Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

# irr::scene::quake3 Namespace Reference

## Classes
struct | IShader
| A Parsed Shader Holding Variables ordered in Groups. More...
class | IShaderManager
| Manages various Quake3 Shader Styles. More...
struct | Noiser
struct | Q3LevelLoadParameter
struct | SBlendFunc
| A blend function for a q3 shader. More...
struct | SModifierFunction
struct | SVarGroup
struct | SVarGroupList
| holding a group a variable More...
struct | SVariable
## Typedefs
typedef IShader | IEntity
typedef core::array< IEntity > | tQ3EntityList
typedef core::array < core::stringc > | tStringList
typedef core::array < video::ITexture * > | tTexArray
## Enumerations
enum | eQ3MeshIndex { E_Q3_MESH_GEOMETRY = 0, E_Q3_MESH_ITEMS, E_Q3_MESH_BILLBOARD, E_Q3_MESH_FOG, E_Q3_MESH_UNRESOLVED, E_Q3_MESH_SIZE }
| Hold the different Mesh Types used for getMesh. More...
enum | eQ3ModifierFunction { TCMOD = 0, DEFORMVERTEXES = 1, RGBGEN = 2, TCGEN = 3, MAP = 4, ALPHAGEN = 5, FUNCTION2 = 0x10, SCROLL = FUNCTION2 + 1, SCALE = FUNCTION2 + 2, ROTATE = FUNCTION2 + 3, STRETCH = FUNCTION2 + 4, TURBULENCE = FUNCTION2 + 5, WAVE = FUNCTION2 + 6, IDENTITY = FUNCTION2 + 7, VERTEX = FUNCTION2 + 8, TEXTURE = FUNCTION2 + 9, LIGHTMAP = FUNCTION2 + 10, ENVIRONMENT = FUNCTION2 + 11, DOLLAR_LIGHTMAP = FUNCTION2 + 12, BULGE = FUNCTION2 + 13, AUTOSPRITE = FUNCTION2 + 14, AUTOSPRITE2 = FUNCTION2 + 15, TRANSFORM = FUNCTION2 + 16, EXACTVERTEX = FUNCTION2 + 17, CONSTANT = FUNCTION2 + 18, LIGHTINGSPECULAR = FUNCTION2 + 19, MOVE = FUNCTION2 + 20, NORMAL = FUNCTION2 + 21, IDENTITYLIGHTING = FUNCTION2 + 22, WAVE_MODIFIER_FUNCTION = 0x30, SINUS = WAVE_MODIFIER_FUNCTION + 1, COSINUS = WAVE_MODIFIER_FUNCTION + 2, SQUARE = WAVE_MODIFIER_FUNCTION + 3, TRIANGLE = WAVE_MODIFIER_FUNCTION + 4, SAWTOOTH = WAVE_MODIFIER_FUNCTION + 5, SAWTOOTH_INVERSE = WAVE_MODIFIER_FUNCTION + 6, NOISE = WAVE_MODIFIER_FUNCTION + 7, UNKNOWN = -2 }
## Functions
core::stringc & | dumpShader (core::stringc &dest, const IShader *shader, bool entity=false)
void | dumpVarGroup (core::stringc &dest, const SVarGroup *group, s32 stack)
f32 | getAsFloat (const core::stringc &string, u32 &pos)
void | getAsStringList (tStringList &list, s32 max, const core::stringc &string, u32 &startPos)
core::vector3df | getAsVector3df (const core::stringc &string, u32 &pos)
| get a quake3 vector translated to irrlicht position (x,-z,y )
bool | getCullingFunction (const core::stringc &cull)
u8 | getDepthFunction (const core::stringc &string)
core::vector3df | getMD3Normal (u32 i, u32 j)
void | getModifierFunc (SModifierFunction &fill, const core::stringc &string, u32 &pos)
void | getTextures (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver)
s16 | isEqual (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize)

## Typedef Documentation

typedef IShader irr::scene::quake3::IEntity

Definition at line 686 of file IQ3Shader.h.

typedef core::array< IEntity > irr::scene::quake3::tQ3EntityList

Definition at line 688 of file IQ3Shader.h.

typedef core::array< core::stringc > irr::scene::quake3::tStringList

Definition at line 79 of file IQ3Shader.h.

typedef core::array< video::ITexture* > irr::scene::quake3::tTexArray

Definition at line 80 of file IQ3Shader.h.

## Enumeration Type Documentation

enum irr::scene::quake3::eQ3MeshIndex

Hold the different Mesh Types used for getMesh.

Enumerator:

  E_Q3_MESH_GEOMETRY |
  E_Q3_MESH_ITEMS |
  E_Q3_MESH_BILLBOARD |
  E_Q3_MESH_FOG |
  E_Q3_MESH_UNRESOLVED |
  E_Q3_MESH_SIZE |

Definition at line 24 of file IQ3Shader.h.

enum irr::scene::quake3::eQ3ModifierFunction

Enumerator:

  TCMOD |
  DEFORMVERTEXES |
  RGBGEN |
  TCGEN |
  MAP |
  ALPHAGEN |
  FUNCTION2 |
  SCROLL |
  SCALE |
  ROTATE |
  STRETCH |
  TURBULENCE |
  WAVE |
  IDENTITY |
  VERTEX |
  TEXTURE |
  LIGHTMAP |
  ENVIRONMENT |
  DOLLAR_LIGHTMAP |
  BULGE |
  AUTOSPRITE |
  AUTOSPRITE2 |
  TRANSFORM |
  EXACTVERTEX |
  CONSTANT |
  LIGHTINGSPECULAR |
  MOVE |
  NORMAL |
  IDENTITYLIGHTING |
  WAVE_MODIFIER_FUNCTION |
  SINUS |
  COSINUS |
  SQUARE |
  TRIANGLE |
  SAWTOOTH |
  SAWTOOTH_INVERSE |
  NOISE |
  UNKNOWN |

Definition at line 371 of file IQ3Shader.h.

## Function Documentation

core::stringc& irr::scene::quake3::dumpShader | ( | core::stringc & | dest,
|  | const IShader * | shader,
|  | bool | entity = `false` |
| ) |  |  | `[inline]`

dump a Shader or an Entity

Definition at line 738 of file IQ3Shader.h.

References irr::core::string< T, TAlloc >::append(), irr::core::clamp(), dumpVarGroup(), irr::core::array< T, TAlloc >::size(), irr::scene::quake3::IShader::VarGroup, and irr::scene::quake3::SVarGroupList::VariableGroup.

void irr::scene::quake3::dumpVarGroup | ( | core::stringc & | dest,
|  | const SVarGroup * | group,
|  | s32 | stack |
| ) |  |  | `[inline]`

Definition at line 694 of file IQ3Shader.h.

References irr::core::string< T, TAlloc >::append(), irr::core::array< T, TAlloc >::size(), and irr::scene::quake3::SVarGroup::Variable.

Referenced by dumpShader().

f32 irr::scene::quake3::getAsFloat | ( | const core::stringc & | string,
|  | u32 & | pos |
| ) |  |  | `[inline]`

Definition at line 105 of file IQ3Shader.h.

References irr::core::fast_atof_move().

Referenced by getAsVector3df(), and getModifierFunc().

void irr::scene::quake3::getAsStringList | ( | tStringList & | list,
|  | s32 | max,
|  | const core::stringc & | string,
|  | u32 & | startPos |
| ) |  |  | `[inline]`

Definition at line 130 of file IQ3Shader.h.

References irr::core::array< T, TAlloc >::clear(), irr::core::array< T, TAlloc >::push_back(), and irr::core::array< T, TAlloc >::size().

Referenced by getTextures().

core::vector3df irr::scene::quake3::getAsVector3df | ( | const core::stringc & | string,
|  | u32 & | pos |
| ) |  |  | `[inline]`

get a quake3 vector translated to irrlicht position (x,-z,y )

Definition at line 115 of file IQ3Shader.h.

References getAsFloat(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

bool irr::scene::quake3::getCullingFunction | ( | const core::stringc & | cull | ) | `[inline]`

Definition at line 171 of file IQ3Shader.h.

References isEqual(), and irr::core::string< T, TAlloc >::size().

u8 irr::scene::quake3::getDepthFunction | ( | const core::stringc & | string | ) | `[inline]`

Definition at line 193 of file IQ3Shader.h.

References irr::video::ECFN_EQUAL, irr::video::ECFN_LESSEQUAL, and isEqual().

core::vector3df irr::scene::quake3::getMD3Normal | ( | u32 | i,
|  | u32 | j |
| ) |  |  | `[inline]`

Definition at line 509 of file IQ3Shader.h.

References irr::core::PI.

void irr::scene::quake3::getModifierFunc | ( | SModifierFunction & | fill,
|  | const core::stringc & | string,
|  | u32 & | pos |
| ) |  |  | `[inline]`

Definition at line 519 of file IQ3Shader.h.

References irr::scene::quake3::SModifierFunction::amp, irr::scene::quake3::SModifierFunction::base, irr::scene::quake3::SModifierFunction::frequency, irr::scene::quake3::SModifierFunction::func, getAsFloat(), isEqual(), irr::scene::quake3::SModifierFunction::phase, SINUS, UNKNOWN, and WAVE_MODIFIER_FUNCTION.

void irr::scene::quake3::getTextures | ( | tTexArray & | textures,
|  | const core::stringc & | name,
|  | u32 & | startPos,
|  | io::IFileSystem * | fileSystem,
|  | video::IVideoDriver * | driver |
| ) |  |  | `[inline]`

Definition at line 769 of file IQ3Shader.h.

References irr::video::IVideoDriver::addTexture(), irr::core::string< T, TAlloc >::append(), irr::core::array< T, TAlloc >::clear(), irr::video::IVideoDriver::createImageFromData(), irr::core::cutFilenameExtension(), irr::IReferenceCounted::drop(), irr::video::ECF_A8R8G8B8, irr::io::IFileSystem::existFile(), getAsStringList(), irr::video::IVideoDriver::getTexture(), irr::core::array< T, TAlloc >::push_back(), and irr::core::array< T, TAlloc >::size().

s16 irr::scene::quake3::isEqual | ( | const core::stringc & | string,
|  | u32 & | pos,
|  | const c8 * | list[],
|  | u16 | listSize |
| ) |  |  | `[inline]`

Definition at line 83 of file IQ3Shader.h.

Referenced by getCullingFunction(), getDepthFunction(), and getModifierFunc().

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:07:13 2010 by Doxygen (1.6.2)