<scpd>
  <serviceStateTable>
    <stateVariable>
      <name>PresetNameList</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>string</dataType>
    </stateVariable>
    <stateVariable> 
      <name>LastChange</name> <sendEventsAttribute>yes</sendEventsAttribute>
      <dataType>string</dataType>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Brightness</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Contrast</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Sharpness</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>RedVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
    </stateVariable>
    <stateVariable><Optional/>
      <name>GreenVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>BlueVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>RedVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>GreenVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>BlueVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>ColorTemperature</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>HorizontalKeystone</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>i2</dataType>
	<allowedValueRange>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>VerticalKeystone</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>i2</dataType>
	<allowedValueRange>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Mute</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>boolean</dataType>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Volume</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui2</dataType>
	<allowedValueRange>
		<minimum>0</minimum>
		<step>1</step>
	</allowedValueRange>
    </stateVariable>
    <stateVariable><Optional/>
      <name>VolumeDB</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>i2</dataType>
    </stateVariable>
    <stateVariable><Optional/>
      <name>Loudness</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>boolean</dataType>
    </stateVariable>
    <stateVariable><Optional/>
      <name>A_ARG_TYPE_Channel</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>string</dataType>
      <allowedValueList>
        <allowedValue>Master</allowedValue>
      </allowedValueList>
    </stateVariable>
    <stateVariable><Optional/>
      <name>A_ARG_TYPE_InstanceID</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>ui4</dataType>
    </stateVariable>
    <stateVariable>
      <name>A_ARG_TYPE_PresetName</name> <sendEventsAttribute>no</sendEventsAttribute>
      <dataType>string</dataType>
      <allowedValueList>
        <allowedValue>FactoryDefaults</allowedValue>
      </allowedValueList>
    </stateVariable>
  </serviceStateTable>
  <actionList>
    <action>
    <name>ListPresets</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentPresetNameList</name>
          <direction>out</direction>
          <relatedStateVariable>PresetNameList</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action>
    <name>SelectPreset</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>PresetName</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_PresetName</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetBrightness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentBrightness</name>
          <direction>out</direction>
          <relatedStateVariable>Brightness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetBrightness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredBrightness</name>
          <direction>in</direction>
          <relatedStateVariable>Brightness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetContrast</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentContrast</name>
          <direction>out</direction>
          <relatedStateVariable>Contrast</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetContrast</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredContrast</name>
          <direction>in</direction>
          <relatedStateVariable>Contrast</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetSharpness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentSharpness</name>
          <direction>out</direction>
          <relatedStateVariable>Sharpness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetSharpness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredSharpness</name>
          <direction>in</direction>
          <relatedStateVariable>Sharpness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetRedVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentRedVideoGain</name>
          <direction>out</direction>
          <relatedStateVariable>RedVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetRedVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredRedVideoGain</name>
          <direction>in</direction>
          <relatedStateVariable>RedVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetGreenVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentGreenVideoGain</name>
          <direction>out</direction>
          <relatedStateVariable>GreenVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetGreenVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredGreenVideoGain</name>
          <direction>in</direction>
          <relatedStateVariable>GreenVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetBlueVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentBlueVideoGain</name>
          <direction>out</direction>
          <relatedStateVariable>BlueVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetBlueVideoGain</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredBlueVideoGain</name>
          <direction>in</direction>
          <relatedStateVariable>BlueVideoGain</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
   <action><Optional/>
    <name>GetRedVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentRedVideoBlackLevel</name>
          <direction>out</direction>
          <relatedStateVariable>RedVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetRedVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredRedVideoBlackLevel</name>
          <direction>in</direction>
          <relatedStateVariable>RedVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetGreenVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentGreenVideoBlackLevel</name>
          <direction>out</direction>
          <relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetGreenVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredGreenVideoBlackLevel</name>
          <direction>in</direction>
          <relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetBlueVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentBlueVideoBlackLevel</name>
          <direction>out</direction>
          <relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetBlueVideoBlackLevel</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredBlueVideoBlackLevel</name>
    <direction>in</direction>
  <relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetColorTemperature </name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentColorTemperature</name>
          <direction>out</direction>
          <relatedStateVariable>ColorTemperature</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetColorTemperature</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredColorTemperature</name>
          <direction>in</direction>
          <relatedStateVariable>ColorTemperature</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetHorizontalKeystone</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentHorizontalKeystone</name>
          <direction>out</direction>
          <relatedStateVariable>HorizontalKeystone</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetHorizontalKeystone</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredHorizontalKeystone</name>
          <direction>in</direction>
          <relatedStateVariable>HorizontalKeystone</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetVerticalKeystone</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentVerticalKeystone</name>
          <direction>out</direction>
          <relatedStateVariable>VerticalKeystone</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetVerticalKeystone</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredVerticalKeystone</name>
          <direction>in</direction>
          <relatedStateVariable>VerticalKeystone</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetMute</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentMute</name>
          <direction>out</direction>
          <relatedStateVariable>Mute</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetMute</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredMute</name>
          <direction>in</direction>
          <relatedStateVariable>Mute</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetVolume</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentVolume</name>
          <direction>out</direction>
          <relatedStateVariable>Volume</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetVolume</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredVolume</name>
          <direction>in</direction>
          <relatedStateVariable>Volume</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetVolumeDB</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentVolume</name>
          <direction>out</direction>
          <relatedStateVariable>VolumeDB</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetVolumeDB</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredVolume</name>
          <direction>in</direction>
          <relatedStateVariable>VolumeDB</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetVolumeDBRange</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>MinValue</name>
          <direction>out</direction>
          <relatedStateVariable>VolumeDB</relatedStateVariable>
        </argument>
        <argument>
          <name>MaxValue</name>
          <direction>out</direction>
          <relatedStateVariable>VolumeDB</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>GetLoudness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>CurrentLoudness</name>
          <direction>out</direction>
          <relatedStateVariable>Loudness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
    <action><Optional/>
    <name>SetLoudness</name>
      <argumentList>
        <argument>
          <name>InstanceID</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable>
        </argument>
        <argument>
          <name>Channel</name>
          <direction>in</direction>
          <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable>
        </argument>
        <argument>
          <name>DesiredLoudness</name>
          <direction>in</direction>
          <relatedStateVariable>Loudness</relatedStateVariable>
        </argument>
      </argumentList>
    </action>
  </actionList>
</scpd>

