/* ----------------------------------------------------------------- */
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/*  Copyright (c) 2010-2011  hkrn (libMMDAI)                         */
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#ifndef MMDME_IMODELLOADER_H_
#define MMDME_IMODELLOADER_H_

#include "MMDME/Common.h"
#include "MMDME/PMDTexture.h"

namespace MMDAI {

class IModelLoader
{
public:
    virtual ~IModelLoader() {}
    virtual bool loadModelData(unsigned char **ptr, size_t *size) = 0;
    virtual void unloadModelData(unsigned char *ptr) = 0;
    //virtual bool loadMotionData(unsigned char **ptr, size_t *size) = 0;
    //virtual void unloadMotionData(unsigned char *ptr) = 0;
    virtual bool loadImageTexture(PMDTexture *texture) = 0;
    virtual bool loadModelTexture(const char *name, PMDTexture *texture) = 0;
    virtual bool loadSystemTexture(int index, PMDTexture *texture) = 0;
    virtual const char *getLocation() const = 0;
};

} /* namespace */

#endif
