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#pragma once
#ifndef VPVL2_PMD_MATERIAL_H_
#define VPVL2_PMD_MATERIAL_H_

#include "vpvl2/Common.h"
#include "vpvl2/IMaterial.h"
#include "vpvl2/pmd/Model.h"

namespace vpvl
{
class Material;
class PMDModel;
}

namespace vpvl2
{

namespace pmd
{

class VPVL2_API Material : public IMaterial
{
public:
    static const int kNameSize = 20;

    Material(IModel *modelRef,
             vpvl::Material *materialRef,
             IEncoding *encodingRef,
             const vpvl::PMDModel *originalModelRef,
             int index);
    ~Material();

    IModel *parentModelRef() const { return m_modelRef; }
    const IString *name() const { return 0; }
    const IString *englishName() const { return 0; }
    const IString *userDataArea() const { return 0; }
    const IString *mainTexture() const { return m_mainTexture; }
    const IString *sphereTexture() const { return m_sphereTexture; }
    const IString *toonTexture() const { return m_toonTexture; }
    SphereTextureRenderMode sphereTextureRenderMode() const { return m_sphereTextureRenderMode; }
    Color ambient() const;
    Color diffuse() const;
    Color specular() const;
    Color edgeColor() const { return kZeroC; }
    Color mainTextureBlend() const { return kWhiteColor; }
    Color sphereTextureBlend() const { return kWhiteColor; }
    Color toonTextureBlend() const { return kWhiteColor; }
    IndexRange indexRange() const { return m_indexRange; }
    float shininess() const;
    float edgeSize() const { return 1; }
    int index() const { return m_index; }
    int textureIndex() const { return -1; }
    int sphereTextureIndex() const { return -1; }
    int toonTextureIndex() const { return m_toonTextureIndex; }
    int sizeofIndices() const;
    bool isSharedToonTextureUsed() const;
    bool isCullFaceDisabled() const;
    bool hasShadow() const;
    bool isShadowMapDrawn() const;
    bool isSelfShadowDrawn() const;
    bool isEdgeDrawn() const;

    void setName(const IString * /* value */) {}
    void setEnglishName(const IString * /* value */) {}
    void setUserDataArea(const IString * /* value */) {}
    void setMainTexture(const IString * /* value */) {}
    void setSphereTexture(const IString * /* value */) {}
    void setToonTexture(const IString * /* value */) {}
    void setSphereTextureRenderMode(SphereTextureRenderMode /*value*/) {}
    void setAmbient(const Color &value);
    void setDiffuse(const Color &value);
    void setSpecular(const Color &value);
    void setEdgeColor(const Color & /* value */) {}
    void setIndexRange(const IndexRange &value);
    void setShininess(float value);
    void setEdgeSize(float /* value */) {}
    void setMainTextureIndex(int /* value */) {}
    void setSphereTextureIndex(int /* value */) {}
    void setToonTextureIndex(int /* value */) {}
    void setIndices(int /* value */) {}
    void setFlags(int /* value */) {}

private:
    static const Color kWhiteColor;
    IModel *m_modelRef;
    vpvl::Material *m_materialRef;
    IEncoding *m_encodingRef;
    IString *m_mainTexture;
    IString *m_sphereTexture;
    IString *m_toonTexture;
    SphereTextureRenderMode m_sphereTextureRenderMode;
    Color m_diffuse;
    IndexRange m_indexRange;
    int m_toonTextureIndex;
    int m_index;
};

} /* namespace pmd */
} /* namespace vpvl2 */

#endif
