SDXFrameWork 0.09 SDXFrameWork

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SDXafx.h
1 #pragma once//☀SDL
2 //多重定義の関係でプリコンパイル済みヘッダーにのみインクルードするヘッダー
3 #include <Framework/Hit.h>
4 #include <Framework/ShapeDraw.h>
5
6 namespace SDX
7 {
8 Camera* Camera::cameraNow;
9
10 std::mt19937 Rand::engine;
11
12 const Color Color::Black(0x00,0x00,0x00);
13 const Color Color::Dilver(0xc0, 0xc0, 0xc0);
14 const Color Color::Gray(0x80, 0x80, 0x80);
15 const Color Color::White(0xff, 0xff, 0xff);
16 const Color Color::Maroon(0x80, 0x00, 0x00);
17 const Color Color::Red(0xff, 0x00, 0x00);
18 const Color Color::Purple(0x80, 0x00, 0x80);
19 const Color Color::Fuchsia(0xff, 0x00, 0xff);
20 const Color Color::Green(0x00, 0x80, 0x00);
21 const Color Color::Lime(0x00, 0xff, 0x00);
22 const Color Color::Olive(0x80, 0x80, 0x00);
23 const Color Color::Yellow(0xff, 0xff, 0x00);
24 const Color Color::Navy(0x00, 0x00, 0x80);
25 const Color Color::Blue(0x00, 0x00, 0xff);
26 const Color Color::Teal(0x00, 0x80, 0x80);
27 const Color Color::Aqua(0x00, 0xff, 0xff);
28
29 int Input::handle;
30 Joypad Input::pad;
31 Mouse Input::mouse;
32 Keyboard Input::key;
33 Touch Input::touch[10];
34 Gesture Input::gesture;
35
36 bool System::isEnd;
37 Renderer System::defaultRenderer;
38
39 Font Drawing::defaultFont;
40
41 Time Time::singleton;
42
43 int Music::nowVolume;
44 }