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#pragma once
#ifndef VPVL2_MVD_LIGHTSECTION_H_
#define VPVL2_MVD_LIGHTSECTION_H_

#include "vpvl2/mvd/BaseSection.h"

namespace vpvl2
{
class IEncoding;

namespace mvd
{
class LightKeyframe;

class VPVL2_API LightSection : public BaseSection
{
public:
    LightSection(const Motion *motionRef);
    ~LightSection();

    static bool preparse(uint8_t *&ptr, size_t &rest, Motion::DataInfo &info);

    void release();
    void read(const uint8_t *data);
    void seek(const IKeyframe::TimeIndex &timeIndex);
    void write(uint8_t *data) const;
    size_t estimateSize() const;
    size_t countKeyframes() const;
    void addKeyframe(IKeyframe *keyframe);
    void deleteKeyframe(IKeyframe *&keyframe);
    void getKeyframes(const IKeyframe::TimeIndex &timeIndex,
                      const IKeyframe::LayerIndex &layerIndex,
                      Array<IKeyframe *> &keyframes);
    IKeyframe::LayerIndex countLayers() const;
    ILightKeyframe *findKeyframe(const IKeyframe::TimeIndex &timeIndex,
                                 const IKeyframe::LayerIndex &layerIndex) const;
    ILightKeyframe *findKeyframeAt(int index) const;

    Vector3 color() const;
    Vector3 direction() const;

private:
    class PrivateContext;
    PrivateContext *m_context;

    VPVL2_DISABLE_COPY_AND_ASSIGN(LightSection)
};

} /* namespace mvd */
} /* namespace vpvl2 */

#endif

