/*	SCCS Id: @(#)do_name.c	3.2	96/10/28	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

/*
**	Japanese version Copyright
**	(c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-1999
**	changing point is marked `JP' (94/6/7)
**	JNetHack may be freely redistributed.  See license for details. 
*/


#include "hack.h"

#ifdef OVLB

static void FDECL(do_oname, (struct obj *));

void
getpos(cc,force,goal)
coord	*cc;
boolean force;
const char *goal;
{
    int cx, cy, i, c;
    int sidx, tx, ty;
    boolean msg_given = TRUE;	/* clear message window by default */
    const char *sdp;
    if(iflags.num_pad) sdp = ndir; else sdp = sdir;	/* DICE workaround */

    if (flags.verbose) {
/*JP	pline("(For instructions type a ?)");*/
	pline("(?でヘルプ)");
	msg_given = TRUE;
    }
    cx = cc->x;
    cy = cc->y;
#ifdef CLIPPING
    cliparound(cx, cy);
#endif
    curs(WIN_MAP, cx,cy);
    flush_screen(0);
#ifdef MAC
    lock_mouse_cursor(TRUE);
#endif
    while ((c = nh_poskey(&tx, &ty, &sidx)) != '.') {
	if (c == '\033') {
	    cx = cy = -10;
	    msg_given = TRUE;	/* force clear */
	    break;
	}
	if(c == 0) {
	    /* a mouse click event, just assign and return */
	    cx = tx;
	    cy = ty;
	    break;
	}
	for(i=0; i<8; i++)
	    if (sdp[i] == c) {
		if (1 <= cx + xdir[i] && cx + xdir[i] < COLNO)
		    cx += xdir[i];
		if (0 <= cy + ydir[i] && cy + ydir[i] < ROWNO)
		    cy += ydir[i];
		goto nxtc;
	    } else if (sdp[i] == lowc((char)c)) {
		cx += xdir[i]*8;
		cy += ydir[i]*8;
		if(cx < 1) cx = 1;
		if(cx > COLNO-1) cx = COLNO-1;
		if(cy < 0) cy = 0;
		if(cy > ROWNO-1) cy = ROWNO-1;
		goto nxtc;
	    }

	if(c == '?'){
	    char sbuf[80];
	    winid tmpwin = create_nhwindow(NHW_MENU);
/*JP
	    Sprintf(sbuf, "Use [%s] to move the cursor to %s.",
*/
	    Sprintf(sbuf, "[%s]で%sへ移動できる．",
		  iflags.num_pad ? "2468" : "hjkl", goal);
	    putstr(tmpwin, 0, sbuf);
#if 0 /*JP*/
	    putstr(tmpwin, 0,
		   "Use [HJKL] to move the cursor 8 units at a time.");
	    putstr(tmpwin, 0, "Or enter a background symbol (ex. <).");
	    putstr(tmpwin, 0, "Type a . when you are at the right place.");
	    if(!force)
		putstr(tmpwin, 0, "Type Space or Escape when you're done.");
#endif
	    putstr(tmpwin, 0,
		   "[HJKL]で一度に8歩移動できる．");
	    putstr(tmpwin, 0, "[<]で元の位置に戻る．");
	    putstr(tmpwin, 0, "[.]で決定．");
	    if(!force)
 		putstr(tmpwin, 0, "スペースまたはエスケープで終了．");
	    putstr(tmpwin, 0, "");
	    display_nhwindow(tmpwin, TRUE);
	    destroy_nhwindow(tmpwin);
	} else {
	    if (!index(quitchars, c)) {
		char matching[MAXPCHARS];
		int pass, lo_x, lo_y, hi_x, hi_y, k = 0;
		(void)memset((genericptr_t)matching, 0, sizeof matching);
		for (sidx = 1; sidx < MAXPCHARS; sidx++)
		    if (c == defsyms[sidx].sym || c == (int)showsyms[sidx])
			matching[sidx] = (char) ++k;
		if (k) {
		    for (pass = 0; pass <= 1; pass++) {
			/* pass 0: just past current pos to lower right;
			   pass 1: upper left corner to current pos */
			lo_y = (pass == 0) ? cy : 0;
			hi_y = (pass == 0) ? ROWNO - 1 : cy;
			for (ty = lo_y; ty <= hi_y; ty++) {
			    lo_x = (pass == 0 && ty == lo_y) ? cx + 1 : 1;
			    hi_x = (pass == 1 && ty == hi_y) ? cx : COLNO - 1;
			    for (tx = lo_x; tx <= hi_x; tx++) {
				k = levl[tx][ty].glyph;
				if (glyph_is_cmap(k) &&
					matching[glyph_to_cmap(k)]) {
				    cx = tx,  cy = ty;
				    if (msg_given) {
					clear_nhwindow(WIN_MESSAGE);
					msg_given = FALSE;
				    }
				    goto nxtc;
				}
			    }	/* column */
			}	/* row */
		    }		/* pass */
/*JP
		    pline("Can't find dungeon feature '%c'", c);
*/
		    pline("'%c'？", c);
		    msg_given = TRUE;
		    goto nxtc;
		} else {
#if 0 /*JP*/
		    pline("Unknown direction: '%s' (%s).",
			  visctrl((char)c),
			  !force ? "aborted" :
			  iflags.num_pad ? "use 2468 or ." : "use hjkl or .");
#endif
		    pline("その方向はない: '%s' (%s).",
			  visctrl((char)c),
			  force ?
			  iflags.num_pad ? "[2468]で移動，[.]で終了" :
			  "[hjkl]で移動，[.]で終了" :
			  "中断した");
		    msg_given = TRUE;
		} /* k => matching */
	    } /* !quitchars */
	    if (force) goto nxtc;
/*JP
	    pline("Done.");
*/
	    pline("以上．");
	    msg_given = FALSE;	/* suppress clear */
	    cx = -1;
	    cy = 0;
	    break;
	}
    nxtc:	;
#ifdef CLIPPING
	cliparound(cx, cy);
#endif
	curs(WIN_MAP,cx,cy);
	flush_screen(0);
    }
#ifdef MAC
    lock_mouse_cursor(FALSE);
#endif
    if (msg_given) clear_nhwindow(WIN_MESSAGE);
    cc->x = cx;
    cc->y = cy;
    return;
}

struct monst *
christen_monst(mtmp, name)
struct monst *mtmp;
const char *name;
{
	int lth, i;
	struct monst *mtmp2;
	char buf[PL_PSIZ];

	/* dogname & catname are PL_PSIZ arrays; object names have same limit */
	lth = *name ? (int)(strlen(name) + 1) : 0;
	if(lth > PL_PSIZ){
		lth = PL_PSIZ;
		name = strncpy(buf, name, PL_PSIZ - 1);
		buf[PL_PSIZ - 1] = '\0';
	}
	if (lth == mtmp->mnamelth) {
		/* don't need to allocate a new monst struct */
		if (lth) Strcpy(NAME(mtmp), name);
		return mtmp;
	}
/*JP*/
	if(is_kanji2(name,lth-1))
	  --lth;

	mtmp2 = newmonst(mtmp->mxlth + lth);
	*mtmp2 = *mtmp;
	for(i=0; i<mtmp->mxlth; i++)
		((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
	mtmp2->mnamelth = lth;
	if (lth) Strcpy(NAME(mtmp2), name);
	replmon(mtmp,mtmp2);
	return(mtmp2);
}

int
do_mname()
{
	char buf[BUFSZ];
	coord cc;
	register int cx,cy;
	register struct monst *mtmp;
	char qbuf[QBUFSZ];

	if (Hallucination) {
/*JP		You("would never recognize it anyway.");*/
		You("それを認識できない．");
		return 0;
	}
	cc.x = u.ux;
	cc.y = u.uy;
/*JP	getpos(&cc, FALSE, "the monster you want to name");*/
	getpos(&cc, FALSE, "あなたが名づけたい怪物");
	cx = cc.x;
	cy = cc.y;
	if(cx < 0) return(0);
	if (cx == u.ux && cy == u.uy) {
/*JP		pline("This %s creature is called %s and cannot be renamed.",*/
		pline("この%s生き物は%sと呼ばれていて，名前は変更できない．",
		ACURR(A_CHA) > 14 ?
/*JP		(flags.female ? "beautiful" : "handsome") :
		"ugly",*/
		(flags.female ? "美人の" : "かっこいい") :
		"醜い",
		plname);
		return(0);
	}
	mtmp = m_at(cx, cy);
	if (!mtmp || (!sensemon(mtmp) &&
			(!cansee(cx,cy) || mtmp->mundetected
			|| mtmp->m_ap_type == M_AP_FURNITURE
			|| mtmp->m_ap_type == M_AP_OBJECT
			|| (mtmp->minvis && !See_invisible)))) {
/*JP
		pline("I see no monster there.");
*/
		pline("そこに怪物はいない．");
		return(0);
	}
	/* special case similar to the one in lookat() */
/*JP
	if (mtmp->data != &mons[PM_HIGH_PRIEST])
	    Strcpy(buf, x_monnam(mtmp, 0, (char *)0, 1));
	else
	    Sprintf(buf, "the high priest%s", mtmp->female ? "ess" : "");
	Sprintf(qbuf, "What do you want to call %s?", buf);
*/
	Sprintf(qbuf, "%sを何と呼びますか？", x_monnam(mtmp, 0, (char *)0, 1));
	getlin(qbuf,buf);
	if(!*buf || *buf == '\033') return(0);
	/* strip leading and trailing spaces; unnames monster if all spaces */
	(void)mungspaces(buf);

	if (mtmp->iswiz || type_is_pname(mtmp->data))
/*JP
	    pline("%s doesn't like being called names!", Monnam(mtmp));
*/
	    pline("%sは名前で呼ばれるのが嫌いなようだ！", Monnam(mtmp));
	else (void) christen_monst(mtmp, buf);
	return(0);
}

/*
 * This routine changes the address of obj. Be careful not to call it
 * when there might be pointers around in unknown places. For now: only
 * when obj is in the inventory.
 */
static
void
do_oname(obj)
register struct obj *obj;
{
	char buf[BUFSZ], qbuf[QBUFSZ];
	const char *aname;
	short objtyp;

/*JP	Sprintf(qbuf, "What do you want to name %s?", doname(obj));*/
	Sprintf(qbuf, "%sを何と名づけますか？", doname(obj));
	getlin(qbuf, buf);
	if(!*buf || *buf == '\033')	return;
	/* strip leading and trailing spaces; unnames item if all spaces */
	(void)mungspaces(buf);

	/* relax restrictions over proper capitalization for artifacts */
	if ((aname = artifact_name(buf, &objtyp)) != 0 && objtyp == obj->otyp)
		Strcpy(buf, aname);

	if (obj->oartifact) {
/*JP		pline_The("artifact seems to resist the attempt.");*/
		pline("聖器は名づけを拒否しているようだ．");
		return;
	} else if (restrict_name(obj, buf) || exist_artifact(obj->otyp, buf)) {
		int n = rn2((int)strlen(buf));
		register char c1, c2;

		c1 = lowc(buf[n]);
		do c2 = 'a' + rn2('z'-'a'); while (c1 == c2);
		buf[n] = (buf[n] == c1) ? c2 : highc(c2);  /* keep same case */
/*JP		pline("While engraving your %s slips.", body_part(HAND));*/
		pline("刻んでいる間に%sが滑ってしまった．", body_part(HAND));
		display_nhwindow(WIN_MESSAGE, FALSE);
/*JP		You("engrave: \"%s\".",buf);*/
		You("刻んだ: 「%s」．",buf);
	}
	obj = oname(obj, buf);
	if (obj->where == OBJ_INVENT)
		update_inventory();
}

/*
 * Allocate a new and possibly larger storage space for an obj.
 */
struct obj *
replobj(obj, oextra_size, oextra_src, oname_size, name)
struct obj *obj;
int oextra_size;		/* storage to allocate for oextra            */
genericptr_t oextra_src;
int oname_size;			/* size of name string + 1 (null terminator) */
const char *name;
{
	struct obj *otmp;

	otmp = newobj(oextra_size + oname_size);
	*otmp = *obj;	/* the cobj pointer is copied to otmp */
	if (oextra_size) {
	    if (oextra_src)
		(void) memcpy((genericptr_t)otmp->oextra, oextra_src,
								oextra_size);
	} else {
	    otmp->mtraits = 0;
	}
	otmp->oxlth = oextra_size;
	
	otmp->onamelth = oname_size;
	otmp->timed = 0;	/* not timed, yet */
	otmp->lamplit = 0;	/* ditto */
	/* __GNUC__ note:  if the assignment of otmp->onamelth immediately
	   precedes this `if' statement, a gcc bug will miscompile the
	   test on vax (`insv' instruction used to store bitfield does
	   not set condition codes, but optimizer behaves as if it did).
	   gcc-2.7.2.1 finally fixed this. */
	if (oname_size) {
	    if (name)
		Strcpy(ONAME(otmp), name);
	}

	if (obj->owornmask) {
		setworn((struct obj *)0, obj->owornmask);
		setworn(otmp, otmp->owornmask);
	}

	/*
	 * Finish inserting otmp right after obj in whatever chain
	 * it is on.  Then extract obj from the chain(s).  Don't use
	 * obj_extract_self(), we are doing an in-place swap, not
	 * actually moving something.
	 */
	switch (obj->where) {
	    case OBJ_FREE:
		/* do nothing */
		break;
	    case OBJ_INVENT:
		obj->nobj = otmp;
		extract_nobj(obj, &invent);
		break;
	    case OBJ_CONTAINED:
		obj->nobj = otmp;
		extract_nobj(obj, &obj->ocontainer);
		break;
	    case OBJ_MINVENT:
		obj->nobj = otmp;
		extract_nobj(obj, &obj->ocarry->minvent);
		break;
	    case OBJ_FLOOR:
		obj->nobj = otmp;
		obj->nexthere = otmp;
		extract_nobj(obj, &fobj);
		extract_nexthere(obj, &level.objects[obj->ox][obj->oy]);
		break;
	    default:
		panic("oname: obj position");
		break;
	}

	/* fix ocontainer pointers */
	if (Has_contents(obj)) {
		struct obj *inside;

		for(inside = obj->cobj; inside; inside = inside->nobj)
			inside->ocontainer = otmp;
	}

	/* move timers and light sources from obj to otmp */
	if (obj->timed) obj_move_timers(obj, otmp);
	if (obj->lamplit) obj_move_light_source(obj, otmp);

	/* obfree(obj, otmp);	*//* now unnecessary: no pointers on bill */
	dealloc_obj(obj);	/* let us hope nobody else saved a pointer */
	return otmp;
}

struct obj *
oname(obj, name)
struct obj *obj;
const char *name;
{
	int lth;
	char buf[PL_PSIZ];

	lth = *name ? (int)(strlen(name) + 1) : 0;
	if (lth > PL_PSIZ) {
/*JP*/
	if(is_kanji2(buf,lth-1))
	  --lth;

		lth = PL_PSIZ;
		name = strncpy(buf, name, PL_PSIZ - 1);
		buf[PL_PSIZ - 1] = '\0';
	}
	/* If named artifact exists in the game, do not create another.
	 * Also trying to create an artifact shouldn't de-artifact
	 * it (e.g. Excalibur from prayer). In this case the object
	 * will retain its current name. */
	if (obj->oartifact || (lth && exist_artifact(obj->otyp, name)))
		return obj;

	if (lth == obj->onamelth) {
		/* no need to replace entire object */
		if (lth) Strcpy(ONAME(obj), name);
	} else {
		obj = replobj(obj, obj->oxlth,
			      (genericptr_t)obj->oextra, lth, name);
	}
	if (lth) artifact_exists(obj, name, TRUE);
	return obj;
}

static NEARDATA const char callable[] = {
	SCROLL_CLASS, POTION_CLASS, WAND_CLASS, RING_CLASS, AMULET_CLASS,
	GEM_CLASS, SPBOOK_CLASS, ARMOR_CLASS, TOOL_CLASS, 0 };

int
ddocall()
{
	register struct obj *obj;
#ifdef REDO
	char	ch;
#endif
	char allowall[2];

	switch(
#ifdef REDO
		ch =
#endif
/*JP		ynq("Name an individual object?")) {*/
		ynq("持ち物に個別の名前をつけますか？")) {
	case 'q':
		break;
	case 'y':
#ifdef REDO
		savech(ch);
#endif
		allowall[0] = ALL_CLASSES; allowall[1] = '\0';
/*JP		obj = getobj(allowall, "name");*/
		obj = getobj(allowall, "名づける");
		if(obj) do_oname(obj);
		break;
	default :
#ifdef REDO
		savech(ch);
#endif
/*JP		obj = getobj(callable, "call");*/
		obj = getobj(callable, "呼ぶ");
		if (obj) {
			if (!obj->dknown) {
/*JP				You("would never recognize another one.");*/
				You("他に認識できない．");
				return 0;
			}
			docall(obj);
		}
		break;
	}
	return 0;
}

void
docall(obj)
register struct obj *obj;
{
	char buf[BUFSZ], qbuf[QBUFSZ];
	struct obj otemp;
	register char **str1;

	if (!obj->dknown) return; /* probably blind */
	otemp = *obj;
	otemp.quan = 1L;
	otemp.onamelth = 0;
#ifdef OEXTRA
	otemp.oxlth = 0;
#endif
	if (objects[otemp.otyp].oc_class == POTION_CLASS && otemp.corpsenm)
	    /* kludge, meaning it's sink water */
/*JP
	    Sprintf(qbuf,"Call a stream of %s fluid:",
*/
	    Sprintf(qbuf,"%sの液体:",
/*JP		    OBJ_DESCR(objects[otemp.otyp]));*/
		    jtrns_obj('!', OBJ_DESCR(objects[otemp.otyp])));

	else{
/*JP
	    Sprintf(qbuf, "Call %s:", an(xname(&otemp)));
*/
	    Sprintf(qbuf, "%sに何と名前をつける？", an(xname(&otemp)));

	}
	getlin(qbuf, buf);
	if(!*buf || *buf == '\033')
		return;

	/* clear old name */
	str1 = &(objects[obj->otyp].oc_uname);
	if(*str1) free((genericptr_t)*str1);

	/* strip leading and trailing spaces; uncalls item if all spaces */
	(void)mungspaces(buf);
	if (!*buf) {
	    if (*str1) {	/* had name, so possibly remove from disco[] */
		/* strip name first, for the update_inventory() call
		   from undiscover_object() */
		*str1 = (char *)0;
		undiscover_object(obj->otyp);
	    }
	} else {
	    *str1 = strcpy((char *) alloc((unsigned)strlen(buf)+1), buf);
	    discover_object(obj->otyp, FALSE); /* possibly add to disco[] */
	}
}

#endif /*OVLB*/
#ifdef OVL0

static const char *ghostnames[] = {
	/* these names should have length < PL_NSIZ */
	/* Capitalize the names for aesthetics -dgk */
	"Adri", "Andries", "Andreas", "Bert", "David", "Dirk", "Emile",
	"Frans", "Fred", "Greg", "Hether", "Jay", "John", "Jon", "Karnov",
	"Kay", "Kenny", "Kevin", "Maud", "Michiel", "Mike", "Peter", "Robert",
	"Ron", "Tom", "Wilmar", "Nick Danger", "Phoenix", "Jiro", "Mizue",
	"Stephan", "Lance Braccus", "Shadowhawk"
};

/* Monster naming functions:
 * x_monnam is the generic monster-naming function.
 *		  seen	      unseen	   detected		  named
 * mon_nam:	the newt	it	the invisible orc	Fido
 * l_monnam:	newt		it	invisible orc		dog called fido
 * Monnam:	The newt	It	The invisible orc	Fido
 * Adjmonnam:	The poor newt	It	The poor invisible orc	The poor Fido
 * Amonnam:	A newt		It	An invisible orc	Fido
 * a_monnam:	a newt		it	an invisible orc	Fido
 * m_monnam:	newt		xan	orc			Fido
 */

char *
x_monnam(mtmp, article, adjective, called)
register struct monst *mtmp;
/* Articles:
 * 0: "the" in front of everything except names and "it"
 * 1: "the" in front of everything except "it"; looks bad for names unless you
 *    are also using an adjective.
 * 2: "a" in front of everything except "it".
 * 3: no article at all.
 * 4: no article; "it" and invisible suppressed.
 */
int article, called;
const char *adjective;
{
#ifdef LINT	/* static char buf[BUFSZ]; */
	char buf[BUFSZ];
#else
	static char buf[BUFSZ];
	/*
	static char mname[BUFSZ];
	*/
#endif
	struct permonst *mdat = mtmp->data;
	char *name = 0;
	int force_the = 0, trunam = (article == 4);

	buf[0] = '\0';
	if (mtmp->ispriest || mtmp->isminion) {
	    char priestnambuf[BUFSZ];

	    name = priestname(mtmp, priestnambuf);
	    if ((trunam || article == 3) && !strncmp(name, "the ", 4))
		name += 4;
	    return strcpy(buf, name);
	}
	if (!trunam && !canspotmon(mtmp) &&
		!(u.uswallow && mtmp == u.ustuck) && !killer) {
	    if (!(cansee(bhitpos.x, bhitpos.y) && mon_visible(mtmp))) {
/*JP		Strcpy(buf, "it");*/
		Strcpy(buf, "何者か");
		return  buf;
	    }
	}
	if (trunam || !Hallucination) {
	    if (mtmp->isshk) {
		Strcpy(buf, shkname(mtmp));
		if ((mdat == &mons[PM_SHOPKEEPER] && !mtmp->minvis) || trunam)
		    return buf;
		/* For normal shopkeepers, just 'Asidonhopo'.
		 * For unusual ones, 'Asidonhopo the invisible shopkeeper'
		 * or 'Asidonhopo the blue dragon'.
		 */
/*JP		Strcat(buf, " ");*/
		Strcat(buf, "という名の");
	    } else if (mtmp->mnamelth) {
		name = NAME(mtmp);
	    }
	}

	if (!trunam) {
	    force_the = (!Hallucination &&
			 (mdat == &mons[PM_WIZARD_OF_YENDOR] || mtmp->isshk));
#if 0 /*JP*/
	    if (force_the ||
		    ((article == 1 || ((!name || called) && article == 0)) &&
			(Hallucination || !type_is_pname(mdat))))
		Strcat(buf, "the ");
#endif /*JP*/
	    if (adjective)
/*JP		Strcat(strcat(buf, adjective), " ");*/
		Strcat(buf, adjective);
	    if (mtmp->minvis && !Blind)
/*JP		Strcat(buf, "invisible ");*/
		Strcat(buf, "姿の見えない");
	}

	/* KOKA */
	/*
	if(mtmp->mhp > 0 && mtmp->mhp < (mtmp->mhpmax / 11))
		Strcat(buf, "今にも死にそうな");
	*/

	if (name && !called) {
	    Strcat(buf, name);
	    goto bot_nam;
	}
	if (name) {
	    Strcat(buf, NAME(mtmp));
	    Strcat(buf, "と呼ばれる");
	}

	if (Hallucination && !trunam) {
/*JP	    Strcat(buf, rndmonnam());*/
	    Strcat(buf, jtrns_mon(rndmonnam(), 0));
	} else if (mdat == &mons[PM_GHOST]) {
	    register const char *gn = (const char *) mtmp->mextra;
	    if (!*gn) {
		/* ghost doesn't have a name yet; give it one now
		   (might also want to look in scorefile) */
		gn = rn2(5) ? ghostnames[rn2(SIZE(ghostnames))] :
			      (const char *)plname;
		Strcpy((char *) mtmp->mextra, gn);
	    }
/*JP	    Sprintf(buf, "%s ghost", s_suffix((char *) mtmp->mextra));*/
	    Sprintf(buf, "%sの幽霊", s_suffix((char *) mtmp->mextra));
	} else if (is_mplayer(mdat) && !In_endgame(&u.uz)) {
	    char pbuf[BUFSZ];
	    Strcpy(pbuf, rank_of((int)mtmp->m_lev,
				 highc(mdat->mname[0]),
				 (boolean)mtmp->female));
	    Strcat(buf, lcase(pbuf));
	} else {
/*JP	    Strcat(buf, mdat->mname);*/
	    Strcat(buf, jtrns_mon(mdat->mname, mtmp->female));
	}

#if 0 /*JP*/
	if (name) {	/* if we reach here, `name' implies `called' */
	    Strcat(buf, " called ");
	    Strcat(buf, NAME(mtmp));
	}
#endif
 bot_nam:
	if (article == 2 && !force_the && (!name || called) &&
		(Hallucination || !type_is_pname(mdat)))
	    return an(buf);
	else
	    return buf;
}

#endif /* OVL0 */
#ifdef OVLB

char *
l_monnam(mtmp)
register struct monst *mtmp;
{
	return(x_monnam(mtmp, 3, (char *)0, 1));
}

#endif /* OVLB */
#ifdef OVL0

char *
mon_nam(mtmp)
register struct monst *mtmp;
{
	return(x_monnam(mtmp, 0, (char *)0, 0));
}

char *
Monnam(mtmp)
register struct monst *mtmp;
{
	register char *bp = mon_nam(mtmp);

	*bp = highc(*bp);

	return(bp);
}

/* monster's own name */
char *
m_monnam(mtmp)
struct monst *mtmp;
{
	char *result;
	unsigned save_invis = mtmp->minvis;

	mtmp->minvis = 0;  /* affects priestname() as well as x_monnam() */
	result = x_monnam(mtmp, 4, (char *)0, 0);
	mtmp->minvis = save_invis;
	return result;
}

#endif /* OVL0 */
#ifdef OVLB

char *
Adjmonnam(mtmp, adj)
register struct monst *mtmp;
register const char *adj;
{
	register char *bp = x_monnam(mtmp,1,adj,0);

	*bp = highc(*bp);
	return(bp);
}

char *
a_monnam(mtmp)
register struct monst *mtmp;
{
	return x_monnam(mtmp, 2, (char *)0, 0);
}

char *
Amonnam(mtmp)
register struct monst *mtmp;
{
	register char *bp = a_monnam(mtmp);

	*bp = highc(*bp);
	return(bp);
}

/* KOKA */
static const char *bogusmons[] = {
	"jumbo shrimp", "giant pigmy", "gnu", "killer penguin",
	"giant cockroach", "pterodactyl",
	"tyrannosaurus rex", "basilisk", "beholder", "nightmare",
	"efreeti", "marid", "rot grub", "bookworm", "doppelganger",
	"shadow", "hologram", "jester", "attorney", "sleazoid",
	"killer tomato", "amazon", "robot", "battlemech",
	"rhinovirus", /* "harpy", "lion-dog", "rat-ant", */
						/* misc. */
	"grue", "Christmas-tree monster", "luck sucker", "paskald",
	"brogmoid", "dornbeast",		/* Quendor (Zork, &c.) */
	"Ancient Multi-Hued Dragon", "Evil Iggy",
						/* Moria */
	"emu", "kestrel", "xeroc", "venus flytrap",
						/* Rogue */
	"creeping coins",			/* Wizardry */
	"hydra", "siren",			/* Greek legend */
	"killer bunny",				/* Monty Python */
	"rodent of unusual size",		/* The Princess Bride */
	"Smokey the bear",	/* "Only you can prevent forest fires!" */
	"Luggage",				/* Discworld */
	"Ent",					/* Lord of the Rings */
	"tangle tree", "nickelpede", "wiggle",	/* Xanth */
	"white rabbit", "snark",		/* Lewis Carroll */
	"pushmi-pullyu",			/* Dr. Doolittle */
	"smurf",				/* The Smurfs */
	"tribble", "Klingon", "Borg",		/* Star Trek */
	"Ewok",					/* Star Wars */
	"Totoro",				/* Tonari no Totoro */
	"ohmu",					/* Nausicaa */
	"youma",				/* Sailor Moon */
	/* KOKA */
	"Elina", "Sutroheim", "runaway girl", "Reimi", "tortoise",
			/* JoJo 's Bizarre Adventure part 1, 2, 3, 4, 5 */
	"Evangelion", "Sakura the Cardcaptor",
	"Doraemon", "oba-Q",
	"burning brother", "Kankichi Ryotsu",
	"Den-bo",
			/* anime, manga */
	"nameless monster", /* Monster(Naoki Urasawa) */
	"Y2K problem", /* The Century End Leader's Story, Takeshi */
	"Dhalsim", "Zangief", /* Street Fighter II */
	"Di-Gi-Charat", /* Hayarimono... */
	"Hikki", "Amigo", "Ayu", /* Japanese singer girls */
	"maidrobo", "muscle man", "iron chef", /* JNetHack NEW Character */

	"Godzilla", "King Kong",		/* monster movies */
	"earthquake beast",			/* old L of SH */
	"Invid",				/* Robotech */
	"Terminator",				/* The Terminator */
	"boomer",				/* Bubblegum Crisis */
	"Dalek",				/* Dr. Who ("Exterminate!") */
	"microscopic space fleet", "Ravenous Bugblatter Beast of Traal",
						/* HGttG */
	"teenage mutant ninja turtle",		/* TMNT */
	"samurai rabbit",			/* Usagi Yojimbo */
	"aardvark",				/* Cerebus */
	"Audrey II",				/* Little Shop of Horrors */
	"witch doctor", "one-eyed one-horned flying purple people eater",
						/* 50's rock 'n' roll */
	"Barney the dinosaur"			/* saccharine kiddy TV */

	"Morgoth"				/* Angband */
};

const char *
rndmonnam()	/* Random name of monster type, if hallucinating */
{
	int name;

	do {
	    name = rn1(SPECIAL_PM + SIZE(bogusmons) - LOW_PM, LOW_PM);
	} while (name < SPECIAL_PM &&
	    (type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
/*JP
	if (name >= SPECIAL_PM) return bogusmons[name - SPECIAL_PM];
	return mons[name].mname;
*/
	if (name >= SPECIAL_PM) return jtrns_mon(bogusmons[name - SPECIAL_PM], 0);
	return jtrns_mon(mons[name].mname, rn2(2));
}

const char *pronoun_pairs[][2] = {
	{"him", "her"}, {"Him", "Her"}, {"his", "her"}, {"His", "Her"},
	{"he", "she"}, {"He", "She"},
	{0, 0}
};

char *
self_pronoun(str, pronoun)
const char *str;
const char *pronoun;
{
	static NEARDATA char buf[BUFSZ];
	register int i;

	for(i=0; pronoun_pairs[i][0]; i++) {
		if(!strncmp(pronoun, pronoun_pairs[i][0], 3)) {
			Sprintf(buf, str, pronoun_pairs[i][flags.female]);
			return buf;
		}
	}
	impossible("never heard of pronoun %s?", pronoun);
	Sprintf(buf, str, pronoun_pairs[i][0]);
	return buf;
}

#ifdef REINCARNATION
const char *
roguename() /* Name of a Rogue player */
{
	char *i, *opts;

	if ((opts = getenv("ROGUEOPTS")) != 0) {
		for (i = opts; *i; i++)
			if (!strncmp("name=",i,5)) {
				char *j;
				if ((j = index(i+5,',')) != 0)
					*j = (char)0;
				return i+5;
			}
	}
	return rn2(3) ? (rn2(2) ? "Michael Toy" : "Kenneth Arnold")
		: "Glenn Wichman";
}
#endif /* REINCARNATION */
#endif /* OVLB */

#ifdef OVL2

static NEARDATA const char *hcolors[] = {
/*JP	"ultraviolet", "infrared", "bluish-orange",
	"reddish-green", "dark white", "light black", "sky blue-pink",
	"salty", "sweet", "sour", "bitter",
	"striped", "spiral", "swirly", "plaid", "checkered", "argyle",
	"paisley", "blotchy", "guernsey-spotted", "polka-dotted",
	"square", "round", "triangular",
	"cabernet", "sangria", "fuchsia", "wisteria",
	"lemon-lime", "strawberry-banana", "peppermint",
	"romantic", "incandescent"*/
	"紫外色の", "赤外色の", "青色がかったオレンジ色の",
	"赤みがかった緑色の", "暗い白色の", "明るい黒の", "水色がかったピンク色の",
	"塩辛い", "甘い", "すっぱい", "苦い",
	"しま模様の", "らせん状の", "波状の", "格子模様状の", "チェック状の", "放射状の",
	"ペーズリー模様の", "しみ状の", "青色の斑点状の", "点状の",
	"四角形状の", "丸状の", "三角状の",
	"日本酒色の", "ぶどう酒色の", "桜色の", "藤色の",
	"レモンライム色の", "苺バナナ色の", "ペパーミント色の",
	"ロマンチックな色の", "まぶしい"
};

const char *
hcolor(colorpref)
const char *colorpref;
{
	return (Hallucination || !colorpref) ?
		hcolors[rn2(SIZE(hcolors))] : colorpref;
}
#endif /* OVL2 */

/*do_name.c*/
