更(シフトを押すとさらに多くの
プロパティを設定できます)')!
('Change font'->'フォントを変える')!
('Change my name and continue publishing.'->'名前を変更して公開します')!
('Change scale'->'拡大率を変える')!
('Change size'->'大きさを変える')!
('Change size (press shift to preserve aspect)'->'大きさの変更(シフトを押すと
縦横比を維持します)')!
('Change sound volume'->'音量を変更します')!
('Change style'->'スタイルを変える')!
('Change the color of this object'->'このオブジェクトの色を変える')!
('Change the heading of the object by the specified amount'->'指定された量によって私の向きを変更します')!
('Change the size of this object'->'このオブジェクトの大きさを変える')!
('Changes'->'変更')!
('Changes have not been saved.
Is it OK to cancel those changes?'->'変更はまだ保存されていません。
この変更を取り消しても良いですか?')!
('Check the Squeak server for any new code updates, and load any that are found.'->'新しい更新があるかどうか調べ、あればロードします。')!
('Chess'->'チェス')!
('ChineseCheckers'->'チャイニーズ・チェッカー')!
('Choose a MIDI file to open'->'MIDIファイルを選んでください。')!
('Choose a background color'->'背景色を選んでください')!
('Choose a different vocabulary for this Viewer.'->'このビューワのボキャブラリーを切り替えます')!
('Choose a display depth'->'ディスプレイのビット深度を選んでください。')!
('Choose a file
to load'->'読み込むファイルを
選んでください。')!
('Choose a group of servers
from which to fetch updates.'->'更新を探すサーバーを選んでください。')!
('Choose a line color'->'線の色を選んでください')!
('Choose a sound
(it is now {1})'->'音声を選んでください
(現在は {1} です)。')!
('Choose a vocabulary'->'ボキャブラリを選択してください')!
('Choose a vocabulary
blue = current
red = imperfect'->'ボキャブラリの選択
青字 = 現在
赤字 = 不完全')!
('Choose an effect
(it is now {1})'->'効果を選んでください
(現在は {1} です)。')!
('Choose font'->'フォントの選択')!
('Choose frequency (current: {1})'->'実行頻度 (現在: {1})')!
('Choose magnification
(currently {1})'->'拡大率を選んでください
(現在は {1} です)。')!
('Choose new default Browser'->'デフォルトのブラウザを選ぶ')!
('Choose one of the following conditions'->'起動する条件を選んでください')!
('Choose orientation...'->'用紙の向き...')!
('Choose the TYPE
for '->'型を選択してください: ')!
('Choose the TYPE
of data to get from
{1}''s {2}'->'{1}の「{2}」から取り出す値の
型を指定してください')!
('Choose the datum
you want to extract from {1}''s {2}'->'{1}の「{2}」から
取り出すデータを指定してください')!
('Choose the default font to be used for code and  in workspaces, transcripts, etc.'->'ワークスペースやトランスクリプトで使われるデフォルトフォントを選択します')!
('Choose the font to be used in code panes.'->'コード欄で使うフォントを選択します')!
('Choose the font to be used in list panes'->'リスト欄で使うフォントを選択します')!
('Choose the font to be used in menus'->'メニューで使うフォントを選択します')!
('Choose the font to be used in window titles.'->'ウィンドウのタイトルで使うフォントを選択します')!
('Choose the font to be used on eToys environment'->'eToys環境で使うフォントを選択します')!
('Choose the font to be used on textual flap tabs'->'テキスト形式のフラップで使われるデフォルトフォントを選択します')!
('Choose the standard fonts to use for code, lists, menus, window titles, etc.'->'コード、リスト、メニュー、タイトルなどで使うフォントを選びます。')!
('Choose which color should be used for text highlighting in Morphic.'->'モーフィックで使うテキスト選択時の色を選びます。')!
('Choose which color to use for highlighting which pane has the keyboard focus'->'どの欄がキーボード・フォーカスを持つかを示す強調色を選びます。')!
('Choose which color to use for the text insertion point in Morphic.'->'モーフィックでのテキストカーソルの色を選びます。')!
('Choose which physical device is associated with the joystick.'->'このジョイスティックと関連付けられている物理デバイスを指定します')!
('Circle1'->'円')!
('Class Refactorings'->'クラス リファクタリング')!
('Class Variable'->'クラス変数')!
('Class exists already in the system'->'クラスはすでにシステム内に存在します')!
('Classroom'->'教室')!
('Clear all the pen trails in the interior.'->'内部にあるすべてのペンの跡を消します')!
('Clear the graph of current contents'->'現在の内容からグラフを消す')!
('Click here to choose your language.'->'言語を選択します')!
('Click here to edit the name of the script.'->'スクリプト名を変更するにはここをクリックしてください')!
('Click here to edit the player''s name.'->'プレイヤ名を変更するにはここをクリックしてください')!
('Click here to empty the trash.'->'ここをクリックするとゴミ箱を空にします')!
('Click here to enter the
project named
"{1}"'->'クリックすると
"{1}"プロジェクトに入ります。')!
('Click here to find a project.  Hold down this button to reveal additional options.'->'プロジェクトをロードします。長押しするとさらに多くのオプションが表示されます。')!
('Click here to get a menu of options for this book.'->'ここをクリックするとこの本のオプションメニューを表示します')!
('Click here to remove this tool from the screen; you can get another one any time you want from the Widgets flap'->'このツールを画面から削除します。部品フラップからいつでも取り出せます')!
('Click here to run this script once; hold button down to run repeatedly'->'ここをクリックすると、このスクリプトを一回実行します。ボタンを押し続けると、繰り返し実行します')!
('Click here to save a project.  Hold down this button to reveal additional publishing options'->'プロジェクトを保存します。ボタンを長押しすると別のオプションが表示されます。')!
('Click here to see FEWER buttons.'->'表示されるボタンの数を減らします。')!
('Click here to see MORE buttons.'->'表示されるボタンの数を増やします。')!
('Click here to start or finish painting.'->'クリックすると、お絵描きを開始・終了できます')!
('Click to select a complex framed border'->'枠つき組み合わせの輪郭を選びます。')!
('Click to select a complex inset border'->'埋め込み組み合わせの輪郭を選びます。')!
('Click to select a complex raised border'->'盛り上がり組み合わせの輪郭を選びます。')!
('Click to select a simple colored border'->'単純な色つきの輪郭を選びます。')!
('Click to select a simple inset border'->'単純なへこんだ輪郭を選びます。')!
('Click to select a simple raised border'->'盛り上がった輪郭を選びます。')!
('Clipboard'->'クリップボード')!
('Clock'->'時計')!
('Close'->'閉じる')!
('Close all but this'->'これ以外を閉じる')!
('Close all like this'->'同じ種類のものを閉じる')!
('Close the topmost window if possible.'->'可能なとき最前のウインドウを閉じます。')!
('Close the trashcan.
(to view again later, click on any trashcan).'->'ゴミ箱を閉じます
(後で中身を見るときは、どれかのゴミ箱をクリックしてください)。')!
('Code Critic'->'コード診断')!
('Code Finder'->'コードファインダー')!
('Collaborative'->'共有')!
('Collapse'->'たたむ')!
('Collect Garbage'->'ガーベージコレクト')!
('Color'->'色')!
('Colorful Windows'->'カラフルなウィンドウ')!
('Column'->'列')!
('Command Key Actions'->'コマンドキーの機能')!
('Common Requests'->'便利な式')!
('Comparison from {1} to {2}'->'{1}から{2}への差分')!
('Configuration'->'設定')!
('Connector'->'コネクター')!
('Connector Button'->'コネクター・ボタン')!
('ConnectorArrow'->'矢印コネクター')!
('Connectors'->'コネクター')!
('Connectors Flap'->'コネクター・フラップ')!
('Continue'->'再開')!
('Continue playing a paused presentation'->'一時停止している音声の再開')!
('Control Panel'->'コントロール・パネル')!
('Convert subclasses to sibling classes'->'サブクラスを兄弟クラスに')!
('Convert temporary to instance variable'->'テンポラリをインスタンス変数に')!
('Copy'->'コピー')!
('Create'->'作成')!
('Create a new card'->'新しいカードを作ります')!
('Create a new flap.  You can later make it into a shared flap is you wish.'->'新しいフラップを作成します。その後で必要なら共有フラップにすることができます')!
('Create a report.'->'レポートの作成。')!
('Create accessors for class variable'->'クラス変数のアクセッサ作成')!
('Create accessors for instance variable'->'インスタンス変数のアクセッサの作成')!
('Create new service'->'新たなサービスの作成')!
('Create the default set of shared flaps'->'デフォルトの共有フラップを作成します')!
('Creates a new morphic project'->'新しいモーフィックプロジェクトを作ります。')!
('Creates a new project of the classic "mvc" style'->'MVCスタイルの新しいプロジェクトを作ります。')!
('Current Change Set: '->'現在のチェンジセット: ')!
('Curve'->'曲線')!
('Curvy Arrow'->'曲線の矢印')!
('Curvy Connector'->'曲線コネクター')!
('Curvy ConnectorArrow'->'曲線矢印コネクター')!
('CustomEvents'->'ユーザー定義イベント')!
('Debug'->'デバッグ')!
('Debug (press shift to inspect morph)'->'デバッグ (シフトを押すとモーフの検査になります)')!
('Decr:'->'以下を引く')!
('Delete the current card'->'現在のカードを削除します')!
('Delete this object -- warning -- can be destructive!!'->'このオブジェクトを削除します。不可逆操作なので注意してください')!
('Delete this page'->'このページを削除')!
('Deletes all non-window morphs lying on the world.'->'ウィンドウでないすべてのモーフをワールドから削除します。')!
('Demo'->'デモ')!
('Dependency Browser'->'依存ブラウザ')!
('Description:'->'説明:')!
('Design your own graph paper and use it as the background texture here.'->'グラフ用紙を作成し、それをバックグラウンドとして使用します')!
('Desired frames per second?'->'望ましい1秒あたりのコマ数は？')!
('Destroy all the shared flaps and disable their use in all projects.'->'すべての共有フラップを削除し、すべてのプロジェクトでのそれらを使用できなくします')!
('Destroy this script
(CAUTION!!!!)'->'このスクリプトを破棄します。
(注意!!!!)')!
('Destroy thread <{1}> ?'->'スレッド<{1}>を削除しますか?')!
('Diff'->'差分')!
('Direction'->'方向')!
('Displays a summary of all the pre-defined commands and properties in the pre-defined EToy vocabulary.'->'イートイズの語彙で、システム定義のコマンドとプロパティーの一覧を表示します')!
('Dividing by zero makes a number too
large for even a Sorcerer to handle.
Please change your script.
					-- M. Mouse'->'ゼロで割り算すると、魔法使いでも
困るような大きな数になってしまいます。
スクリプトを直してください。
　　　-- 弟子のねずみより')!
('Do not write file
Write file anyway
Debug'->'保存しない
とにかく保存
デバッグ')!
('Do you really want to close all windows
except those with unaccepted edits?'->'本当にセーブされていないテキストを持つウィンドウ以外を閉じますか?')!
('Do you really want to delete {1}
and all its content?'->'本当にこのプロジェクト{1}とその内容を削除しますか?')!
('Do you really want to discard all objects
that are not in windows?'->'本当にウィンドウに入っていないすべてのオブジェクトを削除しますか?')!
('Do you really want to empty the trash?'->'本当にゴミ箱を空にしますか?')!
('Do you really want to throw away 
what you just painted?'->'今書きかけの絵を
本当に捨ててよいですか？')!
('Document'->'ドキュメント')!
('DoubleClick'->'ダブル・クリック')!
('Down'->'下へ')!
('Drag from here to get a parameter tile'->'ここをドラッグすると引数のタイルを取り出せます')!
('Drag in here to change the border width'->'この中でドラッグすると輪郭線の幅を変えられます')!
('Drag in here to change the direction of the gradient'->'この中でドラッグするとグラデーションの向きを変えられます')!
('Drag in here to change the halo width'->'この中でドラッグするとハロの幅を変えられます')!
('Drag in here to change the margins of the text'->'この中でドラッグするとテキストの余白を変えられます')!
('Drag in here to change the offset of the shadow'->'この中でドラッグすると影の本体からの距離を変えられます')!
('Drag in here to change the origin of the gradient'->'この中でドラッグするとグラデーションの原点を変えられます')!
('Drag me sideways to
rotate your
picture.'->'
横にドラッグ
すると絵が回
転します。')!
('Drag me up and down to change
the size
of your picture.'->'上下にドラッグ
すると絵の大きさが
変ります')!
('Drop another morph here to change the target and action of this button. (Only some morphs will work)'->'別のモーフをドロップするとボタン動作の対象を変えることができます(一部のモーフだけが使用できます)。')!
('Drop another morph here to change the visual appearance of this button when the mouse enters it.'->'別のモーフをドロップするとマウスが入ったときの見た目を変えることができます')!
('Drop another morph here to change the visual appearance of this button when the mouse is clicked in it.'->'別のモーフをドロップするとクリックされたときの見た目を変えることができます')!
('Drop another morph here to change the visual appearance of this button. Or click here to get a menu of possible replacement morphs.'->'別のモーフをドロップするとボタンの見た目を変えることができます。ここをクリックすると変更できるモーフのメニューが表示されます。')!
('Drop this icon to start painting a new object.'->'このアイコンをドロップして、お絵描きを始めます')!
('Drop this into an area to start making a fresh painting there'->'新しい絵を描くにはこれを画面にドロップする')!
('Dual Change Sorter'->'デュアル・チェンジ・ソーター')!
('Duplicate'->'複製する')!
('Duplicate (press shift to make a sibling)'->'複製 (シフトを押すと兄弟を作ります)')!
('ENTER ACTIVE'->'アクティブにする')!
('Each time you obtain one of these pastel, translucent, borderless rectangles, it will be a different color from the previous time.'->'毎回異なるパステルカラーの半透明な
縁のない四角形を取り出すことができます')!
('Ellipse'->'楕円')!
('Emphasis & alignment'->'強調と文字揃え')!
('Empty out all the morphs that have accumulated in the trash can.'->'ゴミ箱の中にたまったすべてのモーフを削除します')!
('Ensure that all script editors are referring to the first (alphabetically by external name) Player of their type'->'スクリプトエディターがそのタイプのプレイヤの中で外部名でソートしたときに最初に来るものを参照するようにします')!
('Enter a dash specification as
{ major dash length. minor dash length. minor dash color }
The major dash will have the normal border color.
A blank response will remove the dash specification.
[Note: You may give 5 items as, eg, {10. 5. Color white. 0. 3}
where the 4th ityem is zero, and the 5th is the number of pixels
by which the dashes will move in each step of animation]'->'破線の定義を
{ major dash length. minor dash length. minor dash color }
という形式で入力してください。major dashは輪郭線の色で描かれます。
空文字列を与えると定義を消去します。
[指定法: 5つの要素を与えた場合、第4要素は0とし、
第5要素はアニメーションの各ステップで進む幅になります。]')!
('Enter an expression that create the target'->'ターゲットを指定する式を入力してください')!
('Enter grid size'->'グリッドの幅を入力してください')!
('Enter text to\narrow selection down\to matching items '->'文字をタイプすると\候補が絞り込まれます')!
('Enter the point size'->'ポイントサイズを指定してください')!
('Enter things to search for'->'プロジェクトの検索条件を入力してください')!
('Escape Browser'->'全画面表示にする')!
('Event Recorder'->'イベント・レコーダー')!
('Extending the system'->'システムの拡張')!
('Extract Method'->'メソッドの抽出')!
('Extract method to component'->'メソッドのクラス化')!
('Extract to temporary variable'->'テンポラリ変数の抽出')!
('Extras'->'特別')!
('FFT size (currently {1})'->'FFTの大きさ(現在 {1})')!
('FIND'->'探す')!
('Fewer controls'->'より少ないコントロール')!
('File'->'ファイル')!
('File List'->'ファイル・リスト')!
('File name:'->'ファイル名:')!
('File name?'->'ファイル名は？')!
('File name? ("{1}" will be added to end)'->'ファイル名は？(自動的に{1}が付加されます)')!
('File not found: {1}'->'ファイル{1}がみつかりません')!
('Filter...'->'フィルタ...')!
('Final page'->'最後のページ')!
('Find Code'->'コードの検索')!
('Find a project'->'プロジェクトの検索')!
('Find options'->'検索オプション')!
('Find those mines'->'地雷を探せ')!
('Find what?'->'何を検索しますか?')!
('Find what? '->'何を探す？')!
('Find...'->'探す...')!
('Finding possible loop points...'->'繰り返しの可能性のある点を探しています...')!
('First page'->'最初のページ')!
('First project in thread'->'スレッド内の最初のプロジェクト')!
('FishEye'->'魚眼レンズ')!
('Flap'->'フラップ')!
('Flap problem'->'フラップに問題があります')!
('Flaps'->'フラップ')!
('Flash'->'フラッシュ')!
('Flasher'->'点滅')!
('Font Size Summary'->'フォントの一覧')!
('Font styles and sizes'->'フォントのスタイルと大きさ')!
('Frame Rate'->'フレーム・レート')!
('Frame rate?'->'フレーム・レート？')!
('FrameRate'->'フレーム・レート')!
('FreeCell'->'フリーセル')!
('Frequency: '->'周波数: ')!
('Full Stack'->'フルスタック')!
('GIF file'->'GIF ファイル')!
('Gallery'->'ギャラリー')!
('Games'->'ゲーム')!
('Gee-Mail'->'ジーメール')!
('GeeMail'->'ジー・メール')!
('GeeMail stuff...'->'GeeMail関係...')!
('Get a new recording from disk'->'記録をファイルから読み込みます')!
('Gives a window full of details about how to use flaps.'->'フラップの使用方法に関する詳細のウィンドウを開きます')!
('Go to next project'->'次のプロジェクトへ移動')!
('Go to the first card of the current background'->'現在の背景の最初のカードへ移動します')!
('Go to the first card of the entire stack'->'スタックの最初のカードへ移動します')!
('Go to the last card of the current background'->'現在の背景の最後のカードへ移動します')!
('Go to the last card of the entire stack'->'スタックの最後のカードへ移動します')!
('Go to the next card'->'次のカードへ移動します')!
('Go to the previous card'->'前のカードへ移動します')!
('Go to this mark'->'この印まで移動')!
('Governs whether menu colors should be derived from the desktop color.'->'メニューの色をデスクトップの色を元に決めるかどうかを指定します。')!
('Governs whether morphic windows and menus should have rounded corners.'->'ウィンドウやメニューの角を丸めるかどうかを指定します')!
('Governs whether this joystick should track the motions of a real, physical joystick attached to the computer.'->'コンピュータに接続された物理的なジョイスティックの入力を使うかどうかです')!
('Grab Patch'->'長方形ツール')!
('Gradient'->'グラデーション')!
('Gradient (slanted)'->'グラデーション(斜め)')!
('Graph'->'グラフ表示')!
('Graphic'->'画像')!
('Graphical Imports'->'画像のインポート')!
('Graphics'->'画像')!
('Group all the standard shared flaps along the bottom edge of the screen'->'すべての共有フラップを画面の下端に集めます')!
('HTTP Proxy Editor'->'HTTPプロキシエディタ')!
('Halma - the classic board game of Chinese Checkers, written by Dan Ingalls'->'Halma - 古典的な中国式チェッカー。Dan Ingalls作。')!
('Halo'->'ハロー')!
('Hand Magnifier'->'手持ち虫めがね')!
('Hand me a copy of this object'->'このオブジェクトのコピーを作る')!
('Hand me a tile represting this object'->'このオブジェクトをあらわすタイルを出す')!
('Has a few generally-useful controls; it is also a place where you can "park" objects'->'汎用で便利なコントロールがあります。また、オブジェクトを「置いておく」こともできます。')!
('Head size for arrowheads: '->'矢尻の大きさ')!
('Help'->'ヘルプ')!
('Help Browser'->'ヘルプブラウザ')!
('Help on Services'->'サービスについてのヘルプ')!
('Hide tabs'->'タブを隠す')!
('Hint'->'ヒント')!
('History'->'履歴')!
('Holder'->'入れ物')!
('Horizontal resizing'->'水平方向のサイズ調整')!
('How many decimal places? (currently {1})'->'小数の桁数は? (現在 {1})')!
('How many elements are within me'->'何個の子供が中にあるかです')!
('I do need a name for the project'->'プロジェクト名が必要です')!
('I need a name'->'なにかの名前')!
('IRC chat'->'IRCチャット')!
('If any items on the world desktop are currently hidden, make them visible.'->'ワールド内で不可視となっているオブジェクトがあれば、それらを可視化します')!
('If any items on the world desktop are currently locked, unlock them.'->'ワールド内でロックされているものがあれば、それを解除します')!
('If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown.  Consult the help available by clicking on the purple ? for more information.'->'オンになっている場合はすべてのインスタンスに関するスクリプトが表示されます。オフの場合は、それぞれの種類で代表的なオブジェクトのスクリプトのみが表示されます。"?"ボタンを押すと表示されるヘルプを参照してください。')!
('If checked, then only scripts that are paused or ticking will be shown'->'オンの場合は、ポーズまたはチクタクのスクリプトのみが表示されます')!
('If checked, this flap will be available in all morphic projects; if not, it will be private to this project.,'->'オンの場合は、このフラップがすべてのプロジェクトで有効になります。オフの場合はこのプロジェクトのみで使用されます。')!
('If the button is to act when the mouse goes down'->'マウスボタンが押されたときに反応するかどうか')!
('If the button is to act when the mouse goes up'->'マウスボタンが離されたときに反応するかどうか')!
('If true, only whole numbers are used as values; if false, fractional values are allowed.'->'はいの場合は整数だけが値として使用されます。いいえの場合は分数を許します')!
('If true, then upon every resizing of the outer application window, flaps along the bottom of the screen are automatically laid out such that they do not overlap, whenever that is possible.'->'真の場合、外部のアプリケーションウィンドウとフラップをリサイズしてスクリーンの下部になるべく重ならないように自動的にレイアウトします')!
('If you have misplaced the object that this Viewer is looking at, use this item to (try to) make it visible'->'このビューワが見ている
オブジェクトを見失ったとき
それを表示させるために使ってください')!
('Image'->'画像')!
('Image Browser'->'イメージブラウザ')!
('Import'->'インポート')!
('Import...'->'インポート...')!
('Incr:'->'以下を足す')!
('Index: '->'インデックス: ')!
('Initiate painting of a new object in the standard playfield.'->'標準の遊び場で新しいお絵描きを始めます')!
('Inline all self sends'->'自己への送信のインライン化')!
('Inline method'->'メソッドのインライン化')!
('Inline method from component'->'別クラスのメソッドのインライン化')!
('Inline parameter'->'引数のインライン化')!
('Inline temporary'->'テンポラリ変数のインライン化')!
('Install'->'インストール')!
('Install Selections'->'選択をインストール')!
('Instance Variable'->'インスタンス変数')!
('Instance variables in {1}'->'{1}のインスタンス変数')!
('Instances of {1} are not indexable'->'{1}のインスタンスは添え字アクセス可能ではありません。')!
('Instances of {1} do not respond to keyed accessing messages.'->'{1}のインスタンスはキーによるアクセスができません。')!
('Into'->'ステップイン')!
('Is there a newer version of this project ?'->'このプロジェクトの新しい版を探します')!
('Italic'->'イタリック')!
('JPEG file'->'JPEG ファイル')!
('Joystick'->'ジョイスティック')!
('Joystick device number (currently {1})'->'ジョイスティックのデバイス番号(現在: {1})')!
('Jump To Project'->'プロジェクトを移動')!
('Jump...'->'ジャンプ...')!
('KEEP'->'ほぞん')!
('Kedama'->'毛玉')!
('KedamaWorld'->'毛玉ワールド')!
('KedamaWorldBundle'->'毛玉ワールドバンドル')!
('Kernel'->'カーネル')!
('Key words:'->'キーワード:')!
('Keyboard Shortcuts'->'キーボードショートカット')!
('Keywords'->'キーワード')!
('Kindly edit the description'->'説明を書いてください')!
('L'->'左')!
('Label'->'ラベル')!
('Language'->'言語')!
('Language Editor'->'言語エディター')!
('Language Editor for...'->'言語エディター...')!
('Language editor for: '->'言語エディター...')!
('Language:'->'言語:')!
('Language: {1}'->'言語: {1}')!
('Languages'->'言語')!
('Lasso'->'輪投げツール')!
('Last project in thread'->'スレッド内の最後のプロジェクト')!
('Layouts'->'レイアウト')!
('Length of this movie in number of frames'->'動画の総フレーム数です')!
('Length of this movie in seconds'->'動画・音声の総再生時間です')!
('Lets you choose how many decimal places should be shown in readouts for this variable'->'変数の値を表示するときに小数点をどこに置くかを選べます。')!
('Lets you record and play back interactions'->'対話的動作を記録・再生できます')!
('Lets you specify colors for standard system windows.'->'標準的なツールのウィンドウの色を指定できます')!
('Lets you view the status of all the scripts belonging to all the scripted objects of the project.'->'全スクリプトツールを開きます')!
('License Information'->'ライセンス情報')!
('Lift the pens on all the objects in my interior.'->'私の中にあるオブジェクトすべてのペンを上げます')!
('Line'->'直線')!
('List direction'->'並べる方向')!
('List of all the translated phrases.'->'すべての翻訳された語句のリスト')!
('List of all the untranslated phrases.'->'すべての翻訳されていない語句のリスト')!
('Load'->'ロード')!
('Load A Project'->'プロジェクトの読み込み')!
('Load Project'->'プロジェクトの読み込み')!
('Load a sine wave as the current graph'->'現在のグラフとして正弦波を読み込みます')!
('Load it\Cancel'->'読み込む\キャンセル')!
('Load the specified sound into the current graph'->'現在のグラフに指定された音を読み込みます')!
('Loading'->'読み込み中')!
('Loop cycles: '->'ループ回数: ')!
('Loop end: '->'ループの終端: ')!
('Loop length: '->'ループの長さ: ')!
('Lower the pens on all the objects in my interior.'->'私の中にあるオブジェクトすべてのペンを下ろします')!
('MPEGPlayer'->'動画プレイヤ')!
('Magnification is fixed, sorry.'->'倍率は固定されています。ごめんなさい。')!
('Magnifier'->'虫めがね')!
('Main'->'メイン')!
('Make a complete snapshot of the current state of the image onto disk.'->'ディスク上に現在のイメージの完全な
スナップショットを撮ります')!
('Make a new Project'->'新しいプロジェクトを作ります')!
('Make a new sibling of this object and hand it to me'->'兄弟を一つ作り、マウスカーソルにつけます')!
('Make a painting'->'絵を描きます')!
('Make a sibling (press shift to make simple duplicate)'->'兄弟を作る (シフトを押すと単純に
複製を作ります)')!
('Make a simple button to play this recording'->'この記録を再生するためのボタンを作ります')!
('Make a tile representing this object'->'このオブジェクトを表すタイルを作る')!
('Make any number of sibling instances all at once'->'一度に任意個の兄弟を作ります')!
('Make certain this object is visible on the screen; flash its image for a little while, and give it the halo.'->'このオブジェクトを見えるようにし、点滅させたあとハロを表示します')!
('Make invisible the viewers for all players in this playfield. This will save space before you publish this project'->'すべてのプレイヤに対するビューワを隠します。公開するときにファイルの大きさが小さくなります。')!
('Make morph'->'Morphを作成')!
('Make recording shorter by removing unneeded events'->'不必要なイベントを取り除いて、記録を短くします
')!
('Make the specified sound'->'指定された音を出します')!
('Make the status of this script in all of my sibling instances be the same as the status you see here'->'兄弟にある同じスクリプトの状態を、このスクリプトの状態と同じにします。')!
('Make visible the viewers for all players which have user-written scripts in this playfield.'->'スクリプトの定義されたプレイヤすべてのビューワを開きます。')!
('Maker Button'->'モーフ・メーカー')!
('Margins'->'余白')!
('Menu'->'メニュー')!
('Menu '->'メニュー ')!
('Merge'->'マージ')!
('Message Names'->'メッセージ名検索')!
('Method'->'メソッド')!
('Method Finder'->'メソッド・ファインダ')!
('Models'->'モデル')!
('Monticello Browser'->'Monticelloブラウザ')!
('Monticello Configurations'->'Monticelloコンフィグレーション')!
('More'->'詳細')!
('More controls'->'より多くのコントロール')!
('Morph'->'モーフ')!
('Morphs'->'モーフ')!
('MouseUp expression:'->'マウスアップ時に実行する式:')!
('Move'->'動かす')!
('Move method to variable'->'メソッドを変数に')!
('Move to trash'->'ゴミ箱へ移動')!
('Move variable definition to innermost scope'->'変数スコープの最適化')!
('Moves the object forward in the direction it is heading'->'私がその向きに進みます')!
('Movie Player'->'ムービープレイヤ')!
('Movies'->'動画')!
('MovingEye'->'目玉')!
('Mult:'->'以下を掛ける')!
('Multi-page structures'->'複数ページからなるもの')!
('Multimedia'->'マルチメディア')!
('Music'->'音声')!
('Must be a Point with coordinates between 0 & {1}'->'座標値が0と{1}の間にある点でなくてはいけません')!
('Must be a Point with coordinates between 1 & {1}'->'座標値が1と{1}の間にある点でなくてはいけません')!
('NEW'->'新しく作る')!
('NEXT >'->'次へ >')!
('Name'->'名前')!
('Name this thread.'->'このスレッドに名前を付けてください')!
('Name:'->'名前:')!
('Navigation'->'ナビゲーション')!
('Navigator'->'ナビゲータ')!
('Navigator Flap'->'ナビゲータ・フラップ')!
('Network'->'ネットワーク')!
('New Button Flap'->'新しいボタンフラップ')!
('New File Name?'->'新しいファイル名は?')!
('New MVCProject'->'新規MVCプロジェクト')!
('New MorphicProject'->'新規Morphicプロジェクト')!
('New Project'->'新規プロジェクト')!
('New class'->'新規クラス')!
('New file name?'->'新たなファイル名:')!
('New grid origin (usually 0@0):'->'グリッドの原点 (通常 0@0)')!
('New grid spacing:'->'グリッドの幅')!
('New height for thumbnails? '->'新しい高さは? ')!
('New method'->'新規メソッド')!
('New movie name?'->'新しく作るムービー名？')!
('New name for "'->'新しい名前: "')!
('New title for this window'->'このウィンドウの新しい表題は？')!
('Newer?'->'新しいのは?')!
('Next'->'次へ')!
('Next page'->'次のページ')!
('Next project'->'次のプロジェクト')!
('NextPage'->'次のページへ')!
('No'->'いいえ')!
('No '->'いいえ ')!
('No .mid/.midi files found in the Squeak directory'->'.midまたは.midiファイルがSqueakのディレクトリにありません')!
('No fileName is selected'->'ファイル名が選択されていません')!
('No matches found for "'->'見つかりませんでした "')!
('Not an MPEG or JPEG movie file: {1}'->'{1}はMPEGまたはJPEGムービーファイルではありません')!
('Note:'->'   ')!
('Number'->'数値')!
('Number of firings per tick: '->'刻み毎の実行回数:')!
('Number of ticks per second: '->'一秒あたりの刻み値')!
('Numerous "Preferences" govern many things about the way Squeak looks and behaves.  Set individual preferences using a "Preferences" panel.  Set an entire "theme" of many Preferences all at the same time by pressing this "change theme" button and choosing a theme to install.  Look in category "themes" in Preferences class to see what each theme does; add your own methods to the "themes" category and they will show up in the list of theme choices.'->'プリファレンスはSqueakの見た目や振る舞いを制御します。それぞれのプリファレンスはプリファレンスパネルで設定できます。テーマはプリファレンスをまとめたもので、「テーマの変更」ボタンで選ぶことができます。Preferencesクラスのthemesカテゴリを参照してください。このカテゴリにメソッドを追加するとそれがメニューに表示されるようになります。')!
('OK'->'了解')!
('Object Catalog'->'オブジェクトのカタログ')!
('Object''s name -- To change: click here, edit, hit ENTER'->'オブジェクトの名前 -- 変更するには、ここをクリックして編集し、エンターキーを押してください')!
('Objects'->'オブジェクト')!
('Objects catalog'->'オブジェクト・カタログ')!
('Objects you drag into the trash will automatically be saved here, one object per page, in case you need them later.  To disable this feature set the "preserveTrash" Preference to false.

You can individually expunge objects by hitting the - control, and you can empty out all the objects in the trash can by hitting the "E" button at top right.'->'ゴミ箱にドラッグしたオブジェクトは、それらが後で必要になった場合のために、ひとつづつが別々のページに自動的に保存されます。この機能を使わないようにするには、プリファレンスの「preserveTrash」を解除してください。

「-」コントロールを押すことで、個別にオブジェクトを消すことができます、また、右上の「E」ボタンを押すことにより、ゴミ箱の中をすべて空にすることができます。')!
('Offers a variety of ways to create new objects'->'新しいオブジェクトを作成する様々な方法を提供します')!
('Offset'->'影との距離')!
('Okay'->'了解')!
('One Cycle'->'範囲の設定')!
('Online Resources'->'ネット上のリソース')!
('Online resources for Squeak'->'Squeakについてのネット上のリソース')!
('Open'->'開く')!
('Open a Change Sorter'->'チェンジソーターを開く')!
('Open a Preferences Browser'->'プリファレンス・ブラウザを開く')!
('Open a Process Browser'->'プロセスブラウザを開く')!
('Open a Viewer for me'->'ビューワを開く')!
('Open a Viewer for me. Press shift for a snapshot.'->'ビューアを開く。スナップショットの場合はShiftを押す')!
('Open a Viewer that will allow everything about this object to be seen and controlled.'->'このオブジェクトを覗くためのビューワを開きます。')!
('Open a Workspace'->'ワークスペースを開く')!
('Open a browser'->'ブラウザを開く')!
('Open a property sheet for me. Allows changing lots of stuff at once.'->'プロパティ・シートを開きます。さまざまな属性を一度に変更できます。')!
('Open a tool that will facilitate tile scripting of this object.'->'タイル・スクリプティング用のブラウザを開きます。')!
('Open an Inspector on this object'->'インスペクタを開きます')!
('Open the Test Runner'->'テスト・ランナーを開く')!
('Open up a Viewer for this object'->'ビューワを開きます。')!
('Open up the Scriptor for this script'->'このスクリプトのエディタを開きます。')!
('Opens a "Preferences Panel" which allows you to alter many settings'->'プリファレンス・パネルを開いていろいろな設定を変更できます')!
('Opens a Viewer on this Morph, rather than on its Player'->'プレイヤの代わりに、モーフのビューワを開く。')!
('Opens a viewer on my Player -- this is the same thing you get if you click on the cyan "View" halo handle'->'プレイヤのビューワを開く。これは水色のビュー・ハロをクリックするのと同じです。')!
('Origin'->'始点')!
('Over'->'ステップ')!
('PNG file'->'PNGファイル')!
('PUBLISH (also saves a local copy)'->'公開する (ローカルコピーも保存)')!
('PUBLISH IT!!'->'公開する!!')!
('PUBLISH to a different server'->'異なるサーバーに公開')!
('Package List'->'パッケージ・リスト')!
('Package Loader'->'パッケージ・ローダ')!
('Package Universe Browser'->'ユニバース・ブラウザ')!
('Packages'->'パッケージ')!
('Page?'->'ページ番号？')!
('Paint'->'お絵描き')!
('Paint background'->'背景を描く')!
('PaintBox'->'絵の具箱')!
('Painting'->'ペイント')!
('Parts bin'->'コピー元として動作する')!
('Pause'->'一時停止')!
('Pause all ticking scripts.'->'実行中のスクリプトをすべてポーズします。')!
('PhraseTile'->'フレーズタイル')!
('Piano Roll'->'ピアノロール')!
('PianoKeyboard'->'ピアノ鍵盤')!
('Pick a name 24 characters or less and avoid the following characters:

 : < > | / \ ? * " .'->'24文字以下で名前を付けてください。ただし、以下の文字は使わないでください。

 : < > | / \ ? * " .')!
('Pick this object up -- warning, since this removes it from its container, it can have adverse effects.'->'このオブジェクトをつかむ。このオブジェクトが入れ物から取り出されることに注意してください。')!
('Pick up'->'つまむ')!
('Picture'->'画像')!
('Pin'->'ピン')!
('Play'->'再生')!
('Play After'->'後を演奏')!
('Play Before'->'前を演奏')!
('Play Loop'->'繰り返し演奏')!
('Play current recording'->'記録されたものを再生します')!
('Play the current graph as a sound'->'現在のグラフを音として再生します')!
('Play until the given position, then stop'->'指定された位置まで再生して停止します')!
('Player'->'プレイヤ')!
('Players'->'プレイヤ一覧')!
('Playfield'->'遊び場')!
('Please be reasonable!!'->'もうちょっと真面目に！')!
('Please click on a Stack'->'スタックをクリックしてください')!
('Please confirm:'->'確認:')!
('Please describe this project'->'プロジェクトの説明を書いてください')!
('Please enter a number greater than one.
(note: this cannot be undone, so answer zero
to abort if you need to make a backup first)'->'1より大きい数を入力してください。
(注意: 一度変更すると元には戻れません。
あらかじめコピーを作っておくことをお勧めします)')!
('Please enter the desired border width'->'輪郭線の幅を入力してください')!
('Please enter the name'->'ファイル名は？')!
('Please make the name 24 characters or less'->'名前は24文字以下にしてください。')!
('Please name this thread.'->'このスレッドに名前を付けてください')!
('Please remove any funny characters from the name'->'名前に変わった文字を含めないでください。')!
('Please select a file'->'ファイルを選んでください')!
('Please select a folder'->'フォルダを選択してください')!
('Please select a project'->'プロジェクトを選択してください')!
('Please type new category name'->'新たなカテゴリ名を入れて下さい')!
('Please type new class name'->'新たなクラス名を入れて下さい')!
('Please type the arguments to be sent to the target
when this button is pressed separated by periods'->'ターゲットに送る引数を
ピリオドで区切って指定してください')!
('Please type the selector to be sent to
the target when this button is pressed'->'ボタンが押されたときにターゲットに
送られるセレクタを指定してください')!
('Please type the selector to be sent to
the target when this slider is changed'->'ターゲットに送られるセレクタを
指定してください')!
('Please type your initials: '->'イニシャルを入力してください: ')!
('Please type your name:'->'名前を入力してください:')!
('Please, select a folder'->'フォルダを選択してください')!
('Polygon'->'多角形')!
('Port'->'ポート')!
('Post'->'提出')!
('Preference Browser'->'プリファレンス・ブラウザ')!
('Preferences'->'プリファレンス')!
('Preferences & Services'->'プリファレンス & サービス')!
('Present the Viewing menu'->'ビュー・メニューの表示')!
('Presentation'->'プレゼンテーション')!
('Presents you with a menu of themes; each item''s balloon-help will tell you about the theme.  If you choose a theme, many different preferences that come along with that theme are set at the same time; you can subsequently change any settings by using a Preferences Panel'->'テーマを一覧から選びます。それぞれの項目にはバルーンヘルプがあります。テーマを変更すると、多くの設定を一度に変えることができます。後から個別に変更することもできます。')!
('Press here to get a menu'->'ここを押すとメニューが表示されます')!
('Press here to tear off a  TEST/YES/NO unit which you can drop into your script'->'ここを押すと、スクリプトにドロップできる
「テスト/はい/いいえ」部品を取り出せます')!
('Press me'->'押して下さい')!
('Press to toggle ticking state. Hold down to set tick rate.'->'押すと時計の状態が切り替わります。
押し続けると時計の進み方を設定できます')!
('Prev'->'前へ')!
('Previous Project'->'前のプロジェクト')!
('Previous page'->'前のページ')!
('Previous project'->'前のプロジェクト')!
('PreviousPage'->'前のページへ')!
('Print the standard system font defaults to the Transcript'->'標準フォントのデフォルトをTranscriptに表示します')!
('Proceed'->'継続')!
('Process Browser'->'プロセスブラウザ')!
('Process browser'->'プロセスブラウザ')!
('Processes'->'プロセス')!
('Produces a summary of scripted objects in the project, and all of their scripts.'->'このプロジェクトにあるスクリプトを持つすべてのオブジェクトとそのスクリプトに関する要約を作ります')!
('Project'->'プロジェクト')!
('Project Named \"{1}"'->'プロジェクト \"{1}"')!
('Project navigator:  includes controls for navigating through linked projects.  Also supports finding, loading and publishing projects in a shared environment'->'ナビゲータ: つながれたプロジェクトの行き来を操作します。また、プロジェクトを探したり、保存・読み込みの機能を提供します。')!
('Project password'->'プロジェクトのパスワード')!
('ProjectHistory'->'プロジェクトの履歴')!
('ProjectView'->'プロジェクトビュー')!
('Projects'->'プロジェクト')!
('Properties for {1}'->'{1}のプロパティ')!
('Property Sheet (press shift for simple recolor)'->'プロパティシート
(シフトを押すと簡単な色パレットが出ます)')!
('Protect instance variable'->'インスタンス変数の保護')!
('Publish'->'公開')!
('Publish As...'->'名前を付けて公開')!
('Publish This Project'->'このプロジェクトを公開')!
('Publish options'->'公開オプション')!
('Publish to Different Server'->'異なるサーバーに公開')!
('Publishing'->'公開中')!
('Pull up class variable'->'クラス変数の引き上げ')!
('Pull up instance variable'->'インスタンス変数の引き上げ')!
('Purge Undo Records'->'アンドゥの履歴を消去')!
('Push down class variable'->'クラス変数の引き下げ')!
('Push down instance variable'->'インスタンス変数の引き下げ')!
('Push up methods'->'メソッドの引き上げ')!
('Put up the default etoy flaps: a custom Suplies flap and the Navigator flap'->'標準のeToysフラップを表示します。')!
('QUIT'->'終了')!
('Quality level (1 to 100)?'->'クオリティ・レベル (1から100)？')!
('Quit'->'終了')!
('Quit Squeak altogether'->'スクイークを終了します')!
('R'->'右')!
('REALLY quit Squeak?'->'Squeakを本当に終了しますか?')!
('RFB/VNC Server'->'RFB/VNCサーバ')!
('Random'->'乱数')!
('Random Connectors'->'ランダム・コネクター')!
('Re-enter the browser'->'再びブラウザに入ります')!
('Reading '->'読み込み中: ')!
('Really delete the project
{1}
and all its windows?'->'プロジェクト"{1}"と
その中のウィンドウを
本当に消しますか？')!
('Really delete this card and all of its data?'->'本当にこのカードとその内容を削除しますか?')!
('Really delete {1}?'->'本当に{1}を削除しますか?')!
('Really throw this away'->'本当にこれを捨てますか?')!
('Rearranges my contents in random order'->'内容をランダムな順番に変える')!
('Rebuild Menus'->'メニューの再構築')!
('Rebuild service registry'->'サービスレジストリの再構築')!
('Recent'->'最近の変更')!
('Recent projects @ '->'最近のプロジェクト @ ')!
('Record'->'録音')!
('Recover Changes'->'変更の修復')!
('Recover changes after a crash'->'クラッシュ後の変更を修復します')!
('Rectangle'->'四角形')!
('Refactorings'->'リファクタリング')!
('Refresh'->'リフレッシュ')!
('Register this Browser as default'->'このブラウザをデフォルトに')!
('Reload'->'リロード')!
('Reload anyway\Cancel'->'とにかく再読み込み\キャンセル')!
('Remote'->'リモート')!
('Remove'->'削除する')!
('Remove all elements from the playfield'->'遊び場からすべての要素を削除します')!
('Remove all the Viewers from this project.'->'すべてのビューワをこのプロジェクトから削除します')!
('Remove class variable'->'クラス変数の削除')!
('Remove classes'->'クラスの削除')!
('Remove from screen'->'画面から削除')!
('Remove instance variable'->'インスタンス変数の削除')!
('Remove label'->'ラベルを消去')!
('Remove methods'->'メソッドの削除')!
('Remove parameter'->'引数の削除')!
('Remove this script
from the screen
(you can open it
again from a Viewer)'->'このスクリプトを画面から削除します
(後でもビューワから開くことができます)。')!
('Removing "{1}".
Are you sure you want to do this?'->'"{1}"を消そうとしています。
良いですか?')!
('Rename class'->'クラス名の変更')!
('Rename class variable'->'クラス変数名の変更')!
('Rename instance variable'->'インスタンス変数名の変更')!
('Rename method'->'メソッド名の変更')!
('Repaint'->'描き直し')!
('Repeat'->'繰り返し')!
('Reset'->'リセット')!
('Restart'->'再実行')!
('Restore Display (r)'->'画面の再描画 (r)')!
('Resume running all paused scripts'->'ポーズ中のすべてのスクリプトを再開します')!
('Reverb Disable'->'リバーブ無効')!
('Reverse the graph'->'グラフを反転します')!
('Revert to saved version'->'保存された版に戻る')!
('Rewind'->'巻き戻し')!
('Rewind the movie/sound'->'動画・音声を巻き戻します')!
('Rewrite Code'->'コードのリライト')!
('Rewrite Tool'->'Rewriteツール')!
('Rotate'->'回転する')!
('RoundGlass'->'丸い虫めがね')!
('RoundRect'->'角丸四角形')!
('Row'->'行')!
('Ruler'->'定規')!
('Run Coverage'->'カバレッジ計測')!
('Run Errors'->'エラーを実行')!
('Run Failures'->'失敗を実行')!
('Run Profiled'->'プロファイル実行')!
('Run Selected'->'選択を実行')!
('Run every paused script exactly once.  Keep the mouse button down over "Step" and everything will keep running until you release it'->'ポーズ中のすべてのスクリプトを一回実行します。「ステップ」ボタンの上でマウスボタンを押し続けるとボタンを離すまで、すべてが実行され続けます')!
('Run this command once.'->'このコマンドを一回実行します')!
('SUnit Runner'->'SUnitテストランナー')!
('SUnit Test Runner'->'SUnitテスト・ランナー')!
('Sample'->'サンプル')!
('Save'->'保存')!
('Save And Quit'->'保存して終了')!
('Save As New Version'->'新しい版として保存')!
('Save Image'->'イメージを保存')!
('Save Image As...'->'別名で保存...')!
('Save Project'->'プロジェクトを保存')!
('Save changes before quitting?'->'終了する前に変更を保存しますか?')!
('Save current recording on disk'->'現在の記録をファイルに保存します')!
('Save in the place specified below, and in the 
	Squeaklets folder on your local disk'->'以下で指定した場所、および
Squeakletsフォルダに保存します')!
('Save on local disk only'->'手元のディスクにのみ保存')!
('Schematic Connector'->'模式図用コネクター')!
('ScorePlayer'->'楽譜演奏')!
('Script'->'スクリプト')!
('Script Editor'->'スクリプトエディタ')!
('Script Manager'->'スクリプト・マネージャ')!
('Script Name'->'新しいスクリプト名')!
('Script Status'->'スクリプトの状態')!
('ScriptEditor'->'スクリプトエディタ')!
('ScriptName'->'スクリプト名')!
('Scripting'->'スクリプティング')!
('Scripts'->'スクリプト')!
('ScrollBar'->'スクロールバー')!
('Scrolling Text'->'スクロールできるテキスト')!
('Search'->'検索')!
('Search Browser'->'サーチ・ブラウザ')!
('Search Preferences for:'->'プリファレンスの検索: ')!
('Search preferences for: '->'プリファレンスを検索: ')!
('Search: '->'検索: ')!
('Search: {1}'->'検索: {1}')!
('Searches for globals and methods'->'クラス、グローバル変数、メソッドを検索します')!
('See the script for this button'->'このボタンのスクリプトを見る')!
('Segment not written'->'セグメント保存中止')!
('Select a File:'->'ファイルの選択:')!
('Select all'->'全てを選択')!
('Select inversion'->'選択を逆に')!
('Select none'->'選択を解除')!
('Select subclasses'->'サブクラスを選択')!
('Selection'->'選択')!
('Send a message to all the objects inside the playfield'->'子供オブジェクトすべてにメッセージを送ります')!
('Server Name'->'サーバの名前')!
('Server Name:'->'サーバ名:')!
('Server responded {1}'->'サーバーの応答 {1}')!
('Server responded: {1}'->'サーバーの応答: {1}')!
('Services Browser'->'サービス・ブラウザ')!
('Set Author Initials'->'開発者のイニシャルを設定')!
('Set Loop End'->'繰り返し終端を指定')!
('Set Loop Start'->'繰り返し開始の設定')!
('Set forward direction'->'進行方向の設定')!
('Set properties to make this object nicely set up to hold frames of a scripted animation.'->'この入れ物内の要素がきれいに並び、アニメーションのフレームとして使いやすくします。')!
('Set rotation center'->'回転の中心を設定')!
('Set the spacing to be used when gridding is on'->'グリッドが有効のときの刻みを指定します。')!
('Set the trail style for pens of all objects within'->'内部のすべてのペンを指定された種類にします')!
('Set transition'->'遷移方法を設定します')!
('Share'->'共有')!
('Share this project so that others can explore it with you.'->'このプロジェクトを共有し、みんなが一緒に探検できるようにします')!
('Shout Workspace'->'Shoutワークスペース')!
('Show'->'表示')!
('Show more info on this project.'->'このプロジェクトのより詳しい説明を表示します')!
('Show tabs'->'タブを表示')!
('Shows two change sets side by side'->'チェンジセットを並べて表示')!
('Shuffle the contents of the playfield'->'遊び場の内容を並べ替えます')!
('Simple Change Sorter'->'シンプル・チェンジ・ソーター')!
('Since this project has not been saved yet,
I cannot tell someone where it is.'->'まだ保存されていないので、このプロジェクトが
どこにあるか伝えることができません。')!
('Size'->'大きさ')!
('Sketch'->'スケッチ')!
('Slider'->'スライダ')!
('Smart Label'->'スマート・ラベル')!
('Sorry that name is already used'->'この名前はすでに使われています')!
('Sorry, I cannot find that file'->'指定されたファイルは読めませんでした')!
('Sorry, no help available here'->'ヘルプはありません')!
('Sorry, we do not permit you to rename
classic-tiled scripts that are currently
textually coded.  Go back to tile scripts
and try again.  Humble apologies.'->'文字列表現として編集されたスクリプトの
名前を変更することはできません。
タイル表現にしてからもう一度試してください。
ごめんなさい。')!
('Sorry, you can only paint
one object at a time'->'一度に出せるお絵描きツールは
ひとつだけです')!
('Sorry, {1} is in
use in a script.'->'{1}はどれかのスクリプトで
使われています。')!
('Sound'->'サウンド')!
('SoundRecorder'->'サウンド・レコーダー')!
('Sounds'->'音')!
('Specify what the limitClass should be for this Viewer -- i.e., the most generic class whose methods and categories should be considered here.'->'limitClassという、メソッドとカテゴリを考慮すべき最も一般的なクラスを指定します。')!
('Split class in two components'->'クラスの分割')!
('Sprout a new scriptor around this phrase'->'このフレーズを含む新しいスクリプタを作る')!
('Squeak'->'スクィーク')!
('SqueakMap Catalog'->'SqueakMapカタログ')!
('SqueakMap Categories'->'SqueakMapカテゴリリスト')!
('SqueakMap Package Loader'->'SqueakMapパッケージ・ローダー')!
('Stack'->'スタック')!
('Stack Tools'->'スタックツール')!
('Stacks'->'スタック')!
('Standard Graphics Library'->'画像ライブラリ')!
('Standard System Fonts'->'標準システムフォント')!
('Star'->'星')!
('Start'->'スタート')!
('Start Profiler'->'プロファイラを開始')!
('Start a new MVCProject'->'新規MVCプロジェクトを開始')!
('Start a new project'->'新しいプロジェクトを作りはじめます')!
('Start playing the movie/sound'->'動画・音声再生を開始します')!
('Starts the profiler'->'プロファイラを開始する')!
('Statistics'->'統計情報')!
('Sticky Pad'->'付箋紙つづり')!
('Stop'->'停止')!
('Stop playing the movie/sound'->'動画・音声再生を停止します')!
('Stop recording - you can also use the ESC key to stop it'->'記録を停止します。ESCキーを押しても停止できます。')!
('Stop, Step, and Go buttons for controlling all your scripts at once.  The tool can also be "opened up" to control each script in your project individually.'->'ストップ、ステップ、ゴーボタンを使ってスクリプトを一度に操作することができます。
このツールを「開く」と、それぞれのスクリプトを別々に操作することもできます。')!
('Store'->'保存')!
('Store anyway\Cancel'->'とにかく保存\キャンセル')!
('Store log'->'ログ記録')!
('Storyboard'->'ストーリーボード')!
('String'->'文字列')!
('Style'->'スタイル')!
('Sub-category:'->'サブカテゴリ:')!
('Subcategory'->'サブカテゴリ')!
('Supplies'->'部品')!
('Supplies Flap'->'部品フラップ')!
('System Browser'->'システムブラウザ')!
('T R A S H'->'ゴ ミ 箱')!
('TOSS'->'ちゅうし')!
('TabbedPalette'->'タブ付パレット')!
('Take measures that may help fix up some things about a faulty or problematical project.'->'問題の生じたプロジェクトで、その修正を試みます')!
('Tape'->'テープ')!
('Target: '->'ターゲット: ')!
('Tell a friend about this project'->'友だちにこのプロジェクトのことを伝えます')!
('Tell!!'->'伝えよう!!')!
('Tells whether the smallest value is at the top/left (descending = false) or at the bottom/right (descending = true)'->'最小値が上または左の端(はいの場合)か下または右の端(いいえの場合)かを示します')!
('Terse Guide to Squeak'->'Squeakクィックガイド')!
('Test'->'テスト')!
('Test Runner'->'テスト・ランナー')!
('TestRunner'->'テスト・ランナー')!
('TestTile'->'テストタイル')!
('Tetris'->'テトリス')!
('Tetris, yes Tetris'->'テトリスつったらテトリスだい')!
('Text'->'テキスト')!
('Text (border)'->'テキスト (枠つき)')!
('Text Color'->'テキストの色')!
('Text Ellipse'->'テキスト入り楕円')!
('Text Properties for {1}'->'テキスト・プロパティ: {1}')!
('Text Rectangle'->'テキスト入り四角形')!
('Text chat'->'テキストチャット')!
('Text that you can edit into anything you desire.'->'なんでも好きな文字を書き込めるテキスト')!
('Text2'->'テキスト2')!
('That server has an older version of the project.'->'サーバー上にこれより古い版のプロジェクトがあります')!
('The "more..." branch offers you menu items that are less frequently used.'->'"さらに..."は余り使われないメニュー項目を表示します。')!
('The Cipher Panel: A playground for cryptograms, by Dan Ingalls'->'Cipher。Dan Ingalls作による暗号遊び')!
('The Crostic Panel: A classic word diagram game, by Dan Ingalls'->'Crostic。Dan Ingalls作による、古典的な言葉遊びのパズル')!
('The Scriptee.
Press here to get a menu'->'スクリプトの持ち主。
ここを押すとメニューが出ます。')!
('The Squeak User Interface'->'Squeakのユーザインターフェース')!
('The SqueakMap Package Loader'->'SqueakMapパッケージローダ')!
('The VM making tool'->'VM作成ツール')!
('The amount of displacement'->'倒している量です')!
('The angle between the positive x-axis and the vector connecting the origin to the object''s position'->'原点からの私への位置ベクトルが正x軸となす角度です')!
('The angle to another turtle'->'指定されたタートルへの向きです')!
('The angle, in degrees, that my heading vector makes with the positive x-axis'->'私の向きを極座標で表した値です')!
('The angular displacement'->'倒している角度です')!
('The blue component in specified patch.'->'指定されたパッチ変数の内容をRGB値とみなしたときの青成分です')!
('The bottom edge'->'下の端の位置です')!
('The brightness under the center of the object'->'中心の背後の明度です')!
('The browser class category menu'->'クラスカテゴリメニュー')!
('The character at the my cursor position'->'カーソル位置にある文字')!
('The characters in my contents'->'文字列としての内容です')!
('The characters of the objects inside me, laid end to end'->'子供オブジェクトを文字列として表現します')!
('The color of fog being applied'->'使用する霧の色です')!
('The color of the background behind the text'->'テキストの背景色')!
('The color of the drop shadow'->'影の色です')!
('The color of the object'->'私の色です')!
('The color of the object''s border'->'輪郭線の色です')!
('The color of the slider'->'スライダの色です')!
('The color under the center of the object'->'中心の後の色です')!
('The current cursor location, wrapped back to the beginning if appropriate'->'現在のカーソル位置。必要に応じて始点にもどります')!
('The density of fog being applied'->'使用する霧の密度です')!
('The distance to another turtle'->'指定されたタートルまでの距離です')!
('The factor by which the object is magnified'->'私をかくだいしている割合です')!
('The first character in my contents'->'含んでいる文字列の先頭にある文字です')!
('The first object in my contents'->'含んでいる内容の先頭要素です')!
('The flag that governs the visibility of turtle'->'タートルが可視状態かどうかを制御するフラグです')!
('The flap itself needs to be open
before you can change its
color.'->'色を変える前にフラップが開いている必要があります。')!
('The graphic shown in the background of this object'->'私の背景となる画像です')!
('The green component in specified patch.'->'指定されたパッチ変数の内容をRGB値とみなしたときの緑成分です')!
('The height'->'高さ ')!
('The horizontal displacement'->'スティックの水平位置です')!
('The last character in my contents'->'内容の最後の文字')!
('The last unhandled keystroke'->'最後に入力された未処理の文字です')!
('The last value obtained'->'得られる最後の値です')!
('The left edge'->'左の端の位置です')!
('The length'->'私の長さです')!
('The length of the vector connecting the origin to the object''s position'->'原点から私の位置までのベクトルの長さです')!
('The luminance under the center of the object'->'中心の背後の輝度です')!
('The name for the subtitles file'->'字幕ファイルの名前です')!
('The name for the video file'->'動画のファイル名です')!
('The name of the script to which this operation applies'->'この操作の対象となるスクリプトの名前')!
('The number represented when the knob is at the left or top of the slider; the smallest value returned by the slider.'->'ノブがスライダの左端または上端にあるときに表わす数です。スライダの返す最小の値です')!
('The number represented when the knob is at the right or bottom of the slider; the largest value returned by the slider.'->'ノブがスライダの右端または下端にあるときに表わす数です。スライダの返す最大の値です')!
('The only changes are the ones you made here.'->'変更はここで行われたものだけです')!
('The original, intensively-optimized bouncing-atoms simulation by John Maloney'->'John Maloneyによる、かなり最適化されたはねる原子のシミュレーション')!
('The picture currently being worn'->'現在の画像です')!
('The place where all your trashed morphs go.'->'削除したモーフが入っているところです')!
('The project {1}
contains sub-projects.  You must remove these
explicitly before removing their parent.'->'このプロジェクト{1}は子プロジェクトを
持っています。このプロジェクトを削除
する前に子を削除してください。')!
('The range start of fog being applied'->'使用する霧の範囲が開始する点です')!
('The red component in specified patch.'->'指定されたパッチ変数の内容をRGB値とみなしたときの赤成分です')!
('The right edge'->'右の端の位置です')!
('The sample value at the current cursor location'->'現在のカーソル位置のサンプル値です')!
('The saturation under the center of the object'->'中心の背後の彩度です')!
('The second color used when gradientFill is in effect'->'グラデーションの2番目の色です')!
('The style of the object''s border'->'輪郭線のスタイルです')!
('The time of day.  If you prefer to see seconds, check out my menu.'->'一日の中の時刻。秒針を見たい場合はメニューを見てください。')!
('The top edge'->'上の端の位置です')!
('The type of fog being applied'->'使用する霧の種類です')!
('The vertical displacement'->'スティックの垂直位置です')!
('The width'->'私の幅です')!
('The width of the object''s border'->'輪郭線の幅です')!
('The wording on the button'->'ボタンのラベルです')!
('The x coordinate'->'私のx座標です')!
('The x coordinate of the mouse pointer'->'私を基準にしたマウスポインタのx座標です')!
('The y coordinate'->'私のy座標です')!
('The y coordinate of the mouse pointer'->'私を基準にしたマウスポインタのy座標です')!
('Theme {1} is now installed.
Many of the changes will only be
noticeable in new windows that you
create from now on.'->'テーマ {1} がインストールされました。
たいていの変更はこれ以降に作成した
ウィンドウにのみ適用されます。')!
('There are no instance variables'->'インスタンス変数がありません')!
('There are updates available. Do you want to install them now?'->'ここでスクイークに新しい更新をインストールしてもいいですか？')!
('Things dropped into here will automatically be organized into a column. Once you have added your own items here, you will want to remove the sample colored rectangles that this started with, and you will want to change this balloon help message to one of your own!!'->'ここにドロップされたものは自動的に列方向に並びます。
自分で定義したものを追加した場合には、
例として使われている長方形を取り除くと良いでしょう。
さらにこのバルーンヘルプも変えてみてください。')!
('Things dropped into here will automatically be organized into a row. Once you have added your own items here, you will want to remove the sample colored eggs that this started with, and you will want to change this balloon help message to one of your own!!'->'ここにドロップされたものは自動的に行方向に並びます。
自分で定義したものを追加した場合には、
例として使われている卵を取り除くと良いでしょう。
さらにこのバルーンヘルプも変えてみてください。')!
('This book is marked ''keep in one file''. 
Several pages use a common Player.
Save the owner of the book instead.'->'この本はひとつのファイルにしまうように設定されています。
異なるページがひとつのプレイヤを使用します。
この本の入れ物を保存してください。')!
('This border style cannot be used here'->'この輪郭線のスタイルは使用できません。')!
('This controls the human language in which tiles should be viewed.  It is potentially extensible to be a true localization mechanism, but initially it only works in the classic tile scripting system.  Each project has its own private language choice'->'タイル表示に使う自然言語を設定します。
この機能はまっとうな地域化機構
として拡張できるはずです。ただ、今のとこ
ろは伝統的タイルスクリプティン
グシステムでのみ機能します。(注 日本語
版では、この機構をフラップやメニュー
などに拡張しています)
各プロジェクトで個別に言語を選択することができます。')!
('This file''s version ({1}) is higher than 
the currently supported version ({2}). 
It may contain features that are not supported 
and it may not display correctly.
Do you want to continue?'->'このファイル({1}) の版は現在サポートされている版({2})よりも新しくなっています。
使用できない機能があったり、正しく表示できなかったりする可能性があります。
続けますか?')!
('This is a script defined by you.'->'あなたが定義したスクリプト')!
('This is the name of the player to which this script belongs; if you click here, you will get a menu of interesting options pertaining to this player and script'->'このスクリプトを持っているプレイヤの
名前です。ここをクリックすると、この
プレイヤとスクリプトに関する
オプションメニューが表示されます')!
('This is the name of the script to which this entry pertains.'->'この項目が関連しているスクリプトの名前です。')!
('This object is *already* showing its baseGraphic'->'これはすでに元画像になっています')!
('This object will always show whatever is on the text clipboard'->'クリップボードの内容を表示し続けるオブジェクト')!
('This project is not all here. I will try to load a complete version.'->'このプロジェクトはサーバーからロードする必要があります')!
('This project thinks it has never been on a server'->'このプロジェクトはサーバー上にセーブされたことがないようです')!
('This tile refers to an actual graphical object; use this menu item to grab that object.  Caution!!  This may remove the object from a place it really ought to stay.'->'このタイルは実際の可視的オブジェクトを参照しています。このメニュー項目を使ってそのオブジェクトをつかんでください。これはそのオブジェクトがいるべきところから移動させてしまう可能性があります。')!
('This will actually pick up the object this Viewer is looking at, and hand it to you.  Click the (left) button to drop it'->'このビューワが見ている
オブジェクトをつかみます。
左クリックして置いてください')!
('This will remove all windows except those
containing unsubmitted text edits, and will
also remove all non-window morphs (other
than flaps) found on the desktop.  Are you
sure you want to do this?'->'保存されていないテキストを持たないウィンドウと
ウィンドウでないモーフを削除します。
本当に実行しますか?')!
('ThreadNavigation'->'スレッド・ナビゲーション')!
('ThreadNavigator'->'スレッド・ナビゲータ')!
('Through'->'スルー')!
('Ticks (now: {1}/sec)'->'刻み値 (現在: {1}/秒)')!
('Tile'->'タイル')!
('Tiles for querying whether the mouse button is down'->'マウスボタンが押されているか調べるときに使うタイル')!
('Tiles for querying whether the mouse button is up'->'マウスボタンが押されていないかどうかを調べるときに使うタイル')!
('Title'->'タイトル')!
('To remove an object, drop it on any trash can. To view, and maybe retrieve, items that have been thrown away, double-click on any trash-can.  Things are retained in the trash-can if the "preserveTrash" preference is set, otherwise they are purged immediately'->'オブジェクトを削除するには、
ゴミ箱にドロップしてください。
捨てたゴミを見たり取り出したりするには、
ゴミ箱をダブルクリックしてください。
プリファレンスの「preserveTrash」が設定されていれば、
ゴミはゴミ箱に保持されます。
そうでなければ、それらは直ちに削除されます')!
('To resize the script, uncheck the box below'->'スクリプトのサイズを変更する場合は下のチェックボックスをオフにしてください。')!
('Toggle Full Screen'->'全画面表示切り替え')!
('Toggle Fullscreen'->'全画面表示切り替え')!
('Toggle full screen'->'全画面表示の切り替え')!
('Too few samples after the cursor to take an FFT.'->'カーソルの後のサンプル数が少なすぎます')!
('Tools'->'ツール')!
('TrailStyle'->'ペン軌跡の種類')!
('Transcript'->'トランスクリプト')!
('Translation for the selected phrase in the upper list.'->'上の欄で選択された語句の翻訳です。')!
('Trash'->'ゴミ箱')!
('Trim'->'トリム')!
('TrueType'->'トゥルータイプ')!
('Try to find a server\Cancel'->'サーバーを探す\キャンセル')!
('Turn drop shadows on or off'->'影をつけるかどうか')!
('Turn gradient fill on or off'->'グラデーションを使うかどうか')!
('Turn lock on or off'->'ロックされているかどうか')!
('Turn radial gradient on or off'->'円形グラデーションを使うかどうか')!
('Turn rounded corners on or off'->'角を丸くするかどうか')!
('Turn stickiness on or off'->'張り付くようにするかどうか')!
('Turtle'->'タートル')!
('Type here and all entries that match will be shown.'->'入力文字列と一致する部分を含む項目が表示されます。')!
('Type here, hit Search'->'タイプして検索を押してください')!
('Type some letters into the pane at right, and then press this Search button (or hit RETURN) and all method selectors that match what you typed will appear in the list below.'->'右側の欄に文字列を入力してこのボタンを押すかエンターキーを押すと、その文字列を含む命令や属性の一覧が表示されます')!
('Type the maximum value for the X axis'->'X軸の最大値を指定してください')!
('Type the maximum value for the Y axis'->'Y軸の最大値を指定してください')!
('UNDO'->'とりけし')!
('Um, no, let me reconsider'->'あー、いいえ、考えさせてください')!
('Underlined'->'アンダーライン')!
('Undo'->'元にもどす')!
('Undo the last command'->'最後の操作を元に戻します')!
('Unhide all hidden objects.'->'隠れているすべてのオブジェクトを表示します')!
('Uniform Windows'->'単一色のウィンドウ')!
('Universe Browser (basic)'->'ユニバース・ブラウザ (基本)')!
('Universe Editor'->'ユニバース・エディタ')!
('Unknown selector, please\confirm, correct, or cancel'->'未知のセレクタ: \続行、訂正、キャンセルを選択してください')!
('Unknown variable: '->'未知の変数: ')!
('Unnamed'->'名無し')!
('Untitled'->'無題')!
('Up'->'上へ')!
('Update'->'更新')!
('Update Squeak'->'Squeakを更新')!
('Upload for {1} did not succeed ({2}).'->'{1}のアップロードは失敗しました({2})。')!
('Use bright window colors'->'ウィンドウをカラフルにします')!
('Use the full screen'->'全画面を使います')!
('Use the standard system font defaults'->'標準システムフォントのデフォルトを使う。')!
('Use uniform window colors'->'単一色のウィンドウを使用します')!
('Useful'->'便利な道具')!
('Useful Expressions'->'役に立つコード')!
('VM statistics'->'VMの統計情報')!
('Value: '->'値: ')!
('Variables in {1}'->'{1}の変数')!
('Versions'->'版')!
('Vertical resizing'->'垂直方向のサイズ調整')!
('WARNING'->'注意')!
('Watch'->'アナログ時計')!
('WaveEditor'->'波形エディタ')!
('Welcome'->'ようこそ')!
('Welcome Workspaces'->'初期ワークスペース')!
('Welcome to Squeak 4.2'->'Squeak 4.2へようこそ')!
('What to show'->'表示形式...')!
('When auto-center is on, every time you let go of the Joystick knob, it springs back to the neutral position at the center of the device'->'自動復帰がオンの場合は、ジョイスティックを離すたびに自動的に中央に戻ります')!
('When should this script run?'->'このスクリプトを実行するときは?')!
('When the script should fire'->'スクリプトを起動すべきときを指定します')!
('Where'->'現在位置')!
('Where in the world menu is...'->'ワールドメニューのどこに何があるか')!
('Where should the new flap cling?'->'どこに新しいフラップをくっつけますか？')!
('Wherever this object currently is, the "grab" command will rip it out, and place it in your "hand".  This is a very drastic step, that can disassemble things that may be very hard to put back together!!'->'このオブジェクトがどこにあっても、「つかむ」コマンドはそれを分解してマウスに持たせます。')!
('Whether a drop shadow is shown'->'影が表示されているかどうかです')!
('Whether a gradient fill should be used'->'ぬりつぶしにグラデーションが使われているかどうかです')!
('Whether a simple mouse-drag on this object should allow it to be picked up'->'単純に子をつかみ出そうとしたとき
それを許すかどうか')!
('Whether corners should be rounded'->'角が丸いかどうかです')!
('Whether drop is enabled'->'ドロップを受け入れるか')!
('Whether or not to clip my submorphs'->'子オブジェクトをクリッピングするかどうかです')!
('Whether prevailing flaps should be shown in the project right now or not.'->'有効なフラップがこのプロジェクトに表示されるかどうか')!
('Whether the gradient fill, if used, should be radial'->'グラデーションがかかっているときに放射状に塗られているかどうかです')!
('Whether the movie/sound is being played'->'動画・音声が再生中かどうかです')!
('Whether the movie/sound will play in an endless loop'->'動画・音声が繰り返し再生されるかどうかです')!
('Whether this is resistant to easy removal via the pink X halo handle.'->'ピンクのXボタンで簡単に削除できるかどうかです')!
('Whether this object should be blind to all input'->'すべての入力を無視するかどうかです。')!
('Which direction the object is facing.  0 is straight up'->'私が向いている方向です。0は真上になります')!
('Widgets'->'小道具')!
('Window Colors'->'ウィンドウの色')!
('Windows'->'ウィンドウ')!
('Wonderland'->'ワンダーランド')!
('Wording for this flap: '->'このフラップの名前: ')!
('Working With Squeak'->'Squeakでの作業')!
('Workspace'->'ワークスペース')!
('World'->'ワールド')!
('Would you like to include all the changes in the change set
as part of this publishing operation?'->'公開する内容にチェンジセット中の
すべての変更を含めますか?')!
('Wrap direction'->'折り返す方向')!
('Yes'->'はい')!
('Yes '->'はい ')!
('You seem to be painting a sketch.
Do you continue and publish the project with the paint tool?'->'お絵描きツールが出ているようです。
このままお絵描きツールごと公開しますか？')!
('Your Name'->'あなたの名前')!
('Zip Tool'->'Zipツール')!
('\Please cancel, rename this project, and see what is there.'->'\キャンセルしてプロジェクトの名前を変更してみてください')!
('\Project''s own world is not in the segment.'->'\プロジェクトのワールドがセグメントに入っていません')!
('\Project: '->'\プロジェクト: ')!
('\THIS PROJECT HAS NEVER BEEN SAVED'->'\このプロジェクトはまだ保存されたことがありません')!
('\There are newer version(s) in the local directory'->'\より新しい版が手元のディレクトリにあります')!
('\There are newer version(s) on the server'->'\より新しい版がサーバー上にあります')!
('a menu of debugging items'->'デバッグ用アイテムのメニューです')!
('a stream'->'ストリーム')!
('a tool for discarding objects'->'オブジェクトを削除するためのツール')!
('a variable defined by this object'->'このオブジェクトに定義された変数')!
('abandon costume history'->'見た目の履歴を消去する')!
('abandon this execution by closing this window'->'ウィンドウを閉じてデバッグを中止します')!
('abc'->'あいう')!
('about flaps...'->'フラップについて…')!
('about this system'->'このシステムについて…')!
('about this system...'->'このシステムについて…')!
('accept'->'了解')!
('accept (s)'->'了解 (s)')!
('accept drops'->'ドロップを受け入れるか')!
('actWhen'->'スクリプトを起動するとき')!
('add'->'足す')!
('add '->'追加 ')!
('add a border around this shape...'->'この形の周りに縁を付ける')!
('add a new breed of turtle'->'新しい種類のタートルを追加')!
('add a new instance variable'->'新しいインスタンス変数の追加')!
('add a new patch variable'->'新しいパッチ変数の追加')!
('add a new script'->'新しいスクリプトの追加')!
('add a new turtle'->'新しいタートルの追加')!
('add a new variable'->'新しい変数の追加')!
('add all meths to current chgs'->'全てのメソッドを現在のチェンジセットに')!
('add as filter'->'フィルタとして追加')!
('add change set to category opposite'->'隣のカテゴリにチェンジセットを追加')!
('add channel'->'チャンネルの追加')!
('add dependency...'->'依存関係を追加...')!
('add file to new zip'->'ファイルを新しいzipに追加')!
('add halo'->'ハロを追加')!
('add item...'->'項目を追加…')!
('add journal file'->'記録ファイルの追加')!
('add keyboard'->'キーボードを出す')!
('add label'->'ラベルを追加')!
('add line'->'分割線を追加…')!
('add mouse up action'->'マウスアップアクションを追加')!
('add movie clip player'->'ムービープレイヤの追加')!
('add my image to the pen trails'->'自分の見た目をペンの種類に追加します')!
('add my image to the pen trails and go away'->'ペンの軌跡に自分の画像を表示して消えます')!
('add new directory'->'新しいディレクトリを追加')!
('add new file'->'新しいファイルを追加')!
('add or remove items'->'項目の追加と削除')!
('add package'->'パッケージの追加')!
('add palette menu'->'パレットメニューを追加')!
('add parameter'->'引数を追加')!
('add pin'->'ピンの追加')!
('add postscript...'->'postscriptの追加...')!
('add preamble (p)'->'preambleの追加 (p)')!
('add predecessor'->'先行者の追加')!
('add project target'->'プロジェクト対象の追加')!
('add repository...'->'リポジトリを追加...')!
('add required package'->'依存パッケージを追加')!
('add search pane'->'検索ペインの追加')!
('add server...'->'サーバーを追加...')!
('add slot for {1}'->'{1}に変数を追加しますか？')!
('add sound track'->'サウンド・トラックの追加')!
('add soundtrack'->'サウンド・トラックの追加')!
('add successor'->'後継者の追加')!
('add superclass'->'スーパークラスの追加')!
('add title...'->'表題を追加…')!
('add to current change set'->'現在のチェンジセットに追加')!
('add to message list...'->'メッセージリストに追加...')!
('add to package...'->'パッケージに追加...')!
('add voice controls'->'音声操作機能の追加')!
('add...'->'追加...')!
('addToPatchDisplayList:'->'パッチ変数表示リストに追加')!
('addToTurtleDisplayList:'->'タートル表示リストに追加')!
('adhere to edge...'->'端にくっつける…')!
('adjust scale...'->'縮尺の調整...')!
('adjust translucency'->'透明度の調整')!
('advanced'->'高度')!
('align after'->'をその右に並べる')!
('align bottom edges'->'下端に整列')!
('align centers horizontally'->'中央に水平に整列')!
('align centers vertically'->'中央に垂直に整列')!
('align left edges'->'左端に整列')!
('align right edges'->'右端に整列')!
('align top edges'->'上端に整列')!
('all'->'すべて')!
('all (default)'->'すべて(デフォルト)')!
('all instances'->'全インスタンス')!
('all pens down'->'すべてのペンを下ろす')!
('all pens show arrowheads'->'すべてのペンを矢尻にする')!
('all pens show arrows'->'すべてのペンを矢印にする')!
('all pens show dots'->'すべてのペンを点にする')!
('all pens show lines'->'すべてのペンを線にする')!
('all pens up'->'すべてのペンを上げる')!
('allButFirst'->'最初を除いた文字')!
('alphabetic'->'アルファベット順')!
('alphabetize'->'アルファベット順')!
('alphabetize categories'->'アルファベット順')!
('amount'->'スティックを倒している量')!
('an empty script'->'空のスクリプトです')!
('angle'->'スティックの角度')!
('angleTo'->'タートルへの角度')!
('annotation setup...'->'アノテーション設定...')!
('anti-aliasing'->'アンチ・エイリアス')!
('appearance'->'外観')!
('appearance...'->'外観…')!
('append:'->'に追加する')!
('apply'->'適用')!
('apply a graph-paper-like texture background to the desktop.'->'方眼紙様の背景を使います')!
('apply my status to all siblings'->'自分の状態をすべての兄弟に適用')!
('apply status to all siblngs'->'自分の状態をすべての兄弟に適用')!
('apply the current status of all of my scripts to the scripts of all my siblings'->'私のすべてのスクリプトの状態をすべての兄弟のスクリプトに適用する')!
('arrowheads'->'矢尻')!
('arrowheads on pen trails...'->'ペンの軌跡に矢印をつける...')!
('arrowheadsOnAllPens'->'のペンすべてに矢印をつけるか')!
('arrows'->'矢印')!
('assign value'->'値の割り当て')!
('assignments... (a)'->'代入... (a)')!
('attach to resource'->'リソースを付加')!
('attempt misc repairs'->'ちょっとした修復を試みる')!
('attempt repairs'->'修復を試みる')!
('authoring tools'->'オーサリングツール')!
('authoring tools...'->'オーサリングツール')!
('auto fit'->'自動調整')!
('auto-center'->'自動復帰')!
('auto-line-layout'->'自動的に整列させる')!
('auto-phrase-expansion'->'フレーズを自動展開する')!
('automatic flap layout'->'自動フラップレイアウト')!
('automatic viewing'->'自動でビューワを出す')!
('avoid occlusions'->'回り込むようにする')!
('back to main menu'->'メインメニューに戻る')!
('back to shifted menu'->'Shiftメニューに戻る')!
('back... (b)'->'戻る... (b)')!
('background'->'背景')!
('background color for all pages...'->'すべてのページの背景色...')!
('backgroundColor'->'背景色')!
('backup'->'バックアップ')!
('balloon-help font...'->'バルーンヘルプのフォント...')!
('baseGraphic'->'元画像')!
('basic'->'基本')!
('basic inspect'->'ベーシックインスペクト')!
('batch pen trails'->'ペン軌跡の表示をまとめる')!
('be a card in an existing stack...'->'既存のスタックのカードにする…')!
('be default value on new card'->'新しいカードのデフォルトにする')!
('be locked'->'ロックされているか')!
('be round'->'円形にする')!
('become a stack of cards'->'複数のカードのスタックになる')!
('become the Standard palette'->'標準パレットにする')!
('become this world''s model'->'このオブジェクトをワールドのモデルにする。')!
('beep:'->'が音を鳴らす')!
('behave like a Holder'->'入れ物のように動作する')!
('behave like a holder'->'入れ物のように動作する')!
('binary'->'バイナリ')!
('bitmap fill'->'ビットマップのぬりつぶし')!
('blueComponentFrom:'->'青成分をパッチ変数から取得')!
('blueComponentIn'->'青成分')!
('blueComponentInto:'->'青成分をパッチ変数に格納')!
('bold'->'太字')!
('bold text'->'太字テキスト')!
('book navigation'->'本の操作')!
('book...'->'本…')!
('border'->'輪郭線')!
('border change'->'輪郭線の変更')!
('border color...'->'輪郭線の色…')!
('border style...'->'線の形…')!
('border width...'->'輪郭線の幅…')!
('borderColor'->'輪郭線色')!
('borderStyle'->'輪郭線のスタイル')!
('borderWidth'->'輪郭線幅')!
('bottom'->'下端')!
('bottom center'->'下中央')!
('bottom left'->'左下')!
('bottom right'->'左下')!
('bottom to top'->'下から上へ')!
('bottomEdgeMode'->'下端の動作')!
('bottomLeft'->'左下')!
('bottomRight'->'右下')!
('bottomToTop'->'下から上')!
('bounce'->'がはねかえる')!
('bounce off the edge if hit'->'当たると弾みます')!
('bounce on'->'以下の種類にはね返る')!
('bounce:'->'がはねかえる')!
('bounceOn'->'以下の種類にはね返る')!
('bounceOnColor'->'以下の種類の色にはね返る')!
('bouncing'->'はねかえる')!
('brightnessUnder'->'背後の明度')!
('bring all siblings to my location'->'すべての兄弟をこの場所に移動する')!
('bring to front'->'前に出す')!
('bring up a debugger'->'デバッガを起動します')!
('broadcast as documentation'->'ドキュメントとして公開する')!
('broadcast as update'->'アップデートサーバーに提出')!
('browse'->'ブラウズ')!
('browse (b)'->'ブラウズ (b)')!
('browse all'->'全てをブラウズ')!
('browse all versions of selections'->'複数選択の全てのバージョンを見る')!
('browse all versions of single selection'->'選択の全てのバージョンを見る')!
('browse cache'->'キャッシュをブラウズ')!
('browse category'->'カテゴリをブラウズ')!
('browse change set (B)'->'チェンジセットをブラウズ (B)')!
('browse changed methods'->'現在のチェンジセットのメソッドをブラウズ')!
('browse class'->'クラスのブラウズ')!
('browse class hierarchy'->'クラス階層をブラウズ')!
('browse code files'->'コードファイルをブラウズ')!
('browse current versions of selections'->'選択の現在のバージョンを見る')!
('browse full (b)'->'全体をブラウズ (b)')!
('browse hierarchy'->'階層ブラウザを開く')!
('browse hierarchy (h)'->'階層をブラウズ (h)')!
('browse implementors (m)'->'インプリメンタをブラウズ (m)')!
('browse it (b)'->'ブラウズ (b)')!
('browse method (O)'->'メソッドをブラウズ (O)')!
('browse methods (b)'->'メソッドをブラウズ (b)')!
('browse model class'->'モデルクラスのブラウズ')!
('browse morph class'->'モーフクラスのブラウズ')!
('browse my changes'->'自身の変更をブラウズ')!
('browse package'->'パッケージのブラウズ')!
('browse player class'->'プレイヤクラスのブラウズ')!
('browse protocol'->'プロトコルをブラウズ')!
('browse protocol (p)'->'プロトコルをブラウズ (p)')!
('browse recent submissions'->'最近の変更をブラウズ')!
('browse recent submissions (R)'->'最近の変更をブラウズ (R)')!
('browse references'->'参照をブラウズ')!
('browse senders (n)'->'センダをブラウズ (n)')!
('browse senders of...'->'センダをブラウズ...')!
('browse themes'->'テーマをブラウズ')!
('browse versions'->'バージョンをブラウズ')!
('browse vocabulary'->'ボキャブラリをブラウズ')!
('browser (b)'->'ブラウザ (b)')!
('browser for scripts'->'スクリプトのブラウザ')!
('button'->'ボタン')!
('button down?'->'ボタンダウン?')!
('button font...'->'ボタンのフォント...')!
('button for it'->'ボタンを作成')!
('button to fire this script'->'このスクリプトを実行するボタン')!
('button up?'->'ボタンアップ?')!
('button1'->'ボタン1')!
('button2'->'ボタン2')!
('buttonDown'->'マウスダウン')!
('buttonUp'->'マウスアップ')!
('by date'->'日付順')!
('by name'->'名前順')!
('by size'->'大きさ順')!
('call #tempCommand'->'#tempCommandを呼ぶ')!
('call this my base graphic'->'これを元画像にする')!
('camera'->'カメラ')!
('cameraPoint'->'カメラポイント')!
('can''t find file on server for {1}'->'{1}を保存したサーバーが見つかりません')!
('can''t undo'->'元にもどせません')!
('cancel'->'キャンセル')!
('cancel (l)'->'取消 (l)')!
('cancel changes made and close panel'->'変更を取り消してパネルを閉じます')!
('cargo'->'積荷')!
('categories'->'カテゴリ')!
('categorize all uncategorized'->'未分類をカテゴリに入れる')!
('categorize automatically'->'カテゴリに入れる')!
('category'->'カテゴリ')!
('category (click here to choose a different one)'->'ここをクリックすると
他を選べます')!
('category functions...'->'カテゴリ関連...')!
('cell positioning'->'セルの配置')!
('cell spacing'->'セルの余白')!
('center'->'中央')!
('centered'->'中央寄せ')!
('change action selector'->'アクションセレクタを変更')!
('change arguments'->'引数を変更')!
('change category...'->'カテゴリの変更...')!
('change cell inset...'->'セルの余白...')!
('change center color...'->'中央の色を変更...')!
('change color...'->'色の変更…')!
('change data type'->'データの型を変更')!
('change emphasis'->'強調を変更')!
('change first color'->'最初の色を変更')!
('change font'->'フォントを変更')!
('change font...'->'フォントの変更...')!
('change gesture dictionary'->'ジェスチャ辞書を削除')!
('change hands color...'->'針の色を変更...')!
('change label'->'ラベルを変更')!
('change label wording...'->'ラベルの言葉を変更')!
('change label...'->'ラベルを変更...')!
('change layout inset...'->'レイアウトインセットを変更')!
('change max cell size...'->'セルの大きさの最大値...')!
('change min cell size...'->'セルの大きさの最小値...')!
('change name...'->'名前を変更...')!
('change orientation'->'向きの変更...')!
('change origin'->'原点の変更')!
('change priority (p)'->'優先度の変更 (p)')!
('change second color'->'第2の色の変更')!
('change sets with it'->'含むチェンジセット')!
('change sets with this method'->'このメソッドが含まれたチェンジセット')!
('change sound volume'->'音量の調整')!
('change tab wording...'->'タブの文字を変更…')!
('change target'->'ターゲットを変更')!
('change theme...'->'テーマを変更…')!
('change tilt and zoom keys'->'傾きとズームのキーの変更')!
('change title...'->'表題を変更')!
('change value type'->'変数型の変更')!
('change when to act'->'いつ起動するかを変更')!
('changelist browser'->'チェンジリストブラウザ')!
('changes'->'変更点')!
('changes...'->'変更…')!
('characterAtCursor'->'カーソル位置の文字')!
('characters'->'文字列内容')!
('chase pointers'->'参照を追う')!
('chase pointers (c)'->'参照するオブジェクトをたどる (c)')!
('chase variables'->'変数をたどる')!
('check change set for slips'->'現在のチェンジセットのスリップをチェック')!
('check for any other authors'->'他の開発者が定義していたメソッドの確認')!
('check for other authors'->'他の開発者によるメソッドの確認')!
('check for slips'->'スリップの確認')!
('check for uncategorized methods'->'カテゴリのないメソッドの確認')!
('check for uncommented classes'->'コメントのないクラスの確認')!
('check for uncommented methods'->'コメントのないメソッドの確認')!
('check for unsent messages'->'呼ばれていないメッセージの確認')!
('check translations'->'翻訳チェック')!
('child layout'->'子レイアウト')!
('chirp'->'チーチー')!
('chomp'->'がつがつ')!
('choose a uniform color to use as desktop background.'->'背景を単一色にし、その色を指定します')!
('choose blocking color'->'隠す色の選択')!
('choose denominator...'->'分母の選択...')!
('choose graphic...'->'図形の選択...')!
('choose how many bits per pixel.'->'一ピクセルあたりのビット数を指定します')!
('choose language'->'言語を選択')!
('choose limit class...'->'limit classの選択...')!
('choose loop start'->'ループの開始点を選択')!
('choose new colors for tabs'->'タブに使う新しい色の選択')!
('choose new graphic'->'新しい画像の選択')!
('choose new graphic...'->'新しい画像を選ぶ…')!
('choose passing color'->'透過色の選択')!
('choose second color to use as gradient for desktop background.'->'背景をグラデーションにするために、二番目の色を指定します')!
('choose the color you want to replace'->'置き換えたい色を選択してください')!
('choose the font to be used when presenting balloon help.'->'バルーンヘルプで使用するフォントの選択')!
('choose the language in which tiles should be displayed.'->'タイル表示に使う言語を選びます。')!
('choose the shape to be used in arrowheads on pen trails.'->'矢印型ペン軌跡の形状を指定します')!
('choose theme...'->'テーマの選択...')!
('choose type...'->'型の選択...')!
('choose vocabulary...'->'ボキャブラリの選択...')!
('chord'->'和音')!
('class browser'->'クラスブラウザ')!
('class comment'->'クラスコメント')!
('class comments with it'->'クラスコメントの部分')!
('class hierarchy'->'クラス会層')!
('class names containing it'->'クラス名の部分')!
('class refs (N)'->'クラス参照 (N)')!
('class var refs...'->'クラス変数参照...')!
('class variables'->'クラス変数')!
('class vars'->'クラス変数')!
('clear'->'を消す')!
('clear all patch'->'変数の値を0に初期化します')!
('clear all pen trails'->'が入れ物のペン軌跡をすべて消す')!
('clear all pen trails in my containing playfield'->'自分が入っている遊び場にあるペンの軌跡をすべて消します')!
('clear new-page prototype'->'新しいページの元をクリアする')!
('clear pen trails'->'がペンの跡を消す')!
('clear required packages'->'依存パッケージ情報のクリア')!
('clear target'->'対象をクリア')!
('clear this change set'->'チェンジセットをクリア')!
('clear turtle trails from desktop'->'ペン軌跡をデスクトップから消す')!
('clearOwnersPenTrails'->'が入れ物のペン軌跡をすべて消す')!
('clearTurtleTrails'->'がペンの跡を消す')!
('click'->'カチッ')!
('click here for help'->'ここをクリックするとヘルプが表示されます')!
('click here to add
another category pane'->'ここをクリックすると
カテゴリ欄を追加できます')!
('click here to add a variable
to this object.'->'ここをクリックするとこのオブジェクトに
変数を追加できます')!
('click here to choose a new type for this parameter'->'パラメータの型を変更できます')!
('click here to find out version information'->'ここをクリックするとバージョン
情報を表示します')!
('click here to get a menu
that will allow you to
add a variable,
tear off a tile, etc..'->'変数を追加したり
タイルを取り出したりするための
メニューです。')!
('click to run the script "{1}" in player named "{2}"'->'プレイヤ"{2}"のスクリプト"{1}"を実行するためのボタンです')!
('cling to edge... (current: {1})'->'くっつく先... (現在: {1})')!
('clink'->'カチン')!
('clip to cell size'->'セルの大きさで切り取る')!
('clipSubmorphs'->'が入れ子部品をきりとるか')!
('close MIDI port'->'MIDIポートを閉じる')!
('close drag and drop'->'ドラッグ・アンド・ドロップを受け付けなくする')!
('close dragNdrop'->'ドラッグ・ドロップを受け入れなくする')!
('close editing'->'編集を閉じる')!
('close this window'->'ウィンドウを閉じる')!
('close top window (w)'->'最前面のウィンドウを閉じる (w)')!
('close window'->'ウィンドウを閉じる')!
('closing'->'閉じたとき')!
('code'->'コード')!
('code critics'->'コード診断')!
('code font...'->'コード・フォント...')!
('code pane menu...'->'コード欄メニュー…')!
('code pane shift menu...'->'コード欄シフトメニュー...')!
('code pane shift menu....'->'コード欄シフトメニュー…')!
('code-file browser'->'コードブラウザ')!
('collapse'->'たたむ')!
('collapse all windows'->'全てのウィンドウを最小化')!
('collapse this window'->'このウィンドウをたたむ')!
('collapse/expand window'->'ウィンドウをたたむ・展開する')!
('collections'->'集合')!
('color'->'色')!
('color  sees'->'モーフはその色に触れているか')!
('color & border'->'色や輪郭')!
('color change'->'色の変更')!
('color:sees:'->'モーフはその色に触れているか')!
('colorFromPatch:'->'パッチ変数から色を取得')!
('colorToPatch:'->'色をパッチ変数に格納')!
('colorUnder'->'背後の色')!
('command'->'コマンド')!
('command-key help'->'コマンドキーの機能を見る')!
('comment'->'コメント')!
('commented messages'->'コメントのあるメッセージ')!
('compact flap'->'小さなフラップ')!
('compare to current'->'現在のバージョンと比較')!
('compare to version...'->'特定のバージョンと比較...')!
(#complexAltFramed->'別の枠つき組みあわせ')!
(#complexAltInset->'別の埋め込み組みあわせ')!
(#complexAltRaised->'別の盛り上げ組みあわせ')!
(#complexFramed->'枠つき組みあわせ')!
(#complexInset->'埋め込み組みあわせ')!
(#complexRaised->'盛り上がり組みあわせ')!
('compress file'->'ファイルの圧縮')!
('conePosition'->'コーンの位置')!
('conflicts'->'コンフリクト')!
('conflicts with category opposite'->'となりのカテゴリとのコンフリクト')!
('conflicts with change set opposite'->'隣のチェンジセットとのコンフリクト')!
('conflicts with other change sets'->'他のチェンジセットとのコンフリクト')!
('conflicts with updated methods'->'更新されたメソッドとのコンフリクト')!
('connect to'->'接続: ')!
('continue execution'->'実行の継続')!
('continue playing'->'再生を継続する')!
('contract time'->'時間を縮める')!
('contract to original size'->'元の大きさに縮める')!
('control-menu...'->'コントロール用メニュー...')!
('convert to sibling'->'兄弟に変換')!
('copy'->'コピー')!
('copy & print...'->'コピー&印刷…')!
('copy (c)'->'コピー (c)')!
('copy Postscript'->'ポストスクリプトにしてコピーバッファへ')!
('copy all to other side (c)'->'全てを隣にコピー (c)')!
('copy class'->'クラスのコピー')!
('copy class chgs to other side'->'クラスの変更を隣へコピー')!
('copy from cache'->'キャッシュからコピー')!
('copy html'->'HTMLとしてコピー')!
('copy image versions here'->'イメージ内のバージョンをコピー')!
('copy list to clipboard'->'リストをクリップボードにコピーする')!
('copy method to other side'->'メソッドを隣へコピー')!
('copy name'->'名前をコピー')!
('copy name (c)'->'名前をコピー (c)')!
('copy name to clipboard'->'名前をクリップボードにコピー')!
('copy page url to clipboard'->'ページのURLをクリップボードにコピーする')!
('copy reference'->'リファレンス式としてコピー')!
('copy selection to clipboard'->'選択範囲をクリップボードにコピーする')!
('copy selector (c)'->'セレクタをコピー (c)')!
('copy selector to clipboard'->'セレクタをクリップボードにコピーする')!
('copy text'->'テキストをコピーする')!
('copy to paste buffer'->'ペーストバッファにコピー')!
('copy up or copy down...'->'メソッドを階層コピー...')!
('copy...'->'コピー...')!
('count'->'要素数')!
('coyote'->'コヨーテ')!
('create JPEG movie from MPEG'->'JPEGムービーをMPEGから作る')!
('create JPEG movie from SqueakMovie'->'JPEGムービーをSqueakMovieから作る')!
('create JPEG movie from folder of frames'->'JPEGムービーを画像の入ったフォルダから作る')!
('create a new thread'->'新しいスレッドを作る')!
('create account'->'アカウントの作成')!
('create category...'->'カテゴリの作成...')!
('create inst var accessors'->'アクセッサの作成')!
('create new change set...'->'チェンジセットを作成...')!
('create new morphic project'->'新しくプロジェクトを作る')!
('create new mvc project'->'新しくMVCプロジェクトを作る')!
('create subclass...'->'サブクラスを作成...')!
('create thread of all projects'->'すべてのプロジェクトからスレッドを作る')!
('croak'->'ゲコゲコ')!
('cursor'->'カーソル位置')!
('curve'->'曲線')!
('customize arrows'->'矢印をカスタマイズ')!
('cut'->'切り取り')!
('cut (x)'->'カット (x)')!
('date'->'日付')!
('debug'->'デバッグ')!
('debug (d)'->'デバッグ (d)')!
('debug it'->'式をデバッグ')!
('debug...'->'デバッグ…')!
('decay'->'変数の値を減衰率にしたがって減少させます')!
('decayPatchVariable'->'の内容を減衰させる')!
('decimal places...'->'小数の桁数…')!
('declare block-local temp'->'ブロック内ローカル変数を定義')!
('declare class variable'->'クラス変数を定義')!
('declare global'->'グローバル変数を定義')!
('declare instance'->'インスタンス変数を定義')!
('declare method temp'->'メソッド内に一時変数を定義')!
('decompile'->'デコンパイル')!
('decompress to file'->'gzipを展開して保存')!
('decrease by'->'から以下を引く')!
('decrease kern'->'カーニングを減らす')!
('default'->'デフォルト')!
('default fill'->'デフォルトのぬりつぶし')!
('default text font...'->'デフォルトのテキストフォント...')!
('define #tempCommand'->'#tempCommandを定義')!
('define new class'->'新たなクラスを定義')!
('definition'->'定義')!
('definition of word'->'言葉の定義')!
('del'->'削除')!
('delete'->'削除')!
('delete background painting'->'背景の絵を削除する')!
('delete both of the above'->'変更のない全てを閉じる')!
('delete class from change set (d)'->'クラスをチェンジセットから削除 (d)')!
('delete directory...'->'ディレクトリを削除...')!
('delete existing path'->'描いた道筋を削除')!
('delete method from changeSet (d)'->'メソッドをチェンジセットから削除 (d)')!
('delete non-windows'->'非ウィンドウを閉じる')!
('delete the graphic that forms the background for this me.'->'背景として使われている画像を削除します')!
('delete this card'->'このカードを削除')!
('delete this page'->'このページを削除')!
('delete this turtle'->'タートルを削除')!
('delete unchanged windows'->'変更のないウィンドウを閉じる')!
('delete working copy'->'ワーキングコピーの削除')!
('deleteCard'->'のカードを削除')!
('demo mode'->'デモ用モード')!
('descending'->'数値は減っていくか')!
('deselect all'->'全ての選択を解除')!
('desktop menu...'->'デスクトップメニュー…')!
('destroy "'->'削除する "')!
('destroy all shared flaps'->'すべての共有フラップを削除')!
('destroy change set (x)'->'チェンジセットの削除 (x)')!
('destroy current methods of selections'->'選択したメソッドをイメージから削除')!
('destroy this flap'->'このフラップを捨てる')!
('destroy this script'->'このスクリプトをすてる')!
('destroy this thread'->'このスレッドの破棄')!
('detach submenu'->'入れ子メニューを分離')!
('detailed watcher'->'じっくり見張る')!
('detect collision and bounce back'->'指定された種類のタートルと衝突しているか調べ、していればはね返ります。
テストタイルのテストのところで使ってください')!
('detect collision and bounce back on a color'->'指定された種類でかつ指定された色をしているタートルと衝突しているか調べ、していればはね返ります。
テストタイルのテストのところで使ってください')!
('determines whether lines, arrows, arrowheads, or dots are used when I put down a pen trail'->'線、矢印、矢尻、点のどの種類のペンが使われているかです')!
('diameter of dot to use when trailStyle is dots'->'点の種類のペンが使われているときの直径です')!
('die'->'が死ぬ')!
('diffs'->'差分')!
('diffuse'->'変数の内容を減衰率にしたがって減らし、近隣のマスに伝播させます')!
('diffusePatchVariable'->'の内容を拡散させる')!
('diffusion rate'->'値を拡散させるときの拡散範囲を指定します。
1ステップ拡散させたときのあるセルの値は結果は、指定された距離にあるセルの値が平均されたものになります。')!
('diffusionRate'->'拡散範囲')!
('direction handles'->'向きハンドルを表示するか')!
('disable bookmark action'->'ブックマークを無効にする')!
('disable halt/inspect once'->'halt/inspect onceをOFF')!
('disable layout in tables'->'表型レイアウト機能を無効にする')!
('disconnected'->'切断')!
('dismiss this menu'->'このメニューを消す')!
('display 24 hour'->'24時間表示する')!
('display Am/Pm'->'AM/PMを表示する')!
('display only auto-installable packages'->'自動インストール可能パッケージのみを表示')!
('display only installed packages'->'インストール済みパッケージのみを表示')!
('display only new available packages'->'新規パッケージのみを表示')!
('display only new safely available packages'->'新規セーフパッケージのみを表示')!
('display only published packages'->'パブリッシュパッケージのみを表示')!
('display type (currently {1})'->'表示形式(現在 {1})')!
('displayType'->'表示形式')!
('distance'->'距離')!
('distanceTo'->'タートルへの距離')!
('divide'->'割る')!
('divide & truncate'->'商')!
('divisible by'->'割り切れるか')!
('do'->'のスクリプトを実行する')!
('do again (j)'->'再実行 (j)')!
('do it (d)'->'式を評価 (d)')!
('do menu item'->'でメニューを実行する')!
('do not rotate'->'回転しない')!
('do not stay up'->'画面に残らないようにする')!
('do the menu item'->'メニュー項目を実行します')!
('do...'->'実行…')!
('doMenuItem:'->'でメニューを実行する')!
('doScript:'->'のスクリプトを実行する')!
('documentation'->'ドキュメンテーション')!
('don''t rotate'->'回転しない')!
('done.'->'完了。')!
('dot'->'ドット')!
('dotSize'->'点の大きさ')!
('dots'->'点')!
('dotted'->'付点音符')!
('drag & drop'->'ドラッグ&ドロップ')!
('drag and drop to 

add a new script'->'ドラッグ&ドロップすると
新しいスクリプトを定義できます')!
('drag and drop to 
add a new script'->'ドラッグ・アンド・ドロップすると
新しいスクリプトを作れます')!
('drag from here to obtain an assignment phrase.'->'ここをドラッグすると
代入文節が得られます')!
('draw new path'->'新しい道筋を描く')!
('drive'->'ドライブ')!
('drop enabled'->'ドロップを受け入れるか')!
('drop shadow'->'かげをつける')!
('dropShadow'->'影があるか')!
('dual change sorter'->'デュアル・チェンジ・ソーター')!
('duplicate'->'複製')!
('eToys font...'->'eToysフォント...')!
('edit account'->'アカウントの編集')!
('edit an existing camera script'->'カメラスクリプトの編集')!
('edit balloon help'->'バルーンヘルプの編集')!
('edit balloon help for this script'->'このスクリプトのバルーンヘルプの編集')!
('edit contents...'->'文字列の編集...')!
('edit current method (O)'->'現在のメソッドを編集 (O)')!
('edit label...'->'ラベルの編集...')!
('edit postscript...'->'postscriptの編集...')!
('edit preamble (p)'->'preambleの編集 (p)')!
('edit project info'->'プロジェクトの情報を編集')!
('edit repository info'->'リポジトリ情報の編集')!
('edit this list'->'このリストを編集')!
('edit this thread'->'このスレッドを編集する')!
('eighth'->'八分音符')!
('elementNumber'->'要素番号')!
('email package maintainers'->'パッケージ管理者にメール')!
('embed into'->'埋め込む先')!
('embed into..'->'埋め込む先...')!
('embed into...'->'埋め込む先...')!
('emphasis'->'強調')!
('emphasis...'->'強調...')!
('empty trash can'->'ゴミ箱を空にする')!
('emptyScript'->'空スクリプト')!
('enable bookmark action'->'ブックマークを有効にする')!
('enable halt/inspect once'->'halt/inspect onceをON')!
('end clip here'->'ムービーをここで止める')!
('enter this project'->'このプロジェクトに入る')!
('equal'->'同じ')!
('erase'->'消す')!
('erase pixels of color'->'指定した色の画素を消す')!
('etoy vocabulary summary'->'イートイズの語彙一覧')!
('evaporation rate'->'減衰させるときの割合です。
1024が100%になるとして指定します。')!
('evaporationRate'->'減衰率')!
('exchange source and screen'->'元画像とマスクを入れ替える')!
('exit from full screen'->'フルスクリーン解除')!
('exit full screen'->'フルスクリーン表示を止める')!
('expand all windows'->'全ての最小化ウィンドウを開く')!
('expand this window'->'このウィンドウを広げる')!
('expand time'->'時間を延ばす')!
('expand to full screen'->'全画面表示')!
('explain'->'説明')!
('explain status alternatives'->'状態の選択肢の説明')!
('explore'->'探索')!
('explore (I)'->'エクスプロア (I)')!
('explore context (C)'->'コンテキストをエクスプロア (C)')!
('explore it (I)'->'式をエクスプロア (I)')!
('explore method'->'メソッドをエクスプロア')!
('explore morph'->'モーフを探索する')!
('explore pointers'->'参照をエクスプロア')!
('explore receiver (I)'->'レシーバをエクスプロア (I)')!
('explore world'->'ワールドを探索する')!
('export selection'->'選択を出力')!
('export selection in do-it form'->'選択をdo-it形式で出力')!
('export...'->'書き出し…')!
('expunge empty scripts'->'空スクリプトを削除する')!
('expunge this project'->'このプロジェクトを削除')!
('expunge uniclasses'->'ユニクラスを削除')!
('extract all'->'全てを展開')!
('extract all to...'->'内容すべてを展開...')!
('extract this frame'->'このフレームを取り出す')!
('extras...'->'特別…')!
('false'->'いいえ')!
('fence enabled'->'囲い込む')!
('fewer card controls'->'より少ないコントロール')!
('fewer page controls'->'より少ないコントロール')!
('file in selections'->'選択をファイルイン')!
('file into new changeset'->'新たなチェンジセットにインストール')!
('file into new...'->'新たなチェンジセットにファイルイン...')!
('file it in (G)'->'ファイルイン (G)')!
('file list'->'ファイル・リスト')!
('file name'->'ファイル名')!
('file out'->'ファイルアウト')!
('file out '->'ファイルアウト')!
('file out (o)'->'ファイルアウト (o)')!
('file out category''s change sets'->'カテゴリ内のチェンジセットを削除')!
('file out current change set'->'現在のチェンジセットをファイルアウト')!
('file...'->'ファイル...')!
('fileIn'->'ファイルイン')!
('fileIn entire file'->'全体をファイルイン')!
('fileIn selection (G)'->'選択部分をファイルイン (G)')!
('fileIn selections'->'選択をファイルイン')!
('fileOut'->'ファイルアウト')!
('fileOut (o)'->'ファイルアウト (o)')!
('fileOut selections...	'->'選択をファイルアウト...	')!
('filein'->'ファイルイン')!
('fileout'->'ファイルアウト')!
('fill'->'塗りつぶし')!
('fill aggregate change set'->'Aggregateチェンジセットを作成')!
('fill owner''s shape'->'オーナーの形でぬりつぶす')!
('fill style'->'ぬりつぶし方')!
('filter'->'フィルタ')!
('filter message list...'->'メッセージリストをフィルタ...')!
('find'->'検索')!
('find a change sorter (C)'->'チェンジソーターを探す (C)')!
('find a fileList (L)'->'ファイルリストを探す (L)')!
('find a project'->'プロジェクトを探す')!
('find a project (more places)'->'プロジェクトを探す(より多くの場所から)')!
('find a transcript (t)'->'トランスクリプトを探す (t)')!
('find again (g)'->'再検索 (g)')!
('find all sibling instances and bring them to me'->'すべての兄弟をこの場所に移動する')!
('find any file'->'任意のファイルを探す')!
('find changed browsers...'->'変更したブラウザ...')!
('find changed windows...'->'変更したウィンドウ...')!
('find class...'->'クラスの検索...')!
('find class... (f)'->'クラスの検索... (f)')!
('find context... (f)'->'コンテキストの検索... (f)')!
('find message names (W)'->'メッセージ名検索ツールを探す (W)')!
('find method wildcard...'->'ワイルドカードでメソッド検索...')!
('find method...'->'メソッド検索...')!
('find original change set'->'元となるチェンジセットを探す')!
('find package...'->'パッケージの検索...')!
('find recent submissions (R)'->'最近の変更ブラウザを開く (R)')!
('find window'->'ウィンドウを探す')!
('find...'->'検索...')!
('find...(f)'->'検索...(f)')!
('fire'->'を起動する')!
('fires per tick...'->'時計の刻み当りの実行回数…')!
('firstCharacter'->'最初の文字')!
('firstElement'->'最初の要素')!
('firstPage'->'を最初のページへ')!
('fix layout'->'レイアウトの修復')!
('flap'->'フラップ')!
('flap color...'->'フラップの色…')!
('flaps'->'フラップ')!
('flaps font...'->'フラップのフォント...')!
('flaps...'->'フラップ…')!
('flip left right'->'左右反転')!
('flip up down'->'上下反転')!
('flush cached versions'->'キャッシュのクリア')!
('fog'->'霧')!
('fogColor'->'霧の色')!
('fogDensity'->'霧の密度')!
('fogRangeEnd'->'霧の範囲の終点')!
('fogRangeStart'->'霧の範囲の始点')!
('fogType'->'霧の種類')!
('follow existing path'->'描いた道筋をたどる')!
('follow owner''s curve'->'入れ物のカーブに従う')!
('follow the yellow brick road'->'引いた道筋をたどります')!
('followPath'->'に道筋をたどらせる')!
('font changing'->'フォントの変更')!
('font size summary'->'フォントの一覧')!
('font size...'->'フォントの大きさ...')!
('font style...'->'フォントの種類...')!
('force download into cache'->'キャッシュに強制ダウンロード')!
('forget other costumes'->'他の見た目を忘れる')!
('forward by'->'を進める')!
('forward:'->'を進める')!
('frameGraphic'->'現画像')!
('from a file...'->'ファイルから...')!
('from alphabetical list'->'アルファベット順のリストから作ります。')!
('from paste buffer'->'ペーストバッファから作ります。')!
('full screen'->'全画面')!
('full screen off'->'全画面表示をやめる')!
('full screen on'->'全画面表示にする')!
('full speed'->'最高速')!
('full stack (k)'->'フルスタック (k)')!
('fullStack (f)'->'フルスタック (f)')!
('gallery of players'->'プレイヤの一覧')!
('gallery of scripts'->'スクリプト一覧')!
('generate HTML'->'HTMLの生成')!
('geometry'->'幾何')!
('get sound from lib'->'ライブラリから音を選択')!
('get the value at this position'->'タートルの位置のパッチ変数の値です')!
('getActWhen'->'スクリプトを起動するとき')!
('getAllButFirstCharacter'->'最初を除いた文字')!
('getAmount'->'スティックを倒している量')!
('getAngle'->'スティックの角度')!
('getBaseGraphic'->'元画像')!
('getBorderColor'->'輪郭線色')!
('getBorderStyle'->'輪郭線のスタイル')!
('getBorderWidth'->'輪郭線幅')!
('getBottom'->'下端')!
('getBrightnessUnder'->'背後の明度')!
('getCellInset'->'セル余白')!
('getCharacters'->'文字')!
('getClipSubmorphs'->'のモーフが中のオブジェクトを切り取るか')!
('getColor'->'色')!
('getColorUnder'->'背後の色')!
('getConePosition'->'コーンの位置')!
('getCount'->'要素数')!
('getCursor'->'カーソル位置')!
('getDescending'->'数値は減っていくか')!
('getDistance'->'距離')!
('getDotSize'->'点の大きさ')!
('getDropEnabled'->'モーフにドロップできるか')!
('getDropShadow'->'モーフに影はあるか')!
('getFirstCharacter'->'最初の文字')!
('getFirstElement'->'最初の要素')!
('getFogColor'->'霧の色')!
('getFogDensity'->'霧の密度')!
('getFogRangeEnd'->'霧の範囲の終点')!
('getFogRangeStart'->'霧の範囲の始点')!
('getFogType'->'霧の種類')!
('getGraphic'->'画像')!
('getGraphicAtCursor'->'カーソル位置の画像')!
('getHResizing'->'水平詰め合わせ法')!
('getHeading'->'向き')!
('getHeadingTheta'->'向きの値')!
('getHeight'->'高さ')!
('getHolder'->'入れ物')!
('getIndexInOwner'->'要素番号')!
('getIsLocked'->'モーフがロックされているか')!
('getIsUnderMouse'->'モーフはマウスの下にあるか')!
('getKnobColor'->'ノブの色')!
('getLabel'->'名札')!
('getLastValue'->'最後の値')!
('getLayoutInset'->'レイアウトの余白')!
('getLeft'->'左端')!
('getLeftRight'->'スティックの水平位置')!
('getLength'->'長さ')!
('getListCentering'->'リストは中央寄せ?')!
('getListDirection'->'リスト方向')!
('getLuminanceUnder'->'背後の輝度')!
('getMaxVal'->'最大値')!
('getMinVal'->'最小値')!
('getMouseX'->'中でのマウスのx座標')!
('getMouseY'->'中でのマウスのy座標')!
('getNewClone'->'モーフをコピーしたもの')!
('getNumberAtCursor'->'カーソル位置の数')!
('getNumericValue'->'数値')!
('getObtrudes'->'モーフは入れ物からはみ出ているか')!
('getPenArrowheads'->'ペンに矢印を表示するか')!
('getPenColor'->'ペンの色')!
('getPenDown'->'ペンが下りているか')!
('getPenSize'->'ペンの太さ')!
('getRadialGradientFill'->'のモーフが放射状に塗られているか')!
('getReplicated'->'複製を作る')!
('getResistsRemoval'->'モーフは削除できないか')!
('getRight'->'右端')!
('getRoundedCorners'->'角は丸いか')!
('getSampleAtCursor'->'カーソルのサンプル値')!
('getSaturationUnder'->'背後の彩度')!
('getScaleFactor'->'拡大率')!
('getSecondColor'->'2番目の色')!
('getShadowColor'->'影の色')!
('getSticky'->'モーフは貼り付いているか')!
('getStringContents'->'文字列内容')!
('getTheta'->'�値')!
('getTop'->'上端')!
('getTrailStyle'->'ペンの種類')!
('getTruncate'->'数値を切り捨てるか')!
('getUpDown'->'スティックの垂直位置')!
('getVResizing'->'垂直詰め合わせ法')!
('getValueAtCursor'->'カーソル位置のプレイヤ')!
('getViewingByIcon'->'内容が通常通り表示されているか')!
('getWidth'->'幅')!
('getWrapDirection'->'つめ方の向き')!
('getX'->'x座標')!
('getY'->'y座標')!
('gettext export'->'gettextで出力')!
('give me a copy now'->'コピーを一つ作る')!
('give the current image a new version-stamped name and save it under that name on disk.'->'現在のイメージを新しい版番号付きの名前でディスクに保存します')!
('global rect'->'大域的長方形')!
('global square'->'大域的正方形')!
('go behind'->'背後に送る')!
('go to card...'->'カードの移動...')!
('go to change set''s project'->'チェンジセットのプロジェクトへ')!
('go to first page'->'最初のページに移動します')!
('go to last page'->'最後のページへ行きます')!
('go to next page'->'次のページへ移動します')!
('go to next project'->'次のプロジェクト')!
('go to page...'->'ページへ移動...')!
('go to previous page'->'前のページへ移動します')!
('go to previous project'->'前のプロジェクト')!
('go to the given page'->'与えられたページへ移動します')!
('goToFirstCardInBackground'->'の背景の最初のカードへ')!
('goToFirstCardOfStack'->'の最初のカードへ')!
('goToLastCardInBackground'->'の背景の最後のカードへ')!
('goToLastCardOfStack'->'の最後のカードへ')!
('goToNextCardInStack'->'の次のカードへ')!
('goToPreviousCardInStack'->'の前のカードへ')!
('goToRightOf:'->'をその右に並べる')!
('goto page'->'ページの移動')!
('goto:'->'を移動する')!
('governs whether, when an object is touched inside me, a viewer should automatically be launched for it.'->'中のオブジェクトに触れたときに、自動的にビューワを出すかどうかを')!
('grab'->'つかむ')!
('grab flood area from screen'->'同色の連続した領域から作ります。')!
('grab me'->'私をつかむ')!
('grab morph'->'オブジェクトを取り出す')!
('grab new graphic'->'新しい画像を使う')!
('grab object represented'->'表現されているオブジェクトをつかむ')!
('grab original morph'->'元となっているモーフをつかむ')!
('grab rectangle from screen'->'画面上の長方形を指定します。')!
('grab rubber band from screen'->'画面上にゴムひもを張るようにして作ります。')!
('grab stamp from screen'->'画面からスタンプを取り出す')!
('grab this object'->'このオブジェクトをつかむ')!
('grab with lasso from screen'->'画面上を線で囲んで作ります。')!
('gradient color'->'グラデーション')!
('gradient fill'->'グラデーションのぬりつぶし')!
('gradientFill'->'グラデーションが使われているか')!
('graphic'->'画像')!
('graphicAtCursor'->'カーソル位置の画像')!
('graphical imports'->'画像ライブラリ')!
('graphics'->'画像')!
('greater than'->'より大きい')!
('greater than or equal'->'以上')!
('greenComponentFrom:'->'緑成分をパッチ変数から取得')!
('greenComponentIn'->'緑成分')!
('greenComponentInto:'->'緑成分をパッチ変数に格納')!
('grouped'->'グループ化')!
('half'->'半音符')!
('halo actions...'->'ハロの動作…')!
('hand me a "button down?" tile'->'「ボタンダウン?」のタイルを出す')!
('hand me a "button up?" tile'->'「ボタンアップ?」のタイルを出す')!
('hand me a "random number" tile'->'「乱数」のタイルを出す')!
('hand me a tile'->'自分のタイルを出す')!
('hand me a tile for self'->'自分のタイルを出す')!
('hand me this object'->'このオブジェクトをつかむ')!
('hand me tiles to fire this button'->'このボタンを起動するタイルを出す')!
('heading'->'向き')!
('headingTheta'->'向きの値')!
('height'->'高さ')!
('help'->'ヘルプ')!
('help...'->'ヘルプ…')!
('hide'->'を隠す')!
('hide all players'->'すべてのプレイヤをかくす')!
('hide beat lines'->'拍線をかくす')!
('hide card controls'->'カードのコントロールを隠す')!
('hide handles'->'ハンドルを隠す')!
('hide measure lines'->'小節線をかくす')!
('hide page controls'->'ページのコントロールを隠す')!
('hide sound track'->'音声トラックを隠す')!
('hierarchy'->'階層')!
('hierarchy implementors'->'インプリメンタの階層')!
('hit here to accept the current selection'->'ここを押すと現在選ばれているファイルを読み込みます')!
('hit here to cancel '->'ここを押すとなにもせずに戻ります')!
('holder'->'入れ物')!
('holder for characters'->'これらの文字を含む入れ物')!
('horizontal pan'->'水平パン')!
('horizontal resizing'->'水平方向のサイズ調整')!
('horn'->'ブッブー')!
('how many siblings do you want?'->'兄弟をいくつ作りますか?')!
('how to find more fonts...'->'より多くのフォントの探し方...')!
('http proxy editor'->'HTTPプロクシ・エディタ')!
('if currently showing thumbnails governs the standard height for them'->'サムネイルを表示している場合の標準の高さ')!
('if in full-screen mode, takes you out of it.'->'フルスクリーンモードの場合、ウィンドウにの中に入れます')!
('if true, detailed movement of pens between display updates is ignored.  Thus multiple line segments drawn within a script may not be seen individually.'->'画面の表示を更新する間に行われた複数の移動をまとめて一つの線分としてペン軌跡にするかどうか')!
('ignore occlusions'->'回り込まないようにする')!
('impart scripts to...'->'スクリプトを与える...')!
('implementors'->'インプリメンタ')!
('implementors (m)'->'インプリメンタ (m)')!
('implementors of it (m)'->'インプリメンタ (m)')!
('implementors of sent messages'->'全てのインプリメンタ')!
('implementors of... (m)'->'インプリメンタ... (m)')!
('import'->'読み込み')!
('import all images from here and subdirectories'->'こことサブディレクトリからすべての画像をインポート')!
('import all images from this directory'->'このディレクトリのすべての画像をインポート')!
('include at beginning'->'の先頭に追加する')!
('include at cursor'->'カーソル位置に含める')!
('include at end'->'に追加する')!
('include:'->'に含める')!
('includeAtCursor:'->'カーソル位置に含める')!
('increase by'->'に以下を足す')!
('increase kern'->'カーニングを増やす')!
('indicate all siblings'->'すべての兄弟を点滅させる')!
('indicate cursor'->'カーソルを表示する')!
('inheritance'->'継承')!
('inheritance (i)'->'継承関係 (i)')!
('initiatePainting'->'でお絵描きを始める')!
(#input->'入力')!
('insert a card'->'カードを挿入')!
('insert a page'->'ページを挿入')!
('insert into movie'->'ムービーに挿入')!
('insert new project'->'新しいプロジェクトの追加')!
('insert the characters from another object at my cursor position'->'指定されたオブジェクトから取得された文字列をカーソル位置に挿入します')!
('insert the given string at my cursor position'->'指定された文字列を挿入します')!
('insertCard'->'にカードを挿入')!
('insertCharacters:'->'以下の文字列を挿入')!
('insertContentsOf:'->'以下の内容を挿入')!
('insertion point color...'->'テキストカーソルの色...')!
(#inset->'埋め込み')!
('inspect'->'検査')!
('inspect (i)'->'インスペクト (i)')!
('inspect Pointers (P)'->'参照するオブジェクトをインスペクト (P)')!
('inspect change set'->'チェンジセットのインスペクト')!
('inspect class'->'クラスの検査')!
('inspect context (c)'->'コンテキストをインスペクト (c)')!
('inspect element...'->'要素をインスペクト...')!
('inspect instances'->'インスタンスをインスペクト')!
('inspect it (i)'->'式をインスペクト (i)')!
('inspect method'->'メソッドをインスペクト')!
('inspect model'->'モデルの検査')!
('inspect model in morphic'->'モデルの検査')!
('inspect morph'->'モーフの検査')!
('inspect morph (in MVC)'->'MVCでモーフの検査')!
('inspect my class'->'クラスをインスペクト')!
('inspect owner chain'->'オーナー列の検査')!
('inspect player'->'プレイヤの検査')!
('inspect receiver (i)'->'レシーバをインスペクト (i)')!
('inspect subinstances'->'サブインスタンスをインスペクト')!
('inspect this Viewer'->'このビューワの検査')!
('inspect this Vocabulary'->'このボキャブラリの検査')!
('inspect world'->'ワールドの検査')!
('inst var defs...'->'インスタンス変数定義...')!
('inst var refs...'->'インスタンス変数参照...')!
('inst vars'->'インスタンス変数')!
('install'->'インストール')!
('install SAR'->'SARのインストール')!
('install a true type font as a text style'->'TrueTypeフォントをTextStyleとしてインストール')!
('install default shared flaps'->'デフォルトの共有フラップを使う')!
('install etoy flaps'->'eToysフラップを使う')!
('install into new change set'->'新しいチェンジ・セットにインストール')!
('install this Squeak ARchive into the image.'->'このSAR (Squeak ARchive)をイメージにインストールします。')!
('install ttf'->'ttfのインストール')!
('install ttf style'->'ttfスタイルのインストール')!
('instance'->'インスタンス')!
('instances'->'個のインスタンス')!
('internal name'->'内部名')!
('interval: '->'間隔: ')!
('invert selections'->'選択を逆に')!
('is divisible by'->'次で割り切れるか')!
('isDivisibleBy:'->'次で割り切れるか')!
('isLocked'->'ロックされているか')!
('isOverColor'->'モーフはその色の上にあるか')!
('isRunning'->'再生中')!
('isUnderMouse'->'モーフはマウスの下にあるか')!
('isolate changes of this project'->'プロジェクトの変更を分離')!
('italic'->'斜体')!
('italic text'->'斜体テキスト')!
('joystick'->'ジョイスティック')!
('joystick	'->'ジョイスティック')!
('jump to <{1}>'->'<{1}>へジャンプ')!
('jump to loop end'->'ループ終了点へジャンプ')!
('jump to loop start'->'ループ開始点へジャンプ')!
('jump to project...'->'プロジェクトを移動')!
('jump within this thread'->'スレッド内でジャンプ')!
('just had one!!'->'ひとつしかありません!!')!
('justified'->'均等')!
('kedama'->'毛玉')!
('kedama turtle'->'毛玉タートル')!
('kedama turtle breed'->'毛玉タートル種類')!
('kedama turtle color'->'毛玉タートル - 色')!
('keep all pages the same size'->'すべてのページを同じサイズに合わせるようにする')!
('keep changes made and close panel'->'変更を反映してパネルを閉じます')!
('keep in one file'->'ひとつのファイルにしまう')!
('keep this menu up'->'このメニューを表示したままにする')!
('keyboard focus color'->'キーボード・フォーカスの色')!
('knobColor'->'ノブの色')!
('label'->'名札')!
('larger value'->'最大')!
('last command'->'最後のコマンド')!
('lastCharacter'->'最後の文字')!
('lastKeystroke'->'最後の入力文字')!
('lastPage'->'を最後のページへ')!
('lastValue'->'最後の値')!
('laugh'->'ワハハ')!
('layout'->'レイアウト')!
('left'->'左端')!
('left center'->'左中央')!
('left to right'->'左から右へ')!
('left-right flip only'->'左右反転のみ')!
('leftEdgeMode'->'左端の動作')!
('leftFlush'->'左寄せ')!
('leftRight'->'スティックの水平位置')!
('leftToRight'->'左から右')!
('legato'->'レガート')!
('length'->'長さ')!
('less than'->'より小さい')!
('less than or equal'->'以下')!
('lift all pens'->'がすべてのペンを上げる')!
('liftAllPens'->'がすべてのペンを上げる')!
('line'->'線')!
('linear'->'線形')!
('linear gradient'->'直線のグラデーション')!
('lines'->'線')!
('list centering'->'リストのセンタリング')!
('list direction'->'並べる方向')!
('list font...'->'リストのフォント...')!
('list spacing'->'並べる余白')!
('load'->'ロード')!
('load PPT images from slide #1'->'PPT画像を最初のスライドから読む')!
('load a project from a file'->'ファイルからプロジェクトを読み込みます')!
('load as book'->'本を読み込みます')!
('load as morph'->'モーフを読み込みます')!
('load as project'->'プロジェクトとして読み込み')!
('load class {1}'->'クラス {1}をロード')!
('load code updates'->'コードアップデートを読込')!
('load font from web...'->'フォントをwebから読み込む...')!
('load from disk'->'ディスクからロード')!
('load latest code updates'->'最新のコードアップデートを読込')!
('load method'->'メソッドをロード')!
('load project from file...'->'プロジェクトをファイルから読込…')!
('load repositories'->'リポジトリのロード')!
('load version'->'バージョンをロード')!
('loadSineWave'->'に正弦波を読み込む')!
('loadSound:'->'にその音を読み込む')!
('local implementors of...'->'ローカルインプリメンタ...')!
('local rect'->'局所的長方形')!
('local senders of...'->'ローカルセンダ...')!
('local square'->'局所的正方形')!
('log-based color conversion'->'パッチ変数の値を透明度に変換するとき、
対数を取るか、一定の係数を掛けるかを指定します')!
('logScale'->'対数')!
('look like'->'の見た目を似せる')!
('lower all pens'->'がすべてのペンを下ろす')!
('lowerAllPens'->'がすべてのペンを下ろす')!
('luminanceUnder'->'背後の輝度')!
('magnification...'->'拡大率...')!
('mail out bug report'->'バグレポートを提出')!
('mail to list'->'メーリングリストに報告')!
('make 1-column book'->'1段組の本を作る')!
('make 2-column book'->'2段組の本を作る')!
('make 3-column book'->'3段組の本を作る')!
('make 4-column book'->'4段組の本を作る')!
('make a flex morph'->'FlexMorphを作る')!
('make a galley of me'->'私のギャラリーを作る')!
('make a new category with class...'->'クラスを指定し新規カテゴリを作成...')!
('make a new category...'->'新規カテゴリを作成...')!
('make a new drawing in the specified playfield'->'新しい絵を指定された遊び場に作ります')!
('make a new flap'->'新しいフラップを作る')!
('make a new movie'->'新しいムービーを作る')!
('make a pause marker'->'一時停止の印を作る')!
('make a sibling'->'兄弟を一つ作る')!
('make a sibling instance'->'兄弟をひとつ作る')!
('make a thread of projects in this book'->'プロジェクトのスレッドをこの本の中から作る')!
('make all my sibling instances look like me.'->'すべての兄弟の見た目を似せる')!
('make all pages this size'->'すべてのページをこの大きさにする')!
('make all siblings look like me'->'すべての兄弟の見た目を似せる')!
('make an instance for my data'->'自分のデータのインスタンスを作る')!
('make bookmark'->'ブックマークを作る')!
('make button'->'ボタンの作成')!
('make changes go to me (m)'->'現在のチェンジセットに設定 (m)')!
('make closable'->'閉じられるようにする')!
('make closed {1}'->'{1}を閉曲線にする。')!
('make controls'->'コントロールを作る')!
('make detachable'->'切り離し可能にする')!
('make draggable'->'ドラッグ可能にする')!
('make graph paper...'->'方眼紙にする...')!
('make link to project...'->'プロジェクトへのリンクを作ります...')!
('make multiple siblings...'->'複数の兄弟を作る…')!
('make my color specified in the patch'->'指定されたパッチ変数の内容をRGB値とみなし、タートルの色をその色にします')!
('make new drawing'->'新しいお絵描きを作ります')!
('make next-to-topmost'->'次のものを最前面に出す')!
('make open {1}'->'{1}を開曲線にする。')!
('make own subclass'->'自分のサブクラスを作る')!
('make parameter slider'->'パラメータのスライダを作る')!
('make project link (P)'->'プロジェクトのリンクを作成 (P)')!
('make screenshot'->'スクリーンショットを作成')!
('make scrollbar inboard'->'スクロールバーを内側に入れる')!
('make scrollbar retractable'->'格納されるスクロールバーにする')!
('make segmented {1}'->'線分で構成された{1}を作る')!
('make smooth {1}'->'滑らかにした{1}を作る')!
('make sound'->'が音を鳴らす')!
('make the given script be "normal"'->'与えられたスクリプトを「ストップ」します')!
('make the given script be "normal" in the object and all of its siblings'->'私と兄弟すべての与えられたスクリプトを「ストップ」します')!
('make the given script be "paused"'->'与えられたスクリプトを「ポーズ」します')!
('make the given script be "paused" in the object and all of its siblings'->'オブジェクトとその兄弟すべての与えられたスクリプトを「ポーズ」します')!
('make the object invisible'->'私を見えなくします')!
('make the object visible'->'私を見えるようにします')!
('make thumbnail'->'サムネイルを作る')!
('make unclosable'->'閉じられないようにする')!
('make undraggable'->'ドラッグできないようにする')!
('make unlooped'->'繰り返しなしにする')!
('make unpitched'->'音程なしにする')!
('makeNewDrawingIn:'->'新しい絵を次の場所に作る')!
('margin change'->'余白の変更')!
('maxVal'->'最大値')!
('menu font...'->'メニューのフォント...')!
('meow'->'ニャー')!
('merge'->'混ぜる')!
('merge blue component from another patch'->'自分がRGB値を表しているとみなし、指定されたパッチ変数の値を自分の青成分として取得します')!
('merge green component from another patch'->'自分がRGB値を表しているとみなし、指定されたパッチ変数の値を自分の緑成分として取得します')!
('merge red component from another patch'->'自分がRGB値を表しているとみなし、指定されたパッチ変数の値を自分の赤成分として取得します')!
('merge the translation file'->'翻訳ファイルをマージ')!
('merge version'->'バージョンをマージ')!
('message names'->'メッセージ名')!
('message names (W)'->'メッセージ名 (W)')!
('messages authored by me'->'自分が定義したメッセージ')!
('messages in any change set'->'チェンジセット内にあるメッセージ')!
('messages in current change set'->'現在のチェンジセットのメッセージ')!
('messages in hardened classes'->'通常クラス内のメッセージ')!
('messages logged in .changes file'->'チェンジファイルに書かれたメッセージ')!
('messages not authored by me'->'自分以外が定義したメッセージ')!
('messages not in any change set'->'チェンジセットにないメッセージ')!
('messages not in current change set'->'現在のチェンジセットにないメッセージ')!
('messages only in .sources file'->'ソースファイルにのみ書かれたメッセージ')!
('messages that do not send...'->'以下を送らないメッセージ...')!
('messages that send...'->'以下を送るメッセージ...')!
('messages that...'->'以下の条件のメッセージ...')!
('messages whose selector is NOT...'->'以下のセレクタでないメッセージ...')!
('messages whose selector is...'->'以下のセレクタのメッセージ...')!
('messages with prior versions'->'以前のバージョンがあるメッセージ')!
('messages without prior versions'->'以前のバージョンがないメッセージ')!
('method finder'->'メソッド・ファインダ')!
('method inheritance (h)'->'メソッドの継承 (h)')!
('method pane'->'メソッドペイン')!
('method refs to this inst var'->'このインスタンス変数への参照')!
('method source with it'->'メソッドソースの部分')!
('method strings with it (E)'->'メソッド中文字列の部分 (E)')!
('methods containing'->'含むメソッド')!
('methods storing into this inst var'->'このインスタンス変数への代入')!
('minVal'->'最小値')!
('miscellaneous'->'その他')!
('momentarily show, by flashing , all of my visible siblings.'->'少しだけすべての可視な兄弟を点滅表示します')!
('more'->'さらに')!
('more...'->'さらに…')!
('more... '->'さらに...')!
('morph protocol (text)'->'モーフのボキャブラリブラウザ(text)')!
('morph protocol (tiles)'->'モーフのボキャブラリブラウザ(tile)')!
('morphic'->'モーフィック')!
('morphic project'->'モーフィック・プロジェクト')!
('motion'->'動き')!
('motor'->'エンジン')!
('mouse-down halo color'->'マウスダウン時の強調色')!
('mouse-down halo width: '->'マウスダウン時の強調幅: ')!
('mouse-over halo color'->'マウスが入った時の強調色')!
('mouse-over halo width: '->'マウスオーバー時の強調幅: ')!
('mouse-over halos'->'マウスが入ったらハロを出す')!
('mouseDown'->'マウスダウン')!
('mouseEnter'->'マウスが入った')!
('mouseEnterDragging'->'マウスがドラッグして入った')!
('mouseLeave'->'マウスが出た')!
('mouseLeaveDragging'->'マウスがドラッグして出た')!
('mouseStillDown'->'マウスダウン継続')!
('mouseUp'->'マウスアップ')!
('mouseX'->'私の中でのマウスのx座標')!
('mouseY'->'私の中でのマウスのy座標')!
('move'->'移動')!
('move '->'移動 ')!
('move class chgs to other side'->'クラスの変更を隣へ移動')!
('move method to other side'->'メソッドを隣へ移動')!
('move to class side'->'クラスサイドに移動')!
('move to package...'->'パッケージに移動...')!
('move toward'->'をその方向へ動かす')!
('move toward the given object'->'与えられたオブジェクトの方向へ動きます')!
('move windows onscreen'->'ウィンドウを画面内に移動')!
('moveToward:'->'をその方向へ動かす')!
(#'movie controls'->'動画')!
('movie...'->'ムービー...')!
('multiply'->'掛ける')!
('multiply by'->'に以下を掛ける')!
('mvc project'->'MVCプロジェクト')!
('my index in my container'->'入れ物の中での私の要素番号です')!
('my {1}'->'my {1}')!
('name'->'名前')!
('name for new variable: '->'新しい変数名: ')!
('named'->'名前: ')!
('narrow'->'狭く')!
('narrow text'->'文字間を狭くしたテキスト')!
('navigation'->'ナビゲーション')!
('new MIDI controller'->'新しいMIDIコントローラ')!
('new category...'->'新規カテゴリ...')!
('new change set... (n)'->'新規チェンジセット... (n)')!
('new morph...'->'新しいモーフ…')!
('new package'->'新規パッケージ')!
('new package version'->'新たなバージョン')!
('new scripting area'->'新しいスクリプティング領域を作ります')!
('new size'->'新しいサイズ')!
('new trait template'->'新規トレイト用テンプレート')!
('new wording for this tab:'->'このタブの新しい名前:')!
('new...'->'新規...')!
('next card'->'次のカード')!
('next category'->'次のカテゴリ')!
('next frame'->'次のフレーム')!
('next frame (->)'->'次のコマ (->)')!
('next page'->'次のページ')!
('next project'->'次のプロジェクト')!
('nextPage'->'次のページへ')!
('no - delete the window only'->'いいえ - このウィンドウだけを削除してください')!
('no event'->'空イベント')!
('no layout'->'レイアウトの有無')!
('no matches for'->'見つかりませんでした:')!
('noArrowheadsOnAllPens'->'のすべてのペンの矢印を取り去る')!
('none'->'なし')!
('normal'->'ノーマル')!
('normal text'->'ノーマル・テキスト')!
('not equal'->'等しくない')!
('nothing to revert to'->'戻るべき版がありません')!
('nothing to save.'->'内容がありません')!
('now choose the color you want to replace it with'->'新しい色を選択してください')!
('numberAtCursor'->'カーソル位置の数')!
('numericValue'->'数値')!
('objects (o)'->'オブジェクト (o)')!
('objects pointing to this value'->'参照元のオブジェクト')!
('observation'->'観察')!
('obtrudes'->'モーフは入れ物からはみ出ているか')!
('ok'->'了解')!
('okay'->'OK')!
('old desktop menu... (W)'->'旧デスクトップメニュー... (W)')!
('oops, this menu is a for a morph that
has been replaced, probably because a
"look like" script was run.  Please dismiss
the menu and get a new one!!.  Sorry!!'->'消されてしまったはずのモーフに対してメニューが
起動されてしまいました。すみませんが、
新しいものを出しなおしてください。')!
('opaque'->'不透明か')!
('open'->'開く')!
('open 3DS file'->'3DSファイルを開きます')!
('open a GIF graphic file in a window'->'画像を読み込みます')!
('open a MIDI file'->'MIDIファイルを開く')!
('open a browser'->'ブラウザを開く')!
('open a browser to view this URL?'->'このURLを見るためにWebブラウザを開きますか?')!
('open a button properties panel for the morph'->'ボタン・プロパティ設定画面を開きます')!
('open a main properties panel for the morph'->'メインのプロパティ設定画面に戻ります')!
('open a test runner'->'テスト・ランナーを開く')!
('open a transcript'->'トランスクリプトを開く')!
('open a workspace'->'ワークスペースを開く')!
('open as Flash'->'フラッシュのファイルを開きます')!
('open drag and drop'->'ドラッグ・アンド・ドロップを受け付ける')!
('open editing'->'編集を開く')!
('open file (o)'->'ファイルを開く(o)')!
('open for playback'->'再生するためにテープを開きます')!
('open graphic in a window'->'画像を開く')!
('open in midi player'->'MIDIプレイヤに読み込みます')!
('open in zip viewer'->'zipビューワで開く')!
('open lexicon with search pane'->'検索欄つきの語彙ブラウザを開きます')!
('open movie file'->'ムービーファイルを開く')!
('open or close the lower portion that shows individual scripts'->'個別のスクリプトを表示する部分を開閉します')!
('open process browser'->'プロセスブラウザを開く')!
('open repository'->'リポジトリを開く')!
('open sorter'->'ソータを開く')!
('open standard lexicon'->'標準の語彙ブラウザを開きます')!
('open subtitles file (u)'->'字幕ファイルを開く(u)')!
('open the graphic as a morph'->'画像をモーフとして開く')!
('open this object''s Viewer'->'このオブジェクトのビューワを開く')!
('open this script''s Scriptor'->'このスクリプトのスクリプタを開く')!
('open to drag & drop'->'ドラッグアンドドロップを許可する')!
('open true type font'->'TrueTypeフォントを開く')!
('open underlying scriptor'->'実際のスクリプタを開く')!
('open version'->'バージョンを開く')!
('open wave editor'->'波形エディタを開く')!
('open zip'->'zipを開く')!
('open...'->'開く…')!
('opening'->'開いたとき')!
('opening the file, please wait'->'ファイルを開いています。')!
('opens a Viewer directly on the rendered morph.'->'表示されているモーフを直接ビューワで開く')!
('origin-at-center'->'原点を中心にする')!
('other...'->'その他…')!
('outline'->'閉じた線')!
('overlaps'->'モーフが次のものと重なっているか')!
('overlaps any'->'以下のどれかと重なるか')!
('overlaps:'->'モーフが次のものと重なっているか')!
('overlapsAny'->'以下の種類のどれかと重なるか')!
('overlapsAny:'->'以下のいずれかと重なる')!
('package'->'パッケージ')!
('package pane browser'->'パッケージ欄付きブラウザ')!
('package-pane browser'->'パッケージ欄付きブラウザ')!
('page should already have a url'->'ページのURLが指定されていません')!
('pageNumber'->'ページ番号')!
('paintbox'->'絵の具箱')!
('painting...'->'お絵描き…')!
('parts bin'->'コピー元として動作する')!
('parts-bin'->'部品置き場')!
('password'->'パスワード')!
('paste'->'ペースト')!
('paste (v)'->'ペースト (v)')!
('paste book page'->'本のページをペーストする')!
('paste...'->'ペースト…')!
('patch'->'パッチ変数')!
('patchDisplayList'->'パッチ変数表示リスト')!
('patchValueIn'->'パッチ変数の値')!
('pause all'->'の兄弟皆をポーズする')!
('pause script'->'をポーズする')!
('pauseAll:'->'の兄弟皆をポーズする')!
('pauseScript:'->'をポーズする')!
('paused'->'ポーズ')!
('peaks'->'ガーガー')!
('peel to first like this'->'最初のコールへ')!
('pen color'->'ペンの色')!
('pen size'->'ペンの太さ')!
('pen trails'->'ペン軌跡')!
('pen use'->'ペンの使い方')!
('pen-trail arrowhead size...'->'ペン軌跡の矢印の大きさ...')!
('penColor'->'ペンの色')!
('penDown'->'ペンが下りているか')!
('penSize'->'ペンの太さ')!
('penTrails within...'->'ペンの種類...')!
('pens trails within...'->'中にあるペンの跡…')!
('personal'->'パーソナル')!
('personalize...'->'パーソナライズ')!
('pixelsPerPatch'->'パッチ変数表示の大きさ')!
('place into a column'->'列に配置')!
('place into a row'->'行に配置')!
('place this object to the right of another'->'他のオブジェクトの右どなりに整列します')!
('plain'->'標準')!
('play'->'再生')!
('play (p)'->'再生 (p)')!
('play after cursor'->'カーソルの後を再生')!
('play before cursor'->'カーソルの前を再生')!
('play in MPEG player'->'MPEGプレイヤで再生します')!
('play loop'->'繰り返し再生')!
('play once'->'一度だけ再生')!
('play straight through'->'全体を再生')!
('play test note'->'テスト再生')!
('play via MIDI'->'MIDI経由で再生')!
('play via built in synth'->'組み込みシンセサイザで再生')!
('playUntilPosition:'->'指定位置まで再生')!
('player protocol (tiles)'->'プレイヤのプロトコル(tile)')!
('playerAtCursor'->'カーソル位置のプレイヤ')!
('playfield'->'遊び場')!
('playfield options...'->'遊び場の拡張機能…')!
('please record a sound first'->'音声を録音してから押してください')!
('plug all to model'->'すべてのイベントをモデルに関連付ける')!
('plug all to model slots'->'すべてのイベントをモデルのスロットに関連付けます')!
('plug mouseDown to model'->'マウスダウンイベントをモデルに関連付ける')!
('plug mouseDown to model slot'->'マウスダウンイベントをモデルのスロットに関連付ける')!
('plug mouseMove to model'->'マウスムーブイベントをモデルに関連付ける')!
('plug mouseMove to model slot'->'マウスムーブイベントをモデルのスロットに関連付けます')!
('polygon'->'多角形')!
('pop out on dragover'->'ドラッグするとポップアップ')!
('pop out on mouseover'->'マウスが入るとポップアップ')!
('portrait (tall)
landscape (wide)'->'ポートレイト (縦長)
ランドスケープ (横長)')!
('position'->'位置')!
('preferences..'->'プリファレンス..')!
('preferences...'->'プリファレンス...')!
('prepend:'->'の先頭に追加する')!
('pretty print'->'整形表示')!
('pretty print with color'->'色付き整形表示')!
('previous card'->'前のカード')!
('previous category'->'前のカテゴリ')!
('previous frame'->'前のフレーム')!
('previous frame (<-)'->'前のコマ (<-)')!
('previous page'->'前のページ')!
('previous project'->'前のプロジェクト')!
('previousPage'->'の前のページへ')!
('print PS to file...'->'PSをファイルに印刷')!
('print Postscript to file...'->'ポストスクリプトをファイルに出力…')!
('print default font choices'->'デフォルトのフォント選択を表示する')!
('print it (p)'->'式を表示 (p)')!
('printOut'->'プリントアウト')!
('printer setup'->'プリンタの設定')!
('proceed (p)'->'継続 (p)')!
('process browser'->'プロセスブラウザ')!
('profile messages (m)'->'メッセージのプロファイル (m)')!
('projects'->'プロジェクト')!
('projects...'->'プロジェクト…')!
('promote to top of list'->'リストの先頭へ')!
('propagate changes upward'->'プロジェクトの変更を伝搬')!
('propagate status to siblings'->'状態を兄弟に伝達する')!
('property sheet'->'プロパティシート')!
('proportional layout'->'比例レイアウト')!
('provide clipping'->'切り取るか')!
('publish project'->'プロジェクトを公開')!
('pull up'->'引き上げ')!
('pull up...'->'引き上げ...')!
('purge undo records'->'アンドゥ情報のクリア')!
('push down methods'->'メソッドの引き下げ')!
('push down...'->'押し下げ...')!
('put in a window'->'ウィンドウに入れる')!
('put list in paste buffer'->'リストをペーストバッファにコピー')!
('put me somewhere'->'ドラッグして移動')!
('put onto Background'->'背景に置く')!
('put shared flaps on bottom'->'共有フラップを下に配置')!
('put sound in lib'->'音声をライブラリにしまう')!
('put up a list of all projects, letting me choose one to go to'->'全プロジェクトリストから、移動先を選択します')!
('put up a menu offering many controls over appearance.'->'外観について、多くのコントロールを持つメニューを開きます')!
('put up an editible list of convenient expressions, and evaluate the one selected.'->'編集可能な便利な式のリストを開きます。選択したものは評価できます。')!
('puts up a menu of useful items for updating the system, determining what version you are running, and much else'->'システムを更新したり、どのバージョンを実行しているかなど、多くの有用な項目のメニューを開きます')!
('puts you in full-screen mode, if not already there.'->'(そうでない場合)フルスクリーンモードにします。')!
('quarter'->'四分音符')!
('query'->'質問')!
('quints'->'四連符')!
('quit'->'終了')!
('quit out of Squeak.'->'スクィークを終了します')!
('r-unused'->'未使用を削除')!
('radial gradient'->'円形のグラデーション')!
('radialFill'->'グラデーションが放射状に塗られているか')!
(#raised->'盛り上げ')!
('random'->'乱数')!
('read file'->'ファイルからの読み込み')!
('read graphic into ImageImports'->'画像をImageImportsに読み込みます')!
('read sound from disk...'->'音声のファイルからの読み込み')!
('readTape'->'読み込み')!
('readout'->'読み出し')!
('readout string'->'読み出し文字列')!
('recent changes'->'最近の変更')!
('recent changes in file'->'最近の変更')!
('recent classes...'->'最近見たクラス...')!
('recent classes... (r)'->'最近見たクラス... (r)')!
('recent log file...'->'最近のログファイル...')!
('recent...'->'最近...')!
('recently logged changes...'->'最近記録された変更...')!
('recognizer (r)'->'手書き認識 (r)')!
('recolor pixels of color'->'画素を指定した色に変更')!
('recompile package'->'パッケージのリコンパイル')!
('record'->'記録')!
('rectangular bounds'->'矩形の境界')!
('redComponentFrom:'->'赤成分をパッチ変数から取得')!
('redComponentIn'->'赤成分')!
('redComponentInto:'->'赤成分をパッチ変数に格納')!
('redo'->'再実行')!
('reduce color palette'->'カラーパレットを圧縮')!
('refer to masters'->'元を参照')!
('references to it (N)'->'参照 (N)')!
('references...'->'参照...')!
('references... (r)'->'参照... (r)')!
('relaunch this Viewer'->'ビューワの再立ち上げ')!
('reload all from server'->'サーバーからすべてをロードする')!
('reload instruments'->'楽器を再読み込みする')!
('remainder when divided by'->'余り')!
('remove'->'削除')!
('remove "{1}"'->'"{1}"を削除する')!
('remove (x)'->'削除 (x)')!
('remove all actions'->'すべての動作を削除')!
('remove all soundtracks'->'すべての音声トラックを削除')!
('remove all viewers'->'すべてのビューワを削除する')!
('remove any pigment laid down on the desktop by objects moving with their pens down.'->'オブジェクトのペンによって描かれた軌跡をすべて消します')!
('remove change set from this category'->'カテゴリからチェンジセットを削除')!
('remove class (x)'->'クラスの削除 (x)')!
('remove class from system (x)'->'クラスをシステムから削除 (x)')!
('remove contained in class categories...'->'特定のクラスカテゴリに含まれる変更の削除...')!
('remove dependency...'->'依存関係を削除...')!
('remove doIts'->'"do it"を削除')!
('remove element'->'削除')!
('remove empty categories'->'空のカテゴリを削除')!
('remove existing'->'既存と同じものを削除')!
('remove from Background'->'背景から削除')!
('remove from changes'->'チェンジセットから削除')!
('remove from current change set'->'現在のチェンジセットから削除')!
('remove from this browser'->'このブラウザから削除')!
('remove lfs'->'LFの削除')!
('remove line feeds'->'行送り(LF)を削除')!
('remove line feeds in file'->'ファイル中の行送り(LF)を削除')!
('remove method (x)'->'メソッドの削除 (x)')!
('remove method from system (x)'->'メソッドをシステムから削除する (x)')!
('remove mouse up action'->'マウスアップアクションを削除')!
('remove older versions'->'古いバージョンを削除')!
('remove package'->'パッケージの削除')!
('remove package version'->'バージョンを削除')!
('remove parameter'->'引数を削除')!
('remove postscript'->'postscriptの削除')!
('remove preamble'->'preambleの削除')!
('remove project target'->'プロジェクト対象の削除')!
('remove repository'->'リポジトリの削除')!
('remove selected items'->'選択したものを削除')!
('remove server...'->'サーバーを削除...')!
('remove the button properties of this morph'->'このモーフからボタン・プロパティを削除します')!
('remove this category'->'カテゴリの削除')!
('remove this entire Viewer from the screen
don''t worry -- nothing will be lost!!.'->'このビューワを画面から削除します。
何もなくなったりしないので大丈夫です!!')!
('remove this object from the screen'->'私を削除します')!
('remove this pane from the screen
don''t worry -- nothing will be lost!!.'->'この欄を画面から削除します。
何もなくなったりしないので大丈夫です!!')!
('remove unselected items'->'選択していないものを削除')!
('remove up-to-date versions'->'イメージと同じバージョンを削除')!
('remove...'->'削除..')!
('removeAll'->'からすべて削除する')!
('removeAllFromPatchDisplayList'->'パッチ変数表示リストを初期化')!
('removeAllFromTurtleDisplayList'->'タートル表示リストからすべて削除')!
('rename'->'名前を変更する')!
('rename  "'->'名前を変更する "')!
('rename "{1}"'->'"{1}"の名前を変更する')!
('rename as...'->'名前の変更...')!
('rename category...'->'カテゴリの名前変更...')!
('rename change set (r)'->'チェンジセットの名前変更 (r)')!
('rename class ...'->'クラス名の変更...')!
('rename class...'->'クラス名の変更...')!
('rename file'->'ファイル名の変更')!
('rename local variable'->'テンポラリ変数名の変更')!
('rename package...'->'パッケージ名の変更...')!
('rename this category'->'カテゴリ名の変更')!
('rename this script'->'このスクリプトの名前を変更')!
('rename...'->'名前の変更...')!
('reorder all change sets'->'並び替え')!
('reorganize'->'再構成')!
('reorganize categories'->'再構成')!
('repaint'->'再描画')!
('repaint the screen -- useful for removing unwanted display artifacts, lingering cursors, etc.'->'スクリーンを再表示します -- ゴミやカーソルなど不要物を消すときに便利です')!
('repeat'->'繰り返すか')!
('report'->'レポート')!
('reset changed keys'->'変更記録をリセット')!
('reset forward-direction'->'進行方向を初期化')!
('reset list'->'リストを消去')!
('reset thumbnails'->'サムネイルを作り直す')!
('resist being deleted'->'削除できないか')!
('resist being picked up'->'つかめないか')!
('resist deletion'->'削除不可か')!
('resize'->'サイズ変更')!
('resize to fit'->'大きさを合わせる')!
('resizing'->'大きさの変更')!
('resolution'->'解像度')!
('restart (r)'->'再実行 (r)')!
('restore base graphic'->'元画像にもどす')!
('restore default font choices'->'フォントの選択をデフォルトに戻す')!
('restore default tile'->'デフォルトのタイルを復元する')!
('restore display (r)'->'ディスプレイを再表示 (r)')!
('restore original color'->'元の色に戻す')!
('restoreBaseGraphic'->'の元画像を復元する')!
('resume (r)'->'再開 (r)')!
('return entered value'->'戻り値の設定')!
('return to the most-recently-visited project'->'直前に使っていたプロジェクトへ戻ります')!
('return without saving'->'保存せずにもどります')!
('returns a copy of this object'->'私のコピーを返します')!
('returns a copy of this turtle'->'タートルの複製を作ります')!
('returns a turtle of mine at this turtle.'->'この種類で、指定された場所にいるタートルを返します')!
('returns a turtle of specified breed at my position.'->'自分の位置にいる指定された種類のタートルを返します')!
('reveal me'->'私を表示する')!
('reveal object represented'->'表現されているオブジェクトを示す')!
('reveal original morph'->'元のモーフを表示する')!
('reveal this object'->'このオブジェクトを表示')!
('reverse'->'を反転')!
('reverse direction'->'向きを反対にする')!
('reverse table cells'->'表のセルを反転する')!
('revert'->'リバート')!
('revert & remove from changes'->'元に戻してチェンジセットから削除')!
('revert package...'->'パッケージのリバート...')!
('revert to previous version'->'以前のバージョンに戻す')!
('revert to saved copy'->'保存した状態にリバート')!
('revert to selected version'->'選択したバージョンへリバート')!
('revert to tile version'->'タイル型表示に戻す')!
('revert to tile version...'->'タイル型表示に戻す…')!
('rewind'->'巻き戻し')!
('rewind (r)'->'巻き戻し (r)')!
('right'->'右端')!
('right center'->'右中央')!
('right to left'->'右から左へ')!
('rightEdgeMode'->'右端の動作')!
('rightFlush'->'右寄せ')!
('rightToLeft'->'右から左')!
('rigid'->'きっちり')!
('roman numerals'->'ローマ数字')!
('root'->'ルート')!
('rotate'->'通常回転')!
('rotate smoothly'->'滑らかに回転')!
('rotating'->'回転')!
('rotationStyle'->'回転の種類')!
('round corners'->'角は丸いか')!
('round up strays'->'迷子を連れ戻す')!
('roundUpStrays'->'が迷子を連れ戻す')!
('roundedCorners'->'角は丸いか')!
('rubber band cells'->'セルを伸び縮みさせる')!
('run an existing camera script'->'カメラのスクリプトを実行する')!
('run the given script in the object and in all of its siblings'->'指定されたスクリプトを自分と兄弟すべてに送ります')!
('run the given script once, on the next tick'->'次の時間刻みで与えられたスクリプトを一度実行します')!
('sample instance'->'サンプルのインスタンス')!
('sampleAtCursor'->'カーソルのサンプル値')!
('sampling'->'サンプリング')!
('saturationUnder'->'背後の彩度')!
('save'->'保存')!
('save and quit'->'保存して終了')!
('save as AIFF file'->'AIFF形式で保存')!
('save as SqueakPage at url...'->'SqueakPageとしてurlに保存...')!
('save as Sun AU file'->'Sun AU形式で保存')!
('save as WAV file'->'WAV形式で保存')!
('save as new version'->'新しい版として保存')!
('save as new-page prototype'->'新しいページの元として保存する')!
('save as resource'->'リソースとして保存する')!
('save as...'->'別名で保存…')!
('save contents to file...'->'内容をファイルに保存…')!
('save filters as default'->'フィルタをデフォルトとして保存')!
('save for future revert'->'リバート用に保存')!
('save library on disk...'->'ライブラリとしてファイルに保存する')!
('save morph as prototype'->'モーフの元として保存する')!
('save morph in file'->'モーフをファイルへ保存')!
('save on file...'->'ファイルに保存...')!
('save on server (also makes a local copy)'->'サーバーと手元のディスクの両方に保存する')!
('save project on file...'->'プロジェクトをファイルに保存…')!
('save project on local file only'->'手元のディスクにだけプロジェクトを保存する')!
('save repositories'->'リポジトリの保存')!
('save script'->'スクリプトを保存する')!
('save sound on disk...'->'音声をファイルに保存する')!
('save the current image on disk, and quit out of Squeak.'->'現在のイメージを保存してスクィークを終了します')!
('save the current version of the image on disk'->'現在の版のイメージをディスクに保存します')!
('save the current version of the image on disk under a new name.'->'現在の版のイメージを新しい名前でディスクに保存します')!
('save this project on a file'->'このプロジェクトをファイルに保存します')!
('save this version'->'この版を保存')!
('save to a different server'->'異なるサーバーに保存する')!
('save to disk'->'ディスクに保存')!
('save world as morph file'->'ワールドをモーフで保存')!
('saves in the Squeaklets folder'->'Squeakletsフォルダに保存します')!
('scale when log-based color conversion is used'->'対数表示の場合、完全に不透明な色として表示される値下限を指定します')!
('scaleFactor'->'拡大率')!
('scaleMax'->'対数表示の最大値')!
('scene'->'シーン')!
('scrape'->'こする')!
('scratch'->'ひっかく')!
('script'->'スクリプト')!
('scripting'->'スクリプティング')!
('scripts'->'スクリプト')!
('script{1}'->'スクリプト{1}')!
('scritch'->'たたく')!
('scroll bar on left'->'スクロールバーを左に置く')!
('scroll bar on right'->'スクロールバーを右に置く')!
('search'->'探す')!
('search for text'->'テキストを検索する')!
('search the SuperSwiki'->'SuperSwikiを検索')!
('secondColor'->'2番目の色')!
('security'->'セキュリティ')!
('see if server version is more recent'->'サーバーに新しいバージョンがあるか調べる')!
('see if server version is more recent...'->'新しいバージョンが公開されているかを確認')!
('seesColor:'->'モーフはその色の上にあるか')!
('select'->'選択')!
('select a video file'->'ビデオファイルを選択する')!
('select all'->'全てを選択')!
('select all (a)'->'全てを選択 (a)')!
('select all upgrades'->'全てのアップグレードを選択')!
('select change set...'->'チェンジセットの選択...')!
('select changed keys'->'最近の変更を選択')!
('select codec'->'codecを選択する')!
('select conflicts'->'コンフリクトを選択')!
('select conflicts with any changeset'->'他のチェンジセットとのコンフリクトを選択')!
('select conflicts with current changeset'->'現在のチェンジセットとのコンフリクトを選択')!
('select conflicts with...'->'チェンジセットとのコンフリクトを選択...')!
('select methods for this class'->'現在のクラスのメソッドを選択')!
('select new methods'->'新たなメソッドを選択')!
('select package'->'パッケージを選択')!
('select the translation to look for'->'翻訳を探す語句を選択してください')!
('select the translation to remove'->'削除する語句を選択してください')!
('select the untranslated phrase to look for'->'検索したい翻訳されていない語句を選択してください')!
('select the untranslated phrase to remove'->'削除したい翻訳されていない語句を選択してください')!
('select unchanged methods'->'変更のないメソッドを選択')!
('selectors containing it (W)'->'セレクタの部分 (W)')!
('send (e)'->'ステップイン (e)')!
('send a message to all siblings'->'兄弟すべてにメッセージを送ります')!
('send all pages to server'->'すべてのページをサーバーに送る')!
('send contents back to donor'->'文字内容をもとの場所に戻す')!
('send contents to printer'->'内容を印刷')!
('send this page to server'->'このページをサーバーに送る')!
('send to all'->'の皆に送る')!
('send to back'->'後に送る')!
('send top window to back (\)'->'最前面のウィンドウを後ろへ (\)')!
('senders'->'センダ')!
('senders (n)'->'センダ (n)')!
('senders of it (n)'->'センダ (n)')!
('senders of... (n)'->'センダ... (n)')!
('senders...'->'センダ...')!
('server is unavailable'->'サーバが見つかりません')!
('set FFT size'->'FFTのサイズを指定')!
('set MIDI port'->'MIDIポートを設定する')!
('set X range'->'X軸の範囲設定')!
('set Y range'->'Y軸の範囲設定')!
('set action selector'->'アクションセレクタを設定')!
('set alignment...'->'割付の設定...')!
('set alignment... (u)'->'並びの設定... (u)')!
('set as background'->'背景として設定')!
('set atom count'->'原子の数を指定する')!
('set author initials...'->'開発者のイニシャルを設定...')!
('set background to a picture'->'背景画像の設定')!
('set baseline'->'ベースラインを指定する')!
('set channel'->'チャンネルを設定する')!
('set color'->'色を設定')!
('set color theme...'->'カラーテーマの選択...')!
('set controller'->'コントローラを設定する')!
('set custom action'->'独自の動作を設定')!
('set desktop color...'->'デスクトップ色の設定...')!
('set display depth...'->'ディスプレイ・ビット深度の設定...')!
('set display type'->'表示方法の指定')!
('set font for this text'->'テキストにフォントを設定')!
('set font... (k)'->'フォント設定... (k)')!
('set frame rate'->'フレーム・レートの設定')!
('set gradient color...'->'グラデーションの色を設定...')!
('set grid spacing...'->'グリッドを変える...')!
('set language...'->'言語を設定…')!
('set maximum value'->'最大値を設定')!
('set minimum value'->'最小値を設定')!
('set mouseDown selector...'->'マウスダウン時のセレクタを設定')!
('set mouseMove selector...'->'マウスムーブ時のセレクタを設定')!
('set mouseUp selector...'->'マウスアップ時のセレクタを設定')!
('set page sound'->'ページサウンドの設定')!
('set page visual'->'ページ視覚効果の設定')!
('set real joystick number (now {1})'->'物理ジョイスティック番号(現在 {1})')!
('set recent-updates marker'->'最近の更新マークを付ける')!
('set rotation center'->'回転の中心を設定')!
('set rotation style'->'回転方法の設定')!
('set sampling rate'->'サンプリング周波数の設定')!
('set scale'->'縮尺を設定')!
('set search string (h)'->'検索文字列を設定 (h)')!
('set style... (K)'->'スタイルの設定... (K)')!
('set subtitles background color'->'字幕の背景色を設定')!
('set subtitles color'->'字幕の色を設定')!
('set subtitles font'->'字幕のフォントを設定')!
('set target'->'ターゲットの指定')!
('set target...'->'対象を設定…')!
('set the number of turtles'->'この種類のタートル数です')!
('set thumbnail height...'->'サムネイルの高さを変える...')!
('set tree depth'->'木の深さを設定')!
('set tree type'->'木の種類を設定')!
('set variable name...'->'変数名を設定…')!
('set world color...'->'背景色の設定...')!
('setBlueComponentIn'->'以下の青成分にしまう')!
('setGreenComponentIn'->'以下の緑成分にしまう')!
('setRedComponentIn'->'以下の赤成分にしまう')!
('setting the thumbnail height is only
applicable when you are currently
showing thumbnails.'->'サムネイルの高さは、サムネイル表示を
しているときにのみ設定できます')!
('shadow color...'->'かげの色…')!
('shadow offset...'->'かげの位置…')!
('shadowColor'->'影の色')!
('shared by all projects'->'すべてのプロジェクトから共有')!
('shift amount when log-based color conversion is not used'->'線形表示(非対数表示)の場合、
パッチ変数の値を何ビットシフトして
透明度を求めるかです')!
('shiftAmount'->'線形表示の桁数')!
('show'->'を表示する')!
('show FFT'->'FFTを表示')!
('show actions'->'アクションを表示')!
('show all players'->'すべてのプレイヤを表示')!
('show alphabetically'->'アルファベット順で表示')!
('show beat lines'->'拍線を表示する')!
('show bytecodes'->'バイトコードを表示')!
('show card controls'->'カードのコントロールを表示')!
('show categories of this changeset'->'チェンジセットが含まれるカテゴリの表示')!
('show categories....'->'カテゴリを表示する')!
('show category (C)'->'カテゴリの表示 (C)')!
('show category... (s)'->'カテゴリの表示... (s)')!
('show code textually'->'コードを文字表示')!
('show comment'->'コメントを見る')!
('show compressed size'->'圧縮されたサイズを表示')!
('show definition'->'定義を見る')!
('show envelope'->'エンベロープを表示')!
('show errors'->'エラーを表示')!
('show full screen'->'フルスクリーン表示')!
('show grid when gridding'->'グリッドを使っているときに表示する')!
('show handles'->'ハンドルを表示')!
('show help'->'ヘルプを表示')!
('show hierarchy'->'階層を見る')!
('show infection history'->'伝染の履歴')!
('show main docking bar (M)'->'ドックの表示 (M)')!
('show measure lines'->'小節線を表示する')!
('show only implemented selectors'->'実装されたセレクタのみを表示')!
('show page controls'->'ページコントロールの表示')!
('show project hierarchy'->'プロジェクト階層の表示')!
('show screen only'->'マスクだけを表示')!
('show screen over source'->'マスクをソースの上に表示')!
('show shadow'->'かげを表示するか')!
('show shared tabs (F)'->'共有タブの表示 (F)')!
('show sound track'->'音声トラックを表示')!
('show source only'->'ソースだけを表示')!
('show source screened'->'マスクされたソースを表示')!
('show thumbnails'->'サムネイルを使う')!
('shows selected color'->'選択された色を表示')!
('shrink'->'圧縮')!
('shrink wrap'->'密着詰め')!
('shrinkWrap'->'密着詰め')!
('shuffle contents'->'中身をかき回す')!
('shuffleContents'->'の中身をかきまぜる')!
('siblings...'->'兄弟…')!
('signal'->'信号')!
('signal Semaphore (S)'->'セマフォにsignalを送る (S)')!
('silence'->'しーん')!
(#simple->'単純')!
('simple change sorter'->'シンプル・チェンジ・ソーター')!
('simple watcher'->'ちょっと見張る')!
('simply close this navigator'->'このスレッドナビゲータを閉じる')!
('sixteenth'->'十六分音符')!
('size'->'サイズ')!
('skip over next project ({1})'->'つぎのプロジェクト ({1}) を飛ばす')!
('slider'->'スライダ')!
('slow '->'遅く')!
('slow speed'->'低速')!
('smaller value'->'最小')!
('smart label'->'スマート・ラベル')!
('smooth image'->'画像はなめらかか')!
('sniff range'->'タートルが最大の勾配がどちら向きかを求める際に、
何ピクセル先まで調べるかです')!
('sniffRange'->'勾配計算の範囲')!
('soft  '->'音量小  ')!
('solid fill'->'単一色のぬりつぶし')!
('some text'->'何かのテキスト')!
('sonogram'->'ソノグラム')!
('sorry -- no slots of that type'->'その型のスロットはありません')!
('sort by date'->'日時でソート')!
('sort by name'->'名前によるソート')!
('sort categories'->'カテゴリのソート')!
('sort pages'->'ページの並べ替え')!
('sort tabs'->'タブの並べ替え')!
('sound'->'サウンド')!
('sound effect for all backgrounds'->'すべての背景に対する音声効果')!
('sound effect for all pages'->'すべてのページに対する音声効果')!
('sound effect this background only'->'この背景に対する音声効果')!
('sound effect this page only'->'このページに対する音声効果')!
('source'->'ソース')!
('space fill'->'余白を残す')!
('space left'->'残りのスペース')!
('spaceFill'->'余白を残す')!
('spawn (o)'->'産出 (o)')!
('spawn full protocol'->'全てのプロトコルをブラウズ')!
('spawn sub-protocol'->'プロトコルをブラウズ')!
('speaker'->'スピーカ')!
('special menu...'->'特別メニュー...')!
('specify dashed line'->'破線を定義')!
('spectrum'->'スペクトル')!
('splash'->'ポチャン')!
('split'->'分割')!
('split blue component into another patch'->'内容をRGB値とみなし、青成分を指定された他のパッチ変数に書き込みます')!
('split green component into another patch'->'内容をRGB値とみなし、緑成分を指定された他のパッチ変数に書き込みます')!
('split red component into another patch'->'内容をRGB値とみなし、赤成分を指定されたパッチ変数に書き込みます')!
('staccato'->'スタッカート')!
('stack navigation'->'スタックの操作')!
('stacks and cards...'->'スタックとカード…')!
('stagger windows'->'ウィンドウの揺らぎ配置')!
('stamp'->'スタンプ')!
('stampAndErase'->'をスタンプして消去する')!
('standard arrows'->'標準の矢印')!
('standard graphics library'->'標準画像ライブラリ')!
('start'->'スタート')!
('start '->'スタート ')!
('start All'->'の兄弟皆をスタートする')!
('start CPUWatcher'->'CPUWatcherを開始')!
('start MessageTally'->'MessageTallyを開始')!
('start all'->'の兄弟皆をスタートする')!
('start drawing again'->'描画を再開する')!
('start holding separate data for each instance'->'それぞれのインスタンスで別々のデータを保持する')!
('start keyboard navigation with this thread'->'キーボードによる操作を許す')!
('start menu-color-from-world'->'メニューの色をワールドの色から取る')!
('start over'->'やり直し')!
('start over...'->'はじめから...')!
('start painting in'->'新しい絵を次の場所に作る')!
('start rounding window corners'->'ウィンドウの角を丸める')!
('start script'->'をスタートする')!
('start showing pointer'->'ポインタを表示する')!
('start showing seconds'->'秒を表示する')!
('start stepping again'->'stepを再開する')!
('start the given script ticking'->'与えられたスクリプトを「スタート」します')!
('start the given script ticking in the object and all of its siblings.'->'私と兄弟すべての与えられたスクリプトを「スタート」します')!
('start tracking pointer'->'ポインタに追従する')!
('start using for reference thumbnail'->'参照しているサムネイルを使う')!
('start using vectors'->'ベクトルを使う')!
('start/browse MessageTally'->'MessageTallyを開始してブラウズ')!
('startAll:'->'の兄弟皆をスタートする')!
('startDrag'->'ドラッグ開始')!
('startInfection'->'伝染を始める')!
('startScript:'->'をスタートする')!
('status of scripts'->'全スクリプトツール')!
('stay up'->'画面に残す')!
('step'->'ステップ')!
('step (t)'->'ステップ (t)')!
('step through (T)'->'スルー (T)')!
('stick'->'貼り付く')!
('stop'->'停止')!
('stop (s)'->'停止 (s)')!
('stop CPUWatcher'->'CPUWatcherを停止')!
('stop all'->'の兄弟皆をストップする')!
('stop at last page'->'最終ページで止める')!
('stop being growable'->'伸びられなくする')!
('stop holding separate data for each instance'->'それぞれのインスタンスで別のデータを保持するのを止める')!
('stop keyboard navigation with this thread'->'キーボードによる操作を止める')!
('stop menu-color-from-world'->'メニューの色をワールドの色から取らない')!
('stop playing'->'再生停止')!
('stop rounding window corners'->'ウィンドウの角を丸めない')!
('stop script'->'をストップする')!
('stop showing pointer'->'ポインタを表示しない')!
('stop showing seconds'->'秒の表示を止める')!
('stop tracking joystick'->'ジョイスティックの追従を中止')!
('stop tracking pointer'->'ポインタに追従しない')!
('stop using for reference thumbnail'->'参照しているサムネイルを使うのを止める')!
('stop using vectors'->'ベクトルを使うのを止める')!
('stopAll:'->'の兄弟皆をストップする')!
('stopScript:'->'をストップする')!
('store diffs'->'差分を保存')!
('store full versions'->'バージョン全体を保存')!
('store my color into the patch'->'タートルの色をRGB値として、指定されたパッチ変数に格納します')!
('storyboard'->'ストーリーボード')!
('stringContents'->'文字列内容')!
('struck out text'->'取り消し線つきテキスト')!
('struckOut'->'取り消し線')!
('subclass template'->'サブクラスのテンプレート')!
('subclasses'->'サブクラス')!
('submerge into other side'->'隣にマージして削除')!
('submorphs...'->'サブモーフ...')!
('subtitles'->'字幕')!
('subtitlesFileName'->'字幕ファイル名')!
('subtract'->'引く')!
('subtract other side (-)'->'隣との重複を削除 (-)')!
('summary of keyboard shortcuts.'->'コマンドキーの一覧を表示します。')!
('summary of names and sizes of available fonts.'->'スクイークで使えるフォントの 名前と大きさの一覧を表示します')!
('summary of scripts'->'全スクリプトの要約')!
('superclasses'->'スーパークラス')!
('suspend (s)'->'サスペンド (s)')!
('switch to <{1}>'->'<{1}>に切り替える')!
('switch to ascending'->'増加に切替')!
('switch to descending'->'減少方向に変更')!
('switch to expert mode'->'エキスパートモードにする')!
('switch to full screen'->'フルスクリーンにする')!
('switch to next costume'->'次の見た目に切り替える')!
('switch to novice mode'->'初心者モードにする')!
('switch to previous costume'->'前の見た目に切り替える')!
('switch to recent projects'->'最近のプロジェクトからスレッドを作る')!
('symbol'->'シンボル')!
('system browser'->'システムブラウザ')!
('system fonts...'->'システム・フォント...')!
('systemScript'->'システム定義スクリプト')!
('tab color...'->'タブの色…')!
('table layout'->'表型レイアウト')!
('take out of window'->'ウィンドウから取り出す')!
('tally it'->'式の評価時間')!
('tear off'->'付箋紙')!
('telemorphic...'->'テレモーフ...')!
('tell all siblings'->'の兄弟皆に送る')!
('tellAllContents:'->'要素に送る')!
('tellAllSiblings:'->'の兄弟皆に送る')!
('tellSelfAndAllSiblings:'->'の皆に送る')!
('terminate (t)'->'終了 (t)')!
('test'->'テスト')!
('tests'->'テスト')!
('text'->'文字文書')!
('text auto fit'->'テキストを自動割付するか')!
('text color...'->'テキストの色…')!
('text highlight color...'->'テキスト選択の色...')!
('text margins...'->'テキスト余白…')!
('text properties...'->'テキスト・プロパティ...')!
('text wrap to bounds'->'テキストを折り返すか')!
('textual scripting pane'->'文字スクリプト欄')!
('the camera point'->'カメラポイント')!
('the color of ink used by the pen'->'ペンが使っているインクの色です')!
('the graphic worn by the object at the cursor'->'カーソル位置にあるオブジェクトの画像です')!
('the number at the cursor'->'カーソル位置の数です')!
('the object currently at the cursor'->'カーソルに現在あるオブジェクトです')!
('the object''s container'->'私が入っている入れ物です')!
('the position of the speaker cone'->'スピーカーコーンの位置です')!
('the width of the pen'->'ペンの太さです')!
('theme...'->'テーマ...')!
('there are no scripted players'->'スクリプトを持ったプレイヤはありません')!
('theta'->'θ値')!
('this already *was* your baseGraphic'->'これはすでに元画像になっています')!
('throw it away'->'捨てる')!
('throw it away\keep painting it'->'捨ててしまう\描き続ける')!
('thumbnail'->'サムネール')!
('tickers only'->'チクタクのみ')!
('ticking'->'チクタク')!
('tile browser'->'タイルブラウザ')!
('tile for this value	(t)'->'タイルの作成	(t)')!
('tile representing me'->'私のタイルを出す')!
('tile scriptor'->'タイルスクリプタ')!
('tiles from it'->'タイル作成')!
('tiles to get...'->'値を取り出すためのタイル')!
('toggle between showing tiles and showing textual code'->'タイル表示と文字形式表示を
切り替えます')!
('toggle break on entry'->'ブレークポイントの設定')!
('toggle diffing (D)'->'差分表示の切り替え (D)')!
('toggle full screen mode'->'フルスクリーンモードの切り替え')!
('top'->'上端')!
('top center'->'上中央')!
('top left'->'左上')!
('top right'->'右上')!
('top to bottom'->'上から下へ')!
('top-down flip only'->'上下反転のみ')!
('topEdgeMode'->'上端の動作')!
('topLeft'->'左上')!
('topRight'->'右上')!
('topToBottom'->'上から下')!
('totalFrames'->'総フレーム数')!
('totalSeconds'->'総時間')!
('touchesA'->'モーフは兄弟に触れているか')!
('touchesA:'->'モーフは兄弟に触れているか')!
('track real joystick'->'本物のジョイスティックに追従')!
('trailStyle'->'ペンの種類')!
('trailStyleForAllPens:'->'のすべてのペンの種類')!
('transcript (t)'->'トランスクリプト (t)')!
('translate'->'翻訳')!
('translate (t)'->'翻訳 (t)')!
('translate it'->'翻訳')!
('translations'->'翻訳')!
('translations...'->'翻訳...')!
('translucent'->'透明')!
('trigger any and all of this object''s button actions'->'私のボタン動作を起動します')!
('triggerCustomEvent:'->'カスタム・イベントを起動する')!
('triggeringObject'->'起動するオブジェクト')!
('trim after cursor'->'カーソルの後を切り捨て')!
('trim before cursor'->'カーソルの前を切り捨て')!
('trim history'->'履歴の消去')!
('triplets'->'三連符')!
('true'->'はい')!
('truncate'->'数値を切り捨てるか')!
('turn auto-center off'->'中央に復帰させない')!
('turn auto-center on'->'中央に復帰させる')!
('turn by'->'を回す')!
('turn gridding off'->'グリッドを無効にする')!
('turn gridding on'->'グリッドを有効にする')!
('turn off auto-update (a)'->'自動更新をOFF (a)')!
('turn off full screen'->'全画面表示を止める')!
('turn off repeat (now on)'->'繰り返しを止める')!
('turn off smoothing'->'スムージングを止める')!
('turn off truncation'->'切り捨てないようにする')!
('turn on auto-update (a)'->'自動更新をON (a)')!
('turn on full screen'->'全画面表示する')!
('turn on repeat (now off)'->'繰り返し再生する')!
('turn on smoothing'->'スムージングを有効にする')!
('turn on truncation'->'切り捨てるようにする')!
('turn reverb off'->'リバーブを止める')!
('turn reverb on'->'リバーブを有効にする')!
('turn sound off'->'音を消す')!
('turn toward'->'が以下の方に向く')!
('turn toward the given object'->'指定されたオブジェクトのほうに向きます')!
('turn:'->'を回す')!
('turnToward:'->'以下の方に向く')!
('turtle'->'毛玉タートル')!
('turtleAt'->'ここにいるタートル')!
('turtleCount'->'種類のタートル数')!
('turtleDisplayList'->'タートル表示リスト')!
('turtleOf'->'場所にいるタートル')!
('turtleVisible'->'可視フラグ')!
('turtles bahaves as one connected objects'->'この種類のタートルがひとかたまりであるかのように動作するかどうかを指定します')!
('type here, then hit Search'->'タイプして、検索を押してください')!
('uncache page sorter'->'ページソータのキャッシュをクリアする')!
('uncheck all filters'->'全てのフィルタを解除')!
('uncommented messages'->'コメントのないメッセージ')!
('underlined'->'下線')!
('underlined text'->'下線付きテキスト')!
('undo'->'元にもどす')!
('undo (z)'->'元にもどす (z)')!
('unhide hidden objects'->'隠れたオブジェクトを表示する')!
('unhideHiddenObjects'->'が隠れたオブジェクトを表示する')!
('uninstall this change set'->'アンインストール')!
('unknown'->'不明')!
('unload package'->'パッケージのアンロード')!
('unlock "{1}"'->'"{1}"のロックを解除する')!
('unlock all contents'->'すべての内容のロックを解除')!
('unlock locked objects'->'オブジェクトのロックを解除する')!
('unlock...'->'ロック解除…')!
('unreferenced class vars'->'参照されていないクラス変数')!
('unreferenced inst vars'->'参照されていないインスタンス変数')!
('unsent messages'->'送られていないメッセージ')!
('unsent methods'->'呼ばれていないメソッド')!
('upDown'->'スティックの垂直位置')!
('upHill'->'最大勾配の方向')!
('update'->'更新')!
('update all from resources'->'リソースを使って更新')!
('update code from server'->'サーバーからアップデートを取得')!
('update continuously'->'継続的に更新する')!
('update from original'->'元のモーフを使って更新する')!
('update from resource'->'リソースから更新する')!
('update from server'->'サーバーからアップデートを取得')!
('update list'->'リストを更新')!
('update list (u)'->'リストの更新 (u)')!
('update list from network'->'ネットワークから最新の状態へ更新')!
('update map from the net'->'マップの更新')!
('update only at end'->'最後の時点でのみ更新する')!
('update package list'->'パッケージリストを更新')!
('updates'->'アップデート')!
('updating package list...'->'パッケージリストを更新中...')!
('upgrade all installed packages'->'インストール済みパッケージの全てを更新')!
('upgrade all installed packages confirming each'->'インストール済みパッケージを確認して更新')!
('uphill of the implicit at my location'->'パッチ変数内で、タートルの周りを見たときに一番大きな値となっている方向です')!
('use a pale yellow-and-blue background texture here.'->'黄色と青の背景を使う')!
('use graphic as background'->'画像を背景として使います')!
('use graphical label'->'画像のラベルを使う')!
('use graphical tab'->'画像のタブを使う')!
('use gridding'->'グリッド機能を使う')!
('use solid tab'->'単一色のタブを使う')!
('use standard texture'->'標準の背景を使う')!
('use textual label'->'文字のラベルを使う')!
('use textual tab'->'文字のタブを使う')!
('use texture background'->'模様入りの背景を使う')!
('useGradientFill'->'モーフにグラデーションが使われているか')!
('useLogDisplay'->'対数表示をするか')!
('useful expressions'->'役に立つ式')!
('userScript'->'ユーザー定義スクリプト')!
('username'->'ユーザ名')!
('var'->'変数')!
('variable references'->'変数の参照')!
('variables'->'変数')!
('various commands'->'コマンド群')!
('vars'->'変数')!
('vector'->'ベクトル')!
('verify spelling of word'->'スペルチェック')!
('versions'->'バージョン')!
('versions (v)'->'バージョン (v)')!
('vertical orientation'->'縦方向')!
('vertical pan'->'垂直パン')!
('vertical resizing'->'垂直方向のサイズ調整')!
('videoFileName'->'動画ファイル名')!
('view as encoded text'->'文字コードの変更')!
('view as hex'->'16進数で見る')!
('view by icon'->'通常通り表示する')!
('view by name'->'名前だけ表示する')!
('view changes'->'変更を見る')!
('view decompressed'->'gzipを展開して見る')!
('view history'->'履歴を見る')!
('view morph directly'->'モーフを直接見る')!
('view trash contents'->'ゴミ箱の中をのぞく')!
('view with line layout'->'整列して表示する')!
('view...'->'ビュー...')!
('viewer'->'ビューワ')!
('viewer for Morph'->'モーフのビューワ')!
('viewer for Player'->'プレイヤのビューワ')!
('viewer for this value (v)'->'ビューアの作成 (v)')!
('viewing'->'ビュー')!
('viewing options for "'->'ビューオプション "')!
('viewing options for "{1}"'->'"{1}"を見るときのオプション')!
('viewingNormally'->'内容が通常通り表示されているか')!
('visual effect for all backgrounds'->'すべての背景に対する視覚効果')!
('visual effect for all pages'->'すべてのページに対する視覚効果')!
('visual effect this background only'->'この背景に対する視覚効果')!
('visual effect this page only'->'このページに対する視覚効果')!
('vm statistics'->'VM情報')!
('volume'->'音量')!
('warble'->'さえずる')!
('wear the costume of...'->'見た目をそのように変えます')!
('wearCostumeOf:'->'の見た目を似せる')!
('web browser'->'ウェブ・ブラウザ')!
('what do these mean?'->'これらの意味は?')!
('what to show...'->'表示形式...')!
('when "locked", I am inert to all user interactions'->'ロックされているときにすべての操作を無視するかどうか')!
('when this script should run'->'このスクリプトが実行される時')!
('where'->'どこで')!
('where (E)'->'どこで (E)')!
('where (w)'->'現在位置 (w)')!
('whether I am open to having objects dropped into me'->'自分にドロップされたオブジェクトを受け入れるかどうか')!
('whether I overlap a given object'->'私が指定されたオブジェクトと重なっているかどうかをしらべます')!
('whether I overlap a given object or one of its siblings or similar objects'->'指定された種類の兄弟か似たオブジェクトと重なっているかどうか')!
('whether I overlap any  Sketch that is showing the same picture as a particular prototype.'->'私が兄弟に触れているかどうかです')!
('whether I should be reistant to easy deletion via the pink X handle'->'ピンクのXボタンで簡単に削除できるかどうかです')!
('whether I should be resistant to a drag done by mousing down on me'->'自分の上のマウスダウンによるドラッグが出来るかどうか')!
('whether I touch something that looks like...'->'私が兄弟に触れているかどうかです')!
('whether any part of the object is over the given color'->'そのオブジェクトの一部が与えられた色の上にあるかどうかです')!
('whether contents are viewed normally'->'内容が通常の方法で表示されているかどうかです')!
('whether direction handles are shown with the halo'->'このハロと一緒に向きハンドルを表示するかどうか')!
('whether dragging an object from the interior should produce a COPY of the object'->'内部からオブジェクトをドラッグし始めたとき、そのコピーを作るかどうかです。')!
('whether large objects should be represented by thumbnail miniatures of themselves'->'大きなオブジェクトをそのサムネイルで表現するかどうか')!
('whether moving objects should stop at the edge of their container'->'動いているオブジェクトが入れ物からはみ出そうになったときに止めるかどうか')!
('whether objects can be dropped into and dragged out of me'->'自分にオブジェクトをドロップしたり、オブジェクトをドラッグして取り出したりできるかどうか')!
('whether objects should put up halos when the mouse is over them'->'マウスが入ったときにハロを出すようにするかどうか')!
('whether the cartesian origin of the playfield should be at its lower-left corner or at the center of the playfield'->'直交座標の原点を画面左下にするか画面中央にするか')!
('whether the given color sees the given color'->'私のその色の部分が与えられた色に触れているか')!
('whether the object is under the current mouse position'->'私がマウスカーソルの下にあるかどうかです')!
('whether the object sticks out over its container''s edge'->'私が入れ物からはみ出しているかどうかです')!
('whether the parts of objects within me that are outside my bounds should be masked.'->'子のはみ出している部分を隠すかどうか')!
('whether the pen is currently down'->'現在ペンが下りているどうかです')!
('whether tile phrases, dropped on me, should automatically sprout Scriptors around them'->'タイル・フレーズがドロップされたときに自動的にスクリプタを作るかどうか')!
('whilePressed'->'マウスダウン継続')!
('whole'->'全音符')!
('whose script is this?'->'誰のスクリプトか?')!
('width'->'幅')!
('window color...'->'ウィンドウの色…')!
('window colors...'->'ウィンドウの色...')!
('window menu'->'ウィンドウメニュー')!
('window-title font...'->'ウィンドウタイトルのフォント...')!
('windows...'->'ウィンドウ…')!
('words to search for.  Order is not important.
Beginnings of words are OK.'->'検索する語(複数可)。語の順番は自由です。
語頭のみでも検索できます。')!
('workspace'->'ワークスペース')!
('workspace (k)'->'ワークスペース (k)')!
('workspace (without colourisation)'->'ワークスペース (ハイライトなし)')!
('workspace with contents'->'内容をワークスペースで開く')!
('world'->'ワールド')!
('world menu help'->'ワールドメニューのどこに何があるか')!
('wrap'->'折り返す')!
('wrap after last page'->'最終ページから先頭に戻る')!
('wrap centering'->'折り返しのセンタリング')!
('wrap direction'->'折り返す方向')!
('wrap off the edge if appropriate'->'適切な場合に端で折り返します')!
('write a log of the encountered problem'->'障害の記録を書き出します')!
('write the world into a postscript file'->'ワールドをポストスクリプトファイルに書き出します')!
('writeTape'->'保存')!
('x'->'x座標')!
('y'->'y座標')!
('yes - delete the window and the project'->'はい - このウィンドウとプロジェクトを削除してください')!
('you are here'->'現在地')!
('zoom'->'ズーム')!
('{1} (in {2})'->'{1} ({2}内)')!
('{1} [or more] repair(s) made'->'{1}個(以上の)修復作業を行いました')!
('{1} already exists. Overwrite?'->'{1}はすでに存在します。上書きしますか?')!
('{1} contents cannot
meaningfully be saved at present.'->'{1}の内容は意味のある形でセーブできません')!
('{1} events reduced to {2}'->'{1}個のイベントが{2}個にまとめられました。')!
('{1} has been deprecated. {2}'->'{1}は新しい機能で置き換えられています。{2}')!
('{1} new update file(s) processed.'->'{1} 件の更新がインストールされました。')!
('{1}''s {2}'->'{1}の{2}')!
('File ''{1}'' is {2} bytes long.
You may use the ''get'' command to read the entire file.

Here are the first 5000 characters...
------------------------------------------
{3}
------------------------------------------
... end of the first 5000 characters.'->'')!
('stagger: new windows positioned so you can see a portion of each one.\\n                tile: new windows positioned so that they do not overlap others, if possible.'->'')!
('Remove the selected translation.  If none is selected, ask for the one to remove.'->'')!
('commands for doing multi-machine \"telemorphic\" experiments'->'')!
('Squeak could not determine the type of light to create because {1}'->'')!
('add arbitrary shape...'->'')!
('Run any and all button-firing scripts of this object'->'')!
('[pause]'->'')!
('Choose a color to use as world background.'->'')!
('tell all'->'')!
('元にもどす (z)'->'')!
('Parent: None'->'')!
('Really delete the project\n{1}\nand all its windows?'->'')!
('properties...'->'')!
('move objects onscreen'->'')!
('whether auto-line-layout, resize-to-fit, and indicate-cursor should be set to true; useful for animation control, etc.'->'')!
('Welcome to Squeak 4.3'->'')!
('keyStroke'->'')!
('Point camera at'->'')!
('Click here to enter the\nproject named\n"{1}"'->'')!
('A tool for browsing the full protocol of a class.'->'')!
('I'->'')!
('resubmit the selected version, so that it becomes the current version'->'')!
('enable high quality texture'->'')!
('show crostic hints'->'')!
(' dragNdrop'->'')!
('A game where you have to build chemical molecules using given atoms.'->'')!
('protect'->'')!
('Scripting Support'->'')!
('A tool for viewing prior versions of a method.'->'')!
('Make all windows fully visible on the screen'->'')!
('\"The style of the object''s border'->'')!
('unkown content-type {1}--
Would you like to save to a file?'->'')!
('/sec)'->'')!
('A sign that you accept morphs dropped directly into your world'->'')!
('compress'->'')!
('Wherever this object currently is, the \"grab\" command will rip it out, and place it in your \"hand\".  This is a very drastic step, that can disassemble things that may be very hard to put back together!!'->'')!
('Orange'->'')!
('soft'->'')!
('find reference path to an instance...'->'')!
('width in pixels'->'')!
('press here to update Squeak from Small-Land site\\[ ACCESS TO INTERNET IS REQUIRED ]'->'')!
('パッケージ欄付きブラウザ'->'')!
('Drag me up and down to change\nthe size\nof your picture.'->'')!
('The update process has changed your Squeak!!\nDo you want to save the changes?'->'')!
('downloading {1}...'->'')!
('Import a file into Squeak.'->'')!
('volumeForCurrentTrack'->'')!
('height in pixels'->'')!
('Explore3D'->'')!
('Lower-case command keys\\n(use with Cmd key on Mac and Alt key on other platforms)\\na\\tSelect all\\nb\\tBrowse it (selection is a class name or cursor is over a class-list or message-list)\\nc\\tCopy selection\\nd\\tDo it (selection is a valid expression)\\ne\\tExchange selection with prior selection\\nf\\tFind\\ng\\tFind again\\nh\\tSet selection as search string for find again\\ni\\tInspect it (selection is a valid expression, or selection is over an inspect-ilst)\\nj\\tAgain once (do the last text-related operation again)\\nk\\tSet font\\nl\\tCancel\\nm\\tImplementors of it (selection is a message selector or cursor is over a class-list or message-list)\\nn\\tSenders of it (selection is a message selector or cursor is over a class-list or message-list)\\no\\tSpawn current method\\np\\tPrint it (selection is a valid expression)\\nq\\tQuery symbol (toggle all possible completion for a given prefix)\\nr\\tRecognizer\\ns\\tSave (i.e. accept)\\nt\\tFinds a Transcript (when cursor is over the desktop)\\nu\\tToggle alignment\\nv\\tPaste\\nw\\tDelete preceding word (over text);  Close-window (over morphic desktop)\\nx\\tCut selection\\ny\\tSwap characters\\nz\\tUndo\\n\\nNote: for Do it, Senders of it, etc., a null selection will be expanded to a word or to the current line in an attempt to do what you want.  Also note that Senders/Implementors of it will find the outermost keyword selector in a large selection, as when you have selected a bracketed expression or an entire line.  Finally note that the same cmd-m and cmd-n (and cmd-v for versions) work in the message pane of most browsers.\\n\\nUpper-case command keys\\n\\t(use with Shift-Cmd, or Ctrl on Mac\\n\\tor Shift-Alt on other platforms; sometimes Ctrl works too)\\nA\\tAdvance argument\\nB\\tBrowse it in this same browser (in System browsers only)\\nC\\tCompare argument to clipboard\\nD\\tDuplicate\\nE\\tMethod strings containing it\\nF\\tInsert ''ifFalse:''\\nG\\tfileIn from it (a file name)\\nH\\tcursor TopHome:\\nI\\tInspect via Object Explorer\\nJ\\tAgain many (apply the previous text command repeatedly until the end of the text)\\nK\\tSet style\\nL\\tOutdent (move selection one tab-stop left)\\nM\\tSelect current type-in\\nN\\tReferences to it (selection is a class name, or cursor is over a class-list or message-list)\\nO\\tOpen single-message browser (in message lists)\\nP\\tMake project link\\nR\\tIndent (move selection one tab-stap right)\\nS\\tSearch\\nT\\tInsert ''ifTrue:''\\nU\\tConvert linefeeds to carriage returns in selection\\nV\\tPaste author''s initials\\nW\\tSelectors containing it (in text); show-world-menu (when issued with cursor over desktop)\\nX\\tForce selection to lowercase\\nY\\tForce selection to uppercase\\nZ\\tCapitalize all words in selection\\n\\nOther special keys\\nBackspace\\tBackward delete character\\nDel\\t\\t\\tForward delete character\\nShift-Bksp\\tBackward delete word\\nShift-Del\\tForward delete word\\nEsc\\t\\t\\tPop up the Desktop Menu\\n\\\\\\t\\t\\tSend top window to back\\n\\nCursor keys\\nleft, right,\\nup, down\\tMove cursor left, right, up or down\\nCtrl-left\\t\\tMove cursor left one word\\nCtrl-right\\tMove cursor right one word\\nHome\\t\\tMove cursor to begin of line or begin of text\\nEnd\\t\\t\\tMove cursor to end of line or end of text\\nPgUp, Ctrl-up\\tMove cursor up one page\\nPgDown, Ctrl-Dn\\tMove cursor down one page\\n\\nNote all these keys can be used together with Shift to define or enlarge the selection. You cannot however shrink that selection again, as in some other systems.\\n\\nOther Cmd-key combinations (not available on all platforms)\\nReturn\\t\\tInsert return followed by as many tabs as the previous line\\n\\t\\t\\t(with a further adjustment for additional brackets in that line)\\nSpace\\t\\tSelect the current word as with double clicking\\n\\nEnclose the selection in a kind of bracket.  Each is a toggle.\\n\\t(not available on all platforms)\\nCtrl-(\\tEnclose within ( and ), or remove enclosing ( and )\\nCtrl-[\\tEnclose within [ and ], or remove enclosing [ and ]\\nCrtl-{\\tEnclose within { and }, or remove enclosing { and }\\nCtrl-<\\tEnclose within < and >, or remove enclosing < and >\\nCtrl-''\\tEnclose within '' and '', or remove enclosing '' and ''\\nCtrl-\"\\tEnclose within \" and \", or remove enclosing \" and \"\\nNote also that you can double-click just inside any of the above delimiters,\\nor at the beginning or end of a line, to select the text enclosed.\\n\\nText Emphasis\\n\\t(not available on all platforms)\\nCmd-1\\t10 point font\\nCmd-2\\t12 point font\\nCmd-3\\t18 point font\\nCmd-4\\t24 point font\\nCmd-5\\t36 point font\\nCmd-6\\tcolor, action-on-click, link to class comment, link to method, url\\n\\t\\tBrings up a menu.  To remove these properties, select\\n\\t\\tmore than the active part and then use command-0.\\nCmd-7\\tbold\\nCmd-8\\titalic\\nCmd-9\\tnarrow (same as negative kern)\\nCmd-0\\tplain text (resets all emphasis)\\nCmd--\\tunderlined (toggles it)\\nCmd-=\\tstruck out (toggles it)\\n\\nShift-Cmd--\\t(aka _) negative kern (letters 1 pixel closer)\\nShift-Cmd-+\\tpositive kern (letters 1 pixel larger spread)\\n'->'')!
('eToys title font...'->'')!
('z'->'')!
('Some hints about how to use Stacks'->'')!
('installing project named "{1}" ({2})...'->'')!
('Quit out of Squeak'->'')!
('filtering: {1}'->'')!
('Save space by removing all the undo information remembered in all projects'->'')!
('move onscreen'->'')!
('Sticky'->'')!
('move to the left'->'')!
('項目を追加…'->'')!
('Exit the sequence'->'')!
('Categorize all methods (even those already categorized)?'->'')!
('Couldn''t find a web browser.  View
page as source?'->'')!
('No slips detected in change set'->'')!
('Do you really want to discard all objects\\nthat are not in windows?'->'')!
('Instrument name?'->'')!
('フォント設定... (k)'->'')!
('unlock all text'->'')!
('編集を開く'->'')!
('FloatingBookControls'->'')!
('Description'->'')!
('speedScale'->'')!
('StringReadoutTile'->'')!
('the browser button bar'->'')!
('Drag me sideways to\nrotate your\npicture.'->'')!
('stop rotating'->'')!
('normal -- run when called\\npaused -- ready to run all the time\\nticking -- run all the time\\nmouseDown -- run when mouse goes down on me\\nmouseStillDown -- while mouse still down\\nmouseUp -- when mouse comes back up\\nmouseEnter -- when mouse enters my bounds, button up\\nmouseLeave -- when mouse exits my bounds, button up\\nmouseEnterDragging -- when mouse enters my bounds, button down\\nmouseLeaveDragging -- when mouse exits my bounds, button down\\nopening -- when I am being opened\\nclosing -- when I am being closed'->'')!
('Objects you drag into the trash will automatically be saved here, one object per page, in case you need them later.  To disable this feature set the "preserveTrash" Preference to false.\n\nYou can individually expunge objects by hitting the - control, and you can empty out all the objects in the trash can by hitting the "E" button at top right.'->'')!
('A File List is a tool for browsing folders and files on disks and FTP servers.'->'')!
('stagger: new windows positioned so you can see a portion of each one.
                tile: new windows positioned so that they do not overlap others, if possible.'->'')!
('Flip this graphic horizontally'->'')!
('unkown content-type {1}--\\nWould you like to save to a file?'->'')!
('#tempCommandを呼ぶ'->'')!
('on class hierarchy...'->'')!
('ThumbnailImage'->'')!
('Remove this script\nfrom the screen\n(you can open it\nagain from a Viewer)'->'')!
('Open the preference browser to edit various Squeak settings'->'')!
('move card to front of stack'->'')!
('Configure access to this Squeak desktop from remote VNC viewers.'->'')!
('次のものを最前面に出す'->'')!
('Please remove any funny characters'->'')!
('Open a property sheet.'->'')!
('click here to get a menu
that will allow you to
add an instance variable,,
tear off a tile, etc..'->'')!
('CompoundTile'->'')!
('set all fonts to...'->'')!
('Become part'->'')!
('lock text'->'')!
('currently using solid tab'->'')!
('Drag me up and down to change\\nthe size\\nof your picture.'->'')!
('volumeScale'->'')!
('Exports the translations in GetText format.'->'')!
('\\\"Public\\\" is vocabulary that excludes categories that start with \\\"private\\\" and methods that start with \\\"private\\\" or \\\"pvt\\\"'->'')!
('unclassified'->'')!
('in:'->'')!
(#lock:->'')!
('Monticello Configuration Browser'->'')!
('Choose the font to be used for displaying code'->'')!
('ViewerLine'->'')!
('view the global repository called ImageImports; you can easily import external graphics into ImageImports via the FileList'->'')!
('select new camera'->'')!
(' Apply '->'')!
('my Personal Preferences".'->'')!
('内容をファイルに保存…'->'')!
('Switches fullscreen mode on and off'->'')!
(#lock->'')!
('url to visit'->'')!
('Click here for advanced options'->'')!
('日付'->'')!
('Turn repeating while mouse is held down on or off'->'')!
('card & stack...'->'')!
('yes/no tests, to use in "Test" panes of scripts'->'')!
('This lets you adjust the attachment points on a dropped Morph'->'')!
('iso-8859-2'->'')!
('Lower-case command keys\n(use with Cmd key on Mac and Alt key on other platforms)\na\tSelect all\nb\tBrowse it (selection is a class name or cursor is over a class-list or message-list)\nc\tCopy selection\nd\tDo it (selection is a valid expression)\ne\tExchange selection with prior selection\nf\tFind\ng\tFind again\nh\tSet selection as search string for find again\ni\tInspect it (selection is a valid expression, or selection is over an inspect-ilst)\nj\tAgain once (do the last text-related operation again)\nk\tSet font\nl\tCancel\nm\tImplementors of it (selection is a message selector or cursor is over a class-list or message-list)\nn\tSenders of it (selection is a message selector or cursor is over a class-list or message-list)\no\tSpawn current method\np\tPrint it (selection is a valid expression)\nq\tQuery symbol (toggle all possible completion for a given prefix)\nr\tRecognizer\ns\tSave (i.e. accept)\nt\tFinds a Transcript (when cursor is over the desktop)\nu\tToggle alignment\nv\tPaste\nw\tDelete preceding word (over text);  Close-window (over morphic desktop)\nx\tCut selection\ny\tSwap characters\nz\tUndo\n\nNote: for Do it, Senders of it, etc., a null selection will be expanded to a word or to the current line in an attempt to do what you want.  Also note that Senders/Implementors of it will find the outermost keyword selector in a large selection, as when you have selected a bracketed expression or an entire line.  Finally note that the same cmd-m and cmd-n (and cmd-v for versions) work in the message pane of most browsers.\n\nUpper-case command keys\n\t(use with Shift-Cmd, or Ctrl on Mac\n\tor Shift-Alt on other platforms; sometimes Ctrl works too)\nA\tAdvance argument\nB\tBrowse it in this same browser (in System browsers only)\nC\tCompare argument to clipboard\nD\tDuplicate\nE\tMethod strings containing it\nF\tInsert ''ifFalse:''\nG\tfileIn from it (a file name)\nH\tcursor TopHome:\nI\tInspect via Object Explorer\nJ\tAgain many (apply the previous text command repeatedly until the end of the text)\nK\tSet style\nL\tOutdent (move selection one tab-stop left)\nM\tSelect current type-in\nN\tReferences to it (selection is a class name, or cursor is over a class-list or message-list)\nO\tOpen single-message browser (in message lists)\nP\tMake project link\nR\tIndent (move selection one tab-stap right)\nS\tSearch\nT\tInsert ''ifTrue:''\nU\tConvert linefeeds to carriage returns in selection\nV\tPaste author''s initials\nW\tSelectors containing it (in text); show-world-menu (when issued with cursor over desktop)\nX\tForce selection to lowercase\nY\tForce selection to uppercase\nZ\tCapitalize all words in selection\n\nOther special keys\nBackspace\tBackward delete character\nDel\t\t\tForward delete character\nShift-Bksp\tBackward delete word\nShift-Del\tForward delete word\nEsc\t\t\tPop up the Desktop Menu\n\\\t\t\tSend top window to back\n\nCursor keys\nleft, right,\nup, down\tMove cursor left, right, up or down\nCtrl-left\t\tMove cursor left one word\nCtrl-right\tMove cursor right one word\nHome\t\tMove cursor to begin of line or begin of text\nEnd\t\t\tMove cursor to end of line or end of text\nPgUp, Ctrl-up\tMove cursor up one page\nPgDown, Ctrl-Dn\tMove cursor down one page\n\nNote all these keys can be used together with Shift to define or enlarge the selection. You cannot however shrink that selection again, as in some other systems.\n\nOther Cmd-key combinations (not available on all platforms)\nReturn\t\tInsert return followed by as many tabs as the previous line\n\t\t\t(with a further adjustment for additional brackets in that line)\nSpace\t\tSelect the current word as with double clicking\n\nEnclose the selection in a kind of bracket.  Each is a toggle.\n\t(not available on all platforms)\nCtrl-(\tEnclose within ( and ), or remove enclosing ( and )\nCtrl-[\tEnclose within [ and ], or remove enclosing [ and ]\nCrtl-{\tEnclose within { and }, or remove enclosing { and }\nCtrl-<\tEnclose within < and >, or remove enclosing < and >\nCtrl-''\tEnclose within '' and '', or remove enclosing '' and ''\nCtrl-"\tEnclose within " and ", or remove enclosing " and "\nNote also that you can double-click just inside any of the above delimiters,\nor at the beginning or end of a line, to select the text enclosed.\n\nText Emphasis\n\t(not available on all platforms)\nCmd-1\t10 point font\nCmd-2\t12 point font\nCmd-3\t18 point font\nCmd-4\t24 point font\nCmd-5\t36 point font\nCmd-6\tcolor, action-on-click, link to class comment, link to method, url\n\t\tBrings up a menu.  To remove these properties, select\n\t\tmore than the active part and then use command-0.\nCmd-7\tbold\nCmd-8\titalic\nCmd-9\tnarrow (same as negative kern)\nCmd-0\tplain text (resets all emphasis)\nCmd--\tunderlined (toggles it)\nCmd-=\tstruck out (toggles it)\n\nShift-Cmd--\t(aka _) negative kern (letters 1 pixel closer)\nShift-Cmd-+\tpositive kern (letters 1 pixel larger spread)\n'->'')!
('Flash Player'->'')!
('WARNING: This Squeak does not have real 3D support.
Opening a Wonderland will EXTREMELY time consuming.
Are you sure you want to do this?
(NO is probably the right answer :-)'->'')!
('A Browser is a tool that allows you to view all the code of all the classes in the system.'->'')!
('arithmetic'->'')!
('OBButtonBar'->'')!
('euc-kr, ks-c-5601-1987, euckr'->'')!
('switch headlight'->'')!
('Import a file into Squeak'->'')!
('open a gif graphic file in a window'->'')!
('Expand all collapsed windows back to their expanded forms.'->'')!
('"EToy" is a vocabulary that provides the equivalent of the 1997-2000 etoy prototype'->'')!
('lastFrame'->'')!
('display only packages that are not installed or that have newer releases available that are safe to install, meaning that they are published and meant for the current version of Squeak.'->'')!
('invalid language: {1}'->'')!
('current'->'')!
('Use page numbers\\nType in file names\\nSave in a new place (using page numbers)\\nSave in a new place (typing names)\\nSave new book sharing old pages'->'')!
('メソッド・ファインダ'->'')!
('display only packages that have at least one published release.'->'')!
('frenchDoor'->'')!
('N'->'')!
('commands for doing multi-machine \\\"telemorphic\\\" experiments'->'')!
('Virtual Machine information'->'')!
('Color only pertains to a flap tab when the \\ntab is textual or \"solid\".  This tab is\\ncurrently graphical, so color-choice\\ndoes not apply.'->'')!
('delete line'->'')!
('conversionMethodsAtFileOut:
		Governs whether at fileout time you should be prompted to define conversion methods where deemed appropriate.'->'')!
('sort by size'->'')!
('Status'->'')!
('Renames a class, changing all references to it'->'')!
('open a \\\"file-contents browser\\\" on this file, allowing you to view and selectively load its code'->'')!
('サイズ変更'->'')!
('A basic smooth Connector with an arrowhead'->'')!
('Color only pertains to a flap tab when the \ntab is textual or "solid".  This tab is\ncurrently graphical, so color-choice\ndoes not apply.'->'')!
('The Objects tool allows you to browse through, and obtain copies of, many kinds of objects.  

You can obtain an Objects tool by choosing "Objects" from the world menu, or by the shortcut of typing alt-o (cmd-o) any time the cursor is over the desktop.

There are three ways to use Objects, corresponding to the three tabs seen at the top:

alphabetic - gives you separate tabs for a, b, c, etc.  Click any tab, and you will see the icons of all the objects whose names begin with that letter

search - gives you a type-in pane for a search string.  Type any letters there, and icons of all the objects whose names match what you have typed will appear in the bottom pane.

categories - provides tabs representing categories of related items.  Click on any tab to see the icons of all the objects in the category.

When the cursor lingers over the icon of any object, you will get balloon help for the item.

When you drag an icon from Objects, it will result in a new copy of it in your hand; the new object will be deposited wherever you next click.'->'')!
('Switch to expoer mode. CAUTION: The expert mode is powerful as well as dangerous'->'')!
('possible double-translation'->'')!
('Create Pooh Object'->'')!
('By Category'->'')!
('A tool for sending objects to other Squeak uers'->'')!
('source for {1}'->'')!
('Number (fancy)'->'')!
('hierarchy senders'->'')!
('Theme '->'')!
('Proxy Editor'->'')!
(' wins'->'')!
('click here to change the color'->'')!
('Getting ChangeSets URLs from \\\"{1}\\\"...'->'')!
('createAccount'->'')!
('A basic Connector with an arrowhead'->'')!
('edit or inspect gesture dictionaries'->'')!
('Opens a \"Preferences Panel\" which allows you to alter many settings'->'')!
('make smooth line'->'')!
('Check the current change set for halts, references to the Transcript, etc., and if any such thing is found, open up a message-list browser detailing all possible slips.'->'')!
('for thinking of this object as a push-button control'->'')!
('Subtitles'->'')!
('move my changes up to my superclass'->'')!
('Skript2'->'')!
('filter with\n(empty string means no-filtering)'->'')!
('Please give a senseful name to the ChangeSet.'->'')!
('newClone'->'')!
(' Nebraska: '->'')!
('latin-1, latin1'->'')!
('The flap itself needs to be open\\nbefore you can change its\\ncolor.'->'')!
('A "stack" is a place where you can create, store, view and retrieve data "fields" from a set of "cards".  Data that you want to occur on every card (such as a name and an address in an Address Stack) are represented by objects such as "Simple Text", "Fancy Text", and "Scrolling Text" that you obtain from the Stack Tools flap.

When you look at a card in a Stack, you may be seeing three different kinds of material.  Press the § button in the stack''s controls to see the current designations, and use the "explain designations" to get a reminder of what the three different colors mean.
·  Things that are designated to be seen on every card, and have the same contents whichever card is being shown. (green)
·  Things that are designated to be seen on every card, with each card having its own value for them. (orange)
·  Things that are designated to occur only on the particular card at hand. (red)

Use the "stack/cards" menu (in an object''s halo menu) to change the designation of any object.  For example, if you have an object that is private to just one card, and you want to make it visible on all cards, use "place onto background".  If you further want it to hold a separate value for each separate card, use "start holding separate data for each instance".

The normal sequence to define a Stack''s structure is to obtain a blank Stack, then create your fields by grabbing what you want from the Stack Tools flap and dropping it where you want it in the stack.  For easiest use, give a name to each field (by editing the name in its halo) *before* you put it onto the background..  Those fields that you want to represent the basic data of the stack need to be given names, placed on the background, and then told to hold separate data.

When you hit the + button in a stack''s controls, a new card is created with default values in all the fields.  You can arrange for a particular default value to be used in a field -- do this either for one field at a time with "be default value on new card", or you can request that the all the values seen on a particular card serve as default by choosing "be defaults for new cards" from the stack''s · menu.

It is also possible to have multiple "backgrounds" in the same stack -- each different background defines a different data structure, and cards from multiple backgrounds can be freely mixed in the same stack.

Besides text fields, it is also possible to have picture-valued fields -- and potentially fields with data values of any other type as well.'->'')!
('A Connector whose endpoints automatically become dots when connected.'->'')!
('PluggableListMorphOfMany'->'')!
('Next:'->'')!
(' Auto Extent'->'')!
('Forward'->'')!
('Add a new phrase'->'')!
('Message: {1}'->'')!
('class'->'')!
('whether gridding should be used in my interior'->'')!
('This will take a while.
Shall I proceed?'->'')!
('the test image includes the time'->'')!
('Turn around once'->'')!
('tiles'->'')!
(#id:->'')!
('url of the place where this book''s index is stored.\\nMust begin with file:// or ftp://'->'')!
('MPEGSubtitlesDisplayer'->'')!
('explore the document.'->'')!
('Previous Versions:'->'')!
('OBPane'->'')!
('Converts the selected expression in the code to an assignment in a temporary variable.'->'')!
('The empty script'->'')!
('Caution -- this is permanent!!  Do\\nyou really want to do this? '->'')!
('out'->'')!
('タブに使う新しい色の選択'->'')!
('Mute'->'')!
('supply initials to be used to identify the author of code and other content.'->'')!
('Switch to expert mode. CAUTION: The expert mode is powerful as well as dangerous'->'')!
('add bar label'->'')!
('Simple Text'->'')!
('hasProperty:'->'')!
('If a parameter is no more used in a method, you can remove it, and all senders will be updated'->'')!
('| {1} phrases | {2} translated | {3} untranslated |'->'')!
('The project '->'')!
('Enter a new label for this button'->'')!
('IRC'->'')!
('Each page will be a file on the server.  
Do you want to page numbers be the names of the files? 
or name each one yourself?'->'')!
('Closes the focused window'->'')!
('More events:'->'')!
('relating to book, stacks, etc'->'')!
('make the given script be \"paused\"'->'')!
('Deletes all windows that do not have unsaved text edits.'->'')!
('on package...'->'')!
('Destroy'->'')!
('remove this entire Viewer from the screen\\ndon''t worry -- nothing will be lost!!.'->'')!
('  Contrast ({1}%)'->'')!
('make the given script be \"paused\" in the object and all of its siblings'->'')!
('Water'->'')!
('ラベルの編集...'->'')!
('upRight'->'')!
('Switch back and forth from full screen mode'->'')!
('Choose a sound\\n(it is now {1})'->'')!
('move card one position earlier'->'')!
('このアイコンをドロップして、お絵描きを始めます'->'')!
('code in package...'->'')!
('world scale and clip...'->'')!
('windows'->'')!
('decrease value by'->'')!
('To remove an object, drop it on any trash can. To view, and maybe retrieve, items that have been thrown away, double-click on any trash-can.  Things are retained in the trash-can if the \"preserveTrash\" preference is set, otherwise they are purged immediately'->'')!
('normal -- run when called\npaused -- ready to run all the time\nticking -- run all the time\nmouseDown -- run when mouse goes down on me\nmouseStillDown -- while mouse still down\nmouseUp -- when mouse comes back up\nmouseEnter -- when mouse enters my bounds, button up\nmouseLeave -- when mouse exits my bounds, button up\nmouseEnterDragging -- when mouse enters my bounds, button down\nmouseLeaveDragging -- when mouse exits my bounds, button down\nopening -- when I am being opened\nclosing -- when I am being closed'->'')!
('hand me a \"button up?\" tile'->'')!
('MIDIController'->'')!
('Untitled Window'->'')!
('View web page as source
Cancel'->'')!
('A blank buttton flap'->'')!
('turn on button labels'->'')!
('(uploading '->'')!
('Save the current state of Squeak on disk, and quit out of Squeak'->'')!
('parent'->'')!
('An elliptical or circular shape with text'->'')!
('Previous Card'->'')!
('realize'->'')!
('when \"locked\", I am inert to all user interactions'->'')!
(' is a message selector which is defined in these classes '->'')!
('open a 3-D scene file'->'')!
('hardware acceleration'->'')!
('セルの余白...'->'')!
('open a graphic file as a morph'->'')!
('ファイルイン (G)'->'')!
('StarSqueakAntColony'->'')!
(#wantsSlot->'')!
('ペースト (v)'->'')!
('Go!!'->'')!
('show time'->'')!
('view'->'')!
('Gradient fill'->'')!
('Translation: {1}'->'')!
('A viewer and editor for Zip archive files'->'')!
(#unlock->'')!
('explore the document'->'')!
('A pre-loaded Connectors flap'->'')!
('Number (mid)'->'')!
(' methods in change set'->'')!
('Stand up'->'')!
('explain designations'->'')!
('To remove an object, drop it on any trash can. To view, and maybe retrieve, items that have been thrown away, double-click on any trash-can.  Things are retained in the trash-can if the \\\"preserveTrash\\\" preference is set, otherwise they are purged immediately'->'')!
('add file to zip'->'')!
('-- search results --'->'')!
('show grid'->'')!
('Bold'->'')!
('backlog: '->'')!
('update image'->'')!
('wonderland'->'')!
('press here to open the editor for the default language'->'')!
(#model->'')!
('Loading '->'')!
('Select an assignment to a temp. All references to the temp will be replaced by the right part of the assignment.'->'')!
('Remove all the strings that are not used by the system'->'')!
('cardNumber'->'')!
('Exports the translations to GetText format.'->'')!
('Use gray backgrounds for all standard windows'->'')!
('Undo or redo the last undoable action'->'')!
('add pre-made shape...'->'')!
('Add a new instance variable to this object and all of its siblings.  You will be asked to supply a name for it.'->'')!
('S'->'')!
('Accesses all refactoring tools'->'')!
('incomingConnectionCount'->'')!
('If true, use an alternative look for Window''s boxes.'->'')!
(#ListDirection->'')!
('insert cards from clipboard data'->'')!
('Same game'->'')!
('Scripting Tiles'->'')!
('swich headlight on'->'')!
('explore the DOM structure'->'')!
('Menu label for dummy tool'->'')!
('user name'->'')!
('Opens a window that shows names and relationships of all the projects in your system.'->'')!
('Times'->'')!
('delete all cards *except* this one'->'')!
('vResizing'->'')!
('the object as a container for other visible objects'->'')!
('ExersizeClick'->'')!
('Provides a type-in pane allowing you to match'->'')!
('Previous'->'')!
('NewHandle'->'')!
('\"Scamper\", a web browser'->'')!
('one of these classes'->'')!
('viewingByIcon'->'')!
('preserveTrash'->'')!
('Come back to novice mode'->'')!
('euc-jp, eucjp'->'')!
('Displays a summary of all the pre-defined commands and properties in the pre-defined eToy vocabulary'->'')!
('Sampling rate (currently {1})'->'')!
('ファイル・リスト'->'')!
('If any items on the world are currently hidden, make them visible'->'')!
('どこで (E)'->'')!
('Question statement'->'')!
(' Basic'->'')!
('A tool for browsing the full protocol of an instance.'->'')!
('クラスブラウザ'->'')!
('Directory'->'')!
('choose genie text dictionary'->'')!
('Choose a theme to install'->'')!
('url of the place where this book''s index is stored.
Must begin with file:// or ftp://'->'')!
('RW'->'')!
(' card(s) added'->'')!
('make the given script be \\\"paused\\\"'->'')!
('A Curve with optional bends and segments. Shift click to get handles.
			Click handles to change bends. Move handles to move the points.'->'')!
('A tool for talking to other Squeak uers'->'')!
('Opens a viewer on my Player -- this is the same thing you get if you click on the cyan \"View\" halo handle'->'')!
('Categorizes all uncategorized methods based on rules, ie.: uncategorized methods with selector #test* can fall under the ''test category'''->'')!
('add new card'->'')!
('A tool for looking at files'->'')!
('再検索 (g)'->'')!
('Select a message send to an iv or temp. You will be prompted to choose one implementation  of the message, this implementation will be inlined in place of the call'->'')!
('animationIndex'->'')!
('Adds a class variable to the class'->'')!
('Select the font to be\nused for balloon help'->'')!
('Lower-case command keys\\n(use with Cmd key on Mac and Alt key on other platforms)\\na\\tSelect all\\nb\\tBrowse it (selection is a class name or cursor is over a class-list or message-list)\\nc\\tCopy selection\\nd\\tDo it (selection is a valid expression)\\ne\\tExchange selection with prior selection\\nf\\tFind\\ng\\tFind again\\nh\\tSet selection as search string for find again\\ni\\tInspect it (selection is a valid expression, or selection is over an inspect-ilst)\\nj\\tAgain once (do the last text-related operation again)\\nk\\tSet font\\nl\\tCancel\\nm\\tImplementors of it (selection is a message selector or cursor is over a class-list or message-list)\\nn\\tSenders of it (selection is a message selector or cursor is over a class-list or message-list)\\no\\tSpawn current method\\np\\tPrint it (selection is a valid expression)\\nq\\tQuery symbol (toggle all possible completion for a given prefix)\\nr\\tRecognizer\\ns\\tSave (i.e. accept)\\nt\\tFinds a Transcript (when cursor is over the desktop)\\nu\\tToggle alignment\\nv\\tPaste\\nw\\tDelete preceding word (over text);  Close-window (over morphic desktop)\\nx\\tCut selection\\ny\\tSwap characters\\nz\\tUndo\\n\\nNote: for Do it, Senders of it, etc., a null selection will be expanded to a word or to the current line in an attempt to do what you want.  Also note that Senders/Implementors of it will find the outermost keyword selector in a large selection, as when you have selected a bracketed expression or an entire line.  Finally note that the same cmd-m and cmd-n (and cmd-v for versions) work in the message pane of most browsers.\\n\\nUpper-case command keys\\n\\t(use with Shift-Cmd, or Ctrl on Mac\\n\\tor Shift-Alt on other platforms; sometimes Ctrl works too)\\nA\\tAdvance argument\\nB\\tBrowse it in this same browser (in System browsers only)\\nC\\tCompare argument to clipboard\\nD\\tDuplicate\\nE\\tMethod strings containing it\\nF\\tInsert ''ifFalse:''\\nG\\tfileIn from it (a file name)\\nH\\tcursor TopHome:\\nI\\tInspect via Object Explorer\\nJ\\tAgain many (apply the previous text command repeatedly until the end of the text)\\nK\\tSet style\\nL\\tOutdent (move selection one tab-stop left)\\nM\\tSelect current type-in\\nN\\tReferences to it (selection is a class name, or cursor is over a class-list or message-list)\\nO\\tOpen single-message browser (in message lists)\\nP\\tMake project link\\nR\\tIndent (move selection one tab-stap right)\\nS\\tSearch\\nT\\tInsert ''ifTrue:''\\nU\\tConvert linefeeds to carriage returns in selection\\nV\\tPaste author''s initials\\nW\\tSelectors containing it (in text); show-world-menu (when issued with cursor over desktop)\\nX\\tForce selection to lowercase\\nY\\tForce selection to uppercase\\nZ\\tCapitalize all words in selection\\n\\nOther special keys\\nBackspace\\tBackward delete character\\nDel\\t\\t\\tForward delete character\\nShift-Bksp\\tBackward delete word\\nShift-Del\\tForward delete word\\nEsc\\t\\t\\tPop up the Desktop Menu\\n\\\\\\t\\t\\tSend top window to back\\n\\nCursor keys\\nleft, right,\\nup, down\\tMove cursor left, right, up or down\\nCtrl-left\\t\\tMove cursor left one word\\nCtrl-right\\tMove cursor right one word\\nHome\\t\\tMove cursor to begin of line or begin of text\\nEnd\\t\\t\\tMove cursor to end of line or end of text\\nPgUp, Ctrl-up\\tMove cursor up one page\\nPgDown, Ctrl-Dn\\tMove cursor down one page\\n\\nNote all these keys can be used together with Shift to define or enlarge the selection. You cannot however shrink that selection again, as in some other systems.\\n\\nOther Cmd-key combinations (not available on all platforms)\\nReturn\\t\\tInsert return followed by as many tabs as the previous line\\n\\t\\t\\t(with a further adjustment for additional brackets in that line)\\nSpace\\t\\tSelect the current word as with double clicking\\n\\nEnclose the selection in a kind of bracket.  Each is a toggle.\\n\\t(not available on all platforms)\\nCtrl-(\\tEnclose within ( and ), or remove enclosing ( and )\\nCtrl-[\\tEnclose within [ and ], or remove enclosing [ and ]\\nCrtl-{\\tEnclose within { and }, or remove enclosing { and }\\nCtrl-<\\tEnclose within < and >, or remove enclosing < and >\\nCtrl-''\\tEnclose within '' and '', or remove enclosing '' and ''\\nCtrl-\\\"\\tEnclose within \\\" and \\\", or remove enclosing \\\" and \\\"\\nNote also that you can double-click just inside any of the above delimiters,\\nor at the beginning or end of a line, to select the text enclosed.\\n\\nText Emphasis\\n\\t(not available on all platforms)\\nCmd-1\\t10 point font\\nCmd-2\\t12 point font\\nCmd-3\\t18 point font\\nCmd-4\\t24 point font\\nCmd-5\\t36 point font\\nCmd-6\\tcolor, action-on-click, link to class comment, link to method, url\\n\\t\\tBrings up a menu.  To remove these properties, select\\n\\t\\tmore than the active part and then use command-0.\\nCmd-7\\tbold\\nCmd-8\\titalic\\nCmd-9\\tnarrow (same as negative kern)\\nCmd-0\\tplain text (resets all emphasis)\\nCmd--\\tunderlined (toggles it)\\nCmd-=\\tstruck out (toggles it)\\n\\nShift-Cmd--\\t(aka _) negative kern (letters 1 pixel closer)\\nShift-Cmd-+\\tpositive kern (letters 1 pixel larger spread)\\n'->'')!
('This tool allows you to see all the scripts for all the objects in this project.\\n\\nSometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \\\"paused.\\\")\\n\\nCheck \\\"tickers only\\\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\\n\\nIf \\\"tickers only\\\" is *not* checked, then all scripts will be shown, whatever their status.\\n\\nThe other checkbox, labeled \\\"all instances\\\", only comes into play if you have created \\\"multiple sibling instances\\\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \\\"propagate status to siblings\\\".\\n\\nIf \\\"all instances\\\" is checked, scripts for all sibling instances will be shown, whereas if \\\"all instances\\\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\\n\\nBut how do you get \\\"multiple sibling instances\\\" of the same object?  There are several ways:\\n\\n(1)  Use the \\\"make a sibling instance\\\" or the \\\"make multiple siblings...\\\" menu item in the halo menu of a scripted object\\n\\n(2)  Use the \\\"copy\\\" tile in a script.\\n\\n(3)  Request \\\"give me a copy now\\\" from the menu associated with the \\\"copy\\\" item in a Viewer\\n\\nIf you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \\\"all instances\\\" checkbox governs.\\n\\nSet \\\"all instances\\\" if you want a separate entry for each instance, as\\nopposed to a single representative of that kind of object.\\n\\nNote that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\\n\\nThis is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!!'->'')!
('Stop Button'->'')!
('A tool for expressing personal preferences for numerous options.'->'')!
(' is '->'')!
('First'->'')!
('panScale'->'')!
('A Welcome Workspace'->'')!
('clickOnLabelToEdit:
		If true, a click on the label of a system window lets you edit it; if false, allow dragging of system windows when clicking on the label'->'')!
('yes'->'')!
('Exit'->'')!
('TickIndicator'->'')!
('browsing'->'')!
('Lower-case command keys\n(use with Cmd key on Mac and Alt key on other platforms)\na\tSelect all\nb\tBrowse it (selection is a class name or cursor is over a class-list or message-list)\nc\tCopy selection\nd\tDo it (selection is a valid expression)\ne\tExchange selection with prior selection\nf\tFind\ng\tFind again\nh\tSet selection as search string for find again\ni\tInspect it (selection is a valid expression, or selection is over an inspect-ilst)\nj\tAgain once (do the last text-related operation again)\nk\tSet font\nl\tCancel\nm\tImplementors of it (selection is a message selector or cursor is over a class-list or message-list)\nn\tSenders of it (selection is a message selector or cursor is over a class-list or message-list)\no\tSpawn current method\np\tPrint it (selection is a valid expression)\nq\tQuery symbol (toggle all possible completion for a given prefix)\nr\tRecognizer\ns\tSave (i.e. accept)\nt\tFinds a Transcript (when cursor is over the desktop)\nu\tToggle alignment\nv\tPaste\nw\tDelete preceding word (over text);  Close-window (over morphic desktop)\nx\tCut selection\ny\tSwap characters\nz\tUndo\n\nNote: for Do it, Senders of it, etc., a null selection will be expanded to a word or to the current line in an attempt to do what you want.  Also note that Senders/Implementors of it will find the outermost keyword selector in a large selection, as when you have selected a bracketed expression or an entire line.  Finally note that the same cmd-m and cmd-n (and cmd-v for versions) work in the message pane of most browsers.\n\nUpper-case command keys\n\t(use with Shift-Cmd, or Ctrl on Mac\n\tor Shift-Alt on other platforms; sometimes Ctrl works too)\nA\tAdvance argument\nB\tBrowse it in this same browser (in System browsers only)\nC\tCompare argument to clipboard\nD\tDuplicate\nE\tMethod strings containing it\nF\tInsert ''ifFalse:''\nG\tfileIn from it (a file name)\nH\tcursor TopHome:\nI\tInspect via Object Explorer\nJ\tAgain many (apply the previous text command repeatedly until the end of the text)\nK\tSet style\nL\tOutdent (move selection one tab-stop left)\nM\tSelect current type-in\nN\tReferences to it (selection is a class name, or cursor is over a class-list or message-list)\nO\tOpen single-message browser (in message lists)\nP\tMake project link\nR\tIndent (move selection one tab-stap right)\nS\tSearch\nT\tInsert ''ifTrue:''\nU\tConvert linefeeds to carriage returns in selection\nV\tPaste author''s initials\nW\tSelectors containing it (in text); show-world-menu (when issued with cursor over desktop)\nX\tForce selection to lowercase\nY\tForce selection to uppercase\nZ\tCapitalize all words in selection\n\nOther special keys\nBackspace\tBackward delete character\nDel\t\t\tForward delete character\nShift-Bksp\tBackward delete word\nShift-Del\tForward delete word\nEsc\t\t\tPop up the Desktop Menu\n\\\t\t\tSend top window to back\n\nCursor keys\nleft, right,\nup, down\tMove cursor left, right, up or down\nCtrl-left\t\tMove cursor left one word\nCtrl-right\tMove cursor right one word\nHome\t\tMove cursor to begin of line or begin of text\nEnd\t\t\tMove cursor to end of line or end of text\nPgUp, Ctrl-up\tMove cursor up one page\nPgDown, Ctrl-Dn\tMove cursor down one page\n\nNote all these keys can be used together with Shift to define or enlarge the selection. You cannot however shrink that selection again, as in some other systems.\n\nOther Cmd-key combinations (not available on all platforms)\nReturn\t\tInsert return followed by as many tabs as the previous line\n\t\t\t(with a further adjustment for additional brackets in that line)\nSpace\t\tSelect the current word as with double clicking\n\nEnclose the selection in a kind of bracket.  Each is a toggle.\n\t(not available on all platforms)\nCtrl-(\tEnclose within ( and ), or remove enclosing ( and )\nCtrl-[\tEnclose within [ and ], or remove enclosing [ and ]\nCrtl-{\tEnclose within { and }, or remove enclosing { and }\nCtrl-<\tEnclose within < and >, or remove enclosing < and >\nCtrl-''\tEnclose within '' and '', or remove enclosing '' and ''\nCtrl-\"\tEnclose within \" and \", or remove enclosing \" and \"\nNote also that you can double-click just inside any of the above delimiters,\nor at the beginning or end of a line, to select the text enclosed.\n\nText Emphasis\n\t(not available on all platforms)\nCmd-1\t10 point font\nCmd-2\t12 point font\nCmd-3\t18 point font\nCmd-4\t24 point font\nCmd-5\t36 point font\nCmd-6\tcolor, action-on-click, link to class comment, link to method, url\n\t\tBrings up a menu.  To remove these properties, select\n\t\tmore than the active part and then use command-0.\nCmd-7\tbold\nCmd-8\titalic\nCmd-9\tnarrow (same as negative kern)\nCmd-0\tplain text (resets all emphasis)\nCmd--\tunderlined (toggles it)\nCmd-=\tstruck out (toggles it)\n\nShift-Cmd--\t(aka _) negative kern (letters 1 pixel closer)\nShift-Cmd-+\tpositive kern (letters 1 pixel larger spread)\n'->'')!
('Help not yet supplied'->'')!
('set user point of view'->'')!
('The width of the object'->'')!
('latest update: #'->'')!
('As hints, you will be given the five longest answers.\nDo you really want to do this?'->'')!
('extract method to component'->'')!
('corrupted imageData'->'')!
('Do you really want to close all windows\nexcept those with unaccepted edits?'->'')!
('stop downloading'->'')!
('式をデバッグ'->'')!
('gettext'->'')!
('\\\"EToy\\\" is a vocabulary that provides the equivalent of the 1997-2000 etoy prototype'->'')!
('push down'->'')!
('safe remove'->'')!
('If true, you can define your own events that can trigger scripts within a World.'->'')!
(#balloonText->'')!
('rotate anticlockwise'->'')!
('プロジェクトをロードします。長押しするとさらに多くのオプションが表示されます。'->'')!
('WonderlandEditor'->'')!
('flipHorizontal'->'')!
('truncation and round off'->'')!
('ウィンドウの色…'->'')!
(#basicAt:->'')!
('Do you really want to delete '->'')!
('quote from Squeak'->'')!
('表題を変更'->'')!
('deleting project named "{1}"...'->'')!
('Pause current playing'->'')!
('converting'->'')!
('merge a package version into the image'->'')!
('内容を印刷'->'')!
('no projects found!!'->'')!
('hand me a \\\"random number\\\" tile'->'')!
('rotate clockwise'->'')!
(#borderColor:->'')!
('no arrowheads on pens'->'')!
('Quick Reference'->'')!
('Keywords:'->'')!
('remove \\\"{1}\\\"'->'')!
('wrapDirection'->'')!
('Go Button'->'')!
('submitting form...'->'')!
('Components'->'')!
('Save a file that, when reloaded, reconstitutes the current World.'->'')!
('enable active texture'->'')!
('Green'->'')!
('Make visible the viewers for all objects which have user-written scripts in this playfield.'->'')!
('duplicate model and view'->'')!
('w'->'')!
('取消 (l)'->'')!
('SystemReporter status of the image and runtime environment'->'')!
('Directory must be empty'->'')!
('Grouped by category'->'')!
('Pestaa'->'')!
('UML'->'')!
('Last Version'->'')!
('Directory to import'->'')!
('close'->'')!
('Kern-'->'')!
('Cards Left: '->'')!
('Postscript Canvases'->'')!
('destroy change set (X)'->'')!
('A tool for receiving things from other Squeak uers'->'')!
('scripts for this background'->'')!
('make the given script be \\\"normal\\\" in the object and all of its siblings'->'')!
(' win'->'')!
('Events'->'')!
('Turn solid fill on or off'->'')!
('make segmented '->'')!
('MoviePlayer'->'')!
('project loading'->'')!
('resistsRemoval'->'')!
('サイズ'->'')!
('matters relating to moving and turning'->'')!
('アルファベット順'->'')!
('{1} translated phrases'->'')!
('whether the grid should be shown when gridding is on'->'')!
('WARNING: This Squeak does not have real 3D support.\\nOpening a Wonderland will EXTREMELY time consuming.\\nAre you sure you want to do this?\\n(NO is probably the right answer :-)'->'')!
('turning sound off will completely disable Squeak''s use of sound.'->'')!
('if the file has only been partially read in, because it is very large, read the entire file in at this time.'->'')!
('端にくっつける…'->'')!
('listCentering'->'')!
('unrecognized image file format'->'')!
('remove this entire Viewer from the screen\don''t worry -- nothing will be lost!!.'->'')!
('inspect all instances...'->'')!
('No matches found for \"'->'')!
('Next >'->'')!
('{1} projects with thumbnail found!!'->'')!
('dismiss'->'')!
('Make an open recent-submissions browser be the front-window, expanding a collapsed one or creating a new one if necessary.  A recent-submissions browser is a message-list browser that shows the most recent methods that have been submitted, latest first.  If you submit changes within that browser, it will keep up-to-date, always showing the most recent submissions at the top of the browser.'->'')!
('press here to configure the video device'->'')!
('Creates getters and setters for the selected class variable'->'')!
('A handy Morph-generating button'->'')!
('Keyboard bindings used in Squeak'->'')!
('プロファイル実行'->'')!
('Load a graphic, placing it in the ImageImports repository.'->'')!
('Load actor'->'')!
('cp-1253'->'')!
('  Help  '->'')!
('rename \"{1}\"'->'')!
('refresh view'->'')!
('Choose magnification\n(currently {1})'->'')!
('Create a file holding the logged changes (going as far back as you wish), and open a window on that file.'->'')!
('ペースト…'->'')!
('Quiz'->'')!
('sticky'->'')!
('resize '->'')!
('Projekt suchen. Für weitere Optionen, Knopf gedrückt halten.'->'')!
('swich headlight off'->'')!
('show navigator (N)'->'')!
('Ticks (now: '->'')!
('Save an exercise'->'')!
('speed'->'')!
('autoExtent'->'')!
('The Crostic Panel presents an acrostic puzzle for solution.  As you type in answers for the clues, the letters also get entered in the text of the hidden quote.  Conversely, as you guess words in the quote, those letters will fill in missing places in your answers.  In addition, the first letters of all the answers together form the author''s name and title of the work from which the quote is taken.
If you wish to make up other acrostic puzzles, follow the obvious file format in the sampleFile method.  If you wish to print an acrostic to work it on paper, then change the oldStyle method to return true, and it will properly cross-index all the cells.
Have fun.'->'')!
('(Sensor anyButtonPressed)'->'')!
('View web page as source'->'')!
('Stop/Go button'->'')!
('dropEnabled'->'')!
('Stop using Proxy Server.'->'')!
('disposition'->'')!
('Configure Video Device'->'')!
('{1} projects, {2} categories, {3} languages, {4} authors'->'')!
('The number of connectors whose source end is connected to me'->'')!
('This will remove all windows except those\ncontaining unsubmitted text edits, and will\nalso remove all non-window morphs (other\nthan flaps) found on the desktop.  Are you\nsure you want to do this?'->'')!
('Small-Land - Projects Repository'->'')!
('distanceToCamera'->'')!
('複製'->'')!
('up'->'')!
('EmbeddedWorldBorder'->'')!
('The display depth should be set to at least 8 bit.
Shall I do this now for you?'->'')!
('ファイルイン'->'')!
('シンプル・チェンジ・ソーター'->'')!
('make a new background...'->'')!
('methods added by this object'->'')!
(#literalEqual:->'')!
('animation'->'')!
('turn'->'')!
('Drag in here to change how often the button repeats while the mouse is down'->'')!
('#tempCommandを定義'->'')!
('a window full of useful expressions.'->'')!
('move to instance side'->'')!
('enabled'->'')!
('Select a class and a class variable.   The definition will be moved in the superclass'->'')!
('connect'->'')!
('celesteHasStatusPane:
		If true, Celeste (e-mail reader) includes a status pane.'->'')!
('display only packages that are not installed or that have newer releases available.'->'')!
('Removing \"{1}\".\nAre you sure you want to do this?'->'')!
('Worlds'->'')!
('start being growable'->'')!
('Selector?'->'')!
('run the tests'->'')!
('arrowheads on all pens'->'')!
('inline message'->'')!
('a phrase\\nwith\\nmany\\nlines'->'')!
('rename \\\"{1}\\\"'->'')!
('メッセージ名'->'')!
('About Scamper'->'')!
('move methods into new trait...'->'')!
('valueOfProperty:'->'')!
('make the given script be \\\"paused\\\" in the object and all of its siblings'->'')!
('Is it OK to discard this crostic?'->'')!
('inspect me'->'')!
('could not save file'->'')!
(' is a message selector which is defined in '->'')!
('A broom to align shapes with'->'')!
('sort entries by size'->'')!
('Normal'->'')!
('Double-click on me to change my color; 
single-click on me to change border color;
hold mouse down within me to grow 
(if I''m red) or shrink (if I''m blue).'->'')!
('laying out...'->'')!
('deselect'->'')!
('Turn grid on'->'')!
('house'->'')!
('hand me a \"random number\" tile'->'')!
('ColorSwatch'->'')!
('enable gesture recognizer for the world''s current hand'->'')!
('A tool for discovering the objects and the relations between them'->'')!
('Creates a new project of the classic \"mvc\" style'->'')!
('Postscript Filters'->'')!
('The browser class menu'->'')!
('Imported'->'')!
('words to search for.  Order is not important.\\nBeginnings of words are OK.'->'')!
('znak'->'')!
('参照 (N)'->'')!
('translation for: '->'')!
('multiply value by'->'')!
('open a GIF graphic file as a morph'->'')!
('Violet'->'')!
('センダ (n)'->'')!
('RO'->'')!
('locate the changeset which originally contained this version'->'')!
('sketch'->'')!
('disconnect all remote users'->'')!
(#'connections to me'->'')!
('Many aspects of the system are governed by the settings of various "Preferences".  

Click on any of brown tabs at the top of the panel to see all the preferences in that category.  
Or type in to the box above the Search button, then hit Search, and all Preferences matching whatever you typed in will appear in the "search results" category.  A preference is considered to match your search if either its name matches the characters *or* if anything in the balloon help provided for the preferences matches the search text.

To find out more about any particular Preference, hold the mouse over it for a moment and balloon help will appear.  Also, a complete list of all the Preferences, with documentation for each, is included below.

Preferences whose names are in shown in bold in the Preferences Panel are designated as being allowed to vary from project to project; those whose name are not in bold are "global", which is to say, they apply equally whatever project you are in.

Click on the name of any preference to get a menu which allows you to *change* whether the preference should vary from project to project or should be global, and also allows you to browse all the senders of the preference, and to discover all the categories under which the preference has been classified, and to be handed a button that you can drop wherever you please that will control the preference.

If you like all your current Preferences settings, you may wish to hit the "Save Current Settings as my Personal Preferences" button.  Once you have done that, you can at any point in the future hit "Restore my Personal Preferences" and all your saved settings will get restored immediately.

Also, you can use "themes" to set multiple preferences all at once; click on the "change theme..." button in the Squeak flap or in the Preferences panel, or seek out the themes item in the Appearance menu.'->'')!
('Shows instructions'->'')!
('open in web browser'->'')!
('add swim lane'->'')!
('The Welcome Workspaces'->'')!
('instrumentForCurrentTrack'->'')!
('outH'->'')!
('Lets you view and change the system''s standard library of graphics'->'')!
('drop'->'')!
('keep painting it'->'')!
('tellAllIncomingConnections:'->'')!
('PianoRollScore'->'')!
('Moves the definition of the method to an instance variable of the class. The message definition is then forwarded to the iv'->'')!
('(select type)'->'')!
('choices.'->'')!
('layoutInset'->'')!
('Trees'->'')!
('email reader'->'')!
('show crostic errors'->'')!
('load snapshot'->'')!
('set value of {1}'->'')!
('clear turtle trails'->'')!
('Generate Exercise'->'')!
('delete shape...'->'')!
('This Quick Reference tab lists the basic commands and command combinations.\n\nNames in every Wonderland:\n\tscene - the scene containing all the actors\n\tscheduler - the animation scheduler\n\tcamera - the default camera\n\tcameraWindow - the morph the default camera renders into\n\tground - the ground plane\n\tw - the Wonderland\n\n\nWonderlandActors\n=====================\n\nThis section lists the commands for actors broken down by category.\n\nMovement\n------------\n\nUseful constants:\n\tdirection: left, right, up, down, forward, back\n\tduration: rightNow, eachFrame\n\tstyle: gently, abruptly, beginGently, endGently\n\tposition: asIs\n\tlocation: onTopOf, below, beneath, inFrontOf, inBackOf, behind, toLeftOf,\n\t\t\ttoRightOf, onFloorOf, onCeilingOf\n\nmove: <direction>\nmove: <direction> distance: <number>\nmove: <direction> distance: <number>\nmove: <direction> distance: <number> duration: <number>\nmove: <direction> distance: <number> duration: <number> style: <style>\nmove: <direction> asSeenBy: <actor>\nmove: <direction> distance: <number> asSeenBy: <actor>\nmove: <direction> distance: <number> duration: <number> asSeenBy: <actor>\nmove: <direction> distance: <number> duration: <number> asSeenBy: <actor> style: <style>\n\nmove: <direction> speed: <number>\nmove: <direction> speed: <number> for: <number>\nmove: <direction> speed: <number> until: <condition>\nmove: <direction> speed: <number> asSeenBy: <actor>\nmove: <direction> speed: <number> asSeenBy: <actor> for: <number>\nmove: <direction> speed: <number> asSeenBy: <actor> until: <condition>\n\nFor moveTo, the position may be a { right. up. forward } triple or an <actor>. The triple values may be a number or asIs (ex. { asIs. 0. asIs } ).\n\nmoveTo: <position>\nmoveTo: <position> duration: <number>\nmoveTo: <position> duration: <number> style: <style>\nmoveTo: <position> asSeenBy: <actor>\nmoveTo: <position> duration: <number> asSeenBy: <actor>\nmoveTo: <position> duration: <number> asSeenBy: <actor> style: <style>\n\nmoveTo: <position> eachFrameFor: <number>\nmoveTo: <position> eachFrameUntil: <condition>\nmoveTo: <position> asSeenBy: <actor> eachFrameFor: <number>\nmoveTo: <position> asSeenBy: <actor> eachFrameUntil: <condition>\n\nmoveTo: <position> speed: <number>\nmoveTo: <position> speed: <number> asSeenBy: <actor> \n\nnudge: <direction>\nnudge: <direction> distance: <number>\nnudge: <direction> distance: <number> duration: <number>\nnudge: <direction> distance: <number> duration: <number> style: <style>\n\nplace: <location> object: <actor>\nplace: <location> object: <actor> duration: <number>\nplace: <location> object: <actor> duration: <number> style: <style>\nplace: <location> object: <actor> eachFrameFor: <number>\nplace: <location> object: <actor> eachFrameUntil: <condition>\n\n\n\nTurning\n---------\n\nUseful constants\n\tdirection: left, right, up, down, forward, back\n\tstyle: gently, abruptly, beginGently, endGently\n\tduration: rightNow, eachFrame\n\nalignWith: <actor>\nalignWith: <actor> duration: <number>\nalignWith: <actor> duration: <number> style: <style>\n\nFor the pointAt command, a target may be an <actor>, a { right. up. forward } trip, or a x@y pixel value.\n\npointAt: <target>\npointAt: <target> duration: <number>\npointAt: <target> duration: <number> style: <style>\npointAt: <target> duration: <number> eachFrameFor: <number>\npointAt: <target> duration: <number> eachFrameUntil: <condition>\n\nroll: <direction>\nroll: <direction> turns: <number> \nroll: <direction> turns: <number> duration: <number>\nroll: <direction> turns: <number> duration: <number> style: <style>\n\nroll: <direction> asSeenBy: <actor>\nroll: <direction> turns: <number> asSeenBy: <actor>\nroll: <direction> turns: <number> duration: <number> asSeenBy: <actor>\nroll: <direction> turns: <number> duration: <number> asSeenBy: <actor> style: <style>\n\nroll: <direction> turns: <number> speed: <number>\nroll: <direction> turns: <number> speed: <number> asSeenBy: <actor>\n\nroll: <direction> speed: <number>\nroll: <direction> speed: <number> for: <number>\nroll: <direction> speed: <number> until: <condition>\nroll: <direction> speed: <number> asSeenBy: <actor>\nroll: <direction> speed: <number> asSeenBy: <actor> for: <number>\nroll: <direction> speed: <number> asSeenBy: <actor> until: <condition>\n\nstandUp\nstandUpWithDuration: <number>\nstandUpWithDuration: <number> style: <style>\n\nturn: <direction>\nturn: <direction> turns: <number> \nturn: <direction> turns: <number> duration: <number>\nturn: <direction> turns: <number> duration: <number> style: <style>\n\nturn: <direction> asSeenBy: <actor>\nturn: <direction> turns: <number> asSeenBy: <actor>\nturn: <direction> turns: <number> duration: <number> asSeenBy: <actor>\nturn: <direction> turns: <number> duration: <number> asSeenBy: <actor> style: <style>\n\nturn: <direction> turns: <number> speed: <number>\nturn: <direction> turns: <number> speed: <number> asSeenBy: <actor>\n\nturn: <direction> speed: <number>\nturn: <direction> speed: <number> for: <number>\nturn: <direction> speed: <number> until: <condition>\nturn: <direction> speed: <number> asSeenBy: <actor>\nturn: <direction> speed: <number> asSeenBy: <actor> for: <number>\nturn: <direction> speed: <number> asSeenBy: <actor> until: <condition>\n\nFor turnTo, the orientation may be a rotation about the  { right. up. forward } axes or an <actor>. The triple values may be a number or asIs (ex. { asIs. 0. asIs } ).\n\nturnTo: <orientation>\nturnTo: <orientation> duration: <number>\nturnTo: <orientation> duration: <number> style: <style>\n\nturnTo: <orientation> asSeenBy: <actor>\nturnTo: <orientation> duration: <number> asSeenBy: <actor>\nturnTo: <orientation> duration: <number> asSeenBy: <actor> style: <style>\n\nturnTo: <orientation> eachFrameFor: <number>\nturnTo: <orientation> eachFrameUntil: <condition>\nturnTo: <orientation> asSeenBy: <actor> eachFrameFor: <number>\nturnTo: <orientation> asSeenBy: <actor> eachFrameUntil: <condition>\n\nturnTo: <orientation> speed: <number>\nturnTo: <orientation> speed: <number> asSeenBy: <actor>\n\n\nMoving and Turning\n------------------------\n\nUseful constants:\n\ttarget: asIs\n\tduration: rightNow, eachFrame\n\tstyle: gently, abruptly, beginGently, endGently\n\nThe target for setPointOfView may be another actor or a { rpos. upos. fpos. rrot. urot. frot } sextuple.\n\nsetPointOfView: <target>\nsetPointOfView: <target> duration: <number>\nsetPointOfView: <target> duration: <number> style: <style>\n\nsetPointOfView: <target> asSeenBy: <actor>\nsetPointOfView: <target> duration: <number> asSeenBy: <actor>\nsetPointOfView: <target> duration: <number> asSeenBy: <actor> style: <style>\n\nsetPointOfView: <target> eachFrameFor: <number>\nsetPointOfView: <target> eachFrameUntil: <condition>\nsetPointOfView: <target> asSeenBy: <actor> eachFrameFor: <number>\nsetPointOfView: <target> asSeenBy: <actor> eachFrameUntil: <condition>\n\nResizing\n---------\n\nUseful constants:\n\tdimension: topToBottom, leftToRight, frontToBack\n\n\nA resize amount may be a <number> for uniform scaling or a { right. up. forward } triple for non-uniform resizing.\n\nresize: <amount>\nresize: <amount> duration: <number>\nresize: <amount> duration: <number> style: <style>\nresize: <amount> eachFrameFor: <number>\nresize: <amount> eachFrameUntil: <condition>\n\nresizeLikeRubber: <amount> dimension: <dimension>\nresizeLikeRubber: <amount> dimension: <dimension> duration: <number>\nresizeLikeRubber: <amount> dimension: <dimension> duration: <number> style: <style>\n\nThe size for a setSize are the desired { leftToRight. toptoBottom. frontToBack } dimensions.\n\nsetSize: <size>\nsetSize: <size> duration: <number>\nsetSize: <size> duration: <number> style: <style>\n\nWaiting\n---------\n\nwait\nwait: <number>\n\n\nActor Hierarchy\n-------------------\n\nbecomeChildOf: <actor>\nbecomePart\nbecomeFirstClass\n\n\nPlaying Sounds\n------------------\n\nplaySound: ''soundfile.wav''\n\n\nChanging Color\n------------------\n\nA color may be a named color (red, green, blue, orange, yellow, periwinkle, etc) or a { red. green. blue } triple.\n\nsetColor: <color>\nsetColor: <color> duration: <number>\nsetColor: <color> duration: <number> style: <style>\n\nChanging Visibility\n----------------------\n\nhide\nshow\n\nsetVisibility: <number>\nsetVisibility: <number> duration: <number>\nsetVisibility: <number> duration: <number> style: <style>\n\nChanging Texture\n---------------------\n\nsetTexture: ''texturefile.bmp''\n\n\nAnimated State\n-----------------\n\npause\nresume\nstop\n\nAdding Reactions\n--------------------\n\nUseful constants:\n\tevent types: keyPress, leftMouseDown, leftMouseUp, leftMouseClick,\n\t\t\trightMouseDown, rightMouseUp, rightMouseClick\n\naddResponse: <block> to: <eventType>\nremoveResponse: <response> to: <eventType>\nrespondWith: <block> to: <eventType>\n\nDestruction\n-------------\n\ndestroy\ndestroy: <duration>\n\n\nWonderlands\n===============\n\nCreating\n----------\n\nmakeActor\nmakeActorFrom: ''actorFile''\n\nmakeCamera\n\n\nComposing Animations\n--------------------------\n\ndoTogether and doInOrder both accept an ordered collection of animations.\n\ndoTogether: { animations }\ndoInOrder: { animations }\n\n'->'')!
('Panel'->'')!
('select the translation...'->'')!
('If any items on the world are currently hidden, make them visible.'->'')!
('whether the "current" submorph should be indicated with a dark black border'->'')!
('SystemProgress'->'')!
('A tool for sending messages to other Squeak users'->'')!
('Turn auto-fit on or off'->'')!
(#setBorderStyle:->'')!
(', which is the selector of this very method!!'->'')!
('sig     '->'')!
('...)'->'')!
('tellAllOutgoingConnections:'->'')!
('camera controls'->'')!
('Enable/Disable reverb'->'')!
('toggle view'->'')!
('       Yes       '->'')!
('open file in an MPEG player'->'')!
('A tool for finding and editing methods that contain any given keyword in their names.'->'')!
('edit Bookmark page'->'')!
('shift-jis, shift_jis, sjis'->'')!
('Looks like a Squeak project - do you want to load it as such?'->'')!
('merging translation: {1}...'->'')!
('temporary to instvar'->'')!
('object from paste buffer'->'')!
('A tree-growing simulation using StarSqueak'->'')!
('deletes all unchanged windows and also all non-window morphs lying on the world, other than flaps.'->'')!
('send top window to back (\\\\)'->'')!
('prettyPrint'->'')!
('whether the \"current\" submorph should be indicated with a dark black border'->'')!
('extract to temporary'->'')!
('Lets you view and manipulate two change sets concurrently.'->'')!
('not url file'->'')!
('Forward-Back axis: '->'')!
('browse implementors of...'->'')!
('Getting Translations URLs from \"{1}\"...'->'')!
('前に出す'->'')!
('TextMorphForEditView'->'')!
('throw it away\\keep painting it'->'')!
('Curves'->'')!
('view and change various options.'->'')!
('definition for...'->'')!
('The browser code pane menu'->'')!
(#hash->'')!
('KidNavigation'->'')!
('CAUTION: The expert mode is powerful as well as dangerous.'->'')!
('unlock \"{1}\"'->'')!
('The Scriptee.\nPress here to get a menu'->'')!
('Getting Projects URLs from \\\"{1}\\\"...'->'')!
('a menu of palette-related controls'->'')!
('ProjectNavigation'->'')!
('menu label'->'')!
('select the untranslated phrase...'->'')!
('be defaults for new cards'->'')!
('unkown content-type {1}--\nWould you like to save to a file?'->'')!
('Integrated Help System'->'')!
('Cube3D'->'')!
(' (case-insensitive)'->'')!
('display attachments'->'')!
('Opens a viewer on my Player -- this is the same thing you get if you click on the cyan \\\"View\\\" halo handle'->'')!
('Choose a file\nto load'->'')!
('publishing'->'')!
('Model3d'->'')!
('Proxy Server Named: ''{1}'' port: {2}.'->'')!
('クラス名の部分'->'')!
('Publish the current project.'->'')!
(#scrolledIntoView->'')!
('Flex'->'')!
('currently '->'')!
('hexadecimal'->'')!
('SorterToken'->'')!
('helps find menu items buried in submenus.'->'')!
('disable genie'->'')!
('Has a few generally-useful controls; it is also a place where you can \"park\" objects'->'')!
('説明'->'')!
('make smooth '->'')!
('       OK       '->'')!
('append contents of file...'->'')!
('Projects on Parade'->'')!
('variable writers'->'')!
('obtain some intriguing data about the vm.'->'')!
('navigation within a stck'->'')!
('EToy Vocabulary'->'')!
('allButFirstCharacter'->'')!
('A tool that lets you see the code for one change set at a time.'->'')!
('Rst'->'')!
('Restore all Default Preference Settings'->'')!
('About the Crostic Panel'->'')!
('click here to get a menu\\nof various options'->'')!
('tabbedPalette'->'')!
('Choose a group of servers\from which to fetch updates.'->'')!
('Changes have not been saved.\\nIs it OK to cancel those changes?'->'')!
('Whether to apply style changes to entire text or just selection'->'')!
('Double-click on me to change my color; \\nsingle-click on me to change border color;\\nhold mouse down within me to grow \\n(if I''m red) or shrink (if I''m blue).'->'')!
('ボタンを作成'->'')!
('Send a message to all the connectors whose destination end is connected to me'->'')!
('自分のサブクラスを作る'->'')!
('installing project named \\\"{1}\\\" ({2})...'->'')!
('Choose the window title font'->'')!
('browse all implementors of this selector'->'')!
('A system browser with an extra pane at top-left for module.'->'')!
('**CAUTION -- UNDER CONSTRUCTION!!**\nMany things may not work!!'->'')!
('PluggableButton'->'')!
(' create textual references to dropped morphs'->'')!
('only works for morphic currently'->'')!
('FillInTheBlank'->'')!
('NO FILE SELECTED'->'')!
('Makes another morph whose player is of the same class as this one.  Both siblings will share the same scripts'->'')!
('Objects you drag into the trash will automatically be saved here, one object per page, in case you need them later.  To disable this feature set the \"preserveTrash\" Preference to false.\n\nYou can individually expunge objects by hitting the - control, and you can empty out all the objects in the trash can by hitting the \"E\" button at top right.'->'')!
('OBPluggableText'->'')!
('Creates getters and setters for the selected instance variable'->'')!
('alternateBackground'->'')!
('A list of messages (e.g. senders, implementors)'->'')!
('ポストスクリプトをファイルに出力…'->'')!
('answer'->'')!
('Looking for projects to remove...'->'')!
('RFB/VNC Viewer'->'')!
('Switch the debug flag'->'')!
('Tools for building stacks.  Caution!!  Powerful but young and underdocumented'->'')!
('Toggle dots'->'')!
('File ''{1}'' is {2} bytes long.\nYou may use the ''get'' command to read the entire file.\n\nHere are the first 5000 characters...\n------------------------------------------\n{3}\n------------------------------------------\n... end of the first 5000 characters.'->'')!
(' is the selector of this very method!!  It is defined in '->'')!
('delete text block'->'')!
(#closeTo:->'')!
('Sorry, no suitable files found\\n(names should end with .morph, .gif,\\n.bmp, .jpeg, .jpe, .jp, or .form)'->'')!
('式を表示 (p)'->'')!
('プリンタの設定'->'')!
('Properties for '->'')!
('file in the entire decompressed contents of the file, which is expected to contain Smalltalk code in fileout ("chunk") format'->'')!
('show page breaks'->'')!
('enter some text to search!!'->'')!
('comparing'->'')!
('コンフリクト'->'')!
('The Camp Smalltalk SUnit test tool'->'')!
('{1} projects found!!'->'')!
('A quiz exercise generator'->'')!
('File name? (\".morph\" will be added to end)'->'')!
('Experimental'->'')!
('find via this template'->'')!
('A tool finding, viewing, and editing all methods whose names contiane a given character sequence.'->'')!
('Recent URLs'->'')!
('writers...'->'')!
('Send a message to all the connectors whose source end is connected to me'->'')!
('click here to add\nanother category pane'->'')!
('Define a new service provided by this package'->'')!
('Lower-case command keys
(use with Cmd key on Mac and Alt key on other platforms)
a	Select all
b	Browse it (selection is a class name or cursor is over a class-list or message-list)
c	Copy selection
d	Do it (selection is a valid expression)
e	Exchange selection with prior selection
f	Find
g	Find again
h	Set selection as search string for find again
i	Inspect it (selection is a valid expression, or selection is over an inspect-ilst)
j	Again once (do the last text-related operation again)
k	Set font
l	Cancel
m	Implementors of it (selection is a message selector or cursor is over a class-list or message-list)
n	Senders of it (selection is a message selector or cursor is over a class-list or message-list)
o	Spawn current method
p	Print it (selection is a valid expression)
q	Query symbol (toggle all possible completion for a given prefix)
r	Recognizer
s	Save (i.e. accept)
t	Finds a Transcript (when cursor is over the desktop)
u	Toggle alignment
v	Paste
w	Delete preceding word (over text);  Close-window (over morphic desktop)
x	Cut selection
y	Swap characters
z	Undo

Note: for Do it, Senders of it, etc., a null selection will be expanded to a word or to the current line in an attempt to do what you want.  Also note that Senders/Implementors of it will find the outermost keyword selector in a large selection, as when you have selected a bracketed expression or an entire line.  Finally note that the same cmd-m and cmd-n (and cmd-v for versions) work in the message pane of most browsers.

Upper-case command keys
	(use with Shift-Cmd, or Ctrl on Mac
	or Shift-Alt on other platforms; sometimes Ctrl works too)
A	Advance argument
B	Browse it in this same browser (in System browsers only)
C	Compare argument to clipboard
D	Duplicate
E	Method strings containing it
F	Insert ''ifFalse:''
G	fileIn from it (a file name)
H	cursor TopHome:
I	Inspect via Object Explorer
J	Again many (apply the previous text command repeatedly until the end of the text)
K	Set style
L	Outdent (move selection one tab-stop left)
M	Select current type-in
N	References to it (selection is a class name, or cursor is over a class-list or message-list)
O	Open single-message browser (in message lists)
P	Make project link
R	Indent (move selection one tab-stap right)
S	Search
T	Insert ''ifTrue:''
U	Convert linefeeds to carriage returns in selection
V	Paste author''s initials
W	Selectors containing it (in text); show-world-menu (when issued with cursor over desktop)
X	Force selection to lowercase
Y	Force selection to uppercase
Z	Capitalize all words in selection

Other special keys
Backspace	Backward delete character
Del			Forward delete character
Shift-Bksp	Backward delete word
Shift-Del	Forward delete word
Esc			Pop up the Desktop Menu
\			Send top window to back

Cursor keys
left, right,
up, down	Move cursor left, right, up or down
Ctrl-left		Move cursor left one word
Ctrl-right	Move cursor right one word
Home		Move cursor to begin of line or begin of text
End			Move cursor to end of line or end of text
PgUp, Ctrl-up	Move cursor up one page
PgDown, Ctrl-Dn	Move cursor down one page

Note all these keys can be used together with Shift to define or enlarge the selection. You cannot however shrink that selection again, as in some other systems.

Other Cmd-key combinations (not available on all platforms)
Return		Insert return followed by as many tabs as the previous line
			(with a further adjustment for additional brackets in that line)
Space		Select the current word as with double clicking

Enclose the selection in a kind of bracket.  Each is a toggle.
	(not available on all platforms)
Ctrl-(	Enclose within ( and ), or remove enclosing ( and )
Ctrl-[	Enclose within [ and ], or remove enclosing [ and ]
Crtl-{	Enclose within { and }, or remove enclosing { and }
Ctrl-<	Enclose within < and >, or remove enclosing < and >
Ctrl-''	Enclose within '' and '', or remove enclosing '' and ''
Ctrl-"	Enclose within " and ", or remove enclosing " and "
Note also that you can double-click just inside any of the above delimiters,
or at the beginning or end of a line, to select the text enclosed.

Text Emphasis
	(not available on all platforms)
Cmd-1	10 point font
Cmd-2	12 point font
Cmd-3	18 point font
Cmd-4	24 point font
Cmd-5	36 point font
Cmd-6	color, action-on-click, link to class comment, link to method, url
		Brings up a menu.  To remove these properties, select
		more than the active part and then use command-0.
Cmd-7	bold
Cmd-8	italic
Cmd-9	narrow (same as negative kern)
Cmd-0	plain text (resets all emphasis)
Cmd--	underlined (toggles it)
Cmd-=	struck out (toggles it)

Shift-Cmd--	(aka _) negative kern (letters 1 pixel closer)
Shift-Cmd-+	positive kern (letters 1 pixel larger spread)
'->'')!
('can''t redo'->'')!
('inline parameter'->'')!
('Publish the current project. '->'')!
('contrast'->'')!
(#embeddings->'')!
('TrueType banner'->'')!
('stagger: new windows positioned so you can see a portion of each one.\                tile: new windows positioned so that they do not overlap others, if possible.'->'')!
('remove selection'->'')!
('Type selector:'->'')!
('Turn line wrapping on or off'->'')!
('for thinking of this object as a picture'->'')!
('Perform an \\\"quick\\\" update without updating the projects'->'')!
('Clear clicks'->'')!
('GeeBook'->'')!
('StringMorphEditor'->'')!
('New {1} Name?'->'')!
('UpdatingText'->'')!
('セレクタの部分 (W)'->'')!
('Enter (existing) subclasses of the new class
Separate items with space'->'')!
('Select a class and an instance variable  defined in one of it''s subclasses.  The definition will be moved in the class'->'')!
('ton'->'')!
('Many free fonts are stored at www.FontGuy.com.  \nUse a normal web browser (not our Scamper) and go there.  \nChoose ''categories'' and browse to a font you like.  \nHold the mouse down on the example text in that font.  \nWhen the menu comes up, choose \"Copy this link location\".  \nCome back into Squeak, choose \"load font from web...\"\nfrom this menu, and paste in the url.'->'')!
('tellAllPredecessors:'->'')!
('Text Properties for '->'')!
('Options related to Squeak as a whole'->'')!
('On'->'')!
('throw it away\\\\keep painting it'->'')!
('Text (fancy)'->'')!
('commands for doing multi-machine "telemorphic" experiments'->'')!
('The system debugger.'->'')!
('Open the Transcript'->'')!
('choose color theme'->'')!
('File name? (".morph" will be added to end)'->'')!
('Includes code snippets to evaluate for extending the system'->'')!
('iso-2022-jp, x-ctext'->'')!
('コピー (c)'->'')!
('Check the translations and report the results.'->'')!
('commands to start and stop scripts'->'')!
('This tool allows you to see all the scripts for all the objects in this project.\n\nSometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be "paused.")\n\nCheck "tickers only" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\n\nIf "tickers only" is *not* checked, then all scripts will be shown, whatever their status.\n\nThe other checkbox, labeled "all instances", only comes into play if you have created "multiple sibling instances" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as "propagate status to siblings".\n\nIf "all instances" is checked, scripts for all sibling instances will be shown, whereas if "all instances" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\n\nBut how do you get "multiple sibling instances" of the same object?  There are several ways:\n\n(1)  Use the "make a sibling instance" or the "make multiple siblings..." menu item in the halo menu of a scripted object\n\n(2)  Use the "copy" tile in a script.\n\n(3)  Request "give me a copy now" from the menu associated with the "copy" item in a Viewer\n\nIf you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the "all instances" checkbox governs.\n\nSet "all instances" if you want a separate entry for each instance, as\nopposed to a single representative of that kind of object.\n\nNote that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\n\nThis is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!!'->'')!
('Filter the translations list.'->'')!
('new game'->'')!
('Holds any amount of text; has a scroll bar'->'')!
('Game #: '->'')!
('File ''{1}'' is {2} bytes long.\\nYou may use the ''get'' command to read the entire file.\\n\\nHere are the first 3500 characters...\\n------------------------------------------\\n{3}\\n------------------------------------------\\n... end of the first 3500 characters.'->'')!
('Put arrowheads on the ends of strokes of pens on all objects.'->'')!
('Analyse the code for some common defects'->'')!
('if connected to the internet, use this to look up the definition of an English word.'->'')!
('install the decompressed contents of the file as a body of code in the image: create a new change set and file-in the selected file into it'->'')!
('The original phrase begins with lowercase and the translation don''t.'->'')!
('The original phrase begins with uppercase and the translation don''t.'->'')!
('no projects with thumbnail  found!!'->'')!
('import subdirs'->'')!
('U'->'')!
('Are you certain that you\\nwant to delete this page and\\neverything that is on it? '->'')!
('View objects hierarchy'->'')!
('move method into new trait...'->'')!
('NumericReadoutTile'->'')!
('インプリメンタ (m)'->'')!
('moves a variable declaration as close to its use as possible. I.e. if a variable is only used in a block, it''s declaration will be moved to the beginning of the block.'->'')!
('デュアル・チェンジ・ソーター'->'')!
('{1} contents cannot\nmeaningfully be saved at present.'->'')!
('Score:'->'')!
('\"EToy\" is a vocabulary that provides the equivalent of the 1997-2000 etoy prototype'->'')!
('A rectangle with text, or a button'->'')!
('Modify the old book, or make a new\nbook sharing its pages?'->'')!
('view changes -> <working copy>'->'')!
('check protocols...'->'')!
('The user name is mandatory to upload the ChangeSet.'->'')!
('Create new cards from a formatted string on the clipboard'->'')!
('drag (mouse up)'->'')!
('Parent: {1}'->'')!
('cp-1250'->'')!
('\\\"Celeste\\\", an e-mail client'->'')!
('変更点'->'')!
('readers...'->'')!
('halo label font...'->'')!
('Save the current state of Squeak on disk under a version-stamped name'->'')!
('Projekt speichern. Für weitere Optionen, Knopf gedrückt lassen.'->'')!
('Getting Projects URLs from \"{1}\"...'->'')!
('Rest Local'->'')!
('A button that makes fancy Connectors at random'->'')!
('default values.'->'')!
('instance variable order...'->'')!
('open file as flash'->'')!
('Perform an "quick" update without updating the projects'->'')!
('As hints, you will be given the five longest answers.
Do you really want to do this?'->'')!
('View web page as source\\nCancel'->'')!
('Close the trashcan.\\n(to view again later, click on any trashcan).'->'')!
('Click here to reveal this object'->'')!
('PlayerReferenceReadout'->'')!
('Reject'->'')!
('クラスの検索... (f)'->'')!
('Cambia a pantalla completa'->'')!
('Open a project into Squeak'->'')!
('This book is marked ''keep in one file''. \nSeveral pages use a common Player.\nSave the owner of the book instead.'->'')!
('the object as an audio Speaker'->'')!
('了解 (s)'->'')!
('StarSqueak'->'')!
(#id->'')!
('The picture originally painted for this object, but can subsequently be changed via menu or script'->'')!
('Students list:'->'')!
('This session: '->'')!
('ÆÀ {1} phrases ÆÀ {2} translated ÆÀ {3} untranslated ÆÀ'->'')!
('Button Properties for '->'')!
('This is the frame of an embedded project. Click on the colored boxes:
blue - expand or reduce
yellow - app view
red - factory view
cyan - full view
white - enter the project completely'->'')!
('turn off button labels'->'')!
('delete method from changeset (d)'->'')!
('set bar label font'->'')!
('¥ {1} phrases ¥ {2} translated ¥ {3} untranslated ¥'->'')!
('scrolling'->'')!
('instance variables'->'')!
('The Objects tool allows you to browse through, and obtain copies of, many kinds of objects.  \n\nYou can obtain an Objects tool by choosing \"Objects\" from the world menu, or by the shortcut of typing alt-o (cmd-o) any time the cursor is over the desktop.\n\nThere are three ways to use Objects, corresponding to the three tabs seen at the top:\n\nalphabetic - gives you separate tabs for a, b, c, etc.  Click any tab, and you will see the icons of all the objects whose names begin with that letter\n\nsearch - gives you a type-in pane for a search string.  Type any letters there, and icons of all the objects whose names match what you have typed will appear in the bottom pane.\n\ncategories - provides tabs representing categories of related items.  Click on any tab to see the icons of all the objects in the category.\n\nWhen the cursor lingers over the icon of any object, you will get balloon help for the item.\n\nWhen you drag an icon from Objects, it will result in a new copy of it in your hand; the new object will be deposited wherever you next click.'->'')!
('StandardViewer'->'')!
('Choose field by which to sort:'->'')!
('Red'->'')!
('Go back to previous URL in history'->'')!
('configure video device'->'')!
('Narrow'->'')!
('Double-click on me to change my color; \nsingle-click on me to change border color;\nhold mouse down within me to grow \n(if I''m red) or shrink (if I''m blue).'->'')!
('last card'->'')!
('Blue'->'')!
('Wherever this object currently is, the \\\"grab\\\" command will rip it out, and place it in your \\\"hand\\\".  This is a very drastic step, that can disassemble things that may be very hard to put back together!!'->'')!
('click here to add a variable\\nto this object.'->'')!
('StepPic'->'')!
('open a window that shows the code for this object in traditional programmer format'->'')!
('The browser method menu'->'')!
(' {1} phrases  {2} translated  {3} untranslated '->'')!
('confirmFirstUseOfStyle:
		If true, the first attempt to submit a method with non-standard style will bring up a confirmation dialog'->'')!
('clear typing'->'')!
('back\nforward\nnew URL\nhistory\nview source\ninspect parse tree\ngo to start page\nedit start page\nbookmark'->'')!
('if true, the jump-to-project menu will show the available projects alphabetically; if false, they will be shown hierarchically'->'')!
('Project Repository'->'')!
('Do you really want to delete {1}\\nand all its content?'->'')!
('Adds a parameter to the method. Requests the new message name, and an initialization expression for the new parameter to insert in all senders of the message'->'')!
('make segmented line'->'')!
('Open a dialog to configure the video device'->'')!
('get value of {1}'->'')!
('Personal Start Page'->'')!
('click here to add a variable\nto this object.'->'')!
('Enter the method name and body,   the class to implement it in, and  the method category to classify  the new method'->'')!
('Making new flaps (delete them if you want)...'->'')!
('A Kedama World with pre-made components'->'')!
('Imports the translations from GetText format.'->'')!
('Presents a list of browsers that have unsubmitted changes; if you choose one from the list, it becomes the active window.'->'')!
('current version information.'->'')!
(' card(s) and all of their data?'->'')!
(#AbstractHierarchicalList->'')!
('CAUTION!!
The expert mode is powerful as well as dangerous and you can break your Squeak in several ways.
Are you sure to switch to expert mode?'->'')!
('Parameter?'->'')!
('Run the garbage collector and report space usage'->'')!
('Tile Scriptors'->'')!
('Bring back all objects whose current coordinates keep them from being visible, so that at least a portion of each of my interior objects can be seen'->'')!
('Rest Remote'->'')!
('a phrase\nwith\nmany\nlines'->'')!
('testing'->'')!
('Replaces all direct accesses to the class variable by message sends to the class'->'')!
('make my class be first-class'->'')!
('Choose the color theme in which Squeak should be displayed'->'')!
('TextPlus'->'')!
('Switches to the next window'->'')!
('  Up: '->'')!
('load Genie Display Properties'->'')!
('\nmore commands'->'')!
('A tool that lets you edit Connectors arrow shapes.'->'')!
('Specify which class should be the most generic one to have its methods shown in this Viewer'->'')!
('The standard "system browser" tool that allows you to browse through all the code in the system'->'')!
('Many free fonts are stored at www.FontGuy.com.  
Use a normal web browser (not our Scamper) and go there.  
Choose ''categories'' and browse to a font you like.  
Hold the mouse down on the example text in that font.  
When the menu comes up, choose "Copy this link location".  
Come back into Squeak, choose "load font from web..."
from this menu, and paste in the url.'->'')!
('Change the selected text''s font to...'->'')!
('Load latest code updates via the internet'->'')!
('straighten'->'')!
('Discard the changes to currently selected translated phrase?'->'')!
('Paragraph'->'')!
(#isFlashSprite->'')!
('Rewrite some code matching a given pattern to another form'->'')!
('joystick\t'->'')!
('no help available'->'')!
('error occured retrieving '->'')!
('Lets you view the contents of a file as code, in a browser-like tool.'->'')!
('The display depth should be set to at least 8 bit.\nShall I do this now for you?'->'')!
('Return to a recent URL in history'->'')!
('SquishedName'->'')!
('Squeak''s Home Page'->'')!
('hand me a \\\"button down?\\\" tile'->'')!
('The Crostic Panel presents an acrostic puzzle for solution.  As you type in answers for the clues, the letters also get entered in the text of the hidden quote.  Conversely, as you guess words in the quote, those letters will fill in missing places in your answers.  In addition, the first letters of all the answers together form the author''s name and title of the work from which the quote is taken.\nIf you wish to make up other acrostic puzzles, follow the obvious file format in the sampleFile method.  If you wish to print an acrostic to work it on paper, then change the oldStyle method to return true, and it will properly cross-index all the cells.\nHave fun.'->'')!
('toggle containment'->'')!
('SystemQueryPhrase'->'')!
('Baue eine neue Klappe. Sie kann auch mit anderen Projekten geteilt werden.'->'')!
('Open an Arrow editor'->'')!
('gb2312'->'')!
('open file as movie'->'')!
('This will take a while.\\nShall I proceed?'->'')!
('Choose a file\\nto load'->'')!
('Server responded '->'')!
('Are you sure that you want to remove unused strings?'->'')!
('A tool that presents a list of all the changes found in an external file.'->'')!
('Save the translations to a file'->'')!
('Which card number? '->'')!
('MenuItem'->'')!
('Introductory text about services'->'')!
('Couldn''t find a web browser.  View\npage as source?'->'')!
('Object
Catalog'->'')!
(#var1->'')!
('select the dictionary used for text input'->'')!
(' pages)'->'')!
('abstract'->'')!
('Move cursor farther from
this point to increase border width.
Click when done.'->'')!
('code in class hierarchy...'->'')!
('The world menu'->'')!
('SketchEditor'->'')!
('parts window controls...'->'')!
('ground'->'')!
('Please enter a new label for this button'->'')!
('Turns the object by the specified number of degrees'->'')!
('the painting palette'->'')!
('A tool for viewing prior versions of a class comment.'->'')!
('StepPicOn'->'')!
('DockingBar'->'')!
('Name: (No actor selected)'->'')!
('viewing options for \\\"{1}\\\"'->'')!
('このオブジェクトをワールドのモデルにする。'->'')!
('失敗を実行'->'')!
('clear cipher typing'->'')!
('filter with
(empty string means no-filtering)'->'')!
('This book is marked ''keep in one file''. \\nSeveral pages use a common Player.\\nSave the owner of the book instead.'->'')!
('ParameterTile'->'')!
('Video Device'->'')!
('Many free fonts are stored at www.FontGuy.com.  \\nUse a normal web browser (not our Scamper) and go there.  \\nChoose ''categories'' and browse to a font you like.  \\nHold the mouse down on the example text in that font.  \\nWhen the menu comes up, choose \\\"Copy this link location\\\".  \\nCome back into Squeak, choose \\\"load font from web...\\\"\\nfrom this menu, and paste in the url.'->'')!
('Mediates between a score such as a MIDIScore, a PianoRollScoreMorph, and the actual SoundPlayer synthesizer'->'')!
('Mines:'->'')!
('open crostic file...'->'')!
('prettyDiffs'->'')!
('compare selected version to another selected version'->'')!
('The list centering'->'')!
('View objects'->'')!
(' height='->'')!
('duplicate view only'->'')!
('new'->'')!
('What it looks like:'->'')!
('The index in the object''s animation chain'->'')!
('Replaces all accessor by direct accesses to the ivar. If the accessor are not sent, they are removed as well'->'')!
('バイトコードを表示'->'')!
('The height of the object'->'')!
('set scaling'->'')!
('Text that you can grab and move around (click to edit)'->'')!
('NewFileName?'->'')!
('The depth of the object'->'')!
('Load all graphics found in this directory, adding them to the ImageImports repository.'->'')!
('Hexadecimal'->'')!
('Write code'->'')!
('Use white backgrounds for all standard windows'->'')!
('Options exercise generator'->'')!
(#AbstractResizerMorph->'')!
('dissolve'->'')!
('Objects Hierarchy'->'')!
('pling'->'')!
('Each page will be a file on the server.  \\nDo you want to page numbers be the names of the files? \\nor name each one yourself?'->'')!
('playfield options'->'')!
('weight'->'')!
('{1} untranslated phrases'->'')!
('{1}\\nappears to be a compressed file.\\nDo you want to uncompress it?'->'')!
(#identityHashPrintString->'')!
('Video Device Configuration'->'')!
('Renames an instance variable, and update all references to it'->'')!
('many classes'->'')!
('Choose the right answers in the questions'->'')!
('open a changelist tool on recent changes in file'->'')!
('Tool for package versioning.'->'')!
('ポストスクリプトにしてコピーバッファへ'->'')!
(#slotName->'')!
('Set Fonts usable for giving a presentation'->'')!
('scorePosition'->'')!
('  Forward: '->'')!
('Yellow'->'')!
('File ''{1}'' is {2} bytes long.
You may use the ''get'' command to read the entire file.
Here are the first 3500 characters...
------------------------------------------
{3}
------------------------------------------
... end of the first 3500 characters.'->'')!
('Font size summary from the old Squeak 3.10.2 help menu.'->'')!
('push up'->'')!
('quick update'->'')!
('mal-formed crostic file'->'')!
('Please name your new sound'->'')!
('''s '->'')!
('\\\"Object\\\" is all-encompassing vocabulary that embraces all methods understood by an object'->'')!
('pageBack'->'')!
('Concise information about language and environment'->'')!
('playing'->'')!
('Make my picture be the one I remember in my baseGraphic'->'')!
('sort cards by...'->'')!
(#'Franais'->'')!
('whether I should automatically strive exactly to fit my contents'->'')!
('Old book\\nNew book sharing old pages'->'')!
('url of the place to store a typical page in this book.\nMust begin with file:// or ftp://'->'')!
('\\\"The style of the object''s border'->'')!
('Class name or fragment?'->'')!
('on class...'->'')!
('Skript1:'->'')!
('open model in editor'->'')!
('Store anyway'->'')!
('The update process has changed your Squeak!!
Do you want to save the changes?'->'')!
('Enhanced Internet Relay Chat'->'')!
('Objects you drag into the trash will automatically be saved here, one object per page, in case you need them later.  To disable this feature set the \"preserveTrash\" Preference to false.\\n\\nYou can individually expunge objects by hitting the - control, and you can empty out all the objects in the trash can by hitting the \"E\" button at top right.'->'')!
('Port:'->'')!
('     OK     '->'')!
('Restore my Personal Preferences'->'')!
('Frame extent'->'')!
('distribute vertically'->'')!
('This will take a while.\nShall I proceed?'->'')!
('Please go to the top project to update your Squeak.'->'')!
('How many decimal places?'->'')!
('open a Connector properties panel for the morph'->'')!
('**CAUTION -- UNDER CONSTRUCTION!!**
Many things may not work!!'->'')!
('The open menu'->'')!
('GraphicalMenu'->'')!
('when a keystroke happens and nobody heard it'->'')!
('loadV'->'')!
('Translations Comments'->'')!
('doubleClick'->'')!
('Navigators'->'')!
('Package Browser:  like a System Browser, except that if has extra level of categorization in the top-left pane, such that class-categories are further organized into groups called "packages"'->'')!
('make the given script be \\\"normal\\\"'->'')!
('Skript1'->'')!
('adds a new, empty directory (folder)'->'')!
('make closed '->'')!
('Filling blanks'->'')!
('remove this pane from the screen\ndon''t worry -- nothing will be lost!!.'->'')!
('Publish this project. Save it where it came from (server, hard disk, etc.) '->'')!
('Method already exists'->'')!
('The Objects tool allows you to browse through, and obtain copies of, many kinds of objects.  \n\nYou can obtain an Objects tool by choosing "Objects" from the world menu, or by the shortcut of typing alt-o (cmd-o) any time the cursor is over the desktop.\n\nThere are three ways to use Objects, corresponding to the three tabs seen at the top:\n\nalphabetic - gives you separate tabs for a, b, c, etc.  Click any tab, and you will see the icons of all the objects whose names begin with that letter\n\nsearch - gives you a type-in pane for a search string.  Type any letters there, and icons of all the objects whose names match what you have typed will appear in the bottom pane.\n\ncategories - provides tabs representing categories of related items.  Click on any tab to see the icons of all the objects in the category.\n\nWhen the cursor lingers over the icon of any object, you will get balloon help for the item.\n\nWhen you drag an icon from Objects, it will result in a new copy of it in your hand; the new object will be deposited wherever you next click.'->'')!
('genie display properties'->'')!
('I can only submit forms via HTTP'->'')!
('Remove any pigment laid down on the desktop by objects moving with their pens down'->'')!
('Grow'->'')!
('削除'->'')!
('Select the font to be
used for balloon help'->'')!
('Stop, Step, and Go buttons for controlling all your scripts at once.  The tool can also be \\\"opened up\\\" to control each script in your project individually.'->'')!
('\\nmore commands'->'')!
('Components Built'->'')!
('open in Wonderland'->'')!
('_'->'')!
('enumerating'->'')!
('flipVertical'->'')!
(' did not succeed ('->'')!
(#''->'')!
('File ''{1}'' is {2} bytes long.\\nYou may use the ''get'' command to read the entire file.\\n\\nHere are the first 5000 characters...\\n------------------------------------------\\n{3}\\n------------------------------------------\\n... end of the first 5000 characters.'->'')!
('EToyHierarchicalText'->'')!
('Eine Variable dieses Objektes'->'')!
('properties:'->'')!
('Launch a browser on all methods that contain the phrase as a substring of any literal String.'->'')!
('click here to obtain this object''s Viewer'->'')!
('A raw piece of text (with a context menu) which you can edit into anything you want'->'')!
('show designations'->'')!
('Has a few generally-useful controls; it is also a place where you can \\\"park\\\" objects'->'')!
('An exersizer for double-click in moprhic'->'')!
('allowsConnectionToEmbeddedPins'->'')!
('open as bookmorph'->'')!
('The distance of the object from the camera'->'')!
('panForCurrentTrack'->'')!
('switch rotation status'->'')!
('Load the translations from a file'->'')!
('HTML'->'')!
('open a package version'->'')!
('move card'->'')!
('UpdatingMenuItem'->'')!
('Choose the standard list font'->'')!
('Find some code matching a given pattern'->'')!
('Double-click here to refresh the contents'->'')!
(#identityHashMappedBy:->'')!
('PluggableList'->'')!
('Search for a translation containing...'->'')!
('Actor Info'->'')!
('move variable definition'->'')!
('Balloon3D Tutorial'->'')!
('Lets you open a window on a single file'->'')!
('full update'->'')!
('in'->'')!
('remove bar label'->'')!
('wantsConnectionWhenEmbedded'->'')!
('move card to back of stack'->'')!
('!!'->'')!
(#player->'')!
('slideBoth'->'')!
('jump to project on mouse up action'->'')!
('Restarts this level'->'')!
('Options to open things in the current project or to navigate between projects'->'')!
('Getting Translations URLs from \\\"{1}\\\"...'->'')!
('on class category...'->'')!
('aaaPreferences & Services'->'')!
('Package Browser:  like a System Browser, except that if has extra level of categorization in the top-left pane, such that class-categories are further organized into groups called \\\"packages\\\"'->'')!
('Methods in Change Set '->'')!
('No matches were found.
Be sure the current card is mostly blank
and only has text you want to match.'->'')!
(' or a subclass'->'')!
('reformatting page...'->'')!
('Run every paused script exactly once.  Keep the mouse button down over \"Step\" and everything will keep running until you release it'->'')!
('Become first class'->'')!
('継続'->'')!
('Create a new object from paste buffer'->'')!
('unlock text'->'')!
('Pick game'->'')!
(#balloonTextSelector:->'')!
('This tool allows you to see all the scripts for all the objects in this project.

Sometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be "paused.")

Check "tickers only" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.

If "tickers only" is *not* checked, then all scripts will be shown, whatever their status.

The other checkbox, labeled "all instances", only comes into play if you have created "multiple sibling instances" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as "propagate status to siblings".

If "all instances" is checked, scripts for all sibling instances will be shown, whereas if "all instances" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.

But how do you get "multiple sibling instances" of the same object?  There are several ways:

(1)  Use the "make a sibling instance" or the "make multiple siblings..." menu item in the halo menu of a scripted object

(2)  Use the "copy" tile in a script.

(3)  Request "give me a copy now" from the menu associated with the "copy" item in a Viewer

If you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the "all instances" checkbox governs.

Set "all instances" if you want a separate entry for each instance, as
opposed to a single representative of that kind of object.

Note that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.

This is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!!'->'')!
('コード'->'')!
('do not adjust to texture'->'')!
('Color only pertains to a flap tab when the 
tab is textual or "solid".  This tab is
currently graphical, so color-choice
does not apply.'->'')!
('abstract...'->'')!
('line width...'->'')!
('The SqueakLand Home Page'->'')!
('Subcategory:'->'')!
('Create a new class at the same level than the old class, with the list of instance variable selected from the old class. These ivs are then removed from the old class. A new iv will be added, on which the request to the removed iv will be forwarded. Thus the new class will become a component of the old class.'->'')!
('keep ratio'->'')!
('no phrases found'->'')!
('explore DOM'->'')!
('mathematical functions'->'')!
('remove this pane from the screen\don''t worry -- nothing will be lost!!.'->'')!
('The ordinal number of the current page'->'')!
('Bordered'->'')!
('Up-Down axis: '->'')!
('A button to start the Nebraska desktop sharing server'->'')!
('viewing options for \"{1}\"'->'')!
('ObjectProperties'->'')!
('open a single-message browser on the current version of this method'->'')!
('Click here to get a little window that will allow you to specify which types of annotations, in which order, you wish to see in the annotation panes of browsers and other tools'->'')!
('Choose the language in which tiles should be displayed.'->'')!
('click here to obtain this project''s Viewer'->'')!
('single gesture by clicking "Restore Settings From Disk".'->'')!
('property'->'')!
('Enter search pattern here'->'')!
('spawn history'->'')!
('  ( {1} pages)'->'')!
('initialize'->'')!
('Magenta'->'')!
('measurements and coordinates'->'')!
('Auto-Fit'->'')!
('The original phrase ends with a blank and the translation don''t.'->'')!
('Stack / Book'->'')!
('Other windows without color preferences.'->'')!
(#presenter->'')!
('back {1}'->'')!
('Total pairs: {1}, with {2} successes and {3} mistakes. '->'')!
('The original phrase begins with a blank and the translation don''t.'->'')!
('press here to update Squeak from Small-Land site
[ ACCESS TO INTERNET IS REQUIRED ]'->'')!
('deleting project named \\\"{1}\\\"...'->'')!
('save space by removing all the undo information remembered in all projects.'->'')!
('The cell inset'->'')!
('cautionBeforeClosing:
		If true, Morphic windows seen in an mvc project will put up a warning before allowing themselves to be dismissed'->'')!
('InternalThreadNavigation'->'')!
('Same'->'')!
('Color only pertains to a flap tab when the \ntab is textual or \"solid\".  This tab is\ncurrently graphical, so color-choice\ndoes not apply.'->'')!
('Text Support'->'')!
('Move a method in all of the subclasses of a class. It''s definition can be duplicated if there are several subclasses.'->'')!
('done.\\n**** Please Scroll Down To See Your Results ****'->'')!
('No cameras defined!!'->'')!
('clear crostic typing'->'')!
('line border color...'->'')!
('TrueType fonts are beautiful'->'')!
('Send a message to all graph predecessors'->'')!
('最近...'->'')!
('Rebuilds the menu bar'->'')!
('Closes the game'->'')!
('Edit the balloon help text for '->'')!
('number'->'')!
('keines'->'')!
('ScrollPane'->'')!
(#at:modify:->'')!
('PluggableText'->'')!
('Would you like to include all the changes in the change set\\nas part of this publishing operation?'->'')!
('friml'->'')!
('not translated'->'')!
('後に送る'->'')!
('object catalog (o)'->'')!
('Modify the old book, or make a new
book sharing its pages?'->'')!
('Streaks: '->'')!
('Please enter your login name'->'')!
('mac-roman'->'')!
('to new zip'->'')!
('auto gradient'->'')!
('first card'->'')!
('This tool allows you to see all the scripts for all the objects in this project.\n\nSometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \"paused.\")\n\nCheck \"tickers only\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\n\nIf \"tickers only\" is *not* checked, then all scripts will be shown, whatever their status.\n\nThe other checkbox, labeled \"all instances\", only comes into play if you have created \"multiple sibling instances\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \"propagate status to siblings\".\n\nIf \"all instances\" is checked, scripts for all sibling instances will be shown, whereas if \"all instances\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\n\nBut how do you get \"multiple sibling instances\" of the same object?  There are several ways:\n\n(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" menu item in the halo menu of a scripted object\n\n(2)  Use the \"copy\" tile in a script.\n\n(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" item in a Viewer\n\nIf you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \"all instances\" checkbox governs.\n\nSet \"all instances\" if you want a separate entry for each instance, as\nopposed to a single representative of that kind of object.\n\nNote that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\n\nThis is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!!'->'')!
('Welcome Future Directions'->'')!
('TTSampleFont'->'')!
(#color:->'')!
('AnimatedImage'->'')!
('A Maker Button with a Connector loaded'->'')!
('FlashPlayer'->'')!
('no'->'')!
('Outliner'->'')!
('distanceTo:'->'')!
(#highlight->'')!
('Only works in Morphic -  sorry!!'->'')!
('The distance of the object to the given target'->'')!
('Menu related to editing preferences'->'')!
('Double-click on me to change my color; 
single-click on me to change border color;
hold mouse down within me and then move it to grow 
(if I''m red) or shrink (if I''m blue).'->'')!
('Position relative to parent'->'')!
('removeProperty:'->'')!
('make the given script be \"normal\"'->'')!
('E'->'')!
(' is a class in category '->'')!
('Use standard pastel colors for all windows'->'')!
(#scrolledOutOfView->'')!
('A tile scriptable particle system'->'')!
('Open a file list'->'')!
('listDirection'->'')!
('mzee'->'')!
('メソッドソースの部分'->'')!
('A tool for sending messages to several Squeak users at once'->'')!
('名前の変更...'->'')!
('in your Personal Preferences.'->'')!
('Open a change sorter that shows you two change sets at a time, making it easy to copy and move methods and classes between them.'->'')!
(#highlightColor->'')!
('KeyboardMorphForInput'->'')!
('File name? (".project" will be added to end)'->'')!
('open project from file'->'')!
('radialGradientFill'->'')!
('Switch to full screen giving the maximun display space to Squeak'->'')!
('Choose frequency (current: '->'')!
('Removal request for a method that is not present in this image'->'')!
('Create new cards from data in a file'->'')!
('show background objects'->'')!
('Helpful options or options to get help'->'')!
('アクションを表示'->'')!
('Total questions: {1}, with {2} successes and {3} mistakes. '->'')!
('style'->'')!
('Sets the author initials'->'')!
('モーフの元として保存する'->'')!
('A slime-mold simulation using StarSqueak'->'')!
('these classes '->'')!
('v'->'')!
('A smooth wiggly curve, or a smooth curved solid without bends.  Shift-click to get handles and move the points.'->'')!
('auto adjust to texture'->'')!
('{1} cycles; {2} secs'->'')!
('colorPrint'->'')!
('Choose the font for this list'->'')!
('Student'->'')!
('NameStringInHalo'->'')!
('Page does not have a url.  Send page to server first.'->'')!
('normal -- run when called
paused -- ready to run all the time
ticking -- run all the time
mouseDown -- run when mouse goes down on me
mouseStillDown -- while mouse still down
mouseUp -- when mouse comes back up
mouseEnter -- when mouse enters my bounds, button up
mouseLeave -- when mouse exits my bounds, button up
mouseEnterDragging -- when mouse enters my bounds, button down
mouseLeaveDragging -- when mouse exits my bounds, button down
opening -- when I am being opened
closing -- when I am being closed'->'')!
(' loss'->'')!
('式の評価時間'->'')!
('\\\"Scamper\\\", a web browser'->'')!
('Opens a \\\"Preferences Panel\\\" which allows you to alter many settings'->'')!
('RFBClient'->'')!
('play midi file'->'')!
('Press here if you are a teacher'->'')!
(#borderWidthForRounding->'')!
('Interface with gettext.'->'')!
('Classes'->'')!
('Veröffentlichen'->'')!
('Small-Land'->'')!
('Jumps to the previous level'->'')!
('indexInOwner'->'')!
('Animation on/off'->'')!
('A filling blanks exercise generator'->'')!
('klackklack'->'')!
('new phrase to translate'->'')!
('さらに…'->'')!
(#hasEqualElements:->'')!
('Return to the most-recently-visited project'->'')!
('Press here to tear off a  TIMES/REPEAT unit which you can drop into your script'->'')!
('Open a new recent-submissions browser.  A recent-submissions browser is a message-list browser that shows the most recent methods that have been submitted.  If you submit changes within that browser, it will keep up-to-date, always showing the most recent submissions.'->'')!
('  Brightness ({1}%)'->'')!
('Rebuilds the service registry to scan for newly defined services'->'')!
('Gray'->'')!
('ProjectSorter'->'')!
('Do you really want to delete {1}\nand all its content?'->'')!
('JPEG ファイル'->'')!
('url of the place to store a typical page in this book.
Must begin with file:// or ftp://'->'')!
('Objects you drag into the trash will automatically be saved here, one object per page, in case you need them later.  To disable this feature set the \\\"preserveTrash\\\" Preference to false.\\n\\nYou can individually expunge objects by hitting the - control, and you can empty out all the objects in the trash can by hitting the \\\"E\\\" button at top right.'->'')!
('delete swim lane'->'')!
('Find what'->'')!
('Listener'->'')!
('全てをブラウズ'->'')!
('For some reason, this file cannot be read'->'')!
('copying'->'')!
('IconicButton'->'')!
('Do you really want to discard all objects\nthat are not in windows?'->'')!
('open a \"file-contents browser\" on this file, allowing you to view and selectively load its code'->'')!
('redo refactoring'->'')!
(' width='->'')!
('Moves the object by the specified distance'->'')!
('Stop loading page'->'')!
('Make invisible the viewers for all objects in the world'->'')!
('Inspect Parameters'->'')!
('scraps'->'')!
('オーナー列の検査'->'')!
('Open a 3-paned changed-set viewing tool'->'')!
('Removing {1} projects...'->'')!
('WebPage'->'')!
('What should we call this new background?'->'')!
('Palettes'->'')!
('Choose a sound
(it is now '->'')!
('operation not supported'->'')!
('PDA'->'')!
('make own copy of gesture dictionary'->'')!
('Use page numbers
Type in file names
Save in a new place (using page numbers)
Save in a new place (typing names)
Save new book sharing old pages'->'')!
('make segmented outline'->'')!
('Teacher: '->'')!
('remove \"{1}\"'->'')!
('Close the trashcan.\n(to view again later, click on any trashcan).'->'')!
('Changes the window color scheme'->'')!
('Skiped {1} projects'->'')!
('rest'->'')!
('Reload anyway'->'')!
('{1}\nappears to be a compressed file.\nDo you want to uncompress it?'->'')!
('instance variables added by this object'->'')!
(' (case-sensitive)'->'')!
('<no> create textual references to dropped morphs'->'')!
('File ''{1}'' is {2} bytes long.
You may use the ''get'' command to read the entire file.

Here are the first 3500 characters...
------------------------------------------
{3}
------------------------------------------
... end of the first 3500 characters.'->'')!
('The heading of the object'->'')!
('capitalizedReferences:
		if true, then object references in scripts will appear as capitalized names, a scheme which makes scripts look ''right'' but which still requires some engineering'->'')!
('new project'->'')!
('CAUTION!!\nThe expert mode is powerful as well as dangerous and you can break your Squeak in several ways.\nAre you sure to switch to expert mode?'->'')!
('inline method'->'')!
('get entire file'->'')!
(#westwood->'')!
('A text field with a rounded shadowed border, with a fancy font.'->'')!
('Sort all the cards of the current background using some field as the sort key'->'')!
('go away'->'')!
('Buttons'->'')!
('Choose the font to be used in titles on eToys environment'->'')!
('File name? (\".eps\" will be added to end)'->'')!
('Would you like to include all the changes in the change set\nas part of this publishing operation?'->'')!
('file in the entire contents of the file, which is expected to contain Smalltalk code in fileout (\\\"chunk\\\") format'->'')!
('File name? (\\\".eps\\\" will be added to end)'->'')!
('non debug'->'')!
('Abbreviated'->'')!
('If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown. Consult the help available by clicking on the purple ? for more information.'->'')!
('Open a message-list browser showing all methods in the current change set'->'')!
(' English'->'')!
('Press to toggle ticking state.'->'')!
('File name? (\\\".morph\\\" will be added to end)'->'')!
('GIF ファイル'->'')!
('acept'->'')!
('explore the DOM structure.  useful to debug.'->'')!
('Cipher'->'')!
('show cipher hints'->'')!
('Converts the parameter to a temporary variable. Works if all the calls to the message gives the same literal value to the parameter. The parameter is then removed from the message'->'')!
('Parent: '->'')!
('Try to find a server'->'')!
('altSyntax'->'')!
('move to the right'->'')!
('MIDI port for output:'->'')!
('BMP ファイル'->'')!
('翻訳 (t)'->'')!
('View the global repository called ImageImports; you can easily import external graphics into ImageImports via the FileList'->'')!
('Save Current Settings as my Personal Preferences'->'')!
('Push the definition of the selected class variable in ONE of the subclasses (duplicating it may break the code)'->'')!
('extract method'->'')!
('Skiped {1} changesets'->'')!
('Puts up a tool that will allow you to view and edit the code underlying all of the available themes'->'')!
('Really delete the project\\n{1}\\nand all its windows?'->'')!
('inH'->'')!
('rename temporary'->'')!
('UserObjects'->'')!
('レイアウトインセットを変更'->'')!
('I cannot find that project'->'')!
('destroy script'->'')!
('Merge the current translations with the translations in a file'->'')!
('PluggableTextMorphPlus'->'')!
('A basic Connector'->'')!
('These'->'')!
(#at:->'')!
('Do you really want to throw away \nwhat you just painted?'->'')!
('byteCodes'->'')!
('< Prev'->'')!
('Renames a method, and fixes all senders. You can if you want change the orders in which the arguments are passed to the new method'->'')!
('Previous:'->'')!
('open the file'->'')!
('the frame extent in pixels'->'')!
('Right: '->'')!
('Change sound volume.'->'')!
(#borderWidth:->'')!
('Really delete '->'')!
('language editor'->'')!
(#ArithmeticError->'')!
('loadS'->'')!
('unknown FORM method: {1}'->'')!
('Scamper'->'')!
('Make the topmost window become the backmost one, and activate the window just beneath it.'->'')!
(' is a Dictionary.  It is a pool which is used by the following classes'->'')!
('Tally'->'')!
('全画面'->'')!
('press here to update Squeak from Small-Land site

[ ACCESS TO INTERNET IS REQUIRED ]'->'')!
('hResizing'->'')!
('Current: '->'')!
('This tool allows you to see all the scripts for all the objects in this project.\\n\\nSometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \"paused.\")\\n\\nCheck \"tickers only\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\\n\\nIf \"tickers only\" is *not* checked, then all scripts will be shown, whatever their status.\\n\\nThe other checkbox, labeled \"all instances\", only comes into play if you have created \"multiple sibling instances\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \"propagate status to siblings\".\\n\\nIf \"all instances\" is checked, scripts for all sibling instances will be shown, whereas if \"all instances\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\\n\\nBut how do you get \"multiple sibling instances\" of the same object?  There are several ways:\\n\\n(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" menu item in the halo menu of a scripted object\\n\\n(2)  Use the \"copy\" tile in a script.\\n\\n(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" item in a Viewer\\n\\nIf you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \"all instances\" checkbox governs.\\n\\nSet \"all instances\" if you want a separate entry for each instance, as\\nopposed to a single representative of that kind of object.\\n\\nNote that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\\n\\nThis is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!!'->'')!
('positionScale'->'')!
(' is one part of the message selector '->'')!
('enter a new cipher'->'')!
('rewrite editor'->'')!
(#AbstractSound->'')!
('slideAway'->'')!
('Flaps are like drawers on the edge of the screen, which can be opened so that you can use what is inside them, and closed when you do not need them.  They have many possible uses, a few of which are illustrated by the default set of flaps you can get as described below.

''Shared flaps'' are available in every morphic project.  As you move from project to project, you will see these same shared flaps in each, though there are also options, on a project-by-project basis, to choose which of the shared flaps should be shown, and also momentarily to suppress the showing of all shared flaps.   

To get started using flaps, bring up the desktop menu and choose ''flaps...'', and make the menu stay up by choosing ''keep this menu up''.  If you see, in this flaps menu,  a list of flap names such as ''Squeak'', ''Tools'', etc., it means that shared flaps are already set up in your image.  If you do not see the list, you will instead see a menu item that invites you to ''install default shared flaps''; choose that, and new flaps will be created, and the flaps menu will change to reflect their presence.

''Project flaps'' are flaps that belong to a single morphic project.  You will see them when you are in that project, but not when you are in any other morphic project.

If a flap is set up as a parts bin (such as the default Tools and Supplies flaps), you can use it to create new objects -- just open the flap, then find the object you want, and drag it out; when the cursor leaves the flap, the flap itself will snap closed, and you''ll be left holding the new object -- just click to place it exactly where you want it.

If a flap is *not* set up as a parts bin (such as the default ''Squeak'' flap at the left edge of the screen) you can park objects there (this is an easy way to move objects from project to project) and you can place your own private controls there, etc.  Everything in the default ''Squeak'' flap (and all the other default flaps, for that matter) is there only for illustrative purposes -- every user will want to fine-tune the flaps to suit his/her own style and needs.

Each flap may be set up to appear on mouseover, dragover, both, or neither.  See the menu items described below for more about these and other options.

You can open a closed flap by clicking on its tab, or by dragging the tab toward the center of the screen

You can close an open flap by clicking on its tab or by dragging the tab back off the edge of the screen.

Drag the tab of a flap to reposition the tab and to resize the flap itself.  Repositioning starts when you drag the cursor out of the original tab area.

If flaps or their tabs seem wrongly positioned or lost, try issuing a restoreDisplay from the screen menu.

The red-halo menu on a flap allows you to change the flap''s properties.   For greatest ease of use, request ''keep this menu up'' here -- that way, you can easily explore all the options in the menu.

tab color...				Lets you change the color of the flap''s tab.
flap color...				Lets you change the color of the flap itself.

use textual tab...		If the tab is not textual, makes it become textual.
change tab wording...	If the tab is already textual, allows you to edit
							its wording.

use graphical tab...		If the tab is not graphical, makes it become
							graphical.
choose tab graphic...	If the tab is already graphical, allows you
							to change the picture.

use solid tab...			If the tab is not solid, makes it become solid, i.e.
							appear as a solid band of color along the
							entire length or width of the screen.

parts-bin behavior		If set, then dragging an object from the flap
							tears off a new copy of the object.

dragover				If set, the flap opens on dragover and closes
							again on drag-leave.

mouseover				If set, the flap opens on mouseover and closes
							again on mouse-leave. 

cling to edge...			Governs which edge (left, right, top, bottom)
							the flap adheres to.

shared					If set, the same flap will be available in all projects; if not, the
							flap will will occur only in one project.

destroy this flap		Deletes the flap.

To define a new flap, use ''make a new flap'', found in the ''flaps'' menu.

To reinstate the default system flaps, you can use ''destroy all shared flaps'' from the ''flaps'' menu, and once they are destroyed, choose ''install default shared flaps''.

To add, delete, or edit things on a given flap, it is often wise first to suspend the flap''s mouse-over and drag-over sensitivity, so it won''t keep disappearing on you while you''re trying to work with it.

Besides the three standard flaps delivered with the default system, there are two other flaps readily available on demand from the ''flaps'' menu -- one is called ''Stack Tools'', which provides some tools useful for building stack-like content, the other is called ''Painting'', which provides a quick way to make a new painting.  Simply clicking on the appropriate checkbox in the ''flaps'' menu will toggle the corresponding flap between being visible and not being visible in the project.'->'')!
('Find any file'->'')!
('An empty buttonBar that you can add to'->'')!
('Couldn''t find a web browser. View
page as source?'->'')!
('Lint'->'')!
('click here to get a menu\nof various options'->'')!
('Open the objects catalog'->'')!
('Before calling tempCommand, you\nshould first give it a definition.  To\ndo this, choose \"define tempCommand\"\nfrom the debug menu.'->'')!
('A basic Connector that bends smoothly'->'')!
('merge the translation file into the language named like the file'->'')!
('Mouse-over highlighting'->'')!
('the type of the test image'->'')!
('dismiss color picker'->'')!
('dismiss '->'')!
('connect remote user'->'')!
('add to bookmark'->'')!
('enable genie'->'')!
('perform a full garbage-collection and report how many bytes of space remain in the image.'->'')!
('Press here if you are a student'->'')!
('read image into ImageImports'->'')!
('A tool for finding, viewing, and editing all methods whose names contain a given character sequence.'->'')!
('inline temporary'->'')!
('プリントアウト'->'')!
('Click here to edit the method that defines the custom halos'->'')!
('create accessors...'->'')!
('click here to get a menu\nthat will allow you to\nadd a variable,\ntear off a tile, etc..'->'')!
('Previous page in sequence'->'')!
('Original phrase: {1}'->'')!
('iso-8859-7, greek-iso-8859-8bit'->'')!
('ブラウズ (b)'->'')!
('import dir'->'')!
('A tool for discovering methods by providing sample values for arguments and results.'->'')!
('The display depth should be set to at least 8 bit.\\nShall I do this now for you?'->'')!
('a phrase
with
many
lines'->'')!
('remove this pane from the screen\\ndon''t worry -- nothing will be lost!!.'->'')!
('A player for video devices like cameras, video capturers, etc.'->'')!
('reformulate the list of versions, in case it somehow got out of synch with reality'->'')!
('change margins'->'')!
('Pushes the selected instance variable in the subclasse of the class. It will only be defined where it is really used'->'')!
('テキストをコピーする'->'')!
('Open a change-list browser on the latter part of the changes log.  You can use this browser to recover logged changes which were not saved in your image, in the event of a crash or other interruption.'->'')!
('piep'->'')!
('探索'->'')!
('drag and drop to \nadd a new script'->'')!
('add some text to the button'->'')!
('n'->'')!
('show foreground objects'->'')!
('show cipher help'->'')!
('Categorizes all methods based on rules, ie.: uncategorized methods with selector #test* can fall under the ''test category'''->'')!
('avoid visible borders at edge'->'')!
('compress file using gzip compression, making a new file'->'')!
('An attachment point for Connectors that you can embed in another Morph.'->'')!
('Step Button'->'')!
('ScriptStatusControl'->'')!
('LazyList'->'')!
('new script'->'')!
('Scriptable Button'->'')!
('make the given script be \"normal\" in the object and all of its siblings'->'')!
('add a card of background...'->'')!
('cellInset'->'')!
('A matching pairs exercise generator'->'')!
('select a self message send in the method. The body of this message will be inserted in the method'->'')!
('Choose a sound\n(it is now {1})'->'')!
('whether submorphs should automatically be laid out in lines'->'')!
('Numerous \"Preferences\" govern many things about the way Squeak looks and behaves.  Set individual preferences using a \"Preferences\" panel.  Set an entire \"theme\" of many Preferences all at the same time by pressing this \"change theme\" button and choosing a theme to install.  Look in category \"themes\" in Preferences class to see what each theme does; add your own methods to the \"themes\" category and they will show up in the list of theme choices.'->'')!
('Translate the selected untranslated phrase or a new phrase'->'')!
('Screening'->'')!
('式をインスペクト (i)'->'')!
('Frame
Rate'->'')!
('ディレクトリを削除...'->'')!
('connector end'->'')!
('destroy'->'')!
('カット (x)'->'')!
('File ''{1}'' is {2} bytes long.\nYou may use the ''get'' command to read the entire file.\n\nHere are the first 3500 characters...\n------------------------------------------\n{3}\n------------------------------------------\n... end of the first 3500 characters.'->'')!
('SoundEvent'->'')!
('Open a VNC viewer to access a remote Squeak desktop (or any other kind of VNC server).'->'')!
('A tool allowing you to compare and manipulate two change sets concurrently'->'')!
('Theme {1} is now installed.\nMany of the changes will only be\nnoticeable in new windows that you\ncreate from now on.'->'')!
('Load a project from a file'->'')!
('MinesBoard'->'')!
(#keihanna->'')!
('式を評価 (d)'->'')!
('The ChangeSet''s name can''t begins with a number.'->'')!
('The ChangeSet''s name must ends with -<authorInitials>.'->'')!
('Create a new subclass of a class. You can also name some of the class''s subclasses to become subclasses of the newly created class'->'')!
('THIS CLASS HAS NO COMMENT!!'->'')!
('create accessors'->'')!
('Safely removes the selected class'->'')!
('Borders'->'')!
('Left-Right axis: '->'')!
('Edit custom halos'->'')!
(#ArbitraryObjectSocketTestCase->'')!
('open image as background'->'')!
('show crostic help'->'')!
('Click here to enter the\\nproject named\\n\\\"{1}\\\"'->'')!
('Create translations for new language.'->'')!
('glisser-dposer'->'')!
('Save space by removing all the undo information.'->'')!
('hide all viewers'->'')!
('モーフの検査'->'')!
('performance'->'')!
('Forward >'->'')!
('show all the options available'->'')!
('click here to addanother category pane'->'')!
('ColorPicker'->'')!
('Many free fonts are stored at www.FontGuy.com.  \\nUse a normal web browser (not our Scamper) and go there.  \\nChoose ''categories'' and browse to a font you like.  \\nHold the mouse down on the example text in that font.  \\nWhen the menu comes up, choose \"Copy this link location\".  \\nCome back into Squeak, choose \"load font from web...\"\\nfrom this menu, and paste in the url.'->'')!
('genie gesture dictionaries'->'')!
('Creates accessors and selectors for the selected instance variable, and replaces all references and assignments to the iv in the code with call to the accessors'->'')!
(#preferences->'')!
('disable gesture recognizer for the world''s current hand'->'')!
(#Point->'')!
('階層ブラウザを開く'->'')!
('change bar label text'->'')!
('A circular shape'->'')!
('Destroy this script\n(CAUTION!!!!)'->'')!
('press here to update Squeak from Small-Land site\\n\\n[ ACCESS TO INTERNET IS REQUIRED ]'->'')!
('CAUTION: The expert mode is powerful and dangerous.'->'')!
('Turn auto-extent on or off'->'')!
('Hand'->'')!
('first person control'->'')!
('Upload for '->'')!
('ブラウズ'->'')!
('Put up a list of all projects, letting me choose one to go to'->'')!
('remove label'->'')!
('Start a new MorphicProject'->'')!
('configureVideoDevice'->'')!
(' Publish '->'')!
('エラーを実行'->'')!
('zoomFrame'->'')!
('octal'->'')!
('open dragNdrop'->'')!
('bookish items...'->'')!
('FlashShape'->'')!
('MVCMenu'->'')!
('Skeleton Spreadsheet'->'')!
('Project Named "\{1}"'->'')!
('Connectors label font...'->'')!
('Getting ChangeSets URLs from \"{1}\"...'->'')!
(' Type in the url for a TrueType font on the web. '->'')!
('video'->'')!
('Accept the proxy settings'->'')!
('Stop, Step, and Go buttons for controlling all your scripts at once.  The tool can also be \"opened up\" to control each script in your project individually.'->'')!
('Load an exercise'->'')!
('pause'->'')!
('Mouse-down repeating'->'')!
('inspect gesture dictionary'->'')!
('hand me a \"button down?\" tile'->'')!
('You need to run inside a web browser to use the tell function.'->'')!
('B'->'')!
('Converts a temporary variable in a method to an instance variable of the class'->'')!
('Home'->'')!
('検索...(f)'->'')!
('name for new variable:'->'')!
('Stop putting arrowheads on the ends of strokes of pens on all objects.'->'')!
('The SUnit Test Runner'->'')!
('Switch to full screen'->'')!
('local'->'')!
('recreate flaps'->'')!
(#knopf->'')!
('Use standard bright colors for all windows'->'')!
('WARNING: This Squeak does not have real 3D support.\nOpening a Wonderland will EXTREMELY time consuming.\nAre you sure you want to do this?\n(NO is probably the right answer :-)'->'')!
('Inlines all the call to the selected message sent by self. If the message is not called anywhere else, it is removed '->'')!
('The system transcript'->'')!
('Click here to enter the\nproject named\n\"{1}\"'->'')!
('Open the Method Finder'->'')!
('Please, select an excercise'->'')!
('viewerFlapTab'->'')!
('A single line of characters, all in the same font.  Can be edited by shift-clicking on it.'->'')!
('close subtitles file'->'')!
('brightness'->'')!
('A place for text in a window.'->'')!
(#player:->'')!
('Click here to enter the\\nproject named\\n\"{1}\"'->'')!
('Old book
New book sharing old pages'->'')!
('stagger: new windows positioned so you can see a portion of each one.\n                tile: new windows positioned so that they do not overlap others, if possible.'->'')!
(#eventHandler->'')!
('All Newer'->'')!
('load Genie Gesture Dictionary'->'')!
('go to next card'->'')!
('{1}
appears to be a compressed file.
Do you want to uncompress it?'->'')!
('Game #1 is a special case
for performance analysis'->'')!
('Reload page'->'')!
('PluggableListMorphPlus'->'')!
('Find a project.'->'')!
('Sorry, you can only paint\none object at a time'->'')!
('A tool for talking to other Squeak users'->'')!
('"Object" is all-encompassing vocabulary that embraces all methods understood by an object'->'')!
('Safely removes an instance variable'->'')!
('Make visible the viewers for all objects which have user-written scripts in this playfield'->'')!
('破線を定義'->'')!
('SpectrumAnalyzer'->'')!
('<do not embed>'->'')!
('line border width...'->'')!
('The object as text'->'')!
('A production scale test-runner.'->'')!
(#connector->'')!
('search for'->'')!
('Changes have not been saved.\nIs it OK to cancel those changes?'->'')!
('blank file: url not exist'->'')!
('Error occurred downloading file ''{1}'''->'')!
('Stretch'->'')!
('Find any file.'->'')!
('OBGrouping'->'')!
('The \\\"more...\\\" branch offers you menu items that are less frequently used.'->'')!
('背後に送る'->'')!
('Choose a super swiki:'->'')!
('SoundTile'->'')!
('Last page in sequence'->'')!
('Update from server.  Internet access is required.'->'')!
('delete text'->'')!
('lock all text'->'')!
('words to search for.  Order is not important.\nBeginnings of words are OK.'->'')!
('remove this method from the current change set, if present'->'')!
('view objects hierarchy'->'')!
('increase value by'->'')!
('Filed in {1} changesets'->'')!
('Drop this icon to grab a patch from the screen with a lasso.'->'')!
('new class template'->'')!
('AlignmentMorphBob1'->'')!
('プロジェクトのリンクを作成 (P)'->'')!
('A place to test the 3-d modelling system'->'')!
('Leds'->'')!
('検査'->'')!
('Drag me sideways to\\nrotate your\\npicture.'->'')!
('yes/no tests, to use in \"Test\" panes of scripts'->'')!
('arrow sizes'->'')!
('Reduce all open windows to collapsed forms that only show titles.'->'')!
('Use page numbers\nType in file names\nSave in a new place (using page numbers)\nSave in a new place (typing names)\nSave new book sharing old pages'->'')!
('Next Card'->'')!
('Are you certain that you\nwant to delete this page and\neverything that is on it? '->'')!
('Alphabetical listing of all Preferences'->'')!
('By Language'->'')!
('ScriptStatusLine'->'')!
('Choose the standard menu font'->'')!
('Perform an \\\"full\\\" update including the projects'->'')!
('url of the place to store a typical page in this book.\\nMust begin with file:// or ftp://'->'')!
('Remove Unused'->'')!
('A Workspace is a simple window for editing text. You can later save the contents to a file if you desire.'->'')!
('protect/concrete...'->'')!
('Package Universe Editor'->'')!
(#regularColor->'')!
('含むチェンジセット'->'')!
('MPEGDisplay'->'')!
('デバッグ'->'')!
('lets you view and change the system''s standard library of graphics.'->'')!
('スタイルの設定... (K)'->'')!
('Matching pairs'->'')!
('downLeft'->'')!
('printing'->'')!
('ファイルアウト'->'')!
('Time:'->'')!
('done.\n**** Please Scroll Down To See Your Results ****'->'')!
('The browser menus'->'')!
('Create a sample string'->'')!
('A menu relating to use of flaps.  For best results, use \\\"keep this menu up\\\"'->'')!
('yes/no tests, to use in \\\"Test\\\" panes of scripts'->'')!
('Exit from full screen'->'')!
('open in browser'->'')!
('Internet Relay Chat'->'')!
('Recreate the flaps.  Useful to apply the translations to the flaps.'->'')!
('Help!!'->'')!
('\"Public\" is vocabulary that excludes categories that start with \"private\" and methods that start with \"private\" or \"pvt\"'->'')!
('The Scriptee.\\nPress here to get a menu'->'')!
('install the file as a body of code in the image: create a new change set and file-in the selected file into it'->'')!
('Load it'->'')!
('検索文字列を設定 (h)'->'')!
('A tool for discovering methods by providing sample values for arguments and results'->'')!
('Caution!! This method may have been\nchanged elsewhere since you started\nediting it here.  Accept anyway?'->'')!
('View the definision or the parent rule.'->'')!
('makes a screenshot and saves it to disk'->'')!
('open a "file-contents browser" on this file, allowing you to view and selectively load its code'->'')!
('destroy \"'->'')!
('DownloadingImage'->'')!
(#ListCentering->'')!
('file in the entire contents of the file, which is expected to contain Smalltalk code in fileout ("chunk") format'->'')!
('Save this project on a file'->'')!
('DoubleClickExample'->'')!
('Open a preference browser to edit several Squeak menus'->'')!
('All Older'->'')!
('Open a project into Squeak.'->'')!
('make own sub-gesture dictionary'->'')!
('Type in new text for this TrueType displayer.'->'')!
('check for conflicts with more recently updated methods in the image, showing the conflicts in a transcript window'->'')!
('Search Entire Methods'->'')!
('Fancy Text'->'')!
('move card one position later'->'')!
('Return to the most recently visited project'->'')!
('Who should be be unlocked?'->'')!
('The update process has changed your Squeak!!\\nDo you want to save the changes?'->'')!
('flip left rights'->'')!
('Getting ChangeSets URLs from "{1}"...'->'')!
(#Resizing->'')!
('Flaps are like drawers on the edge of the screen, which can be opened so that you can use what is inside them, and closed when you do not need them.  They have many possible uses, a few of which are illustrated by the default set of flaps you can get as described below.

''Shared flaps'' are available in every morphic project.  As you move from project to project, you will see these same shared flaps in each, though there are also options, on a project-by-project basis, to choose which of the shared flaps should be shown, and also momentarily to suppress the showing of all shared flaps.   

To get started using flaps, bring up the desktop menu and choose ''flaps...'', and make the menu stay up by choosing ''keep this menu up''.  If you see, in this flaps menu,  a list of flap names such as ''Squeak'', ''Tools'', etc., it means that shared flaps are already set up in your image.  If you do not see the list, you will instead see a menu item that invites you to ''install default shared flaps''; choose that, and new flaps will be created, and the flaps menu will change to reflect their presence.

''Project flaps'' are flaps that belong to a single morphic project.  You will see them when you are in that project, but not when you are in any other morphic project.

If a flap is set up as a parts bin (such as the default Tools and Supplies flaps), you can use it to create new objects -- just open the flap, then find the object you want, and drag it out; when the cursor leaves the flap, the flap itself will snap closed, and you''''ll be left holding the new object -- just click to place it exactly where you want it.

If a flap is *not* set up as a parts bin (such as the default ''Squeak'' flap at the left edge of the screen) you can park objects there (this is an easy way to move objects from project to project) and you can place your own private controls there, etc.  Everything in the default ''Squeak'' flap (and all the other default flaps, for that matter) is there only for illustrative purposes -- every user will want to fine-tune the flaps to suit his/her own style and needs.

Each flap may be set up to appear on mouseover, dragover, both, or neither.  See the menu items described below for more about these and other options.

You can open a closed flap by clicking on its tab, or by dragging the tab toward the center of the screen

You can close an open flap by clicking on its tab or by dragging the tab back off the edge of the screen.

Drag the tab of a flap to reposition the tab and to resize the flap itself.  Repositioning starts when you drag the cursor out of the original tab area.

If flaps or their tabs seem wrongly positioned or lost, try issuing a restoreDisplay from the screen menu.

The red-halo menu on a flap allows you to change the flap''s properties.   For greatest ease of use, request ''keep this menu up'' here -- that way, you can easily explore all the options in the menu.

tab color...				Lets you change the color of the flap''s tab.
flap color...				Lets you change the color of the flap itself.

use textual tab...		If the tab is not textual, makes it become textual.
change tab wording...	If the tab is already textual, allows you to edit
							its wording.

use graphical tab...		If the tab is not graphical, makes it become
							graphical.
choose tab graphic...	If the tab is already graphical, allows you
							to change the picture.

use solid tab...			If the tab is not solid, makes it become solid, i.e.
							appear as a solid band of color along the
							entire length or width of the screen.

parts-bin behavior		If set, then dragging an object from the flap
							tears off a new copy of the object.

dragover				If set, the flap opens on dragover and closes
							again on drag-leave.

mouseover				If set, the flap opens on mouseover and closes
							again on mouse-leave. 

cling to edge...			Governs which edge (left, right, top, bottom)
							the flap adheres to.

shared					If set, the same flap will be available in all projects; if not, the
							flap will will occur only in one project.

destroy this flap		Deletes the flap.

To define a new flap, use ''make a new flap'', found in the ''flaps'' menu.

To reinstate the default system flaps, you can use ''destroy all shared flaps'' from the ''flaps'' menu, and once they are destroyed, choose ''install default shared flaps''.

To add, delete, or edit things on a given flap, it is often wise first to suspend the flap''''s mouse-over and drag-over sensitivity, so it won''''t keep disappearing on you while you''''re trying to work with it.

Besides the three standard flaps delivered with the default system, there are two other flaps readily available on demand from the ''flaps'' menu -- one is called ''Stack Tools'', which provides some tools useful for building stack-like content, the other is called ''Painting'', which provides a quick way to make a new painting.  Simply clicking on the appropriate checkbox in the ''flaps'' menu will toggle the corresponding flap between being visible and not being visible in the project.'->'')!
('A tool for receiving things from other Squeak users'->'')!
('(Datensammlung läuft...)'->'')!
('<yes> create textual references to dropped morphs'->'')!
('line color...'->'')!
('View the previous sheet.'->'')!
('Crostic'->'')!
('セルの大きさの最大値...'->'')!
('選択'->'')!
('Update from server (Internet access is required)'->'')!
('Sprache auswählen'->'')!
('PNGファイル'->'')!
('Text that you can edit into anything you wish'->'')!
('RandomNumberTile'->'')!
('border style'->'')!
('Write the current change set out to a file whose name reflects the change set name and the current date & time.'->'')!
('Removes the selected class variable'->'')!
('Removing "{1}".\nAre you sure you want to do this?'->'')!
('Total: '->'')!
('when \\\"locked\\\", I am inert to all user interactions'->'')!
('Redraws the entire display'->'')!
('press here to update Squeak from Small-Land site\n\n[ ACCESS TO INTERNET IS REQUIRED ]'->'')!
('reverb'->'')!
('With replays: '->'')!
('distribute horizontally'->'')!
(#ifNotNilDo:->'')!
('upLeft'->'')!
('By Author'->'')!
('load class category {1}'->'')!
('valueAtCursor'->'')!
('セルの大きさの最小値...'->'')!
('click here to get a menu

that will allow you to

add a variable,

tear off a tile, etc..'->'')!
('Extract texture'->'')!
('Choose an effect\n(it is now {1})'->'')!
('Perform an \"full\" update including the projects'->'')!
('add text block'->'')!
('The original phrase seems to be unused.'->'')!
('slideOver'->'')!
('Each page will be a file on the server.  \nDo you want to page numbers be the names of the files? \nor name each one yourself?'->'')!
('drag (mouse still down)'->'')!
('The number of connectors whose destination end is connected to me'->'')!
('Enter new class name'->'')!
('Radial gradient'->'')!
('選択を実行'->'')!
('Open a Monticello Browser'->'')!
('  Quit  '->'')!
('Merged {1} translations'->'')!
('Mines'->'')!
('scoreSpeed'->'')!
('VMMaker'->'')!
('inline self sends'->'')!
('browse method implementor'->'')!
('This view is ALREADY
behaving like a holder, which
is to say, it is set to indicate the
cursor and to have auto-line-layout.'->'')!
('View web page as source\nCancel'->'')!
('Print...'->'')!
('StruckOut'->'')!
('local host address'->'')!
('load protocol ''{1}'''->'')!
('where is the page?'->'')!
(' clients'->'')!
('バルーンヘルプの編集'->'')!
('remove text from the button'->'')!
('Choose the font to be used in buttons.'->'')!
('Filter the untranslated list.'->'')!
('Select a piece of code and an instance or temporary variable.You will then have to choose in this iv''s possible types which one you want to select.The code will be compiled in those classes, and the code will be replaced by a method call on the selected iv.'->'')!
('Choose an effect\\n(it is now {1})'->'')!
('use of an object''s "pen"'->'')!
('compare selected version to the current version'->'')!
('matters concerning the colors and borders of objects'->'')!
('Load all graphics found in this directory and its subdirectories, adding them to the ImageImports repository.'->'')!
('Possible slips in '->'')!
('verp'->'')!
('Level '->'')!
('Enable hardware acceleration'->'')!
('Modify the old book, or make a new\\nbook sharing its pages?'->'')!
('Destroy thread <'->'')!
('Next page in sequence'->'')!
('Choose the eToys font'->'')!
('Stack Help'->'')!
('Text chat+'->'')!
('**CAUTION -- UNDER CONSTRUCTION!!**\\nMany things may not work!!'->'')!
('add a card of this background'->'')!
('show hints'->'')!
('Choose the default text font'->'')!
('The Squeak Swiki'->'')!
('Caution -- this is permanent!!  Do\nyou really want to do this? '->'')!
('Flip this graphic vertically'->'')!
('a few important things'->'')!
('  New game  '->'')!
('再実行 (j)'->'')!
('add text'->'')!
('The layout inset'->'')!
('SimpleHierarchicalList'->'')!
('カバレッジ計測'->'')!
('The project {1}\\ncontains sub-projects.  You must remove these\\nexplicitly before removing their parent.'->'')!
('Type'->'')!
('eToy vocabulary summary'->'')!
('How the picture should change when the heading is modified'->'')!
('slideBorder'->'')!
('Options to configure Squeak'->'')!
('drag and drop to \\nadd a new script'->'')!
('downRight'->'')!
('Save in the place specified below, and in the \n\tSqueaklets folder on your local disk'->'')!
('browse all senders of this selector'->'')!
('Hexadecsimal'->'')!
('Cambiar volumen del sonido'->'')!
('PluggableCollection'->'')!
('set texture'->'')!
('Gallery of Players'->'')!
(#AllScriptsTool->'')!
('show all viewers'->'')!
('sort entries by date'->'')!
('open as movie'->'')!
('Modification'->'')!
('Getting Projects URLs from "{1}"...'->'')!
('Choose the language in which Squeak should be displayed'->'')!
('scale'->'')!
('Please enter a name this sound'->'')!
('load a package snapshot'->'')!
('{1} matched words and {2} wrong words'->'')!
('variables added by this object'->'')!
('Make invisible the viewers for all objects in the world.'->'')!
('Teacher''s computer name or network address?:'->'')!
('If true, set http proxy automatically on startUp. Only works on MacOS X for now'->'')!
('disable active texture'->'')!
('SqueakMap UI'->'')!
('ドラッグできないようにする'->'')!
('Getting Translations URLs from "{1}"...'->'')!
(#Pen->'')!
('forward {1}'->'')!
('relating to trails put down by pens'->'')!
('Rotation about'->'')!
('Save in the place specified below, and in the \\n\\tSqueaklets folder on your local disk'->'')!
(#CHANGES->'')!
('note that this will only have a noticeable
effect if the universalTiles preference is
set to true, which it currently is not'->'')!
('Caution -- this destroys this script\npermanently; are you sure you want to do this?'->'')!
('Removing \"{1}\".\\nAre you sure you want to do this?'->'')!
('New game'->'')!
('At this time, there IS only one kind of
background in this stack, so that''s
what you''ll get'->'')!
('Choose a flaps font'->'')!
('One method in change set'->'')!
('A translucent, borderless rectangle of a standard size, delivered in a predictable sequence of pastel colors'->'')!
('$   Building icons   $   '->'')!
('B3DMorph'->'')!
('A tool for finding methods by giving sample arguments and values.'->'')!
('A separate tab for each letter of the alphabet'->'')!
('Presents a list of all windows that have unsubmitted changes; if you choose one from the list, it becomes the active window.'->'')!
('Turn mouse-over highlighting on or off'->'')!
(#url->'')!
('penArrowheads'->'')!
('Drag words and drop them in their matching blanks.'->'')!
('  -- Folder Summary --'->'')!
('file in the entire contents of the file, which is expected to contain Smalltalk code in fileout (\"chunk\") format'->'')!
('unlock \\\"{1}\\\"'->'')!
('disconnect remote user'->'')!
('sittin'->'')!
('Abir un Visor'->'')!
('If true, Celeste (e-mail reader) annotates messages in it''s list that have attachments.  This is a performance hit and by default is off.'->'')!
('light'->'')!
('Please fill up the ChangeSet''s preamble.'->'')!
('Remove the selected untranslated phrease.  If none is selected, ask for the one to remove.'->'')!
('FlashCharacter'->'')!
('        No        '->'')!
('A menu relating to use of flaps.  For best results, use \"keep this menu up\"'->'')!
('クラスコメントの部分'->'')!
('Please give this part a name'->'')!
('Name: {1}'->'')!
('Selected {1} objects'->'')!
('A tool for sending messages to other Squeak uers'->'')!
('AY {1} phrases AY {2} translated AY {3} untranslated AY'->'')!
('Save the current state of Squeak on disk under a new name'->'')!
('filter with\\n(empty string means no-filtering)'->'')!
('be orthogonal'->'')!
('Scamper''s Home Page'->'')!
('Caution -- every card of this background\nformerly had its own value for this\nitem.  If you put it on the foreground,\nthe values  of this item on all other\ncards will be lost'->'')!
('turn sound on'->'')!
('down'->'')!
('Telemorphic'->'')!
('currentTrack'->'')!
('Game #1 is a special case\nfor performance analysis'->'')!
('Choose the font to be used on labels ih halo'->'')!
('色付き整形表示'->'')!
('whether to show arrowheads at the ends of pen strokes'->'')!
('gettext import'->'')!
('UpdatingString'->'')!
(' start'->'')!
('Caution -- this destroys this script\\npermanently; are you sure you want to do this?'->'')!
(#AllPlayersTool->'')!
(' is a message selector which is defined in many classes'->'')!
('EnvelopeEditor'->'')!
(#yourself->'')!
('nil'->'')!
('MPEGMoviePlayer'->'')!
('view in plugin'->'')!
('Numerous \\\"Preferences\\\" govern many things about the way Squeak looks and behaves.  Set individual preferences using a \\\"Preferences\\\" panel.  Set an entire \\\"theme\\\" of many Preferences all at the same time by pressing this \\\"change theme\\\" button and choosing a theme to install.  Look in category \\\"themes\\\" in Preferences class to see what each theme does; add your own methods to the \\\"themes\\\" category and they will show up in the list of theme choices.'->'')!
('This language needs additional fonts.
Do you want to install the fonts?'->'')!
('tracks'->'')!
('A flap housing the paint palette. Click on the closed tab to make make a new painting'->'')!
('PreferenceBrowser'->'')!
('Keep'->'')!
('Skiped {1} translations'->'')!
('time   '->'')!
('undo refactoring'->'')!
('Run every paused script exactly once.  Keep the mouse button down over \\\"Step\\\" and everything will keep running until you release it'->'')!
('go to previous card'->'')!
('Similar to the regular browser, but adds an extra pane at top-left that groups class-categories that start with the same prefix'->'')!
('code in class...'->'')!
('extractFlashInHighQuality:
		Whether flash graphics should be extracted in high quality.'->'')!
(' Kiswahili'->'')!
('Exit from full screen and enclose Squeak in a window'->'')!
('pinCount'->'')!
('cling to edge... (current: '->'')!
('create a new,. empty file, and add it to the current directory.'->'')!
('can''t find file on server for '->'')!
('This file''s version ({1}) is higher than \nthe currently supported version ({2}). \nIt may contain features that are not supported \nand it may not display correctly.\nDo you want to continue?'->'')!
('use the graphic as the background for the desktop'->'')!
('The ordinal number of the current card'->'')!
('remove this entire Viewer from the screen\ndon''t worry -- nothing will be lost!!.'->'')!
('Save the current state of Squeak on disk'->'')!
('Creates a new project of the classic \\\"mvc\\\" style'->'')!
('BookPageSorter'->'')!
('whether my corners should be rounded'->'')!
('Perform an \"quick\" update without updating the projects'->'')!
(#isSpriteHolder->'')!
('Error retrieving this URL'->'')!
('Pestaña'->'')!
('Arrow scales'->'')!
('Select the file...'->'')!
('tellAllPins:'->'')!
('Create a new change set and make it the current one.'->'')!
('rename  \"'->'')!
('ワークスペース'->'')!
('This space is empty'->'')!
('式をエクスプロア (I)'->'')!
('Moves the selector to this class'' superclass'->'')!
('if true, when the optionalButtons preference is on, debugger windows in Morphic will show *two* rows of buttons -- the debugger-specific row (proceed, restart, etc.) and also the conventional code-tools row.'->'')!
('Right:    Up:    Forward: '->'')!
('click here to get a menu
of various options'->'')!
('search results'->'')!
('Are you sure you want to discard all typing?'->'')!
('url of the place where this book''s index is stored.\nMust begin with file:// or ftp://'->'')!
('open a graphic file in a window'->'')!
('Open a Monticello Configurations Editor'->'')!
('String: Shift-click on me to edit'->'')!
(' soft'->'')!
('Please provide a good category for the new method!!'->'')!
('"Public" is vocabulary that excludes categories that start with "private" and methods that start with "private" or "pvt"'->'')!
('Color only pertains to a flap tab when the \\ntab is textual or \\\"solid\\\".  This tab is\\ncurrently graphical, so color-choice\\ndoes not apply.'->'')!
('outgoingConnectionCount'->'')!
('A Process Browser shows you all the running processes.'->'')!
('start rotating'->'')!
('This will remove all windows except those\\ncontaining unsubmitted text edits, and will\\nalso remove all non-window morphs (other\\nthan flaps) found on the desktop.  Are you\\nsure you want to do this?'->'')!
('Sorry, no suitable files found\n(names should end with .morph, .gif,\n.bmp, .jpeg, .jpe, .jp, or .form)'->'')!
('BooleanScriptEditor'->'')!
('Methods with string '->'')!
('DVS Package Panel'->'')!
('use of an object''s \"pen\"'->'')!
('Installed {1} projects'->'')!
('--clients--'->'')!
('Fridge'->'')!
('click here to obtain a tile that refers to this player.'->'')!
('edit or inspect display properies'->'')!
('The flap itself needs to be open\nbefore you can change its\ncolor.'->'')!
('load a package version'->'')!
('Select a piece of text in a method. You will be prompted to enter a new method name. The new method will be created, and  a call will be inserted. If the selected code exists in another method, you will be asked whether to use the other method'->'')!
('This is Scamper, a WWW browser for Squeak.  Here are some URL''s to start at:'->'')!
('更新'->'')!
('Publish the current project'->'')!
('Many free fonts are stored at www.FontGuy.com.  \nUse a normal web browser (not our Scamper) and go there.  \nChoose ''categories'' and browse to a font you like.  \nHold the mouse down on the example text in that font.  \nWhen the menu comes up, choose "Copy this link location".  \nCome back into Squeak, choose "load font from web..."\nfrom this menu, and paste in the url.'->'')!
('package browser'->'')!
('整形表示'->'')!
('Spanish'->'')!
(#Arc->'')!
('Old book\nNew book sharing old pages'->'')!
('make open '->'')!
('stack...'->'')!
('つかむ'->'')!
('mutedForCurrentTrack'->'')!
('SlimeMold'->'')!
('Search for a untranslated phrase containing...'->'')!
('choose font...'->'')!
('inline method from component'->'')!
('Go to start page'->'')!
('Open an editor on the default language.'->'')!
('add subclass'->'')!
('display only packages that can be installed automatically'->'')!
('extract to temporary...'->'')!
(' play '->'')!
('This file''s version ({1}) is higher than \\nthe currently supported version ({2}). \\nIt may contain features that are not supported \\nand it may not display correctly.\\nDo you want to continue?'->'')!
('Do you really want to throw away \\nwhat you just painted?'->'')!
('display only packages that are installed.'->'')!
('parsing...'->'')!
('<yes> automatically create variable declaration'->'')!
('insert cards from a file...'->'')!
('Safely removes the selected methods'->'')!
('implementors...'->'')!
('リソースを付加'->'')!
('find all reference paths to an instance...'->'')!
('A tool for expressing personal preferences for numerous options'->'')!
('閉じられないようにする'->'')!
('\"Celeste\", an e-mail client'->'')!
('Browse all of my changes since the last time #condenseSources was run.'->'')!
('open a text properties panel for the morph'->'')!
('タブの並べ替え'->'')!
('showDiffs'->'')!
('broadcast file as update'->'')!
('whether the \\\"current\\\" submorph should be indicated with a dark black border'->'')!
('more smoothing'->'')!
('Paint on surface'->'')!
('NebraskaServer'->'')!
(#identityHash->'')!
('for thinking of this object as a collection'->'')!
('Curvier'->'')!
('pageForward'->'')!
(#hashMappedBy:->'')!
('メソッド中文字列の部分 (E)'->'')!
('最近の変更'->'')!
(#depth:->'')!
('Removing \\\"{1}\\\".\\nAre you sure you want to do this?'->'')!
('open image in a window'->'')!
('Enter class category'->'')!
('matters relating to viewing'->'')!
('Do you really want to close all windows\\nexcept those with unaccepted edits?'->'')!
('an empty script; drop on desktop to get a new empty script for this object'->'')!
('Isolate this project and its subprojects from the rest of the system.  Changes to methods here will be revoked when you leave this project.'->'')!
(#balloonTextSelector->'')!
('Renames a temporary variable !!'->'')!
('open the open office file'->'')!
('Can you translate?'->'')!
('open a changelist tool on this file'->'')!
('all possible file operations'->'')!
('HTMLとしてコピー'->'')!
('TwoWayScrollPane'->'')!
('First page in sequence'->'')!
('send top window to back (\\)'->'')!
('functions useful to sliders'->'')!
('This book is already open in some other project'->'')!
('The \"more...\" branch offers you menu items that are less frequently used.'->'')!
('finder tool'->'')!
('the object as a Joystick'->'')!
('internal name '->'')!
(#isFlap->'')!
('File name? (".eps" will be added to end)'->'')!
('sort entries by name'->'')!
('ハロを追加'->'')!
('Adds an instance variable to the selected class'->'')!
('More Music'->'')!
(#RotationStyle->'')!
('This Quick Reference tab lists the basic commands and command combinations.

Names in every Wonderland:
	scene - the scene containing all the actors
	scheduler - the animation scheduler
	camera - the default camera
	cameraWindow - the morph the default camera renders into
	ground - the ground plane
	w - the Wonderland


WonderlandActors
=====================

This section lists the commands for actors broken down by category.

Movement
------------

Useful constants:
	direction: left, right, up, down, forward, back
	duration: rightNow, eachFrame
	style: gently, abruptly, beginGently, endGently
	position: asIs
	location: onTopOf, below, beneath, inFrontOf, inBackOf, behind, toLeftOf,
			toRightOf, onFloorOf, onCeilingOf

move: <direction>
move: <direction> distance: <number>
move: <direction> distance: <number>
move: <direction> distance: <number> duration: <number>
move: <direction> distance: <number> duration: <number> style: <style>
move: <direction> asSeenBy: <actor>
move: <direction> distance: <number> asSeenBy: <actor>
move: <direction> distance: <number> duration: <number> asSeenBy: <actor>
move: <direction> distance: <number> duration: <number> asSeenBy: <actor> style: <style>

move: <direction> speed: <number>
move: <direction> speed: <number> for: <number>
move: <direction> speed: <number> until: <condition>
move: <direction> speed: <number> asSeenBy: <actor>
move: <direction> speed: <number> asSeenBy: <actor> for: <number>
move: <direction> speed: <number> asSeenBy: <actor> until: <condition>

For moveTo, the position may be a { right. up. forward } triple or an <actor>. The triple values may be a number or asIs (ex. { asIs. 0. asIs } ).

moveTo: <position>
moveTo: <position> duration: <number>
moveTo: <position> duration: <number> style: <style>
moveTo: <position> asSeenBy: <actor>
moveTo: <position> duration: <number> asSeenBy: <actor>
moveTo: <position> duration: <number> asSeenBy: <actor> style: <style>

moveTo: <position> eachFrameFor: <number>
moveTo: <position> eachFrameUntil: <condition>
moveTo: <position> asSeenBy: <actor> eachFrameFor: <number>
moveTo: <position> asSeenBy: <actor> eachFrameUntil: <condition>

moveTo: <position> speed: <number>
moveTo: <position> speed: <number> asSeenBy: <actor> 

nudge: <direction>
nudge: <direction> distance: <number>
nudge: <direction> distance: <number> duration: <number>
nudge: <direction> distance: <number> duration: <number> style: <style>

place: <location> object: <actor>
place: <location> object: <actor> duration: <number>
place: <location> object: <actor> duration: <number> style: <style>
place: <location> object: <actor> eachFrameFor: <number>
place: <location> object: <actor> eachFrameUntil: <condition>



Turning
---------

Useful constants
	direction: left, right, up, down, forward, back
	style: gently, abruptly, beginGently, endGently
	duration: rightNow, eachFrame

alignWith: <actor>
alignWith: <actor> duration: <number>
alignWith: <actor> duration: <number> style: <style>

For the pointAt command, a target may be an <actor>, a { right. up. forward } trip, or a x@y pixel value.

pointAt: <target>
pointAt: <target> duration: <number>
pointAt: <target> duration: <number> style: <style>
pointAt: <target> duration: <number> eachFrameFor: <number>
pointAt: <target> duration: <number> eachFrameUntil: <condition>

roll: <direction>
roll: <direction> turns: <number> 
roll: <direction> turns: <number> duration: <number>
roll: <direction> turns: <number> duration: <number> style: <style>

roll: <direction> asSeenBy: <actor>
roll: <direction> turns: <number> asSeenBy: <actor>
roll: <direction> turns: <number> duration: <number> asSeenBy: <actor>
roll: <direction> turns: <number> duration: <number> asSeenBy: <actor> style: <style>

roll: <direction> turns: <number> speed: <number>
roll: <direction> turns: <number> speed: <number> asSeenBy: <actor>

roll: <direction> speed: <number>
roll: <direction> speed: <number> for: <number>
roll: <direction> speed: <number> until: <condition>
roll: <direction> speed: <number> asSeenBy: <actor>
roll: <direction> speed: <number> asSeenBy: <actor> for: <number>
roll: <direction> speed: <number> asSeenBy: <actor> until: <condition>

standUp
standUpWithDuration: <number>
standUpWithDuration: <number> style: <style>

turn: <direction>
turn: <direction> turns: <number> 
turn: <direction> turns: <number> duration: <number>
turn: <direction> turns: <number> duration: <number> style: <style>

turn: <direction> asSeenBy: <actor>
turn: <direction> turns: <number> asSeenBy: <actor>
turn: <direction> turns: <number> duration: <number> asSeenBy: <actor>
turn: <direction> turns: <number> duration: <number> asSeenBy: <actor> style: <style>

turn: <direction> turns: <number> speed: <number>
turn: <direction> turns: <number> speed: <number> asSeenBy: <actor>

turn: <direction> speed: <number>
turn: <direction> speed: <number> for: <number>
turn: <direction> speed: <number> until: <condition>
turn: <direction> speed: <number> asSeenBy: <actor>
turn: <direction> speed: <number> asSeenBy: <actor> for: <number>
turn: <direction> speed: <number> asSeenBy: <actor> until: <condition>

For turnTo, the orientation may be a rotation about the  { right. up. forward } axes or an <actor>. The triple values may be a number or asIs (ex. { asIs. 0. asIs } ).

turnTo: <orientation>
turnTo: <orientation> duration: <number>
turnTo: <orientation> duration: <number> style: <style>

turnTo: <orientation> asSeenBy: <actor>
turnTo: <orientation> duration: <number> asSeenBy: <actor>
turnTo: <orientation> duration: <number> asSeenBy: <actor> style: <style>

turnTo: <orientation> eachFrameFor: <number>
turnTo: <orientation> eachFrameUntil: <condition>
turnTo: <orientation> asSeenBy: <actor> eachFrameFor: <number>
turnTo: <orientation> asSeenBy: <actor> eachFrameUntil: <condition>

turnTo: <orientation> speed: <number>
turnTo: <orientation> speed: <number> asSeenBy: <actor>


Moving and Turning
------------------------

Useful constants:
	target: asIs
	duration: rightNow, eachFrame
	style: gently, abruptly, beginGently, endGently

The target for setPointOfView may be another actor or a { rpos. upos. fpos. rrot. urot. frot } sextuple.

setPointOfView: <target>
setPointOfView: <target> duration: <number>
setPointOfView: <target> duration: <number> style: <style>

setPointOfView: <target> asSeenBy: <actor>
setPointOfView: <target> duration: <number> asSeenBy: <actor>
setPointOfView: <target> duration: <number> asSeenBy: <actor> style: <style>

setPointOfView: <target> eachFrameFor: <number>
setPointOfView: <target> eachFrameUntil: <condition>
setPointOfView: <target> asSeenBy: <actor> eachFrameFor: <number>
setPointOfView: <target> asSeenBy: <actor> eachFrameUntil: <condition>

Resizing
---------

Useful constants:
	dimension: topToBottom, leftToRight, frontToBack


A resize amount may be a <number> for uniform scaling or a { right. up. forward } triple for non-uniform resizing.

resize: <amount>
resize: <amount> duration: <number>
resize: <amount> duration: <number> style: <style>
resize: <amount> eachFrameFor: <number>
resize: <amount> eachFrameUntil: <condition>

resizeLikeRubber: <amount> dimension: <dimension>
resizeLikeRubber: <amount> dimension: <dimension> duration: <number>
resizeLikeRubber: <amount> dimension: <dimension> duration: <number> style: <style>

The size for a setSize are the desired { leftToRight. toptoBottom. frontToBack } dimensions.

setSize: <size>
setSize: <size> duration: <number>
setSize: <size> duration: <number> style: <style>

Waiting
---------

wait
wait: <number>


Actor Hierarchy
-------------------

becomeChildOf: <actor>
becomePart
becomeFirstClass


Playing Sounds
------------------

playSound: ''soundfile.wav''


Changing Color
------------------

A color may be a named color (red, green, blue, orange, yellow, periwinkle, etc) or a { red. green. blue } triple.

setColor: <color>
setColor: <color> duration: <number>
setColor: <color> duration: <number> style: <style>

Changing Visibility
----------------------

hide
show

setVisibility: <number>
setVisibility: <number> duration: <number>
setVisibility: <number> duration: <number> style: <style>

Changing Texture
---------------------

setTexture: ''texturefile.bmp''


Animated State
-----------------

pause
resume
stop

Adding Reactions
--------------------

Useful constants:
	event types: keyPress, leftMouseDown, leftMouseUp, leftMouseClick,
			rightMouseDown, rightMouseUp, rightMouseClick

addResponse: <block> to: <eventType>
removeResponse: <response> to: <eventType>
respondWith: <block> to: <eventType>

Destruction
-------------

destroy
destroy: <duration>


Wonderlands
===============

Creating
----------

makeActor
makeActorFrom: ''actorFile''

makeCamera


Composing Animations
--------------------------

doTogether and doInOrder both accept an ordered collection of animations.

doTogether: { animations }
doInOrder: { animations }

'->'')!
('プロセスブラウザ'->'')!
('installing project named \"{1}\" ({2})...'->'')!
('done.
**** Please Scroll Down To See Your Results ****'->'')!
('インストール'->'')!
('load latest code updates via the internet'->'')!
('Mixed'->'')!
('back
forward
new URL
history
view source
inspect parse tree
go to start page
edit start page
bookmark'->'')!
('ScrollableField'->'')!
('variable readers'->'')!
('IndentingListItem'->'')!
('Number of atoms?'->'')!
('産出 (o)'->'')!
('Choose magnification\\n(currently {1})'->'')!
('Wonderland 3D'->'')!
('Stop!!'->'')!
('Last'->'')!
('back\\nforward\\nnew URL\\nhistory\\nview source\\ninspect parse tree\\ngo to start page\\nedit start page\\nbookmark'->'')!
('Write or paste the text here...'->'')!
('Teacher'->'')!
('Transform'->'')!
('Renames a class variable, and update all references to it.'->'')!
('モーフをファイルへ保存'->'')!
('The project {1}\ncontains sub-projects.  You must remove these\nexplicitly before removing their parent.'->'')!
('A place where you can explore with a rotating 3-D object'->'')!
('open the midi-player tool on this file'->'')!
('ペーストバッファにコピー'->'')!
('Jumps to the next level'->'')!
('Use this to grab a rectangular patch from the screen'->'')!
('Acept the proxy settings'->'')!
('Flaps are like drawers on the edge of the screen, which can be opened so that you can use what is inside them, and closed when you do not need them.  They have many possible uses, a few of which are illustrated by the default set of flaps you can get as described below.

''''Shared flaps'''' are available in every morphic project.  As you move from project to project, you will see these same shared flaps in each, though there are also options, on a project-by-project basis, to choose which of the shared flaps should be shown, and also momentarily to suppress the showing of all shared flaps.   

To get started using flaps, bring up the desktop menu and choose ''''flaps...'''', and make the menu stay up by choosing ''''keep this menu up''''.  If you see, in this flaps menu,  a list of flap names such as ''''Squeak'''', ''''Tools'''', etc., it means that shared flaps are already set up in your image.  If you do not see the list, you will instead see a menu item that invites you to ''''install default shared flaps''''; choose that, and new flaps will be created, and the flaps menu will change to reflect their presence.

''''Project flaps'''' are flaps that belong to a single morphic project.  You will see them when you are in that project, but not when you are in any other morphic project.

If a flap is set up as a parts bin (such as the default Tools and Supplies flaps), you can use it to create new objects -- just open the flap, then find the object you want, and drag it out; when the cursor leaves the flap, the flap itself will snap closed, and you''''''''ll be left holding the new object -- just click to place it exactly where you want it.

If a flap is *not* set up as a parts bin (such as the default ''''Squeak'''' flap at the left edge of the screen) you can park objects there (this is an easy way to move objects from project to project) and you can place your own private controls there, etc.  Everything in the default ''''Squeak'''' flap (and all the other default flaps, for that matter) is there only for illustrative purposes -- every user will want to fine-tune the flaps to suit his/her own style and needs.

Each flap may be set up to appear on mouseover, dragover, both, or neither.  See the menu items described below for more about these and other options.

You can open a closed flap by clicking on its tab, or by dragging the tab toward the center of the screen

You can close an open flap by clicking on its tab or by dragging the tab back off the edge of the screen.

Drag the tab of a flap to reposition the tab and to resize the flap itself.  Repositioning starts when you drag the cursor out of the original tab area.

If flaps or their tabs seem wrongly positioned or lost, try issuing a restoreDisplay from the screen menu.

The red-halo menu on a flap allows you to change the flap''''s properties.   For greatest ease of use, request ''''keep this menu up'''' here -- that way, you can easily explore all the options in the menu.

tab color...				Lets you change the color of the flap''''s tab.
flap color...				Lets you change the color of the flap itself.

use textual tab...		If the tab is not textual, makes it become textual.
change tab wording...	If the tab is already textual, allows you to edit
							its wording.

use graphical tab...		If the tab is not graphical, makes it become
							graphical.
choose tab graphic...	If the tab is already graphical, allows you
							to change the picture.

use solid tab...			If the tab is not solid, makes it become solid, i.e.
							appear as a solid band of color along the
							entire length or width of the screen.

parts-bin behavior		If set, then dragging an object from the flap
							tears off a new copy of the object.

dragover				If set, the flap opens on dragover and closes
							again on drag-leave.

mouseover				If set, the flap opens on mouseover and closes
							again on mouse-leave. 

cling to edge...			Governs which edge (left, right, top, bottom)
							the flap adheres to.

shared					If set, the same flap will be available in all projects; if not, the
							flap will will occur only in one project.

destroy this flap		Deletes the flap.

To define a new flap, use ''''make a new flap'''', found in the ''''flaps'''' menu.

To reinstate the default system flaps, you can use ''''destroy all shared flaps'''' from the ''''flaps'''' menu, and once they are destroyed, choose ''''install default shared flaps''''.

To add, delete, or edit things on a given flap, it is often wise first to suspend the flap''''''''s mouse-over and drag-over sensitivity, so it won''''''''t keep disappearing on you while you''''''''re trying to work with it.

Besides the three standard flaps delivered with the default system, there are two other flaps readily available on demand from the ''''flaps'''' menu -- one is called ''''Stack Tools'''', which provides some tools useful for building stack-like content, the other is called ''''Painting'''', which provides a quick way to make a new painting.  Simply clicking on the appropriate checkbox in the ''''flaps'''' menu will toggle the corresponding flap between being visible and not being visible in the project.'->'')!
('Kern+'->'')!
('Label for new item?'->'')!
('tear off a tile'->'')!
(#flagging->'')!
('utf-8, utf8'->'')!
('並びの設定... (u)'->'')!
('attach to...'->'')!
('PartsBin'->'')!
('名前'->'')!
(#AbstractLauncher->'')!
('中止'->'')!
('click here to add\\nanother category pane'->'')!
('use of an object''s \\\"pen\\\"'->'')!
('A tool for expressing
personal preferences for
numerous options'->'')!
('The Objects tool allows you to browse through, and obtain copies of, many kinds of objects.  \\n\\nYou can obtain an Objects tool by choosing \\\"Objects\\\" from the world menu, or by the shortcut of typing alt-o (cmd-o) any time the cursor is over the desktop.\\n\\nThere are three ways to use Objects, corresponding to the three tabs seen at the top:\\n\\nalphabetic - gives you separate tabs for a, b, c, etc.  Click any tab, and you will see the icons of all the objects whose names begin with that letter\\n\\nsearch - gives you a type-in pane for a search string.  Type any letters there, and icons of all the objects whose names match what you have typed will appear in the bottom pane.\\n\\ncategories - provides tabs representing categories of related items.  Click on any tab to see the icons of all the objects in the category.\\n\\nWhen the cursor lingers over the icon of any object, you will get balloon help for the item.\\n\\nWhen you drag an icon from Objects, it will result in a new copy of it in your hand; the new object will be deposited wherever you next click.'->'')!
('Package Browser:  like a System Browser, except that if has extra level of categorization in the top-left pane, such that class-categories are further organized into groups called \"packages\"'->'')!
('The Objects tool allows you to browse through, and obtain copies of, many kinds of objects.  \\n\\nYou can obtain an Objects tool by choosing \"Objects\" from the world menu, or by the shortcut of typing alt-o (cmd-o) any time the cursor is over the desktop.\\n\\nThere are three ways to use Objects, corresponding to the three tabs seen at the top:\\n\\nalphabetic - gives you separate tabs for a, b, c, etc.  Click any tab, and you will see the icons of all the objects whose names begin with that letter\\n\\nsearch - gives you a type-in pane for a search string.  Type any letters there, and icons of all the objects whose names match what you have typed will appear in the bottom pane.\\n\\ncategories - provides tabs representing categories of related items.  Click on any tab to see the icons of all the objects in the category.\\n\\nWhen the cursor lingers over the icon of any object, you will get balloon help for the item.\\n\\nWhen you drag an icon from Objects, it will result in a new copy of it in your hand; the new object will be deposited wherever you next click.'->'')!
('utf-16, utf16, utf-16-le, utf-16-be'->'')!
('blankText'->'')!
('Perform an "full" update including the projects'->'')!
('their saved values on disk.'->'')!
('hand me a \\\"button up?\\\" tile'->'')!
('theSelector'->'')!
('-- all --'->'')!
('Creates a new class which will the selected class'' superclass. You will then be prompted  to choose some of the subclasses of this class. Those classes will become subclasses of the new class (they''re pushed up).   Warning : this refactoring involves quite  a lot of recompilation, so be patient'->'')!
('Open a Dual Change Sorter'->'')!
('broadcast'->'')!
('find recent submissions'->'')!
('click here to get a menu\that will allow you to\add an instance variable,,\tear off a tile, etc..'->'')!
('Elapsed Time: '->'')!
(#regularColor:->'')!
(' losses'->'')!
('View'->'')!
('provide an explanation of the use of this tool'->'')!
('enter service identifier'->'')!
('PhonemeRecognizer'->'')!
('tellAllSuccessors:'->'')!
('Make these current field values be the defaults for their respective fields on new cards'->'')!
('antialiased texture painting'->'')!
('A tool that allows you to view and manipulate all the code changes in a single change set'->'')!
('Remove this script\\nfrom the screen\\n(you can open it\\nagain from a Viewer)'->'')!
('extract all files to a user-specified directory'->'')!
('Useful expressions from the old Squeak 3.10.2 help menu.'->'')!
('UpdatingMenu'->'')!
('depth'->'')!
('deleting project named \"{1}\"...'->'')!
('the object that is triggering an event, either user-defined or pre-defined'->'')!
('replace target'->'')!
('accessing'->'')!
('code in class category...'->'')!
('Games-Chess'->'')!
('hand me one'->'')!
('containingObject'->'')!
('{1}Name'->'')!
('  It is defined in '->'')!
('Couldn''t find a web browser.  View\\npage as source?'->'')!
('Caution!! This method may have been\\nchanged elsewhere since you started\\nediting it here.  Accept anyway?'->'')!
('Deleted {1} projects'->'')!
('Shrink'->'')!
('toggle whether or not diffs should be shown here'->'')!
('Sorry, no suitable files found
(names should end with .morph, .gif,
.bmp, .jpeg, .jpe, .jp, or .form)'->'')!
('再構成'->'')!
('CAUTION!! This will destroy all the shared\nflaps, so that they will not be present in \n*any* project.  If, later, you want them\nback, you will have to reenable them, from\nthis same menu, whereupon the standard\ndefault set of shared flaps will be created.\nDo you really want to go ahead and clobber\nall shared flaps at this time?'->'')!
('invalid image'->'')!
('A tool for sending objects to other Squeak users'->'')!
('sight target'->'')!
(#connection->'')!
('Destroy this script\\n(CAUTION!!!!)'->'')!
('Squash'->'')!
('Arrows'->'')!
('\"Object\" is all-encompassing vocabulary that embraces all methods understood by an object'->'')!
('Caution -- this would permanently\nremove this flap, so it would no longer be\navailable in this or any other project.\nDo you really want to this? '->'')!
('Number (bare)'->'')!
('fills owner'->'')!
('open a lexicon that has a type-in pane for search (not recommended!!)'->'')!
('Go forward to next URL in history'->'')!
('Demo-Tests'->'')!
('Presents a list of all windows; if you choose one from the list, it becomes the active window.'->'')!
('A window used to report messages sent to Transcript'->'')!
!
