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# IAnimatedMeshMD3.h File Reference

`#include "IAnimatedMesh.h"`
`#include "IQ3Shader.h"`
`#include "quaternion.h"`

Go to the source code of this file.

## Classes
class | irr::scene::IAnimatedMeshMD3
| Interface for using some special functions of MD3 meshes. More...
struct | irr::scene::SMD3AnimationInfo
struct | irr::scene::SMD3Face
| Triangle Index. More...
struct | irr::scene::SMD3Header
| this holds the header info of the MD3 file More...
struct | irr::scene::SMD3Mesh
| Holding Frames Buffers and Tag Infos. More...
struct | irr::scene::SMD3MeshBuffer
| Holding Frame Data for a Mesh. More...
struct | irr::scene::SMD3MeshHeader
| this holds the header info of an MD3 mesh section More...
struct | irr::scene::SMD3QuaternionTag
| hold a tag info for connecting meshes More...
struct | irr::scene::SMD3QuaternionTagList
| holds a associative list of named quaternions More...
struct | irr::scene::SMD3TexCoord
| Texture Coordinate. More...
struct | irr::scene::SMD3Vertex
| Compressed Vertex Data. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::EMD3_ANIMATION_TYPE { irr::scene::EMD3_BOTH_DEATH_1 = 0, irr::scene::EMD3_BOTH_DEAD_1, irr::scene::EMD3_BOTH_DEATH_2, irr::scene::EMD3_BOTH_DEAD_2, irr::scene::EMD3_BOTH_DEATH_3, irr::scene::EMD3_BOTH_DEAD_3, irr::scene::EMD3_TORSO_GESTURE, irr::scene::EMD3_TORSO_ATTACK_1, irr::scene::EMD3_TORSO_ATTACK_2, irr::scene::EMD3_TORSO_DROP, irr::scene::EMD3_TORSO_RAISE, irr::scene::EMD3_TORSO_STAND_1, irr::scene::EMD3_TORSO_STAND_2, irr::scene::EMD3_LEGS_WALK_CROUCH, irr::scene::EMD3_LEGS_WALK, irr::scene::EMD3_LEGS_RUN, irr::scene::EMD3_LEGS_BACK, irr::scene::EMD3_LEGS_SWIM, irr::scene::EMD3_LEGS_JUMP_1, irr::scene::EMD3_LEGS_LAND_1, irr::scene::EMD3_LEGS_JUMP_2, irr::scene::EMD3_LEGS_LAND_2, irr::scene::EMD3_LEGS_IDLE, irr::scene::EMD3_LEGS_IDLE_CROUCH, irr::scene::EMD3_LEGS_TURN, irr::scene::EMD3_ANIMATION_COUNT }
| Animation list. More...
enum | irr::scene::eMD3Models { irr::scene::EMD3_HEAD = 0, irr::scene::EMD3_UPPER, irr::scene::EMD3_LOWER, irr::scene::EMD3_WEAPON, irr::scene::EMD3_NUMMODELS }

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:06:58 2010 by Doxygen (1.6.2)