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flip.hpp
1 #pragma once
2
3 #include <array>
4
5 #include "../texture2d.hpp"
6 #include "../texture2d_array.hpp"
7 #include "../texture_cube.hpp"
8 #include "../texture_cube_array.hpp"
9
10 namespace gli
11 {
12 template <typename texture>
13 texture flip(texture const & Texture);
14
15 }//namespace gli
16
17 #include "flip.inl"
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6