/**

 Copyright (c) 2010-2013  hkrn

 All rights reserved.

 Redistribution and use in source and binary forms, with or
 without modification, are permitted provided that the following
 conditions are met:

 - Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.
 - Redistributions in binary form must reproduce the above
   copyright notice, this list of conditions and the following
   disclaimer in the documentation and/or other materials provided
   with the distribution.
 - Neither the name of the MMDAI project team nor the names of
   its contributors may be used to endorse or promote products
   derived from this software without specific prior written
   permission.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
 CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
 BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.

*/

#include "vpvl2/vpvl2.h"
#include "vpvl2/internal/util.h"

#include "vpvl2/mvd/EffectKeyframe.h"

namespace vpvl2
{
namespace mvd
{

#pragma pack(push, 1)

struct EffectKeyframeChunk {
    EffectKeyframeChunk() {}
    uint64 timeIndex;
    uint8 visible;
    uint8 addBlend;
    uint8 shadow;
    uint8 reserved;
    float32 scaleFactor;
    float32 opacity;
    int32 modelID;
    int32 boneID;
};

#pragma pack(pop)

EffectKeyframe::EffectKeyframe(const Motion *motionRef)
    : VPVL2_KEYFRAME_INITIALIZE_FIELDS(),
      m_ptr(0),
      m_motionRef(motionRef),
      m_parentModelRef(0),
      m_parentBoneRef(0),
      m_scaleFactor(0),
      m_opacity(0),
      m_visible(false),
      m_addBlend(false),
      m_shadow(false)
{
}

EffectKeyframe::~EffectKeyframe()
{
    VPVL2_KEYFRAME_DESTROY_FIELDS();
    internal::deleteObject(m_ptr);
    m_motionRef = 0;
    m_parentModelRef = 0;
    m_parentBoneRef = 0;
    m_scaleFactor = 0;
    m_opacity = 0;
    m_visible = false;
    m_addBlend = false;
    m_shadow = false;
}

vsize EffectKeyframe::size()
{
    static const EffectKeyframeChunk keyframe;
    return sizeof(keyframe);
}

bool EffectKeyframe::preparse(uint8 *&ptr, vsize &rest, vsize reserved, Motion::DataInfo & /* info */)
{
    if (!internal::validateSize(ptr, size(), rest)) {
        VPVL2_LOG(WARNING, "Invalid size of MVD effect keyframe detected: ptr=" << static_cast<const void *>(ptr) << " rest=" << rest);
        return false;
    }
    if (!internal::validateSize(ptr, reserved, rest)) {
        VPVL2_LOG(WARNING, "Invalid size of MVD reserved effect keyframe detected: ptr=" << static_cast<const void *>(ptr) << " size=" << reserved << " rest=" << rest);
        return false;
    }
    return true;
}

void EffectKeyframe::read(const uint8 * /* data */)
{
}

void EffectKeyframe::write(uint8 * /* data */) const
{
}

vsize EffectKeyframe::estimateSize() const
{
    return size();
}

IEffectKeyframe *EffectKeyframe::clone() const
{
    EffectKeyframe *keyframe = m_ptr = new EffectKeyframe(m_motionRef);
    keyframe->setTimeIndex(m_timeIndex);
    keyframe->setLayerIndex(m_layerIndex);
    keyframe->setVisible(m_visible);
    keyframe->setAddBlendEnable(m_addBlend);
    keyframe->setShadowEnable(m_shadow);
    keyframe->setScaleFactor(m_scaleFactor);
    keyframe->setOpacity(m_opacity);
    keyframe->setParentModelRef(m_parentModelRef);
    keyframe->setParentBoneRef(m_parentBoneRef);
    m_ptr = 0;
    return keyframe;
}

void EffectKeyframe::setName(const IString * /* value */)
{
}

IKeyframe::Type EffectKeyframe::type() const
{
    return kEffectKeyframe;
}

const Motion *EffectKeyframe::parentMotionRef() const
{
    return m_motionRef;
}

bool EffectKeyframe::isVisible() const
{
    return m_visible;
}

bool EffectKeyframe::isAddBlendEnabled() const
{
    return m_addBlend;
}

bool EffectKeyframe::isShadowEnabled() const
{
    return m_shadow;
}

float32 EffectKeyframe::scaleFactor() const
{
    return m_scaleFactor;
}

float32 EffectKeyframe::opacity() const
{
    return m_opacity;
}

IModel *EffectKeyframe::parentModelRef() const
{
    return m_parentModelRef;
}

IBone *EffectKeyframe::parentBoneRef() const
{
    return m_parentBoneRef;
}

void EffectKeyframe::setVisible(bool value)
{
    m_visible = value;
}

void EffectKeyframe::setAddBlendEnable(bool value)
{
    m_addBlend = value;
}

void EffectKeyframe::setShadowEnable(bool value)
{
    m_shadow = value;
}

void EffectKeyframe::setScaleFactor(float32 value)
{
    m_scaleFactor = value;
}

void EffectKeyframe::setOpacity(float32 value)
{
    m_opacity = value;
}

void EffectKeyframe::setParentModelRef(IModel *value)
{
    m_parentModelRef = value;
}

void EffectKeyframe::setParentBoneRef(IBone *value)
{
    m_parentBoneRef = value;
}

} /* namespace mvd */
} /* namespace vpvl2 */
