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#pragma once
#ifndef VPVL2_MVD_BONEKEYFRAME_H_
#define VPVL2_MVD_BONEKEYFRAME_H_

#include "vpvl2/IBoneKeyframe.h"
#include "vpvl2/mvd/Motion.h"
#include "vpvl2/internal/Keyframe.h"

namespace vpvl2
{
class IEncoding;

namespace mvd
{

class VPVL2_API BoneKeyframe : public IBoneKeyframe
{
public:
    BoneKeyframe(const Motion *motionRef);
    ~BoneKeyframe();

    static size_t size();
    static bool preparse(uint8_t *&ptr, size_t &rest, size_t reserved, Motion::DataInfo &info);
    static int interpolationTableSize();

    void read(const uint8_t *data);
    void write(uint8_t *data) const;
    size_t estimateSize() const;
    IBoneKeyframe *clone() const;
    void setDefaultInterpolationParameter();
    void setInterpolationParameter(InterpolationType type, const QuadWord &value);
    void getInterpolationParameter(InterpolationType type, QuadWord &value) const;
    Vector3 localPosition() const;
    Quaternion localRotation() const;
    void setLocalPosition(const Vector3 &value);
    void setLocalRotation(const Quaternion &value);
    void setName(const IString *value);
    Type type() const;

    VPVL2_KEYFRAME_DEFINE_METHODS()
    const Motion *parentMotionRef() const;
    const Motion::InterpolationTable &tableForX() const;
    const Motion::InterpolationTable &tableForY() const;
    const Motion::InterpolationTable &tableForZ() const;
    const Motion::InterpolationTable &tableForRotation() const;

private:
    VPVL2_KEYFRAME_DEFINE_FIELDS()
    mutable BoneKeyframe *m_ptr;
    const Motion *m_motionRef;
    Vector3 m_position;
    Quaternion m_rotation;
    Motion::InterpolationTable m_interpolationX;
    Motion::InterpolationTable m_interpolationY;
    Motion::InterpolationTable m_interpolationZ;
    Motion::InterpolationTable m_interpolationRotation;

    VPVL2_DISABLE_COPY_AND_ASSIGN(BoneKeyframe)
};

} /* namespace mvd */
} /* namespace vpvl2 */

#endif

