/// @ref gtc_integer
/// @file glm/gtc/integer.hpp
///
/// @see core (dependence)
/// @see gtc_integer (dependence)
///
/// @defgroup gtc_integer GLM_GTC_integer
/// @ingroup gtc
///
/// Include <glm/gtc/integer.hpp> to use the features of this extension.
///
/// @brief Allow to perform bit operations on integer values

#pragma once

// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../common.hpp"
#include "../integer.hpp"
#include "../exponential.hpp"
#include <limits>

#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
#	pragma message("GLM: GLM_GTC_integer extension included")
#endif

namespace glm
{
	/// @addtogroup gtc_integer
	/// @{

	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
	/// @see gtc_integer
	template<typename genIUType>
	GLM_FUNC_DECL genIUType log2(genIUType x);

	template<typename genIUType>
	GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);

	template<length_t L, typename T, qualifier Q>
	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);

	template<length_t L, typename T, qualifier Q>
	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);

	/// Returns a value equal to the nearest integer to x.
	/// The fraction 0.5 will round in a direction chosen by the
	/// implementation, presumably the direction that is fastest.
	/// 
	/// @param x The values of the argument must be greater or equal to zero.
	/// @tparam T floating point scalar types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
	/// @see gtc_integer
	template<length_t L, typename T, qualifier Q>
	GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);

	/// Returns a value equal to the nearest integer to x.
	/// The fraction 0.5 will round in a direction chosen by the
	/// implementation, presumably the direction that is fastest.
	/// 
	/// @param x The values of the argument must be greater or equal to zero.
	/// @tparam T floating point scalar types.
	/// 
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
	/// @see gtc_integer
	template<length_t L, typename T, qualifier Q>
	GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);

	/// @}
} //namespace glm

#include "integer.inl"
