/* 
 * PROJECT: NyARToolkitCS
 * --------------------------------------------------------------------------------
 * This work is based on the original ARToolKit developed by
 *   Hirokazu Kato
 *   Mark Billinghurst
 *   HITLab, University of Washington, Seattle
 * http://www.hitl.washington.edu/artoolkit/
 *
 * The NyARToolkitCS is C# edition ARToolKit class library.
 * Copyright (C)2008-2009 Ryo Iizuka
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * For further information please contact.
 *	http://nyatla.jp/nyatoolkit/
 *	<airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp>
 * 
 */
using System;
using System.Collections.Generic;
using System.Text;

namespace jp.nyatla.nyartoolkit.cs.sandbox.x2
{
    public class NyARFixedFloatVertexCounter
    {
        public int[] vertex = new int[6];// 5まで削れる

        public int number_of_vertex;

        private long thresh_16f;

        private int[] x_coord;

        private int[] y_coord;

        public bool getVertex(int[] i_x_coord, int[] i_y_coord, int st, int ed, long i_thresh)
        {
            this.number_of_vertex = 0;
            this.thresh_16f = i_thresh;
            this.x_coord = i_x_coord;
            this.y_coord = i_y_coord;
            return get_vertex(st, ed);
        }

        /**
         * static int get_vertex( int x_coord[], int y_coord[], int st, int ed,double thresh, int vertex[], int *vnum) 関数の代替関数
         * 
         * @param x_coord
         * @param y_coord
         * @param st
         * @param ed
         * @param thresh
         * @return
         */
        private bool get_vertex(int st, int ed)
        {
            int v1 = 0;
            int[] lx_coord = this.x_coord;
            int[] ly_coord = this.y_coord;
            int a = ly_coord[ed] - ly_coord[st];
            int b = lx_coord[st] - lx_coord[ed];
            int c = lx_coord[ed] * ly_coord[st] - ly_coord[ed] * lx_coord[st];
            long dmax = 0;
            for (int i = st + 1; i < ed; i++)
            {
                long d = a * lx_coord[i] + b * ly_coord[i] + c;
                if (d * d > dmax)
                {
                    dmax = d * d;
                    v1 = i;
                }
            }
            if ((dmax << 16) / (long)(a * a + b * b) > this.thresh_16f)
            {
                if (!get_vertex(st, v1))
                {
                    return false;
                }
                if (number_of_vertex > 5)
                {
                    return false;
                }
                vertex[number_of_vertex] = v1;// vertex[(*vnum)] = v1;
                number_of_vertex++;// (*vnum)++;

                if (!get_vertex(v1, ed))
                {
                    return false;
                }
            }
            return true;
        }
    }

}
