//Find a place to build a city center
Objective Tutorial1_Objective1 {
	name		= text_tut1_pobj1
	description	= text_tut1_pobj1_description
	type		= Primary
	startHidden	= 1
	targetLocations = [ { x = 44 y = 58 } ]
}

// Click the information button
Objective Tutorial1_Objective2 {
	name		= text_tut1_pobj2
	description	= text_tut1_pobj2_description
	type		= Primary
	startHidden	= 1
}
// Press tab to exit this screen
Objective Tutorial1_Objective3 {
	name		= text_tut1_pobj3
	description	= text_tut1_pobj3_description
	type		= Primary
	startHidden	= 1
}
// Access EEE.
Objective Tutorial1_Objective4 {
	name		= text_tut1_pobj4
	description	= text_tut1_pobj4_description
	type		= Primary
	startHidden	= 1
}
// Revisit Objectives
Objective Tutorial1_Objective5 {
	name		= text_tut1_pobj5
	description	= text_tut1_pobj5_description
	type		= Primary
	startHidden	= 1
}
// Select a citizen
Objective Tutorial1_Objective6 {
	name		= text_tut1_pobj6
	description	= text_tut1_pobj6_description
	type		= Primary
	startHidden	= 1
}
// Select all citizens
Objective Tutorial1_Objective7 {
	name		= text_tut1_pobj7
	description	= text_tut1_pobj7_description
	type		= Primary
	startHidden	= 1
}
// Move citizens to the rocks
Objective Tutorial1_Objective8 {
	name		= text_tut1_pobj8
	description	= text_tut1_pobj8_description
	type		= Primary
	startHidden	= 1
	targetAreas = [ "areaRock" ]
}
// Move citizens to signal flare
Objective Tutorial1_Objective9 {
	name		= text_tut1_pobj9
	description	= text_tut1_pobj9_description
	type		= Primary
	startHidden	= 1
	targetAreas = [ "areaCity" ]
}
// Build city center
Objective Tutorial1_Objective10 {
	name		= text_tut1_pobj10
	description	= text_tut1_pobj10_description
	type		= Primary
	startHidden	= 1
	targetLocations = [ { x = 45 y = 30 } ]
}
// Gather 100 Food, Stone Wood and Gold
Objective Tutorial1_Objective11 {
	name		= text_tut1_pobj11
	description	= text_tut1_pobj11_description
	type		= Primary
	startHidden	= 1
}
// Produce a scout and have it explore
Objective Tutorial1_Objective12 {
	name		= text_tut1_pobj12
	description	= text_tut1_pobj12_description
	type		= Primary
	startHidden	= 1
}
// Garrison a citizen in city center
Objective Tutorial1_Objective13 {
	name		= text_tut1_pobj13
	description	= text_tut1_pobj13_description
	type		= Primary
	startHidden	= 1
}


Scenario Tutorial1 {
	name = text_scen_tut1_name
	mapfilename = "tutorial1.scn"
	briefing = text_scen_tut1_brief
	sprite = spr_tut1_camp_screenshot
	thumbnail = spr_tut1_camp_thumb

	victory = text_scen_tut1_victory
	loss = text_scen_tut1_loss
	
	hints = text_scen_tut1_hints
	
	historicalInfo = text_scen_tut1_history
	
	description = text_scen_tut1_desc

	date = text_scen_tut1_date

	objectives = [
		Tutorial1_Objective1
		Tutorial1_Objective2
		Tutorial1_Objective3
		Tutorial1_Objective4
		Tutorial1_Objective5
		Tutorial1_Objective6
		Tutorial1_Objective7
		Tutorial1_Objective8
		Tutorial1_Objective9
		Tutorial1_Objective10
		Tutorial1_Objective11
		Tutorial1_Objective12
		Tutorial1_Objective13
	]
}