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#include "BoneDialog.h"
#include "BoneMotionModel.h"
#include "BoneUIDelegate.h"
#include "MainWindow.h"

#include <QtGui/QtGui>
#include <vpvl2/qt/Util.h>

namespace vpvm
{

using namespace vpvl2::qt;

BoneUIDelegate::BoneUIDelegate(BoneMotionModel *bmm, QSettings *settings, MainWindow *parent) :
    QObject(parent),
    m_parentRef(parent),
    m_settingsRef(settings),
    m_boneMotionModelRef(bmm)
{
}

BoneUIDelegate::~BoneUIDelegate()
{
}

void BoneUIDelegate::resetBoneX()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        m_boneMotionModelRef->resetBone(BoneMotionModel::kX);
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model or the bone is not selected."),
                      tr("Select a model or a bone to reset X position of the bone "
                         "(\"Model\" > \"Select model\" or double click a bone)"));
    }
}

void BoneUIDelegate::resetBoneY()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        m_boneMotionModelRef->resetBone(BoneMotionModel::kY);
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model or the bone is not selected."),
                      tr("Select a model or a bone to reset Y position of the bone "
                         "(\"Model\" > \"Select model\" or double click a bone)"));
    }
}

void BoneUIDelegate::resetBoneZ()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        m_boneMotionModelRef->resetBone(BoneMotionModel::kZ);
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model or the bone is not selected."),
                      tr("Select a model or a bone to reset Z position of the bone "
                         "(\"Model\" > \"Select model\" or double click a bone)"));
    }
}

void BoneUIDelegate::resetBoneRotation()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        m_boneMotionModelRef->resetBone(BoneMotionModel::kRotation);
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model or the bone is not selected."),
                      tr("Select a model or a bone to reset rotation of the bone "
                         "(\"Model\" > \"Select model\" or double click a bone)"));
    }
}

void BoneUIDelegate::resetAllBones()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        m_boneMotionModelRef->resetAllBones();
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model is not selected."),
                      tr("Select a model to reset bones (\"Model\" > \"Select model\")"));
    }
}

void BoneUIDelegate::openBoneDialog()
{
    if (m_boneMotionModelRef->isBoneSelected()) {
        BoneDialog *dialog = new BoneDialog(m_boneMotionModelRef, m_settingsRef, m_parentRef);
        dialog->exec();
    }
    else {
        Util::warning(m_parentRef,
                      tr("The model or the bone is not selected."),
                      tr("Select a model or a bone to open this dialog "
                         "(\"Model\" > \"Select model\" or double click a bone)"));
    }
}

} /* namespace vpvm */
