<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release_OSS|x64">
      <Configuration>Release_OSS</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{85FCF582-B354-4A7D-B31C-534D71BEA53A}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>mtemplate</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_OSS|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\wb_boost.props" />
    <Import Project="..\..\vsprops\wb_glib.props" />
    <Import Project="..\..\vsprops\wb_cpp_std.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\wb_boost.props" />
    <Import Project="..\..\vsprops\wb_glib.props" />
    <Import Project="..\..\vsprops\wb_cpp_std.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_OSS|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\vsprops\wb_boost.props" />
    <Import Project="..\..\vsprops\wb_glib.props" />
    <Import Project="..\..\vsprops\wb_cpp_std.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(SolutionDir)bin\$(PlatformTarget)\$(Configuration)\</OutDir>
    <IntDir>$(SolutionDir)obj\$(PlatformTarget)\$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_OSS|x64'">
    <OutDir>$(SolutionDir)bin\$(PlatformTarget)\$(Configuration)\</OutDir>
    <IntDir>$(SolutionDir)obj\$(PlatformTarget)\$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>$(SolutionDir)bin\$(PlatformTarget)\$(Configuration)\</OutDir>
    <IntDir>$(SolutionDir)obj\$(PlatformTarget)\$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>MTEMPLATELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>.;..\base;$(WB_3DPARTY_PATH)\include;$(WB_3DPARTY_PATH)\include\glib-2.0;$(WB_3DPARTY_PATH)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <MinimalRebuild>false</MinimalRebuild>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glib-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(WB_3DPARTY_PATH)\Debug\lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>MTEMPLATELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>.;..\base;$(WB_3DPARTY_PATH)\include;$(WB_3DPARTY_PATH)\include\glib-2.0;$(WB_3DPARTY_PATH)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glib-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(WB_3DPARTY_PATH)\lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_OSS|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>MTEMPLATELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>.;..\base;$(WB_3DPARTY_PATH)\include;$(WB_3DPARTY_PATH)\include\glib-2.0;$(WB_3DPARTY_PATH)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glib-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(WB_3DPARTY_PATH)\lib</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="common.h" />
    <ClInclude Include="dictionary.h" />
    <ClInclude Include="modifier.h" />
    <ClInclude Include="output.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="template.h" />
    <ClInclude Include="types.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="dictionary.cpp" />
    <ClCompile Include="modifier.cpp" />
    <ClCompile Include="output.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_OSS|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="template.cpp" />
    <ClCompile Include="types.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="README" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\base\base.vcxproj">
      <Project>{c3b85913-b106-40c6-8dde-a7cf52a4ec80}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>