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#pragma once
#ifndef VPVL2_IVERTEX_H_
#define VPVL2_IVERTEX_H_

#include "vpvl2/Common.h"

namespace vpvl2
{
class IBone;
class IMaterial;

class VPVL2_API IVertex
{
public:
    enum Type {
        kBdef1,
        kBdef2,
        kBdef4,
        kSdef,
        kQdef,
        kMaxType
    };

    virtual ~IVertex() {}

    /**
     * 親のモデルのインスタンスを返します.
     *
     * @brief parentModelRef
     * @return IModel
     */
    virtual IModel *parentModelRef() const = 0;

    virtual void performSkinning(Vector3 &position, Vector3 &normal) const = 0;
    virtual void reset() = 0;

    virtual Vector3 origin() const = 0;
    virtual Vector3 normal() const = 0;
    virtual Vector3 textureCoord() const = 0;
    virtual Vector4 uv(int index) const = 0;
    virtual Vector3 delta() const = 0;
    virtual Type type() const = 0;
    virtual float edgeSize() const = 0;
    virtual float weight(int index) const = 0;
    virtual IBone *bone(int index) const = 0;
    virtual IMaterial *material() const = 0;
    virtual int index() const = 0;
    virtual void setOrigin(const Vector3 &value) = 0;
    virtual void setNormal(const Vector3 &value) = 0;
    virtual void setTextureCoord(const Vector3 &value) = 0;
    virtual void setUV(int index, const Vector4 &value) = 0;
    virtual void setType(Type value) = 0;
    virtual void setEdgeSize(float value) = 0;
    virtual void setWeight(int index, float weight) = 0;
    virtual void setBone(int index, IBone *value) = 0;
    virtual void setMaterial(IMaterial *value) = 0;
};

} /* namespace vpvl2 */

#endif
