package org.cocos2d.opengl;

import org.cocos2d.CCDirector;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.types.CGSize;

import android.app.Activity;
import android.content.Context;
import android.view.MotionEvent;

public class CCGLSurfaceView extends GLSurfaceView {
	private static final int VIEWID = 0x1235;
    // private static final String LOG_TAG = CCGLSurfaceView.class.getSimpleName();
    private CCTouchDispatcher mDispatcher;

    public CGSize frame;

    public CCGLSurfaceView(Context context) {
        super(context);

        CCDirector.theApp = (Activity) context;

        mDispatcher = CCTouchDispatcher.sharedDispatcher();

        setFocusable(true);
        setFocusableInTouchMode(true);
        this.setId(VIEWID);

        // add this to resolve Samsung's Galaxy opengl problem
        //  here for reference.
        // http://www.anddev.org/samsung_galaxy_odd_ogl_es_hardware_acceleration_resolved-t8511.html
        /* need a real machine to test
        this.setEGLConfigChooser(
        		new GLSurfaceView.EGLConfigChooser() {
        			public EGLConfig chooseConfig(EGL10 egl,EGLDisplay display) {
        				int[] attributes=new int[]{
        						//EGL10.EGL_RED_SIZE,
        						//5,
        						//EGL10.EGL_BLUE_SIZE,
        						//5,
        						//EGL10.EGL_GREEN_SIZE,
        						//6,
        						EGL10.EGL_DEPTH_SIZE,
        						16,
        						EGL10.EGL_NONE
        				};
        				EGLConfig[] configs=new EGLConfig[1];
        				int[] result=new int[1];
        				egl.eglChooseConfig(display,attributes,configs,1,result);
        				return configs[0];
        			}
        		}
        );*/
    }
    
    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    	super.onLayout(changed, left, top, right, bottom);
    	frame = CGSize.make(right - left, bottom - top);
    }        

    @Override
    public boolean onTouchEvent(MotionEvent event) {
  	
    	mDispatcher.queueMotionEvent(event);
    	
//		switch (event.getAction()) {
//		case MotionEvent.ACTION_CANCEL:
//			mDispatcher.touchesCancelled(event);
//			break;
//		case MotionEvent.ACTION_DOWN:
//			mDispatcher.touchesBegan(event);
//			break;
//		case MotionEvent.ACTION_MOVE:
//			mDispatcher.touchesMoved(event);
//			break;
//		case MotionEvent.ACTION_UP:
//			mDispatcher.touchesEnded(event);
//			break;
//		}
		
		synchronized (CCDirector.sharedDirector()) {
			try {
				CCDirector.sharedDirector().wait(20L);
			} catch (InterruptedException e) {
				// Do nothing
			}
		}
    	
        return true;
    }
}

