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#ifndef VPVL2_PMD2_RIGIDBODY_H_
#define VPVL2_PMD2_RIGIDBODY_H_

#include "vpvl2/Common.h"
#include "vpvl2/internal/BaseRigidBody.h"
#include "vpvl2/pmd2/Model.h"

class btCollisionShape;
class btRigidBody;
class btMotionState;

namespace vpvl2
{

class IEncoding;
class IString;

namespace pmd2
{

class VPVL2_API RigidBody : public internal::BaseRigidBody
{
public:
    static const int kNameSize = 20;

    RigidBody(IEncoding *encodingRef);
    ~RigidBody();

    static bool preparse(uint8_t *&ptr, size_t &rest, Model::DataInfo &info);
    static bool loadRigidBodies(const Array<RigidBody *> &rigidBodies, const Array<Bone *> &bones);
    static size_t estimateTotalSize(const Array<RigidBody *> &rigidBodies, const Model::DataInfo &info);

    void read(const uint8_t *data, const Model::DataInfo &info, size_t &size);
    size_t estimateSize(const Model::DataInfo &info) const;
    void write(uint8_t *data, const Model::DataInfo &info) const;
    const Transform createTransform() const;

private:
    IEncoding *m_encodingRef;
};

} /* namespace pmd2 */
} /* namespace vpvl2 */

#endif
