Objective OBJ_CITIZEN_MANAGER {
  name        = tx_t4_obj_citizen_manager
  description = tx_t4_02_citizen_manager
  type        = Primary
  startHidden = 1
}
Objective OBJ_OIL_DERRICK {
  name        = tx_t4_obj_oil_derrick
  description = tx_t4_05_oil_derrick
  type        = Primary
  startHidden = 1
}
Objective OBJ_EPOCH_13 {
  name        = tx_t4_obj_epoch_13
  description = tx_t4_10_epoch_13
  type        = Primary
  startHidden = 1
}
Objective OBJ_PERMISSIONS {
  name        = tx_t4_obj_permissions
  description = tx_t4_14_permissions
  type        = Primary
  startHidden = 1
}
Objective OBJ_PICTURE_IN_PICTURE {
  name        = tx_t4_obj_picture_in_picture
  description = tx_t4_20_picture_in_picture
  type        = Primary
  startHidden = 1
}
Objective OBJ_SEND_PLAN2 {
  name        = tx_t4_obj_send_plan
  description = tx_t4_27_send_plan2
  type        = Primary
  startHidden = 1
}
Objective OBJ_SET_MISSION_FLAG {
  name        = tx_t4_obj_set_mission_flag
  description = tx_t4_32_set_mission_flag
  type        = Primary
  startHidden = 1
}
Objective OBJ_SILO_BUTTON {
  name        = tx_t4_obj_silo_button
  description = tx_t4_34_silo_button
  type        = Primary
  startHidden = 1
}
Objective OBJ_ABOUT_SILOS {
  name        = tx_t4_obj_about_silos
  description = tx_t4_36_about_silos
  type        = Primary
  startHidden = 1
}
Objective OBJ_ABOUT_CROWNS {
  name        = tx_t4_obj_about_crowns
  description = tx_t4_39_about_crowns
  type        = Primary
  startHidden = 1
}
Objective OBJ_MILITARY_LEADER {
  name        = tx_t4_obj_military_leader
  description = tx_t4_41_military_leader
  type        = Primary
  startHidden = 1
}
Objective OBJ_ABOUT_LEADERS {
  name        = tx_t4_obj_about_leaders
  description = tx_t4_42_about_leaders
  type        = Primary
  startHidden = 1
}
Objective OBJ_TERRITORIES {
  name        = tx_t4_obj_territories
  description = tx_t4_49_territories
  type        = Primary
  startHidden = 1
}

Scenario Tutorial4 {
	name = text_scen_tut4_name
	mapfilename = "tutorial4.scn"
//  	briefing = text_scen_tut4_brief
	briefing = text_scen_tut4_desc
	sprite = spr_tut4_camp_screenshot
	thumbnail = spr_tut4_camp_thumb

	victory = text_scen_tut4_victory
	loss = text_scen_tut4_loss
	
	hints = text_scen_tut4_hints
	
	historicalInfo = text_scen_tut4_history
	
	description = text_scen_tut4_desc

	date = text_scen_tut4_date

	objectives = 
		[
		 OBJ_CITIZEN_MANAGER          
		 OBJ_OIL_DERRICK              
		 OBJ_EPOCH_13                 
		 OBJ_PERMISSIONS              
		 OBJ_PICTURE_IN_PICTURE       
		 OBJ_SEND_PLAN2
		 OBJ_SET_MISSION_FLAG         
		 OBJ_SILO_BUTTON              
		 OBJ_ABOUT_SILOS              
		 OBJ_ABOUT_CROWNS             
		 OBJ_MILITARY_LEADER          
		 OBJ_ABOUT_LEADERS            
		 OBJ_TERRITORIES              
		]
}
