/* NetHack 3.6	worm.c	$NHDT-Date: 1456528599 2016/02/26 23:16:39 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.20 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed.  See license for details. */

/* JNetHack Copyright */
/* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000  */
/* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2018            */
/* JNetHack may be freely redistributed.  See license for details. */

#include "hack.h"
#include "lev.h"

#define newseg() (struct wseg *) alloc(sizeof (struct wseg))
#define dealloc_seg(wseg) free((genericptr_t) (wseg))

/* worm segment structure */
struct wseg {
    struct wseg *nseg;
    xchar wx, wy; /* the segment's position */
};

STATIC_DCL void FDECL(toss_wsegs, (struct wseg *, BOOLEAN_P));
STATIC_DCL void FDECL(shrink_worm, (int));
STATIC_DCL void FDECL(random_dir, (XCHAR_P, XCHAR_P, xchar *, xchar *));
STATIC_DCL struct wseg *FDECL(create_worm_tail, (int));

/*  Description of long worm implementation.
 *
 *  Each monst struct of the head of a tailed worm has a wormno set to
 *                      1 <= wormno < MAX_NUM_WORMS
 *  If wormno == 0 this does not mean that the monster is not a worm,
 *  it just means that the monster does not have a long worm tail.
 *
 *  The actual segments of a worm are not full blown monst structs.
 *  They are small wseg structs, and their position in the levels.monsters[][]
 *  array is held by the monst struct of the head of the worm.  This makes
 *  things like probing and hit point bookkeeping much easier.
 *
 *  The segments of the long worms on a level are kept as an array of
 *  singly threaded linked lists.  The wormno variable is used as an index
 *  for these segment arrays.
 *
 *  wtails:     The first (starting struct) of a linked list.  This points
 *              to the tail (last) segment of the worm.
 *
 *  wheads:     The last (end) of a linked list of segments.  This points to
 *              the segment that is at the same position as the real monster
 *              (the head).  Note that the segment that wheads[wormno] points
 *              to, is not displayed.  It is simply there to keep track of
 *              where the head came from, so that worm movement and display
 *              are simplified later.
 *              Keeping the head segment of the worm at the end of the list
 *              of tail segments is an endless source of confusion, but it is
 *              necessary.
 *              From now on, we will use "start" and "end" to refer to the
 *              linked list and "head" and "tail" to refer to the worm.
 *
 *  One final worm array is:
 *
 *  wgrowtime:  This tells us when to add another segment to the worm.
 *
 *  When a worm is moved, we add a new segment at the head, and delete the
 *  segment at the tail (unless we want it to grow).  This new head segment is
 *  located in the same square as the actual head of the worm.  If we want
 *  to grow the worm, we don't delete the tail segment, and we give the worm
 *  extra hit points, which possibly go into its maximum.
 *
 *  Non-moving worms (worm_nomove) are assumed to be surrounded by their own
 *  tail, and, thus, shrink instead of grow (as their tails keep going while
 *  their heads are stopped short).  In this case, we delete the last tail
 *  segment, and remove hit points from the worm.
 */

struct wseg *wheads[MAX_NUM_WORMS] = DUMMY, *wtails[MAX_NUM_WORMS] = DUMMY;
long wgrowtime[MAX_NUM_WORMS] = DUMMY;

/*
 *  get_wormno()
 *
 *  Find an unused worm tail slot and return the index.  A zero means that
 *  there are no slots available.  This means that the worm head can exist,
 *  it just cannot ever grow a tail.
 *
 *  It, also, means that there is an optimisation to made.  The [0] positions
 *  of the arrays are never used.  Meaning, we really *could* have one more
 *  tailed worm on the level, or use a smaller array (using wormno - 1).
 *
 *  Implementation is left to the interested hacker.
 */
int
get_wormno()
{
    register int new_wormno = 1;

    while (new_wormno < MAX_NUM_WORMS) {
        if (!wheads[new_wormno])
            return new_wormno; /* found empty wtails[] slot at new_wormno */
        new_wormno++;
    }
    return 0; /* level infested with worms */
}

/*
 *  initworm()
 *
 *  Use if (mon->wormno = get_wormno()) before calling this function!
 *
 *  Initialize the worm entry.  This will set up the worm grow time, and
 *  create and initialize the dummy segment for wheads[] and wtails[].
 *
 *  If the worm has no tail (ie get_wormno() fails) then this function need
 *  not be called.
 */
void
initworm(worm, wseg_count)
struct monst *worm;
int wseg_count;
{
    register struct wseg *seg, *new_tail = create_worm_tail(wseg_count);
    register int wnum = worm->wormno;

    /*  if (!wnum) return;  bullet proofing */

    if (new_tail) {
        wtails[wnum] = new_tail;
        for (seg = new_tail; seg->nseg; seg = seg->nseg)
            ;
        wheads[wnum] = seg;
    } else {
        wtails[wnum] = wheads[wnum] = seg = newseg();
        seg->nseg = (struct wseg *) 0;
        seg->wx = worm->mx;
        seg->wy = worm->my;
    }
    wgrowtime[wnum] = 0L;
}

/*
 *  toss_wsegs()
 *
 *  Get rid of all worm segments on and following the given pointer curr.
 *  The display may or may not need to be updated as we free the segments.
 */
STATIC_OVL
void
toss_wsegs(curr, display_update)
register struct wseg *curr;
register boolean display_update;
{
    register struct wseg *seg;

    while (curr) {
        seg = curr->nseg;

        /* remove from level.monsters[][] */

        /* need to check curr->wx for genocided while migrating_mon */
        if (curr->wx) {
            remove_monster(curr->wx, curr->wy);

            /* update screen before deallocation */
            if (display_update)
                newsym(curr->wx, curr->wy);
        }

        /* free memory used by the segment */
        dealloc_seg(curr);
        curr = seg;
    }
}

/*
 *  shrink_worm()
 *
 *  Remove the tail segment of the worm (the starting segment of the list).
 */
STATIC_OVL
void
shrink_worm(wnum)
int wnum; /* worm number */
{
    struct wseg *seg;

    if (wtails[wnum] == wheads[wnum])
        return; /* no tail */

    seg = wtails[wnum];
    wtails[wnum] = seg->nseg;
    seg->nseg = (struct wseg *) 0;
    toss_wsegs(seg, TRUE);
}

/*
 *  worm_move()
 *
 *  Check for mon->wormno before calling this function!
 *
 *  Move the worm.  Maybe grow.
 */
void
worm_move(worm)
struct monst *worm;
{
    register struct wseg *seg, *new_seg; /* new segment */
    register int wnum = worm->wormno;    /* worm number */

    /*  if (!wnum) return;  bullet proofing */

    /*
     *  Place a segment at the old worm head.  The head has already moved.
     */
    seg = wheads[wnum];
    place_worm_seg(worm, seg->wx, seg->wy);
    newsym(seg->wx, seg->wy); /* display the new segment */

    /*
     *  Create a new dummy segment head and place it at the end of the list.
     */
    new_seg = newseg();
    new_seg->wx = worm->mx;
    new_seg->wy = worm->my;
    new_seg->nseg = (struct wseg *) 0;
    seg->nseg = new_seg;    /* attach it to the end of the list */
    wheads[wnum] = new_seg; /* move the end pointer */

    if (wgrowtime[wnum] <= moves) {
        if (!wgrowtime[wnum])
            wgrowtime[wnum] = moves + rnd(5);
        else
            wgrowtime[wnum] += rn1(15, 3);
        worm->mhp += 3;
        if (worm->mhp > MHPMAX)
            worm->mhp = MHPMAX;
        if (worm->mhp > worm->mhpmax)
            worm->mhpmax = worm->mhp;
    } else
        /* The worm doesn't grow, so the last segment goes away. */
        shrink_worm(wnum);
}

/*
 *  worm_nomove()
 *
 *  Check for mon->wormno before calling this function!
 *
 *  The worm don't move so it should shrink.
 */
void
worm_nomove(worm)
register struct monst *worm;
{
    shrink_worm((int) worm->wormno); /* shrink */

    if (worm->mhp > 3)
        worm->mhp -= 3; /* mhpmax not changed ! */
    else
        worm->mhp = 1;
}

/*
 *  wormgone()
 *
 *  Check for mon->wormno before calling this function!
 *
 *  Kill a worm tail.
 */
void
wormgone(worm)
register struct monst *worm;
{
    register int wnum = worm->wormno;

    /*  if (!wnum) return;  bullet proofing */

    worm->wormno = 0;

    /*  This will also remove the real monster (ie 'w') from the its
     *  position in level.monsters[][].
     */
    toss_wsegs(wtails[wnum], TRUE);

    wheads[wnum] = wtails[wnum] = (struct wseg *) 0;
}

/*
 *  wormhitu()
 *
 *  Check for mon->wormno before calling this function!
 *
 *  If the hero is near any part of the worm, the worm will try to attack.
 */
void
wormhitu(worm)
register struct monst *worm;
{
    register int wnum = worm->wormno;
    register struct wseg *seg;

    /*  if (!wnum) return;  bullet proofing */

    /*  This does not work right now because mattacku() thinks that the head
     *  is out of range of the player.  We might try to kludge, and bring
     *  the head within range for a tiny moment, but this needs a bit more
     *  looking at before we decide to do this.
     */
    for (seg = wtails[wnum]; seg; seg = seg->nseg)
        if (distu(seg->wx, seg->wy) < 3)
            (void) mattacku(worm);
}

/*  cutworm()
 *
 *  Check for mon->wormno before calling this function!
 *
 *  When hitting a worm (worm) at position x, y, with a weapon (weap),
 *  there is a chance that the worm will be cut in half, and a chance
 *  that both halves will survive.
 */
void
cutworm(worm, x, y, weap)
struct monst *worm;
xchar x, y;
struct obj *weap;
{
    register struct wseg *curr, *new_tail;
    register struct monst *new_worm;
    int wnum = worm->wormno;
    int cut_chance, new_wnum;

    if (!wnum)
        return; /* bullet proofing */

    if (x == worm->mx && y == worm->my)
        return; /* hit on head */

    /* cutting goes best with a bladed weapon */
    cut_chance = rnd(20); /* Normally  1-16 does not cut */
    /* Normally 17-20 does */

    if (weap && is_blade(weap)) /* With a blade 1- 6 does not cut */
        cut_chance += 10;       /*              7-20 does         */

    if (cut_chance < 17)
        return; /* not good enough */

    /* Find the segment that was attacked. */
    curr = wtails[wnum];

    while ((curr->wx != x) || (curr->wy != y)) {
        curr = curr->nseg;
        if (!curr) {
            impossible("cutworm: no segment at (%d,%d)", (int) x, (int) y);
            return;
        }
    }

    /* If this is the tail segment, then the worm just loses it. */
    if (curr == wtails[wnum]) {
        shrink_worm(wnum);
        return;
    }

    /*
     *  Split the worm.  The tail for the new worm is the old worm's tail.
     *  The tail for the old worm is the segment that follows "curr",
     *  and "curr" becomes the dummy segment under the new head.
     */
    new_tail = wtails[wnum];
    wtails[wnum] = curr->nseg;
    curr->nseg = (struct wseg *) 0; /* split the worm */

    /*
     *  At this point, the old worm is correct.  Any new worm will have
     *  it's head at "curr" and its tail at "new_tail".  The old worm
     *  must be at least level 3 in order to produce a new worm.
     */
    new_worm = 0;
    new_wnum = (worm->m_lev >= 3 && !rn2(3)) ? get_wormno() : 0;
    if (new_wnum) {
        remove_monster(x, y); /* clone_mon puts new head here */
        /* clone_mon() will fail if enough long worms have been
           created to have them be marked as extinct or if the hit
           that cut the current one has dropped it down to 1 HP */
        new_worm = clone_mon(worm, x, y);
    }

    /* Sometimes the tail end dies. */
    if (!new_worm) {
        if (context.mon_moving) {
            if (canspotmon(worm))
#if 0 /*JP*/
                pline("Part of %s tail has been cut off.",
                      s_suffix(mon_nam(worm)));
#else
                pline("%sの尻尾の一部分が切り落とされた．",
                      mon_nam(worm));
#endif
        } else
/*JP
            You("cut part of the tail off of %s.", mon_nam(worm));
*/
            You("%sの尻尾の一部分を切った．", mon_nam(worm));
        toss_wsegs(new_tail, TRUE);
        if (worm->mhp > 1)
            worm->mhp /= 2;
        return;
    }

    new_worm->wormno = new_wnum; /* affix new worm number */
    new_worm->mcloned = 0;       /* treat second worm as a normal monster */

    /* Devalue the monster level of both halves of the worm.
       Note: m_lev is always at least 3 in order to get this far. */
    worm->m_lev = max((unsigned) worm->m_lev - 2, 3);
    new_worm->m_lev = worm->m_lev;

    /* Calculate the lower-level mhp; use <N>d8 for long worms.
       Can't use newmonhp() here because it would reset m_lev. */
    new_worm->mhpmax = new_worm->mhp = d((int) new_worm->m_lev, 8);
    worm->mhpmax = d((int) worm->m_lev, 8); /* new maxHP for old worm */
    if (worm->mhpmax < worm->mhp)
        worm->mhp = worm->mhpmax;

    wtails[new_wnum] = new_tail; /* We've got all the info right now */
    wheads[new_wnum] = curr;     /* so we can do this faster than    */
    wgrowtime[new_wnum] = 0L;    /* trying to call initworm().       */

    /* Place the new monster at all the segment locations. */
    place_wsegs(new_worm);

    if (context.mon_moving)
/*JP
        pline("%s is cut in half.", Monnam(worm));
*/
        pline("%sは真っぷたつにされた．", Monnam(worm));
    else
/*JP
        You("cut %s in half.", mon_nam(worm));
*/
        You("%sを真っぷたつにした．", mon_nam(worm));
}

/*
 *  see_wsegs()
 *
 *  Refresh all of the segments of the given worm.  This is only called
 *  from see_monster() in display.c or when a monster goes minvis.  It
 *  is located here for modularity.
 */
void
see_wsegs(worm)
struct monst *worm;
{
    struct wseg *curr = wtails[worm->wormno];

    /*  if (!mtmp->wormno) return;  bullet proofing */

    while (curr != wheads[worm->wormno]) {
        newsym(curr->wx, curr->wy);
        curr = curr->nseg;
    }
}

/*
 *  detect_wsegs()
 *
 *  Display all of the segments of the given worm for detection.
 */
void
detect_wsegs(worm, use_detection_glyph)
struct monst *worm;
boolean use_detection_glyph;
{
    int num;
    struct wseg *curr = wtails[worm->wormno];

    /*  if (!mtmp->wormno) return;  bullet proofing */

    while (curr != wheads[worm->wormno]) {
        num = use_detection_glyph
            ? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
            : (worm->mtame
               ? petnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
               : monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL)));
        show_glyph(curr->wx, curr->wy, num);
        curr = curr->nseg;
    }
}

/*
 *  save_worm()
 *
 *  Save the worm information for later use.  The count is the number
 *  of segments, including the dummy.  Called from save.c.
 */
void
save_worm(fd, mode)
int fd, mode;
{
    int i;
    int count;
    struct wseg *curr, *temp;

    if (perform_bwrite(mode)) {
        for (i = 1; i < MAX_NUM_WORMS; i++) {
            for (count = 0, curr = wtails[i]; curr; curr = curr->nseg)
                count++;
            /* Save number of segments */
            bwrite(fd, (genericptr_t) &count, sizeof(int));
            /* Save segment locations of the monster. */
            if (count) {
                for (curr = wtails[i]; curr; curr = curr->nseg) {
                    bwrite(fd, (genericptr_t) & (curr->wx), sizeof(xchar));
                    bwrite(fd, (genericptr_t) & (curr->wy), sizeof(xchar));
                }
            }
        }
        bwrite(fd, (genericptr_t) wgrowtime, sizeof(wgrowtime));
    }

    if (release_data(mode)) {
        /* Free the segments only.  savemonchn() will take care of the
         * monsters. */
        for (i = 1; i < MAX_NUM_WORMS; i++) {
            if (!(curr = wtails[i]))
                continue;

            while (curr) {
                temp = curr->nseg;
                dealloc_seg(curr); /* free the segment */
                curr = temp;
            }
            wheads[i] = wtails[i] = (struct wseg *) 0;
        }
    }
}

/*
 *  rest_worm()
 *
 *  Restore the worm information from the save file.  Called from restore.c
 */
void
rest_worm(fd)
int fd;
{
    int i, j, count;
    struct wseg *curr, *temp;

    for (i = 1; i < MAX_NUM_WORMS; i++) {
        mread(fd, (genericptr_t) &count, sizeof(int));
        if (!count)
            continue; /* none */

        /* Get the segments. */
        for (curr = (struct wseg *) 0, j = 0; j < count; j++) {
            temp = newseg();
            temp->nseg = (struct wseg *) 0;
            mread(fd, (genericptr_t) & (temp->wx), sizeof(xchar));
            mread(fd, (genericptr_t) & (temp->wy), sizeof(xchar));
            if (curr)
                curr->nseg = temp;
            else
                wtails[i] = temp;
            curr = temp;
        }
        wheads[i] = curr;
    }
    mread(fd, (genericptr_t) wgrowtime, sizeof(wgrowtime));
}

/*
 *  place_wsegs()
 *
 *  Place the segments of the given worm.  Called from restore.c
 */
void
place_wsegs(worm)
struct monst *worm;
{
    struct wseg *curr = wtails[worm->wormno];

    /*  if (!mtmp->wormno) return;  bullet proofing */

    while (curr != wheads[worm->wormno]) {
        place_worm_seg(worm, curr->wx, curr->wy);
        curr = curr->nseg;
    }
}

void
sanity_check_worm(worm)
struct monst *worm;
{
    struct wseg *curr;

    if (!worm)
        panic("no worm!");
    if (!worm->wormno)
        panic("not a worm?!");

    curr = wtails[worm->wormno];

    while (curr != wheads[worm->wormno]) {
        if (!isok(curr->wx, curr->wy))
            panic("worm seg not isok");
        if (level.monsters[curr->wx][curr->wy] != worm)
            panic("worm not at seg location");
        curr = curr->nseg;
    }
}

/*
 *  remove_worm()
 *
 *  This function is equivalent to the remove_monster #define in
 *  rm.h, only it will take the worm *and* tail out of the levels array.
 *  It does not get rid of (dealloc) the worm tail structures, and it does
 *  not remove the mon from the fmon chain.
 */
void
remove_worm(worm)
register struct monst *worm;
{
    register struct wseg *curr = wtails[worm->wormno];

    /*  if (!mtmp->wormno) return;  bullet proofing */

    while (curr) {
        remove_monster(curr->wx, curr->wy);
        newsym(curr->wx, curr->wy);
        curr = curr->nseg;
    }
}

/*
 *  place_worm_tail_randomly()
 *
 *  Place a worm tail somewhere on a level behind the head.
 *  This routine essentially reverses the order of the wsegs from head
 *  to tail while placing them.
 *  x, and y are most likely the worm->mx, and worm->my, but don't *need* to
 *  be, if somehow the head is disjoint from the tail.
 */
void
place_worm_tail_randomly(worm, x, y)
struct monst *worm;
xchar x, y;
{
    int wnum = worm->wormno;
    struct wseg *curr = wtails[wnum];
    struct wseg *new_tail;
    register xchar ox = x, oy = y;

    /*  if (!wnum) return;  bullet proofing */

    if (wnum && (!wtails[wnum] || !wheads[wnum])) {
        impossible("place_worm_tail_randomly: wormno is set without a tail!");
        return;
    }

    wheads[wnum] = new_tail = curr;
    curr = curr->nseg;
    new_tail->nseg = (struct wseg *) 0;
    new_tail->wx = x;
    new_tail->wy = y;

    while (curr) {
        xchar nx, ny;
        char tryct = 0;

        /* pick a random direction from x, y and search for goodpos() */

        do {
            random_dir(ox, oy, &nx, &ny);
        } while (!goodpos(nx, ny, worm, 0) && (tryct++ < 50));

        if (tryct < 50) {
            place_worm_seg(worm, nx, ny);
            curr->wx = ox = nx;
            curr->wy = oy = ny;
            wtails[wnum] = curr;
            curr = curr->nseg;
            wtails[wnum]->nseg = new_tail;
            new_tail = wtails[wnum];
            newsym(nx, ny);
        } else {                     /* Oops.  Truncate because there was */
            toss_wsegs(curr, FALSE); /* no place for the rest of it */
            curr = (struct wseg *) 0;
        }
    }
}

/*
 * Given a coordinate x, y.
 * return in *nx, *ny, the coordinates of one of the <= 8 squares adjoining.
 *
 * This function, and the loop it serves, could be eliminated by coding
 * enexto() with a search radius.
 */
STATIC_OVL
void
random_dir(x, y, nx, ny)
register xchar x, y;
register xchar *nx, *ny;
{
    *nx = x;
    *ny = y;

    *nx += (x > 1                     /* extreme left ? */
              ? (x < COLNO            /* extreme right ? */
                   ? (rn2(3) - 1)     /* neither so +1, 0, or -1 */
                   : -rn2(2))         /* 0, or -1 */
              : rn2(2));              /* 0, or 1 */

    *ny += (*nx == x                  /* same kind of thing with y */
              ? (y > 1 ? (y < ROWNO ? (rn2(2) ? 1 : -1) : -1) : 1)
              : (y > 1 ? (y < ROWNO ? (rn2(3) - 1) : -rn2(2)) : rn2(2)));
}

/* for size_monst(cmd.c) to support #stats */
int
size_wseg(worm)
struct monst *worm;
{
    return (int) (count_wsegs(worm) * sizeof (struct wseg));
}

/*  count_wsegs()
 *  returns the number of segments that a worm has.
 */
int
count_wsegs(mtmp)
struct monst *mtmp;
{
    register int i = 0;
    register struct wseg *curr;

    if (mtmp->wormno) {
        for (curr = wtails[mtmp->wormno]->nseg; curr; curr = curr->nseg)
            i++;
    }
    return i;
}

/*  create_worm_tail()
 *  will create a worm tail chain of (num_segs + 1) and return pointer to it.
 */
STATIC_OVL
struct wseg *
create_worm_tail(num_segs)
int num_segs;
{
    register int i = 0;
    register struct wseg *new_tail, *curr;

    if (!num_segs)
        return (struct wseg *) 0;

    new_tail = curr = newseg();
    curr->nseg = (struct wseg *) 0;
    curr->wx = 0;
    curr->wy = 0;

    while (i < num_segs) {
        curr->nseg = newseg();
        curr = curr->nseg;
        curr->nseg = (struct wseg *) 0;
        curr->wx = 0;
        curr->wy = 0;
        i++;
    }

    return new_tail;
}

/*  worm_known()
 *  Is any segment of this worm in viewing range?  Note: caller must check
 *  invisibility and telepathy (which should only show the head anyway).
 *  Mostly used in the canseemon() macro.
 */
boolean
worm_known(worm)
struct monst *worm;
{
    struct wseg *curr = wtails[worm->wormno];

    while (curr) {
        if (cansee(curr->wx, curr->wy))
            return TRUE;
        curr = curr->nseg;
    }
    return FALSE;
}

/* would moving from <x1,y1> to <x2,y2> involve passing between two
   consecutive segments of the same worm? */
boolean
worm_cross(x1, y1, x2, y2)
int x1, y1, x2, y2;
{
    struct monst *worm;
    struct wseg *curr, *wnxt;

    /*
     * With digits representing relative sequence number of the segments,
     * returns true when testing between @ and ? (passes through worm's
     * body), false between @ and ! (stays on same side of worm).
     *  .w1?..
     *  ..@2..
     *  .65!3.
     *  ...4..
     */

    if (distmin(x1, y1, x2, y2) != 1) {
        impossible("worm_cross checking for non-adjacent location?");
        return FALSE;
    }
    /* attempting to pass between worm segs is only relevant for diagonal */
    if (x1 == x2 || y1 == y2)
        return FALSE;

    /* is the same monster at <x1,y2> and at <x2,y1>? */
    worm = m_at(x1, y2);
    if (!worm || m_at(x2, y1) != worm)
        return FALSE;

    /* same monster is at both adjacent spots, so must be a worm; we need
       to figure out if the two spots are occupied by consecutive segments */
    for (curr = wtails[worm->wormno]; curr; curr = wnxt) {
        wnxt = curr->nseg;
        if (!wnxt)
            break; /* no next segment; can't continue */

        /* we don't know which of <x1,y2> or <x2,y1> we'll hit first, but
           whichever it is, they're consecutive iff next seg is the other */
        if (curr->wx == x1 && curr->wy == y2)
            return (boolean) (wnxt->wx == x2 && wnxt->wy == y1);
        if (curr->wx == x2 && curr->wy == y1)
            return (boolean) (wnxt->wx == x1 && wnxt->wy == y2);
    }
    /* should never reach here... */
    return FALSE;
}

/* construct an index number for a worm tail segment */
int
wseg_at(worm, x, y)
struct monst *worm;
int x, y;
{
    int res = 0;

    if (worm && worm->wormno && m_at(x, y) == worm) {
        struct wseg *curr;
        int i, n;
        xchar wx = (xchar) x, wy = (xchar) y;

        for (i = 0, curr = wtails[worm->wormno]; curr; curr = curr->nseg) {
            if (curr->wx == wx && curr->wy == wy)
                break;
            ++i;
        }
        for (n = i; curr; curr = curr->nseg)
            ++n;
        res = n - i;
    }
    return res;
}

/*worm.c*/
