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#pragma once
#ifndef VPVL2_MVD_PROJECTKEYFRAME_H_
#define VPVL2_MVD_PROJECTKEYFRAME_H_

#include "vpvl2/IProjectKeyframe.h"
#include "vpvl2/mvd/Motion.h"
#include "vpvl2/internal/Keyframe.h"

namespace vpvl2
{
class IEncoding;

namespace mvd
{

class VPVL2_API ProjectKeyframe : public IProjectKeyframe
{
public:
    ProjectKeyframe(const Motion *motionRef);
    ~ProjectKeyframe();

    static size_t size();
    static bool preparse(uint8_t *&ptr, size_t &rest, size_t reserved, Motion::DataInfo &info);

    void read(const uint8_t *data);
    void write(uint8_t *data) const;
    size_t estimateSize() const;
    IProjectKeyframe *clone() const;
    void setName(const IString *value);
    Type type() const;
    const Motion *parentMotionRef() const;

    VPVL2_KEYFRAME_DEFINE_METHODS()
    float gravityFactor() const;
    Vector3 gravityDirection() const;
    int shadowMode() const;
    float shadowDistance() const;
    float shadowDepth() const;
    void setGravityFactor(float value);
    void setGravityDirection(const Vector3 &value);
    void setShadowMode(int value);
    void setShadowDistance(float value);
    void setShadowDepth(float value);

private:
    VPVL2_KEYFRAME_DEFINE_FIELDS()
    mutable ProjectKeyframe *m_ptr;
    const Motion *m_motionRef;
    Vector3 m_gravityDirection;
    float m_gravityFactor;
    float m_shadowDistance;
    float m_shadowDepth;
    int m_shadowMode;

    VPVL2_DISABLE_COPY_AND_ASSIGN(ProjectKeyframe)
};

} /* namespace mvd */
} /* namespace vpvl2 */

#endif

