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#pragma once
#ifndef VPVL2_IEFFECTKEYFRAME_H_
#define VPVL2_IEFFECTKEYFRAME_H_

#include "vpvl2/IKeyframe.h"

namespace vpvl2
{

class IBone;
class IModel;

/**
 * エフェクトのキーフレームをあらわすインターフェースです。
 *
 */
class VPVL2_API IEffectKeyframe : public IKeyframe
{
public:
    virtual ~IEffectKeyframe() {}

    /**
     * IEffectKeyframe のインスタンスの完全なコピーを返します.
     *
     * @return IBoneKeyframe
     */
    virtual IEffectKeyframe *clone() const = 0;

    virtual bool isVisible() const = 0;
    virtual bool isAddBlendEnabled() const = 0;
    virtual bool isShadowEnabled() const = 0;
    virtual float scaleFactor() const = 0;
    virtual float opacity() const = 0;
    virtual IModel *parentModelRef() const = 0;
    virtual IBone *parentBoneRef() const = 0;

    virtual void setVisible(bool value) = 0;
    virtual void setAddBlendEnable(bool value) = 0;
    virtual void setShadowEnable(bool value) = 0;
    virtual void setScaleFactor(float value) = 0;
    virtual void setOpacity(float value) = 0;
    virtual void setParentModelRef(IModel *value) = 0;
    virtual void setParentBoneRef(IBone *value) = 0;
};

} /* namespace vpvl2 */

#endif
