package org.cocos2d.transitions;

import org.cocos2d.CCDirector;
import org.cocos2d.layers_scenes_transitions_nodes.CCScene;

/**
 * MoveInT Transition.
 * Move in from to the top the incoming scene.
 */
public class CCMoveInTTransition extends CCMoveInLTransition {

    public static CCMoveInTTransition transition(float t, CCScene s) {
        return new CCMoveInTTransition(t, s);
    }

    public CCMoveInTTransition(float t, CCScene s) {
        super(t, s);
    }

    /**
     * initializes the scenes
     */
    @Override
    protected void initScenes() {
        inScene.setPosition(0, CCDirector.sharedDirector().getWinSizeInPixels().height);
    }
}
