//
//  SkillPoint.h
//  MHP3SkillSim
//

#import <Foundation/Foundation.h>

@interface SkillPoint : NSObject<NSCopying> {
    
}

@property (nonatomic, retain) NSString* pointName;
@property (nonatomic, assign) int skillPoint;
@property (nonatomic, assign) id skillKind;
@property (nonatomic, retain) id category;
@property (nonatomic, assign) BOOL positiveRange;

- (NSComparisonResult) FullComparator:(SkillPoint*)point;
- (NSComparisonResult) PointComparator:(SkillPoint*)point;
- (NSComparisonResult) NameComparator:(SkillPoint*)point;
+ (void)sortPoint: (NSMutableArray*) ar1;
+ (void)sortFull: (NSMutableArray*) ar1;

@end
