/*
	Skelton for retropc emulator

	Author : Takeda.Toshiya
	Date   : 2007.02.09 -

	[ 1bit PCM ]
*/

#include "pcm1bit.h"

void PCM1BIT::initialize()
{
	signal = false;
	on = true;
	mute = false;
	changed = 0;
	last_vol_l = last_vol_r = 0;
	
	register_frame_event(this);
}

void PCM1BIT::reset()
{
	prev_clock = get_current_clock();
	positive_clocks = negative_clocks = 0;
}

void PCM1BIT::write_signal(int id, uint32_t data, uint32_t mask)
{
	if(id == SIG_PCM1BIT_SIGNAL) {
		bool next = ((data & mask) != 0);
		if(signal != next) {
			if(signal) {
				positive_clocks += get_passed_clock(prev_clock);
			} else {
				negative_clocks += get_passed_clock(prev_clock);
			}
			prev_clock = get_current_clock();
			// mute if signal is not changed in 2 frames
			changed = 2;
			signal = next;
		}
	} else if(id == SIG_PCM1BIT_ON) {
		touch_sound();
		on = ((data & mask) != 0);
		set_realtime_render(on & !mute);
	} else if(id == SIG_PCM1BIT_MUTE) {
		touch_sound();
		mute = ((data & mask) != 0);
		set_realtime_render(on & !mute);
	}
}

void PCM1BIT::event_frame()
{
	if(changed) {
		changed--;
	}
}

void PCM1BIT::mix(int32_t* buffer, int cnt)
{
	if(on && !mute && changed) {
		if(signal) {
			positive_clocks += get_passed_clock(prev_clock);
		} else {
			negative_clocks += get_passed_clock(prev_clock);
		}
		int clocks = positive_clocks + negative_clocks;
		int sample = clocks ? (max_vol * positive_clocks - max_vol * negative_clocks) / clocks : signal ? max_vol : -max_vol;
		
		last_vol_l = apply_volume(sample, volume_l);
		last_vol_r = apply_volume(sample, volume_r);
		
		for(int i = 0; i < cnt; i++) {
			*buffer++ += last_vol_l; // L
			*buffer++ += last_vol_r; // R
		}
	} else {
		// suppress petite noise when go to mute
		for(int i = 0; i < cnt; i++) {
			*buffer++ += last_vol_l; // L
			*buffer++ += last_vol_r; // R
			
			if(last_vol_l > 0) {
				last_vol_l--;
			} else if(last_vol_l < 0) {
				last_vol_l++;
			}
			if(last_vol_r > 0) {
				last_vol_r--;
			} else if(last_vol_r < 0) {
				last_vol_r++;
			}
		}
	}
	prev_clock = get_current_clock();
	positive_clocks = negative_clocks = 0;
}

void PCM1BIT::set_volume(int ch, int decibel_l, int decibel_r)
{
	volume_l = decibel_to_volume(decibel_l);
	volume_r = decibel_to_volume(decibel_r);
}

void PCM1BIT::initialize_sound(int rate, int volume)
{
	max_vol = volume;
}

#define STATE_VERSION	2

void PCM1BIT::save_state(FILEIO* state_fio)
{
	state_fio->FputUint32(STATE_VERSION);
	state_fio->FputInt32(this_device_id);
	
	state_fio->FputBool(signal);
	state_fio->FputBool(on);
	state_fio->FputBool(mute);
	state_fio->FputInt32(changed);
	state_fio->FputUint32(prev_clock);
	state_fio->FputInt32(positive_clocks);
	state_fio->FputInt32(negative_clocks);
}

bool PCM1BIT::load_state(FILEIO* state_fio)
{
	if(state_fio->FgetUint32() != STATE_VERSION) {
		return false;
	}
	if(state_fio->FgetInt32() != this_device_id) {
		return false;
	}
	signal = state_fio->FgetBool();
	on = state_fio->FgetBool();
	mute = state_fio->FgetBool();
	changed = state_fio->FgetInt32();
	prev_clock = state_fio->FgetUint32();
	positive_clocks = state_fio->FgetInt32();
	negative_clocks = state_fio->FgetInt32();
	
	// post process
	last_vol_l = last_vol_r = 0;
	//touch_sound();
	set_realtime_render(on & !mute);
	return true;
}

