デバッグモード：

^E  ==  秘密のドアや罠を調べる
^F  ==  魔法の地図
^G  ==  怪物を造る
^I  ==  持ち物を識別する
^T  ==  その階での瞬間移動
^V  ==  違う階への瞬間移動; '?'で特別な行先へのメニュー
^W  ==  望みをかなえる(物か罠か一部の地形)
^X  ==  属性を見る(拡張された啓蒙)

#levelchange    == set hero's experience level
#lightsources   == show mobile light sources
#panic          == panic test (warning: current game will be terminated)
#polyself       == polymorph self
#seenv          == show seen vectors
#stats          == show memory statistics
#terrain        == show current level (more options than in normal play)
#timeout        == look at timeout queue and hero's timed intrinsics
#vanquished     == disclose counts of dead monsters sorted in various ways
#vision         == show vision array
#wizintrinsic   == set selected intrinsic timeouts
#wizmakemap     == recreate the current dungeon level
#wizrumorcheck  == validate first and last rumor for true and false set
#wizsmell       == smell a monster
#wizwhere       == show dungeon placement of all special levels
#wmode          == show wall modes

Options:
monpolycontrol  == prompt for new form whenever any monster changes shape
sanity_check    == evaluate monsters, objects, and map prior to each turn
wizweight       == augment object descriptions with their objects' weight
