/*
	SEGA GAME GEAR Emulator 'yaGAME GEAR'

	Author : tanam
	Date   : 2013.08.24-

	[ virtual machine ]
*/

#ifndef _GAMEGEAR_H_
#define _GAMEGEAR_H_

#define DEVICE_NAME		"SEGA GAME GEAR"
#define CONFIG_NAME		"gamegear"

// device informations for virtual machine
#define FRAMES_PER_SEC			60
#define LINES_PER_FRAME			262
#define CPU_CLOCKS				3579545
#define SCREEN_WIDTH			256
#define SCREEN_HEIGHT			192
#define TMS9918A_VRAM_SIZE		0x4000
#define TMS9918A_LIMIT_SPRITES
#define MAX_DRIVE				1

// device informations for win32
#define USE_SOUND_FILES			3
#define USE_SOUND_FILES_FDD
#define USE_SOUND_FILES_RELAY
#define USE_CART1
#define USE_FD1
#define USE_TAPE
#define USE_ALT_F10_KEY
#define USE_AUTO_KEY			5
#define USE_AUTO_KEY_RELEASE	8
#define USE_AUTO_KEY_CAPS
#define USE_ACCESS_LAMP
#if defined(USE_SOUND_FILES)
#define USE_SOUND_VOLUME	4
#else
#define USE_SOUND_VOLUME	2
#endif
#define USE_JOYSTICK
#define USE_DEBUGGER

#include "../../common.h"
#include "../../fileio.h"

#ifdef USE_SOUND_VOLUME
static const _TCHAR *sound_device_caption[] = {
	_T("PSG"), _T("CMT"),
#if defined(USE_SOUND_FILES)
	_T("FDD SEEK"), _T("CMT RELAY"),
#endif
};
#endif

class EMU;
class DEVICE;
class EVENT;

class DATAREC;
class I8251;
class I8255;
class IO;
class SN76489AN;
class _315_5124;
class UPD765A;
class Z80;

class KEYBOARD;
class MEMORY;
class SYSTEM;

class VM
{
protected:
	EMU* emu;
	
	// devices
	EVENT* event;
	
	DATAREC* drec;
	I8251* sio;
	I8255* pio_k;
	I8255* pio_f;
	IO* io;
	SN76489AN* psg;
	_315_5124* vdp;
	UPD765A* fdc;
	Z80* cpu;
	
	KEYBOARD* key;
	MEMORY* memory;
	SYSTEM* system;
	
public:
	// ----------------------------------------
	// initialize
	// ----------------------------------------
	
	VM(EMU* parent_emu);
	~VM();
	
	// ----------------------------------------
	// for emulation class
	// ----------------------------------------
	
	// drive virtual machine
	void reset();
	void run();
	
#ifdef USE_DEBUGGER
	// debugger
	DEVICE *get_cpu(int index);
#endif
	
	// draw screen
	void draw_screen();
	uint32_t get_access_lamp_status();
	
	// sound generation
	void initialize_sound(int rate, int samples);
	uint16_t* create_sound(int* extra_frames);
	int get_sound_buffer_ptr();
#ifdef USE_SOUND_VOLUME
	void set_sound_device_volume(int ch, int decibel_l, int decibel_r);
#endif
	
	// user interface
	void open_cart(int drv, const _TCHAR* file_path);
	void close_cart(int drv);
	bool is_cart_inserted(int drv);
	void open_floppy_disk(int drv, const _TCHAR* file_path, int bank);
	void close_floppy_disk(int drv);
	bool is_floppy_disk_inserted(int drv);
	void is_floppy_disk_protected(int drv, bool value);
	bool is_floppy_disk_protected(int drv);
	void play_tape(const _TCHAR* file_path);
	void rec_tape(const _TCHAR* file_path);
	void close_tape();
	bool is_tape_inserted();
	bool is_tape_playing();
	bool is_tape_recording();
	int get_tape_position();
	bool is_frame_skippable();
	
	void update_config();
	
	// ----------------------------------------
	// for each device
	// ----------------------------------------
	
	// devices
	DEVICE* get_device(int id);
	DEVICE* dummy;
	DEVICE* first_device;
	DEVICE* last_device;
};

#endif
