/*

Pencil - Traditional Animation Software
Copyright (C) 2005-2007 Patrick Corrieri & Pascal Naidon

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation;

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

*/
#ifndef VECTORIMAGE_H
#define VECTORIMAGE_H

#include <QtGui>
#include <QtXml>
#include "bezierarea.h"
#include "beziercurve.h"
#include "vertexref.h"

class Object;  // forward declaration
		
//class VectorImage : public QObject
class VectorImage
{
    //Q_OBJECT
	
  public:
		VectorImage();
		VectorImage(Object* parent);
		//VectorImage(QSize size, QImage::Format format, Object* parent);
		//VectorImage(QImage newImage, Object* parent);
		
		bool read(QString filePath);
		bool write(QString filePath, QString format);
		QDomElement createDomElement(QDomDocument &doc);
		void loadDomElement(QDomElement element);
		
		//void setView(QMatrix newView);
		void addPoint(int curveNumber, int vertexNumber, qreal t);
		void addCurve(BezierCurve &newCurve, qreal factor);
		void removeCurveAt(int i);
		void select(QRectF rectangle);
		void setSelected(int curveNumber, bool YesOrNo);
		void setSelected(int curveNumber, int vertexNumber, bool YesOrNo);
		void setSelected(VertexRef vertexRef, bool YesOrNo);
		void setSelected(QList<int> curveList, bool YesOrNo);
		void setSelected(QList<VertexRef> vertexList, bool YesOrNo);
		bool isSelected(int curveNumber);
		bool isSelected(int curveNumber, int vertexNumber);
		bool isSelected(VertexRef vertexRef);
		bool isSelected(QList<int> curveList);
		bool isSelected(QList<VertexRef> vertexList);
		void setAreaSelected(int areaNumber, bool YesOrNo);
		bool isAreaSelected(int areaNumber);
		
		int getFirstSelectedCurve();
		int getFirstSelectedArea();
		void selectAll();
		void deselectAll();
		QRectF getSelectionRect() { return selectionRect; }
		void setSelectionRect(QRectF rectange);
		void calculateSelectionRect();
		void deleteSelection();
		void deleteSelectedPoints();
		void removeVertex(int i, int m);
		
		void paste(VectorImage);
				
		bool isModified();
		void setModified(bool);
		
		QColor getColour(int i);
		int  getColourNumber(QPointF point);
		bool usesColour(int index);
		void removeColour(int index);
		
		void paintImage(QPainter &painter, bool simplified, bool showThinCurves, qreal curveOpacity, bool antialiasing, int gradients);
		void outputImage(QImage* image, QSize size, QMatrix myView, bool simplified, bool showThinCurves, qreal curveOpacity, bool antialiasing, int gradients); // uses paintImage
		
		void clear();
		void clean();
		void setSelectionTransformation(QMatrix transform);
		void applySelectionTransformation();
		void applySelectionTransformation(QMatrix transform);
		void applyColourToSelection(int colourNumber);
		void applyWidthToSelection(qreal width);
		void applyFeatherToSelection(qreal feather);
		void applyOpacityToSelection(qreal opacity);
		void applyInvisibilityToSelection(bool YesOrNo);
		void applyVariableWidthToSelection(bool YesOrNo);
		void colour(QList<QPointF> mousePath, int colour);
		void addArea(BezierArea bezierArea);
		int  getFirstAreaNumber(QPointF point);
		int  getLastAreaNumber(QPointF point);
		int  getLastAreaNumber(QPointF point, int maxAreaNumber);
		void removeArea(QPointF point);
		void updateArea(BezierArea &bezierArea);
		
		
		QList<int> getCurvesCloseTo(QPointF thisPoint, qreal maxDistance);
		VertexRef getClosestVertexTo(QPointF thisPoint, qreal maxDistance);
		QList<VertexRef> getVerticesCloseTo(QPointF thisPoint, qreal maxDistance);
		QList<VertexRef> getVerticesCloseTo(QPointF thisPoint, qreal maxDistance, QList<VertexRef> *listOfPoints);
		QList<VertexRef> getVerticesCloseTo(VertexRef thisPointRef, qreal maxDistance);
		QList<VertexRef> getVerticesCloseTo(VertexRef thisPointRef, qreal maxDistance, QList<VertexRef> *listOfPoints);
		QList<VertexRef> getAndRemoveVerticesCloseTo(QPointF thisPoint, qreal maxDistance, QList<VertexRef> *listOfPoints);
		QList<VertexRef> getAndRemoveVerticesCloseTo(VertexRef thisPointRef, qreal maxDistance, QList<VertexRef> *listOfPoints);
		QPointF getVertex(int curveNumber, int vertexNumber);
		QPointF getVertex(VertexRef vertexRef);
		QPointF getC1(int curveNumber, int vertexNumber);
		QPointF getC1(VertexRef vertexRef);
		QPointF getC2(int curveNumber, int vertexNumber);
		QPointF getC2(VertexRef vertexRef);
		QList<VertexRef> getAllVertices();
		int getCurveSize(int curveNumber);
				
		QList<BezierCurve> curve;
		QList<BezierArea> area;
		
		qreal getDistance(VertexRef r1, VertexRef r2);
	
  private:
		void modification();
		bool modified;

		Object* myParent;
		
		QRectF selectionRect;
		//, transformedSelection;
		QMatrix selectionTransformation;
};

#endif

