using DWORD = System.UInt32;

namespace MikuMikuDance.XNA.Motion.MotionData
{
    /// <summary>
    /// 表情モーションデータ
    /// </summary>
    public struct MMDFaceMotion
    {
        /// <summary>
        /// 表情名
        /// </summary>
        public string FaceName;
        /// <summary>
        /// フレーム番号
        /// </summary>
        public DWORD FrameNo;
        /// <summary>
        /// 表情適応割合
        /// </summary>
        public float Rate;
        
    }
}
