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#pragma once
#ifndef VPVL2_MVD_EFFECTKEYFRAME_H_
#define VPVL2_MVD_EFFECTKEYFRAME_H_

#include "vpvl2/IEffectKeyframe.h"
#include "vpvl2/mvd/Motion.h"
#include "vpvl2/internal/Keyframe.h"

namespace vpvl2
{
class IEncoding;

namespace mvd
{

class VPVL2_API EffectKeyframe : public IEffectKeyframe
{
public:
    EffectKeyframe(const Motion *motionRef);
    ~EffectKeyframe();

    static size_t size();
    static bool preparse(uint8_t *&ptr, size_t &rest, size_t reserved, Motion::DataInfo &info);

    void read(const uint8_t *data);
    void write(uint8_t *data) const;
    size_t estimateSize() const;
    IEffectKeyframe *clone() const;
    void setName(const IString *value);
    Type type() const;
    const Motion *parentMotionRef() const;

    VPVL2_KEYFRAME_DEFINE_METHODS()
    bool isVisible() const;
    bool isAddBlendEnabled() const;
    bool isShadowEnabled() const;
    float scaleFactor() const;
    float opacity() const;
    IModel *parentModelRef() const;
    IBone *parentBoneRef() const;
    void setVisible(bool value);
    void setAddBlendEnable(bool value);
    void setShadowEnable(bool value);
    void setScaleFactor(float value);
    void setOpacity(float value);
    void setParentModelRef(IModel *value);
    void setParentBoneRef(IBone *value);

private:
    VPVL2_KEYFRAME_DEFINE_FIELDS()
    mutable EffectKeyframe *m_ptr;
    const Motion *m_motionRef;
    IModel *m_parentModelRef;
    IBone *m_parentBoneRef;
    float m_scaleFactor;
    float m_opacity;
    bool m_visible;
    bool m_addBlend;
    bool m_shadow;

    VPVL2_DISABLE_COPY_AND_ASSIGN(EffectKeyframe)
};

} /* namespace mvd */
} /* namespace vpvl2 */

#endif

