<!--============================================================
Title: UPnP AV Rendering Control Service (RCS) Template

Purpose:
To identify the required/optional actions and state variables
and the required allowed values defined by this service type.

Note:
This file uses tabs (not spaces) for block indentation.
Any updates to this file should maintain this convention.
This includes disabling any automatic tab-to-space conversion
feature provided by your editor. 
================================================================-->
<scpd>
	<serviceStateTable xmlns:coherence="urn:schemas-beebits-net:service-1-0">
		<stateVariable>
			<name>LastChange</name>
			<sendEventsAttribute>yes</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<name>PresetNameList</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Brightness</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Contrast</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Sharpness</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>RedVideoGain</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>GreenVideoGain</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>BlueVideoGain</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>RedVideoBlackLevel</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>GreenVideoBlackLevel</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>BlueVideoBlackLevel</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>ColorTemperature</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>HorizontalKeystone</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>i2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum></minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>VerticalKeystone</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>i2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum></minimum>
				<step>1</step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Mute</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>boolean</dataType>
			<defaultValue>False</defaultValue>
			<coherence:X_dependantVariable>A_ARG_TYPE_Channel</coherence:X_dependantVariable>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Volume</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum>0</minimum>
				<step>1</step>
				<maximum>100</maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
			<coherence:X_dependantVariable>A_ARG_TYPE_Channel</coherence:X_dependantVariable>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>VolumeDB</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>i2</dataType>
			<allowedValueRange coherence:X_withVendorDefines="True">
				<minimum></minimum>
				<step></step>
				<maximum></maximum>
			</allowedValueRange>
			<defaultValue>0</defaultValue>
			<coherence:X_dependantVariable>A_ARG_TYPE_Channel</coherence:X_dependantVariable>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>Loudness</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>boolean</dataType>
			<defaultValue>False</defaultValue>
			<coherence:X_dependantVariable>A_ARG_TYPE_Channel</coherence:X_dependantVariable>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_Channel</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
			<allowedValueList coherence:X_withVendorDefines="True">
				<allowedValue>Master</allowedValue>
				<allowedValue>LF</allowedValue>
				<allowedValue>RF</allowedValue>
				<allowedValue>CF</allowedValue>
				<allowedValue>LFE</allowedValue>
				<allowedValue>LS</allowedValue>
				<allowedValue>RS</allowedValue>
				<allowedValue>LFC</allowedValue>
				<allowedValue>RFC</allowedValue>
				<allowedValue>SD</allowedValue>
				<allowedValue>SL</allowedValue>
				<allowedValue>SR </allowedValue>
				<allowedValue>T</allowedValue>
				<allowedValue>B</allowedValue>
			</allowedValueList>
		</stateVariable>

		<stateVariable>
			<name>A_ARG_TYPE_InstanceID</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>ui4</dataType>
		</stateVariable>

		<stateVariable>
			<name>A_ARG_TYPE_PresetName</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
			<allowedValueList coherence:X_withVendorDefines="True">
				<allowedValue>FactoryDefaults</allowedValue>
				<allowedValue>InstallationDefaults</allowedValue>
			</allowedValueList>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_DeviceUDN</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_ServiceType</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_ServiceID</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_StateVariableValuePairs</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>

		<stateVariable>
			<Optional/>
			<name>A_ARG_TYPE_StateVariableList</name>
			<sendEventsAttribute>no</sendEventsAttribute>
			<dataType>string</dataType>
		</stateVariable>
	</serviceStateTable>

	<actionList>
		<action>
			<name>ListPresets</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentPresetNameList</name>
					<direction>out</direction>
					<relatedStateVariable>PresetNameList</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<name>SelectPreset</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>PresetName</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_PresetName</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetBrightness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentBrightness</name>
					<direction>out</direction>
					<relatedStateVariable>Brightness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetBrightness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredBrightness</name>
					<direction>in</direction>
					<relatedStateVariable>Brightness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetContrast</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentContrast</name>
					<direction>out</direction>
					<relatedStateVariable>Contrast</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action><Optional/>
		<name>SetContrast</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredContrast</name>
					<direction>in</direction>
					<relatedStateVariable>Contrast</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetSharpness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentSharpness</name>
					<direction>out</direction>
					<relatedStateVariable>Sharpness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetSharpness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredSharpness</name>
					<direction>in</direction>
					<relatedStateVariable>Sharpness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetRedVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentRedVideoGain</name>
					<direction>out</direction>
					<relatedStateVariable>RedVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetRedVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredRedVideoGain</name>
					<direction>in</direction>
					<relatedStateVariable>RedVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetGreenVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentGreenVideoGain</name>
					<direction>out</direction>
					<relatedStateVariable>GreenVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetGreenVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredGreenVideoGain</name>
					<direction>in</direction>
					<relatedStateVariable>GreenVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetBlueVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentBlueVideoGain</name>
					<direction>out</direction>
					<relatedStateVariable>BlueVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetBlueVideoGain</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredBlueVideoGain</name>
					<direction>in</direction>
					<relatedStateVariable>BlueVideoGain</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetRedVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentRedVideoBlackLevel</name>
					<direction>out</direction>
					<relatedStateVariable>RedVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetRedVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredRedVideoBlackLevel</name>
					<direction>in</direction>
					<relatedStateVariable>RedVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetGreenVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentGreenVideoBlackLevel</name>
					<direction>out</direction>
					<relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetGreenVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredGreenVideoBlackLevel</name>
					<direction>in</direction>
					<relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetBlueVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentBlueVideoBlackLevel</name>
					<direction>out</direction>
					<relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetBlueVideoBlackLevel</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredBlueVideoBlackLevel</name>
					<direction>in</direction>
					<relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetColorTemperature</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentColorTemperature</name>
					<direction>out</direction>
					<relatedStateVariable>ColorTemperature</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetColorTemperature</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredColorTemperature</name>
					<direction>in</direction>
					<relatedStateVariable>ColorTemperature</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetHorizontalKeystone</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentHorizontalKeystone</name>
					<direction>out</direction>
					<relatedStateVariable>HorizontalKeystone</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetHorizontalKeystone</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredHorizontalKeystone</name>
					<direction>in</direction>
					<relatedStateVariable>HorizontalKeystone</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetVerticalKeystone</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentVerticalKeystone</name>
					<direction>out</direction>
					<relatedStateVariable>VerticalKeystone</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetVerticalKeystone</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredVerticalKeystone</name>
					<direction>in</direction>
					<relatedStateVariable>VerticalKeystone</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetMute</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentMute</name>
					<direction>out</direction>
					<relatedStateVariable>Mute</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetMute</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredMute</name>
					<direction>in</direction>
					<relatedStateVariable>Mute</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetVolume</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentVolume</name>
					<direction>out</direction>
					<relatedStateVariable>Volume</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetVolume</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredVolume</name>
					<direction>in</direction>
					<relatedStateVariable>Volume</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetVolumeDB</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentVolume</name>
					<direction>out</direction>
					<relatedStateVariable>VolumeDB</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetVolumeDB</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredVolume</name>
					<direction>in</direction>
					<relatedStateVariable>VolumeDB</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetVolumeDBRange</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>MinValue</name>
					<direction>out</direction>
					<relatedStateVariable>VolumeDB</relatedStateVariable>
				</argument>
				<argument>
					<name>MaxValue</name>
					<direction>out</direction>
					<relatedStateVariable>VolumeDB</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetLoudness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>CurrentLoudness</name>
					<direction>out</direction>
					<relatedStateVariable>Loudness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetLoudness</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>Channel</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
				</argument>
				<argument>
					<name>DesiredLoudness</name>
					<direction>in</direction>
					<relatedStateVariable>Loudness</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>GetStateVariables</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>StateVariableList</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_StateVariableList</relatedStateVariable>
				</argument>
				<argument>
					<name>StateVariableValuePairs</name>
					<direction>out</direction>
					<relatedStateVariable>A_ARG_TYPE_StateVariableValuePairs</relatedStateVariable>
				</argument>
			</argumentList>
		</action>

		<action>
			<Optional/>
			<name>SetStateVariables</name>
			<argumentList>
				<argument>
					<name>InstanceID</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
				</argument>
				<argument>
					<name>RenderingControlUDN</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_DeviceUDN</relatedStateVariable>
				</argument>
				<argument>
					<name>ServiceType</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_ServiceType</relatedStateVariable>
				</argument>
				<argument>
					<name>ServiceId</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_ServiceID</relatedStateVariable>
				</argument>
				<argument>
					<name>StateVariableValuePairs</name>
					<direction>in</direction>
					<relatedStateVariable>A_ARG_TYPE_StateVariableValuePairs</relatedStateVariable>
				</argument>
				<argument>
					<name>StateVariableList</name>
					<direction>out</direction>
					<relatedStateVariable>A_ARG_TYPE_StateVariableList</relatedStateVariable>
				</argument>
			</argumentList>
		</action>
	</actionList>
</scpd>